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1<!DOCTYPE HTML>
2<html>
3<script>
4var gl;
5function runTest() {
6  if (window.testRunner)
7    testRunner.waitUntilDone();
8
9  gl = document.getElementById('canvas').getContext("webgl");
10  if (!gl) {
11    alert("No WebGL context found");
12    return;
13  }
14
15  gl.enable(gl.SCISSOR_TEST);
16  gl.clearColor(1, 0, 0, 1);
17  gl.clear(gl.COLOR_BUFFER_BIT);
18}
19
20</script>
21<body onload='runTest()'>
22  Right click red square and save image. A red square image should be saved. <br>
23  <canvas id='canvas'  width="100" height="100"></canvas>
24</body>
25</html>
26