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1 /*
2  * Copyright (C) 2011, Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are met:
6  *
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
14  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
16  * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
17  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
18  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
19  * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
20  * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
21  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
22  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
23  * DAMAGE.
24  */
25 
26 #include "config.h"
27 #include "modules/gamepad/Gamepad.h"
28 
29 namespace blink {
30 
Gamepad()31 Gamepad::Gamepad()
32 {
33 }
34 
~Gamepad()35 Gamepad::~Gamepad()
36 {
37 }
38 
setButtons(unsigned count,const WebGamepadButton * data)39 void Gamepad::setButtons(unsigned count, const WebGamepadButton* data)
40 {
41     if (m_buttons.size() != count) {
42         m_buttons.resize(count);
43         for (unsigned i = 0; i < count; ++i)
44             m_buttons[i] = GamepadButton::create();
45     }
46     for (unsigned i = 0; i < count; ++i) {
47         m_buttons[i]->setValue(data[i].value);
48         m_buttons[i]->setPressed(data[i].pressed);
49     }
50 }
51 
trace(Visitor * visitor)52 void Gamepad::trace(Visitor* visitor)
53 {
54     visitor->trace(m_buttons);
55 }
56 
57 } // namespace blink
58