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1 /*
2  * Copyright (C) 2010, Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1.  Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2.  Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16  * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
17  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
20  * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23  */
24 
25 #include "config.h"
26 
27 #if ENABLE(WEB_AUDIO)
28 
29 #include "modules/webaudio/AudioDestinationNode.h"
30 
31 #include "platform/audio/AudioUtilities.h"
32 #include "platform/audio/DenormalDisabler.h"
33 #include "modules/webaudio/AudioContext.h"
34 #include "modules/webaudio/AudioNodeInput.h"
35 #include "modules/webaudio/AudioNodeOutput.h"
36 
37 namespace blink {
38 
AudioDestinationNode(AudioContext * context,float sampleRate)39 AudioDestinationNode::AudioDestinationNode(AudioContext* context, float sampleRate)
40     : AudioNode(context, sampleRate)
41     , m_currentSampleFrame(0)
42 {
43     addInput();
44 
45     setNodeType(NodeTypeDestination);
46 }
47 
~AudioDestinationNode()48 AudioDestinationNode::~AudioDestinationNode()
49 {
50     ASSERT(!isInitialized());
51 }
52 
dispose()53 void AudioDestinationNode::dispose()
54 {
55     uninitialize();
56     AudioNode::dispose();
57 }
58 
render(AudioBus * sourceBus,AudioBus * destinationBus,size_t numberOfFrames)59 void AudioDestinationNode::render(AudioBus* sourceBus, AudioBus* destinationBus, size_t numberOfFrames)
60 {
61     // We don't want denormals slowing down any of the audio processing
62     // since they can very seriously hurt performance.
63     // This will take care of all AudioNodes because they all process within this scope.
64     DenormalDisabler denormalDisabler;
65 
66     context()->setAudioThread(currentThread());
67 
68     if (!context()->isInitialized()) {
69         destinationBus->zero();
70         return;
71     }
72 
73     // Let the context take care of any business at the start of each render quantum.
74     context()->handlePreRenderTasks();
75 
76     // Prepare the local audio input provider for this render quantum.
77     if (sourceBus)
78         m_localAudioInputProvider.set(sourceBus);
79 
80     // This will cause the node(s) connected to us to process, which in turn will pull on their input(s),
81     // all the way backwards through the rendering graph.
82     AudioBus* renderedBus = input(0)->pull(destinationBus, numberOfFrames);
83 
84     if (!renderedBus)
85         destinationBus->zero();
86     else if (renderedBus != destinationBus) {
87         // in-place processing was not possible - so copy
88         destinationBus->copyFrom(*renderedBus);
89     }
90 
91     // Process nodes which need a little extra help because they are not connected to anything, but still need to process.
92     context()->processAutomaticPullNodes(numberOfFrames);
93 
94     // Let the context take care of any business at the end of each render quantum.
95     context()->handlePostRenderTasks();
96 
97     // Advance current sample-frame.
98     m_currentSampleFrame += numberOfFrames;
99 }
100 
101 } // namespace blink
102 
103 #endif // ENABLE(WEB_AUDIO)
104