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1 /*
2  * Copyright (C) 2010, Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1.  Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2.  Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16  * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
17  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
20  * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23  */
24 
25 #ifndef ConvolverNode_h
26 #define ConvolverNode_h
27 
28 #include "modules/webaudio/AudioNode.h"
29 #include "wtf/OwnPtr.h"
30 #include "wtf/RefPtr.h"
31 #include "wtf/ThreadingPrimitives.h"
32 
33 namespace blink {
34 
35 class AudioBuffer;
36 class ExceptionState;
37 class Reverb;
38 
39 class ConvolverNode FINAL : public AudioNode {
40     DEFINE_WRAPPERTYPEINFO();
41 public:
create(AudioContext * context,float sampleRate)42     static ConvolverNode* create(AudioContext* context, float sampleRate)
43     {
44         return adoptRefCountedGarbageCollectedWillBeNoop(new ConvolverNode(context, sampleRate));
45     }
46 
47     virtual ~ConvolverNode();
48 
49     // AudioNode
50     virtual void dispose() OVERRIDE;
51     virtual void process(size_t framesToProcess) OVERRIDE;
52     virtual void initialize() OVERRIDE;
53     virtual void uninitialize() OVERRIDE;
54 
55     // Impulse responses
56     void setBuffer(AudioBuffer*, ExceptionState&);
57     AudioBuffer* buffer();
58 
normalize()59     bool normalize() const { return m_normalize; }
setNormalize(bool normalize)60     void setNormalize(bool normalize) { m_normalize = normalize; }
61 
62     virtual void trace(Visitor*) OVERRIDE;
63 
64 private:
65     ConvolverNode(AudioContext*, float sampleRate);
66 
67     virtual double tailTime() const OVERRIDE;
68     virtual double latencyTime() const OVERRIDE;
69 
70     OwnPtr<Reverb> m_reverb;
71     Member<AudioBuffer> m_buffer;
72 
73     // This synchronizes dynamic changes to the convolution impulse response with process().
74     mutable Mutex m_processLock;
75 
76     // Normalize the impulse response or not. Must default to true.
77     bool m_normalize;
78 };
79 
80 } // namespace blink
81 
82 #endif // ConvolverNode_h
83