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1/*
2 * Copyright (C) 2010, Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1.  Redistributions of source code must retain the above copyright
8 *    notice, this list of conditions and the following disclaimer.
9 * 2.  Redistributions in binary form must reproduce the above copyright
10 *    notice, this list of conditions and the following disclaimer in the
11 *    documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
17 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
20 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23 */
24
25enum PanningModelType {
26    "equalpower",
27    "HRTF"
28};
29
30enum DistanceModelType {
31    "linear",
32    "inverse",
33    "exponential"
34};
35
36[
37    NoInterfaceObject,
38    Conditional=WEB_AUDIO
39] interface PannerNode : AudioNode {
40    // Default model for stereo is HRTF
41    attribute PanningModelType panningModel;
42
43    // Uses a 3D cartesian coordinate system
44    void setPosition(float x, float y, float z);
45    void setOrientation(float x, float y, float z);
46    void setVelocity(float x, float y, float z);
47
48    // Distance model
49    attribute DistanceModelType distanceModel;
50
51    attribute double refDistance;
52    attribute double maxDistance;
53    attribute double rolloffFactor;
54
55    // Directional sound cone
56    attribute double coneInnerAngle;
57    attribute double coneOuterAngle;
58    attribute double coneOuterGain;
59};
60