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1 // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. See the AUTHORS file for names of contributors.
4 
5 #include "util/arena.h"
6 
7 #include "util/random.h"
8 #include "util/testharness.h"
9 
10 namespace leveldb {
11 
12 class ArenaTest { };
13 
TEST(ArenaTest,Empty)14 TEST(ArenaTest, Empty) {
15   Arena arena;
16 }
17 
TEST(ArenaTest,Simple)18 TEST(ArenaTest, Simple) {
19   std::vector<std::pair<size_t, char*> > allocated;
20   Arena arena;
21   const int N = 100000;
22   size_t bytes = 0;
23   Random rnd(301);
24   for (int i = 0; i < N; i++) {
25     size_t s;
26     if (i % (N / 10) == 0) {
27       s = i;
28     } else {
29       s = rnd.OneIn(4000) ? rnd.Uniform(6000) :
30           (rnd.OneIn(10) ? rnd.Uniform(100) : rnd.Uniform(20));
31     }
32     if (s == 0) {
33       // Our arena disallows size 0 allocations.
34       s = 1;
35     }
36     char* r;
37     if (rnd.OneIn(10)) {
38       r = arena.AllocateAligned(s);
39     } else {
40       r = arena.Allocate(s);
41     }
42 
43     for (size_t b = 0; b < s; b++) {
44       // Fill the "i"th allocation with a known bit pattern
45       r[b] = i % 256;
46     }
47     bytes += s;
48     allocated.push_back(std::make_pair(s, r));
49     ASSERT_GE(arena.MemoryUsage(), bytes);
50     if (i > N/10) {
51       ASSERT_LE(arena.MemoryUsage(), bytes * 1.10);
52     }
53   }
54   for (size_t i = 0; i < allocated.size(); i++) {
55     size_t num_bytes = allocated[i].first;
56     const char* p = allocated[i].second;
57     for (size_t b = 0; b < num_bytes; b++) {
58       // Check the "i"th allocation for the known bit pattern
59       ASSERT_EQ(int(p[b]) & 0xff, i % 256);
60     }
61   }
62 }
63 
64 }  // namespace leveldb
65 
main(int argc,char ** argv)66 int main(int argc, char** argv) {
67   return leveldb::test::RunAllTests();
68 }
69