• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2013 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SampleCode.h"
9 #include "SkView.h"
10 #include "SkLua.h"
11 #include "SkCanvas.h"
12 
13 extern "C" {
14 #include "lua.h"
15 #include "lualib.h"
16 #include "lauxlib.h"
17 }
18 
19 static const char gDrawName[] = "onDrawContent";
20 
21 static const char gCode[] = ""
22     "require \"math\" "
23     ""
24     "local r = { left = 10, top = 10, right = 100, bottom = 80 } "
25     "local x = 0;"
26     ""
27     "local paint = Sk.newPaint();"
28     "paint:setAntiAlias(true);"
29     ""
30     "local image = Sk.loadImage('/skia/trunk/sailboat.jpg');"
31     ""
32     "local color = {a = 1, r = 1, g = 0, b = 0};"
33     ""
34     "function rnd(range) "
35     "   return math.random() * range;"
36     "end "
37     ""
38     "rndX = function () return rnd(640) end "
39     "rndY = function () return rnd(480) end "
40     ""
41     "function draw_rand_path(canvas);"
42     "   if not path_paint then "
43     "       path_paint = Sk.newPaint();"
44     "       path_paint:setAntiAlias(true);"
45     "   end "
46     "   path_paint:setColor({a = 1, r = math.random(), g = math.random(), b = math.random() });"
47     ""
48     "   local path = Sk.newPath();"
49     "   path:moveTo(rndX(), rndY());"
50     "   for i = 0, 50 do "
51     "       path:quadTo(rndX(), rndY(), rndX(), rndY());"
52     "   end "
53     "   canvas:drawPath(path, path_paint);"
54     ""
55     "   paint:setColor{a=1,r=0,g=0,b=1};"
56     "   local align = { 'left', 'center', 'right' };"
57     "   paint:setTextSize(30);"
58     "   for k, v in next, align do "
59     "       paint:setTextAlign(v);"
60     "       canvas:drawText('Hamburgefons', 320, 200 + 30*k, paint);"
61     "   end "
62     "end "
63     ""
64     "function onStartup() "
65     "   local paint = Sk.newPaint();"
66     "   paint:setColor{a=1, r=1, g=0, b=0};"
67     "   local doc = Sk.newDocumentPDF('/skia/trunk/test.pdf');"
68     "   local canvas = doc:beginPage(72*8.5, 72*11);"
69     "   canvas:drawText('Hello Lua', 300, 300, paint);"
70     "   doc:close();"
71     "   doc = nil;"
72     "end "
73     ""
74     "function onDrawContent(canvas) "
75     "   draw_rand_path(canvas);"
76     "   color.g = x / 100;"
77     "   paint:setColor(color) "
78     "   canvas:translate(x, 0);"
79     "   canvas:drawOval(r, paint) "
80     "   x = x + 1;"
81     "   canvas:drawImage(image, x, r.bottom + 50, 0.5);"
82     "   if x > 100 then x = 0 end;"
83     "end "
84     ""
85     "onStartup();";
86 
87 class LuaView : public SampleView {
88 public:
LuaView()89     LuaView() : fLua(NULL) {}
90 
~LuaView()91     virtual ~LuaView() {
92         SkDELETE(fLua);
93     }
94 
ensureLua()95     lua_State* ensureLua() {
96         if (NULL == fLua) {
97             fLua = SkNEW(SkLua);
98             fLua->runCode(gCode);
99         }
100         return fLua->get();
101     }
102 
103 protected:
onQuery(SkEvent * evt)104     virtual bool onQuery(SkEvent* evt) SK_OVERRIDE {
105         if (SampleCode::TitleQ(*evt)) {
106             SampleCode::TitleR(evt, "Lua");
107             return true;
108         }
109         SkUnichar uni;
110         if (SampleCode::CharQ(*evt, &uni)) {
111         }
112         return this->INHERITED::onQuery(evt);
113     }
114 
onDrawContent(SkCanvas * canvas)115     virtual void onDrawContent(SkCanvas* canvas) SK_OVERRIDE {
116         lua_State* L = this->ensureLua();
117 
118         lua_getglobal(L, gDrawName);
119         if (!lua_isfunction(L, -1)) {
120             int t = lua_type(L, -1);
121             SkDebugf("--- expected %s function %d, ignoring.\n", gDrawName, t);
122             lua_pop(L, 1);
123         } else {
124             // does it make sense to try to "cache" the lua version of this
125             // canvas between draws?
126             fLua->pushCanvas(canvas);
127             if (lua_pcall(L, 1, 0, 0) != LUA_OK) {
128                 SkDebugf("lua err: %s\n", lua_tostring(L, -1));
129             }
130         }
131         // need a way for the lua-sample to tell us if they want animations...
132         // hard-code it ON for now.
133         this->inval(NULL);
134     }
135 
onFindClickHandler(SkScalar x,SkScalar y,unsigned modi)136     virtual SkView::Click* onFindClickHandler(SkScalar x, SkScalar y,
137                                               unsigned modi) SK_OVERRIDE {
138         return this->INHERITED::onFindClickHandler(x, y, modi);
139     }
140 
onClick(Click * click)141     virtual bool onClick(Click* click) SK_OVERRIDE {
142         return this->INHERITED::onClick(click);
143     }
144 
145 private:
146     SkLua* fLua;
147 
148     typedef SampleView INHERITED;
149 };
150 
151 //////////////////////////////////////////////////////////////////////////////
152 
MyFactory()153 static SkView* MyFactory() { return new LuaView; }
154 static SkViewRegister reg(MyFactory);
155