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1 /*
2  * Copyright 2014 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrPictureUtils_DEFINED
9 #define GrPictureUtils_DEFINED
10 
11 #include "SkPicture.h"
12 #include "SkTArray.h"
13 
14 // This class encapsulates the GPU-backend-specific acceleration data
15 // for a single SkPicture
16 class GrAccelData : public SkPicture::AccelData {
17 public:
18     // Information about a given saveLayer in an SkPicture
19     class SaveLayerInfo {
20     public:
SaveLayerInfo()21         SaveLayerInfo() : fPicture(NULL), fPaint(NULL) {}
~SaveLayerInfo()22         ~SaveLayerInfo() { SkSafeUnref(fPicture); SkDELETE(fPaint); }
23 
24         // True if the SaveLayerInfo is valid. False if 'fOffset' is
25         // invalid (due to a non-invertible CTM).
26         // TODO: remove fValid
27         bool fValid;
28         // The picture owning the layer. If the owning picture is the top-most
29         // one (i.e., the picture for which this GrAccelData was created) then
30         // this pointer is NULL. If it is a nested picture then the pointer
31         // is non-NULL and owns a ref on the picture.
32         const SkPicture* fPicture;
33         // The size of the saveLayer
34         SkISize fSize;
35         // The matrix state in which this layer's draws must occur. It does not
36         // include the translation needed to map the layer's top-left point to the origin.
37         SkMatrix fOriginXform;
38         // The offset that needs to be passed to drawBitmap to correctly
39         // position the pre-rendered layer. It is in device space.
40         SkIPoint fOffset;
41         // The paint to use on restore. Can be NULL since it is optional.
42         const SkPaint* fPaint;
43         // The ID of this saveLayer in the picture. 0 is an invalid ID.
44         size_t  fSaveLayerOpID;
45         // The ID of the matching restore in the picture. 0 is an invalid ID.
46         size_t  fRestoreOpID;
47         // True if this saveLayer has at least one other saveLayer nested within it.
48         // False otherwise.
49         bool    fHasNestedLayers;
50         // True if this saveLayer is nested within another. False otherwise.
51         bool    fIsNested;
52     };
53 
GrAccelData(Key key)54     GrAccelData(Key key) : INHERITED(key) { }
55 
~GrAccelData()56     virtual ~GrAccelData() { }
57 
addSaveLayerInfo()58     SaveLayerInfo& addSaveLayerInfo() { return fSaveLayerInfo.push_back(); }
59 
numSaveLayers()60     int numSaveLayers() const { return fSaveLayerInfo.count(); }
61 
saveLayerInfo(int index)62     const SaveLayerInfo& saveLayerInfo(int index) const {
63         SkASSERT(index < fSaveLayerInfo.count());
64 
65         return fSaveLayerInfo[index];
66     }
67 
68     // We may, in the future, need to pass in the GPUDevice in order to
69     // incorporate the clip and matrix state into the key
70     static SkPicture::AccelData::Key ComputeAccelDataKey();
71 
72 private:
73     SkTArray<SaveLayerInfo, true> fSaveLayerInfo;
74 
75     typedef SkPicture::AccelData INHERITED;
76 };
77 
78 const GrAccelData* GPUOptimize(const SkPicture* pict);
79 
80 #endif // GrPictureUtils_DEFINED
81