• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  *  Copyright 2006 The WebRTC Project Authors. All rights reserved.
3  *
4  *  Use of this source code is governed by a BSD-style license
5  *  that can be found in the LICENSE file in the root of the source
6  *  tree. An additional intellectual property rights grant can be found
7  *  in the file PATENTS.  All contributing project authors may
8  *  be found in the AUTHORS file in the root of the source tree.
9  */
10 
11 #include "webrtc/base/gunit.h"
12 #include "webrtc/base/nethelpers.h"
13 #include "webrtc/base/physicalsocketserver.h"
14 #include "webrtc/base/testclient.h"
15 #include "webrtc/base/testechoserver.h"
16 #include "webrtc/base/thread.h"
17 #include "webrtc/test/testsupport/gtest_disable.h"
18 
19 using namespace rtc;
20 
TestUdpInternal(const SocketAddress & loopback)21 void TestUdpInternal(const SocketAddress& loopback) {
22   Thread *main = Thread::Current();
23   AsyncSocket* socket = main->socketserver()
24       ->CreateAsyncSocket(loopback.family(), SOCK_DGRAM);
25   socket->Bind(loopback);
26 
27   TestClient client(new AsyncUDPSocket(socket));
28   SocketAddress addr = client.address(), from;
29   EXPECT_EQ(3, client.SendTo("foo", 3, addr));
30   EXPECT_TRUE(client.CheckNextPacket("foo", 3, &from));
31   EXPECT_EQ(from, addr);
32   EXPECT_TRUE(client.CheckNoPacket());
33 }
34 
TestTcpInternal(const SocketAddress & loopback)35 void TestTcpInternal(const SocketAddress& loopback) {
36   Thread *main = Thread::Current();
37   TestEchoServer server(main, loopback);
38 
39   AsyncSocket* socket = main->socketserver()
40       ->CreateAsyncSocket(loopback.family(), SOCK_STREAM);
41   AsyncTCPSocket* tcp_socket = AsyncTCPSocket::Create(
42       socket, loopback, server.address());
43   ASSERT_TRUE(tcp_socket != NULL);
44 
45   TestClient client(tcp_socket);
46   SocketAddress addr = client.address(), from;
47   EXPECT_TRUE(client.CheckConnected());
48   EXPECT_EQ(3, client.Send("foo", 3));
49   EXPECT_TRUE(client.CheckNextPacket("foo", 3, &from));
50   EXPECT_EQ(from, server.address());
51   EXPECT_TRUE(client.CheckNoPacket());
52 }
53 
54 // Tests whether the TestClient can send UDP to itself.
TEST(TestClientTest,DISABLED_ON_MAC (TestUdpIPv4))55 TEST(TestClientTest, DISABLED_ON_MAC(TestUdpIPv4)) {
56   TestUdpInternal(SocketAddress("127.0.0.1", 0));
57 }
58 
TEST(TestClientTest,DISABLED_ON_MAC (TestUdpIPv6))59 TEST(TestClientTest, DISABLED_ON_MAC(TestUdpIPv6)) {
60   if (HasIPv6Enabled()) {
61     TestUdpInternal(SocketAddress("::1", 0));
62   } else {
63     LOG(LS_INFO) << "Skipping IPv6 test.";
64   }
65 }
66 
67 // Tests whether the TestClient can connect to a server and exchange data.
TEST(TestClientTest,DISABLED_ON_MAC (TestTcpIPv4))68 TEST(TestClientTest, DISABLED_ON_MAC(TestTcpIPv4)) {
69   TestTcpInternal(SocketAddress("127.0.0.1", 0));
70 }
71 
TEST(TestClientTest,DISABLED_ON_MAC (TestTcpIPv6))72 TEST(TestClientTest, DISABLED_ON_MAC(TestTcpIPv6)) {
73   if (HasIPv6Enabled()) {
74     TestTcpInternal(SocketAddress("::1", 0));
75   } else {
76     LOG(LS_INFO) << "Skipping IPv6 test.";
77   }
78 }
79