• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef UI_ACCESSIBILITY_AX_NODE_H_
6 #define UI_ACCESSIBILITY_AX_NODE_H_
7 
8 #include "ui/accessibility/ax_node_data.h"
9 
10 namespace ui {
11 
12 // One node in an AXTree.
13 class AX_EXPORT AXNode {
14  public:
15   // The constructor requires a parent, id, and index in parent, but
16   // the data is not required. After initialization, only index_in_parent
17   // is allowed to change, the others are guaranteed to never change.
18   AXNode(AXNode* parent, int32 id, int32 index_in_parent);
19   virtual ~AXNode();
20 
21   // Accessors.
id()22   int32 id() const { return data_.id; }
parent()23   AXNode* parent() const { return parent_; }
child_count()24   int child_count() const { return static_cast<int>(children_.size()); }
data()25   const AXNodeData& data() const { return data_; }
children()26   const std::vector<AXNode*>& children() const { return children_; }
index_in_parent()27   int index_in_parent() const { return index_in_parent_; }
28 
29   // Get the child at the given index.
ChildAtIndex(int index)30   AXNode* ChildAtIndex(int index) const { return children_[index]; }
31 
32   // Set the node's accessibility data. This may be done during initial
33   // initialization or later when the node data changes.
34   void SetData(const AXNodeData& src);
35 
36   // Update this node's location. This is separate from SetData just because
37   // changing only the location is common and should be more efficient than
38   // re-copying all of the data.
39   void SetLocation(const gfx::Rect& new_location);
40 
41   // Set the index in parent, for example if siblings were inserted or deleted.
42   void SetIndexInParent(int index_in_parent);
43 
44   // Swap the internal children vector with |children|. This instance
45   // now owns all of the passed children.
46   void SwapChildren(std::vector<AXNode*>& children);
47 
48   // This is called when the AXTree no longer includes this node in the
49   // tree. Reference counting is used on some platforms because the
50   // operating system may hold onto a reference to an AXNode
51   // object even after we're through with it, so this may decrement the
52   // reference count and clear out the object's data.
53   void Destroy();
54 
55   // Return true if this object is equal to or a descendant of |ancestor|.
56   bool IsDescendantOf(AXNode* ancestor);
57 
58  private:
59   int index_in_parent_;
60   AXNode* parent_;
61   std::vector<AXNode*> children_;
62   AXNodeData data_;
63 };
64 
65 
66 }  // namespace ui
67 
68 #endif  // UI_ACCESSIBILITY_AX_NODE_H_
69