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1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "ui/accessibility/ax_tree.h"
6 
7 #include <set>
8 
9 #include "base/logging.h"
10 #include "base/strings/stringprintf.h"
11 #include "ui/accessibility/ax_node.h"
12 
13 namespace ui {
14 
15 namespace {
16 
TreeToStringHelper(AXNode * node,int indent)17 std::string TreeToStringHelper(AXNode* node, int indent) {
18   std::string result = std::string(2 * indent, ' ');
19   result += node->data().ToString() + "\n";
20   for (int i = 0; i < node->child_count(); ++i)
21     result += TreeToStringHelper(node->ChildAtIndex(i), indent + 1);
22   return result;
23 }
24 
25 }  // anonymous namespace
26 
27 // Intermediate state to keep track of during a tree update.
28 struct AXTreeUpdateState {
29   // During an update, this keeps track of all nodes that have been
30   // implicitly referenced as part of this update, but haven't been
31   // updated yet. It's an error if there are any pending nodes at the
32   // end of Unserialize.
33   std::set<AXNode*> pending_nodes;
34 
35   // Keeps track of new nodes created during this update.
36   std::set<AXNode*> new_nodes;
37 };
38 
AXTreeDelegate()39 AXTreeDelegate::AXTreeDelegate() {
40 }
41 
~AXTreeDelegate()42 AXTreeDelegate::~AXTreeDelegate() {
43 }
44 
AXTree()45 AXTree::AXTree()
46     : delegate_(NULL), root_(NULL) {
47   AXNodeData root;
48   root.id = -1;
49   root.role = AX_ROLE_ROOT_WEB_AREA;
50 
51   AXTreeUpdate initial_state;
52   initial_state.nodes.push_back(root);
53   CHECK(Unserialize(initial_state)) << error();
54 }
55 
AXTree(const AXTreeUpdate & initial_state)56 AXTree::AXTree(const AXTreeUpdate& initial_state)
57     : delegate_(NULL), root_(NULL) {
58   CHECK(Unserialize(initial_state)) << error();
59 }
60 
~AXTree()61 AXTree::~AXTree() {
62   if (root_)
63     DestroyNodeAndSubtree(root_);
64 }
65 
SetDelegate(AXTreeDelegate * delegate)66 void AXTree::SetDelegate(AXTreeDelegate* delegate) {
67   delegate_ = delegate;
68 }
69 
GetRoot() const70 AXNode* AXTree::GetRoot() const {
71   return root_;
72 }
73 
GetFromId(int32 id) const74 AXNode* AXTree::GetFromId(int32 id) const {
75   base::hash_map<int32, AXNode*>::const_iterator iter = id_map_.find(id);
76   return iter != id_map_.end() ? (iter->second) : NULL;
77 }
78 
Unserialize(const AXTreeUpdate & update)79 bool AXTree::Unserialize(const AXTreeUpdate& update) {
80   AXTreeUpdateState update_state;
81   int32 old_root_id = root_ ? root_->id() : 0;
82 
83   if (update.node_id_to_clear != 0) {
84     AXNode* node = GetFromId(update.node_id_to_clear);
85     if (!node) {
86       error_ = base::StringPrintf("Bad node_id_to_clear: %d",
87                                   update.node_id_to_clear);
88       return false;
89     }
90     if (node == root_) {
91       DestroyNodeAndSubtree(root_);
92       root_ = NULL;
93     } else {
94       for (int i = 0; i < node->child_count(); ++i)
95         DestroyNodeAndSubtree(node->ChildAtIndex(i));
96       std::vector<AXNode*> children;
97       node->SwapChildren(children);
98       update_state.pending_nodes.insert(node);
99     }
100   }
101 
102   for (size_t i = 0; i < update.nodes.size(); ++i) {
103     if (!UpdateNode(update.nodes[i], &update_state))
104       return false;
105   }
106 
107   if (!update_state.pending_nodes.empty()) {
108     error_ = "Nodes left pending by the update:";
109     for (std::set<AXNode*>::iterator iter = update_state.pending_nodes.begin();
110          iter != update_state.pending_nodes.end(); ++iter) {
111       error_ += base::StringPrintf(" %d", (*iter)->id());
112     }
113     return false;
114   }
115 
116   if (delegate_) {
117     for (size_t i = 0; i < update.nodes.size(); ++i) {
118       AXNode* node = GetFromId(update.nodes[i].id);
119       if (update_state.new_nodes.find(node) != update_state.new_nodes.end()) {
120         delegate_->OnNodeCreationFinished(node);
121         update_state.new_nodes.erase(node);
122       } else {
123         delegate_->OnNodeChangeFinished(node);
124       }
125     }
126     if (root_->id() != old_root_id)
127       delegate_->OnRootChanged(root_);
128   }
129 
130   return true;
131 }
132 
ToString() const133 std::string AXTree::ToString() const {
134   return TreeToStringHelper(root_, 0);
135 }
136 
CreateNode(AXNode * parent,int32 id,int32 index_in_parent)137 AXNode* AXTree::CreateNode(
138     AXNode* parent, int32 id, int32 index_in_parent) {
139   AXNode* new_node = new AXNode(parent, id, index_in_parent);
140   id_map_[new_node->id()] = new_node;
141   if (delegate_)
142     delegate_->OnNodeCreated(new_node);
143   return new_node;
144 }
145 
UpdateNode(const AXNodeData & src,AXTreeUpdateState * update_state)146 bool AXTree::UpdateNode(
147     const AXNodeData& src, AXTreeUpdateState* update_state) {
148   // This method updates one node in the tree based on serialized data
149   // received in an AXTreeUpdate. See AXTreeUpdate for pre and post
150   // conditions.
151 
152   // Look up the node by id. If it's not found, then either the root
153   // of the tree is being swapped, or we're out of sync with the source
154   // and this is a serious error.
155   AXNode* node = GetFromId(src.id);
156   AXNode* new_root = NULL;
157   if (node) {
158     update_state->pending_nodes.erase(node);
159     node->SetData(src);
160   } else {
161     if (src.role != AX_ROLE_ROOT_WEB_AREA) {
162       error_ = base::StringPrintf(
163           "%d is not in the tree and not the new root", src.id);
164       return false;
165     }
166     new_root = CreateNode(NULL, src.id, 0);
167     node = new_root;
168     update_state->new_nodes.insert(node);
169     node->SetData(src);
170   }
171 
172   if (delegate_)
173     delegate_->OnNodeChanged(node);
174 
175   // First, delete nodes that used to be children of this node but aren't
176   // anymore.
177   if (!DeleteOldChildren(node, src.child_ids)) {
178     if (new_root)
179       DestroyNodeAndSubtree(new_root);
180     return false;
181   }
182 
183   // Now build a new children vector, reusing nodes when possible,
184   // and swap it in.
185   std::vector<AXNode*> new_children;
186   bool success = CreateNewChildVector(
187       node, src.child_ids, &new_children, update_state);
188   node->SwapChildren(new_children);
189 
190   // Update the root of the tree if needed.
191   if (src.role == AX_ROLE_ROOT_WEB_AREA &&
192       (!root_ || root_->id() != src.id)) {
193     if (root_)
194       DestroyNodeAndSubtree(root_);
195     root_ = node;
196   }
197 
198   return success;
199 }
200 
DestroyNodeAndSubtree(AXNode * node)201 void AXTree::DestroyNodeAndSubtree(AXNode* node) {
202   id_map_.erase(node->id());
203   for (int i = 0; i < node->child_count(); ++i)
204     DestroyNodeAndSubtree(node->ChildAtIndex(i));
205   if (delegate_)
206     delegate_->OnNodeWillBeDeleted(node);
207   node->Destroy();
208 }
209 
DeleteOldChildren(AXNode * node,const std::vector<int32> new_child_ids)210 bool AXTree::DeleteOldChildren(AXNode* node,
211                                const std::vector<int32> new_child_ids) {
212   // Create a set of child ids in |src| for fast lookup, and return false
213   // if a duplicate is found;
214   std::set<int32> new_child_id_set;
215   for (size_t i = 0; i < new_child_ids.size(); ++i) {
216     if (new_child_id_set.find(new_child_ids[i]) != new_child_id_set.end()) {
217       error_ = base::StringPrintf("Node %d has duplicate child id %d",
218                                   node->id(), new_child_ids[i]);
219       return false;
220     }
221     new_child_id_set.insert(new_child_ids[i]);
222   }
223 
224   // Delete the old children.
225   const std::vector<AXNode*>& old_children = node->children();
226   for (size_t i = 0; i < old_children.size(); ++i) {
227     int old_id = old_children[i]->id();
228     if (new_child_id_set.find(old_id) == new_child_id_set.end())
229       DestroyNodeAndSubtree(old_children[i]);
230   }
231 
232   return true;
233 }
234 
CreateNewChildVector(AXNode * node,const std::vector<int32> new_child_ids,std::vector<AXNode * > * new_children,AXTreeUpdateState * update_state)235 bool AXTree::CreateNewChildVector(AXNode* node,
236                                   const std::vector<int32> new_child_ids,
237                                   std::vector<AXNode*>* new_children,
238                                   AXTreeUpdateState* update_state) {
239   bool success = true;
240   for (size_t i = 0; i < new_child_ids.size(); ++i) {
241     int32 child_id = new_child_ids[i];
242     int32 index_in_parent = static_cast<int32>(i);
243     AXNode* child = GetFromId(child_id);
244     if (child) {
245       if (child->parent() != node) {
246         // This is a serious error - nodes should never be reparented.
247         // If this case occurs, continue so this node isn't left in an
248         // inconsistent state, but return failure at the end.
249         error_ = base::StringPrintf(
250             "Node %d reparented from %d to %d",
251             child->id(),
252             child->parent() ? child->parent()->id() : 0,
253             node->id());
254         success = false;
255         continue;
256       }
257       child->SetIndexInParent(index_in_parent);
258     } else {
259       child = CreateNode(node, child_id, index_in_parent);
260       update_state->pending_nodes.insert(child);
261       update_state->new_nodes.insert(child);
262     }
263     new_children->push_back(child);
264   }
265 
266   return success;
267 }
268 
269 }  // namespace ui
270