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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "ui/aura/test/aura_test_base.h"
6 
7 #include "ui/aura/client/window_tree_client.h"
8 #include "ui/aura/test/aura_test_helper.h"
9 #include "ui/aura/test/test_window_delegate.h"
10 #include "ui/aura/window.h"
11 #include "ui/base/ime/input_method_initializer.h"
12 #include "ui/compositor/test/context_factories_for_test.h"
13 #include "ui/events/event_dispatcher.h"
14 #include "ui/events/event_processor.h"
15 #include "ui/events/gestures/gesture_configuration.h"
16 
17 namespace aura {
18 namespace test {
19 
AuraTestBase()20 AuraTestBase::AuraTestBase()
21     : setup_called_(false),
22       teardown_called_(false) {
23 }
24 
~AuraTestBase()25 AuraTestBase::~AuraTestBase() {
26   CHECK(setup_called_)
27       << "You have overridden SetUp but never called super class's SetUp";
28   CHECK(teardown_called_)
29       << "You have overridden TearDown but never called super class's TearDown";
30 }
31 
SetUp()32 void AuraTestBase::SetUp() {
33   setup_called_ = true;
34   testing::Test::SetUp();
35   ui::InitializeInputMethodForTesting();
36 
37   // Changing the parameters for gesture recognition shouldn't cause
38   // tests to fail, so we use a separate set of parameters for unit
39   // testing.
40   ui::GestureConfiguration::set_long_press_time_in_seconds(1.0);
41   ui::GestureConfiguration::set_semi_long_press_time_in_seconds(0.4);
42   ui::GestureConfiguration::set_show_press_delay_in_ms(5);
43   ui::GestureConfiguration::set_max_distance_for_two_finger_tap_in_pixels(300);
44   ui::GestureConfiguration::set_max_seconds_between_double_click(0.7);
45   ui::GestureConfiguration::
46       set_max_separation_for_gesture_touches_in_pixels(150);
47   ui::GestureConfiguration::
48       set_max_touch_down_duration_in_seconds_for_click(0.8);
49   ui::GestureConfiguration::set_max_touch_move_in_pixels_for_click(5);
50   ui::GestureConfiguration::set_max_distance_between_taps_for_double_tap(20);
51   ui::GestureConfiguration::set_min_distance_for_pinch_scroll_in_pixels(20);
52   ui::GestureConfiguration::set_min_pinch_update_distance_in_pixels(5);
53   ui::GestureConfiguration::set_default_radius(0);
54   ui::GestureConfiguration::set_fling_velocity_cap(15000.0f);
55   ui::GestureConfiguration::set_min_swipe_speed(10);
56 
57   // The ContextFactory must exist before any Compositors are created.
58   bool enable_pixel_output = false;
59   ui::ContextFactory* context_factory =
60       ui::InitializeContextFactoryForTests(enable_pixel_output);
61 
62   helper_.reset(new AuraTestHelper(&message_loop_));
63   helper_->SetUp(context_factory);
64 }
65 
TearDown()66 void AuraTestBase::TearDown() {
67   teardown_called_ = true;
68 
69   // Flush the message loop because we have pending release tasks
70   // and these tasks if un-executed would upset Valgrind.
71   RunAllPendingInMessageLoop();
72 
73   helper_->TearDown();
74   ui::TerminateContextFactoryForTests();
75   ui::ShutdownInputMethodForTesting();
76   testing::Test::TearDown();
77 }
78 
CreateNormalWindow(int id,Window * parent,WindowDelegate * delegate)79 Window* AuraTestBase::CreateNormalWindow(int id, Window* parent,
80                                          WindowDelegate* delegate) {
81   Window* window = new Window(
82       delegate ? delegate :
83       test::TestWindowDelegate::CreateSelfDestroyingDelegate());
84   window->set_id(id);
85   window->Init(aura::WINDOW_LAYER_TEXTURED);
86   parent->AddChild(window);
87   window->SetBounds(gfx::Rect(0, 0, 100, 100));
88   window->Show();
89   return window;
90 }
91 
RunAllPendingInMessageLoop()92 void AuraTestBase::RunAllPendingInMessageLoop() {
93   helper_->RunAllPendingInMessageLoop();
94 }
95 
ParentWindow(Window * window)96 void AuraTestBase::ParentWindow(Window* window) {
97   client::ParentWindowWithContext(window, root_window(), gfx::Rect());
98 }
99 
DispatchEventUsingWindowDispatcher(ui::Event * event)100 bool AuraTestBase::DispatchEventUsingWindowDispatcher(ui::Event* event) {
101   ui::EventDispatchDetails details =
102       event_processor()->OnEventFromSource(event);
103   CHECK(!details.dispatcher_destroyed);
104   return event->handled();
105 }
106 
107 }  // namespace test
108 }  // namespace aura
109