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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef UI_BASE_IME_INPUT_METHOD_H_
6 #define UI_BASE_IME_INPUT_METHOD_H_
7 
8 #include <string>
9 
10 #include "base/basictypes.h"
11 #include "base/event_types.h"
12 #include "ui/base/ime/text_input_mode.h"
13 #include "ui/base/ime/text_input_type.h"
14 
15 namespace ui {
16 
17 namespace internal {
18 class InputMethodDelegate;
19 }  // namespace internal
20 
21 class InputMethodObserver;
22 class KeyEvent;
23 class TextInputClient;
24 
25 // An interface implemented by an object that encapsulates a native input method
26 // service provided by the underlying operating system, and acts as a "system
27 // wide" input method for all Chrome windows. A class that implements this
28 // interface should behave as follows:
29 // - Receives a keyboard event directly from a message dispatcher for the
30 //   system through the InputMethod::DispatchKeyEvent API, and forwards it to
31 //   an underlying input method for the OS.
32 // - The input method should handle the key event either of the following ways:
33 //   1) Send the original key down event to the focused window, which is e.g.
34 //      a NativeWidgetAura (NWA) or a RenderWidgetHostViewAura (RWHVA), using
35 //      internal::InputMethodDelegate::DispatchKeyEventPostIME API, then send
36 //      a Char event using TextInputClient::InsertChar API to a text input
37 //      client, which is, again, e.g. NWA or RWHVA, and then send the original
38 //      key up event to the same window.
39 //   2) Send VKEY_PROCESSKEY event to the window using the DispatchKeyEvent API,
40 //      then update IME status (e.g. composition text) using TextInputClient,
41 //      and then send the original key up event to the window.
42 // - Keeps track of the focused TextInputClient to see which client can call
43 //   APIs, OnTextInputTypeChanged, OnCaretBoundsChanged, and CancelComposition,
44 //   that change the state of the input method.
45 // In Aura environment, aura::WindowTreeHost creates an instance of
46 // ui::InputMethod and owns it.
47 class InputMethod {
48  public:
49 
50 #if defined(OS_WIN)
51   typedef LRESULT NativeEventResult;
52 #else
53   typedef int32 NativeEventResult;
54 #endif
55 
~InputMethod()56   virtual ~InputMethod() {}
57 
58   // Sets the delegate used by this InputMethod instance. It should only be
59   // called by an object which manages the whole UI.
60   virtual void SetDelegate(internal::InputMethodDelegate* delegate) = 0;
61 
62   // Initializes the InputMethod object. Pass true if the system toplevel window
63   // already has keyboard focus.
64   virtual void Init(bool focused) = 0;
65 
66   // Called when the top-level system window gets keyboard focus.
67   virtual void OnFocus() = 0;
68 
69   // Called when the top-level system window loses keyboard focus.
70   virtual void OnBlur() = 0;
71 
72   // Called when the focused window receives native IME messages that are not
73   // translated into other predefined event callbacks. Currently this method is
74   // used only for IME functionalities specific to Windows.
75   // TODO(ime): Break down these messages into platform-neutral methods.
76   virtual bool OnUntranslatedIMEMessage(const base::NativeEvent& event,
77                                         NativeEventResult* result) = 0;
78 
79   // Sets the text input client which receives text input events such as
80   // SetCompositionText(). |client| can be NULL. A gfx::NativeWindow which
81   // implementes TextInputClient interface, e.g. NWA and RWHVA, should register
82   // itself by calling the method when it is focused, and unregister itself by
83   // calling the method with NULL when it is unfocused.
84   virtual void SetFocusedTextInputClient(TextInputClient* client) = 0;
85 
86   // Detaches and forgets the |client| regardless of whether it has the focus or
87   // not.  This method is meant to be called when the |client| is going to be
88   // destroyed.
89   virtual void DetachTextInputClient(TextInputClient* client) = 0;
90 
91   // Gets the current text input client. Returns NULL when no client is set.
92   virtual TextInputClient* GetTextInputClient() const = 0;
93 
94   // Dispatches a key event to the input method. The key event will be
95   // dispatched back to the caller via
96   // ui::InputMethodDelegate::DispatchKeyEventPostIME(), once it's processed by
97   // the input method. It should only be called by a message dispatcher.
98   // Returns true if the event was processed.
99   virtual bool DispatchKeyEvent(const ui::KeyEvent& event) = 0;
100 
101   // Called by the focused client whenever its text input type is changed.
102   // Before calling this method, the focused client must confirm or clear
103   // existing composition text and call InputMethod::CancelComposition() when
104   // necessary. Otherwise unexpected behavior may happen. This method has no
105   // effect if the client is not the focused client.
106   virtual void OnTextInputTypeChanged(const TextInputClient* client) = 0;
107 
108   // Called by the focused client whenever its caret bounds is changed.
109   // This method has no effect if the client is not the focused client.
110   virtual void OnCaretBoundsChanged(const TextInputClient* client) = 0;
111 
112   // Called by the focused client to ask the input method cancel the ongoing
113   // composition session. This method has no effect if the client is not the
114   // focused client.
115   virtual void CancelComposition(const TextInputClient* client) = 0;
116 
117   // Called by the focused client whenever its input locale is changed.
118   // This method is currently used only on Windows.
119   // This method does not take a parameter of TextInputClient for historical
120   // reasons.
121   // TODO(ime): Consider to take a parameter of TextInputClient.
122   virtual void OnInputLocaleChanged() = 0;
123 
124   // Returns the locale of current keyboard layout or input method, as a BCP-47
125   // tag, or an empty string if the input method cannot provide it.
126   virtual std::string GetInputLocale() = 0;
127 
128   // Checks if the input method is active, i.e. if it's ready for processing
129   // keyboard event and generate composition or text result.
130   // If the input method is inactive, then it's not necessary to inform it the
131   // changes of caret bounds and text input type.
132   // Note: character results may still be generated and sent to the text input
133   // client by calling TextInputClient::InsertChar(), even if the input method
134   // is not active.
135   virtual bool IsActive() = 0;
136 
137   // TODO(yoichio): Following 3 methods(GetTextInputType, GetTextInputMode and
138   // CanComposeInline) calls client's same method and returns its value. It is
139   // not InputMethod itself's infomation. So rename these to
140   // GetClientTextInputType and so on.
141   // Gets the text input type of the focused text input client. Returns
142   // ui::TEXT_INPUT_TYPE_NONE if there is no focused client.
143   virtual TextInputType GetTextInputType() const = 0;
144 
145   // Gets the text input mode of the focused text input client. Returns
146   // ui::TEXT_INPUT_TYPE_DEFAULT if there is no focused client.
147   virtual TextInputMode GetTextInputMode() const = 0;
148 
149   // Checks if the focused text input client supports inline composition.
150   virtual bool CanComposeInline() const = 0;
151 
152   // Returns true if we know for sure that a candidate window (or IME suggest,
153   // etc.) is open.  Returns false if no popup window is open or the detection
154   // of IME popups is not supported.
155   virtual bool IsCandidatePopupOpen() const = 0;
156 
157   // Displays an on screen keyboard if enabled.
158   virtual void ShowImeIfNeeded() = 0;
159 
160   // Management of the observer list.
161   virtual void AddObserver(InputMethodObserver* observer) = 0;
162   virtual void RemoveObserver(InputMethodObserver* observer) = 0;
163 };
164 
165 }  // namespace ui
166 
167 #endif  // UI_BASE_IME_INPUT_METHOD_H_
168