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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "ui/compositor/layer_owner.h"
6 
7 #include "testing/gtest/include/gtest/gtest.h"
8 #include "ui/compositor/layer.h"
9 #include "ui/compositor/layer_animator.h"
10 #include "ui/compositor/scoped_layer_animation_settings.h"
11 
12 namespace ui {
13 
TEST(LayerOwnerTest,RecreateLayerHonorsTargetVisibilityAndOpacity)14 TEST(LayerOwnerTest, RecreateLayerHonorsTargetVisibilityAndOpacity) {
15   LayerOwner owner;
16   Layer* layer = new Layer;
17   layer->SetVisible(true);
18   layer->SetOpacity(1.0f);
19 
20   owner.SetLayer(layer);
21 
22   ScopedLayerAnimationSettings settings(layer->GetAnimator());
23   layer->SetVisible(false);
24   layer->SetOpacity(0.0f);
25   EXPECT_TRUE(layer->visible());
26   EXPECT_EQ(1.0f, layer->opacity());
27 
28   scoped_ptr<Layer> old_layer(owner.RecreateLayer());
29   EXPECT_FALSE(owner.layer()->visible());
30   EXPECT_EQ(0.0f, owner.layer()->opacity());
31 }
32 
33 }  // namespace ui
34