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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "ui/gl/gl_fence_arb.h"
6 
7 #include "ui/gl/gl_bindings.h"
8 #include "ui/gl/gl_context.h"
9 
10 namespace gfx {
11 
GLFenceARB(bool flush)12 GLFenceARB::GLFenceARB(bool flush) {
13   sync_ = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
14   DCHECK_EQ(GL_TRUE, glIsSync(sync_));
15   if (flush) {
16     glFlush();
17   } else {
18     flush_event_ = GLContext::GetCurrent()->SignalFlush();
19   }
20 }
21 
HasCompleted()22 bool GLFenceARB::HasCompleted() {
23   // Handle the case where FenceSync failed.
24   if (!sync_)
25     return true;
26 
27   DCHECK_EQ(GL_TRUE, glIsSync(sync_));
28   // We could potentially use glGetSynciv here, but it doesn't work
29   // on OSX 10.7 (always says the fence is not signaled yet).
30   // glClientWaitSync works better, so let's use that instead.
31   return glClientWaitSync(sync_, 0, 0) != GL_TIMEOUT_EXPIRED;
32 }
33 
ClientWait()34 void GLFenceARB::ClientWait() {
35   DCHECK_EQ(GL_TRUE, glIsSync(sync_));
36   if (!flush_event_.get() || flush_event_->IsSignaled()) {
37     glClientWaitSync(sync_, GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED);
38   } else {
39     LOG(ERROR) << "Trying to wait for uncommitted fence. Skipping...";
40   }
41 }
42 
ServerWait()43 void GLFenceARB::ServerWait() {
44   DCHECK_EQ(GL_TRUE, glIsSync(sync_));
45   if (!flush_event_.get() || flush_event_->IsSignaled()) {
46     glWaitSync(sync_, 0, GL_TIMEOUT_IGNORED);
47   } else {
48     LOG(ERROR) << "Trying to wait for uncommitted fence. Skipping...";
49   }
50 }
51 
~GLFenceARB()52 GLFenceARB::~GLFenceARB() {
53   DCHECK_EQ(GL_TRUE, glIsSync(sync_));
54   glDeleteSync(sync_);
55 }
56 
57 }  // namespace gfx
58