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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "ui/gl/gl_image_surface_texture.h"
6 
7 #include "base/debug/trace_event.h"
8 #include "ui/gl/android/surface_texture.h"
9 #include "ui/gl/android/surface_texture_tracker.h"
10 
11 namespace gfx {
12 
GLImageSurfaceTexture(const gfx::Size & size)13 GLImageSurfaceTexture::GLImageSurfaceTexture(const gfx::Size& size)
14     : size_(size), texture_id_(0) {
15 }
16 
~GLImageSurfaceTexture()17 GLImageSurfaceTexture::~GLImageSurfaceTexture() {
18   DCHECK(!surface_texture_);
19   DCHECK_EQ(0, texture_id_);
20 }
21 
Initialize(const gfx::GpuMemoryBufferHandle & handle)22 bool GLImageSurfaceTexture::Initialize(
23     const gfx::GpuMemoryBufferHandle& handle) {
24   DCHECK(!surface_texture_);
25   surface_texture_ =
26       SurfaceTextureTracker::GetInstance()->AcquireSurfaceTexture(
27           handle.surface_texture_id.primary_id,
28           handle.surface_texture_id.secondary_id);
29   return !!surface_texture_;
30 }
31 
Destroy(bool have_context)32 void GLImageSurfaceTexture::Destroy(bool have_context) {
33   surface_texture_ = NULL;
34   texture_id_ = 0;
35 }
36 
GetSize()37 gfx::Size GLImageSurfaceTexture::GetSize() { return size_; }
38 
BindTexImage(unsigned target)39 bool GLImageSurfaceTexture::BindTexImage(unsigned target) {
40   TRACE_EVENT0("gpu", "GLImageSurfaceTexture::BindTexImage");
41 
42   if (target != GL_TEXTURE_EXTERNAL_OES) {
43     LOG(ERROR)
44         << "Surface texture can only be bound to TEXTURE_EXTERNAL_OES target";
45     return false;
46   }
47 
48   GLint texture_id;
49   glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texture_id);
50   DCHECK(texture_id);
51 
52   if (texture_id_ && texture_id_ != texture_id) {
53     LOG(ERROR) << "Surface texture can only be bound to one texture ID";
54     return false;
55   }
56 
57   DCHECK(surface_texture_);
58   if (texture_id != texture_id_) {
59     // Note: Surface textures used as gpu memory buffers are created with an
60     // initial dummy texture id of 0. We need to call DetachFromGLContext() here
61     // to detach from the dummy texture before we can attach to a real texture
62     // id. DetachFromGLContext() will delete the texture for the current
63     // attachment point so it's important that this is never called when
64     // attached to a real texture id. Detaching from the dummy texture id should
65     // not cause any problems as the GL should silently ignore 0 when passed to
66     // glDeleteTextures.
67     DCHECK_EQ(0, texture_id_);
68     surface_texture_->DetachFromGLContext();
69 
70     // This will attach the surface texture to the texture currently bound to
71     // GL_TEXTURE_EXTERNAL_OES target.
72     surface_texture_->AttachToGLContext();
73     texture_id_ = texture_id;
74   }
75 
76   surface_texture_->UpdateTexImage();
77   return true;
78 }
79 
CopyTexImage(unsigned target)80 bool GLImageSurfaceTexture::CopyTexImage(unsigned target) {
81   return false;
82 }
83 
ScheduleOverlayPlane(gfx::AcceleratedWidget widget,int z_order,OverlayTransform transform,const Rect & bounds_rect,const RectF & crop_rect)84 bool GLImageSurfaceTexture::ScheduleOverlayPlane(gfx::AcceleratedWidget widget,
85                                                  int z_order,
86                                                  OverlayTransform transform,
87                                                  const Rect& bounds_rect,
88                                                  const RectF& crop_rect) {
89   return false;
90 }
91 
92 }  // namespace gfx
93