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1 // Copyright 2013 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef V8_BASE_PLATFORM_SEMAPHORE_H_
6 #define V8_BASE_PLATFORM_SEMAPHORE_H_
7 
8 #include "src/base/lazy-instance.h"
9 #if V8_OS_WIN
10 #include "src/base/win32-headers.h"
11 #endif
12 
13 #if V8_OS_MACOSX
14 #include <mach/semaphore.h>  // NOLINT
15 #elif V8_OS_POSIX
16 #include <semaphore.h>  // NOLINT
17 #endif
18 
19 namespace v8 {
20 namespace base {
21 
22 // Forward declarations.
23 class TimeDelta;
24 
25 // ----------------------------------------------------------------------------
26 // Semaphore
27 //
28 // A semaphore object is a synchronization object that maintains a count. The
29 // count is decremented each time a thread completes a wait for the semaphore
30 // object and incremented each time a thread signals the semaphore. When the
31 // count reaches zero,  threads waiting for the semaphore blocks until the
32 // count becomes non-zero.
33 
34 class Semaphore FINAL {
35  public:
36   explicit Semaphore(int count);
37   ~Semaphore();
38 
39   // Increments the semaphore counter.
40   void Signal();
41 
42   // Suspends the calling thread until the semaphore counter is non zero
43   // and then decrements the semaphore counter.
44   void Wait();
45 
46   // Suspends the calling thread until the counter is non zero or the timeout
47   // time has passed. If timeout happens the return value is false and the
48   // counter is unchanged. Otherwise the semaphore counter is decremented and
49   // true is returned.
50   bool WaitFor(const TimeDelta& rel_time) WARN_UNUSED_RESULT;
51 
52 #if V8_OS_MACOSX
53   typedef semaphore_t NativeHandle;
54 #elif V8_OS_POSIX
55   typedef sem_t NativeHandle;
56 #elif V8_OS_WIN
57   typedef HANDLE NativeHandle;
58 #endif
59 
native_handle()60   NativeHandle& native_handle() {
61     return native_handle_;
62   }
native_handle()63   const NativeHandle& native_handle() const {
64     return native_handle_;
65   }
66 
67  private:
68   NativeHandle native_handle_;
69 
70   DISALLOW_COPY_AND_ASSIGN(Semaphore);
71 };
72 
73 
74 // POD Semaphore initialized lazily (i.e. the first time Pointer() is called).
75 // Usage:
76 //   // The following semaphore starts at 0.
77 //   static LazySemaphore<0>::type my_semaphore = LAZY_SEMAPHORE_INITIALIZER;
78 //
79 //   void my_function() {
80 //     // Do something with my_semaphore.Pointer().
81 //   }
82 //
83 
84 template <int N>
85 struct CreateSemaphoreTrait {
CreateCreateSemaphoreTrait86   static Semaphore* Create() {
87     return new Semaphore(N);
88   }
89 };
90 
91 template <int N>
92 struct LazySemaphore {
93   typedef typename LazyDynamicInstance<Semaphore, CreateSemaphoreTrait<N>,
94                                        ThreadSafeInitOnceTrait>::type type;
95 };
96 
97 #define LAZY_SEMAPHORE_INITIALIZER LAZY_DYNAMIC_INSTANCE_INITIALIZER
98 
99 } }  // namespace v8::base
100 
101 #endif  // V8_BASE_PLATFORM_SEMAPHORE_H_
102