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1 // Copyright 2010 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef V8_SPLAY_TREE_H_
6 #define V8_SPLAY_TREE_H_
7 
8 #include "src/allocation.h"
9 
10 namespace v8 {
11 namespace internal {
12 
13 
14 // A splay tree.  The config type parameter encapsulates the different
15 // configurations of a concrete splay tree:
16 //
17 //   typedef Key: the key type
18 //   typedef Value: the value type
19 //   static const Key kNoKey: the dummy key used when no key is set
20 //   static Value kNoValue(): the dummy value used to initialize nodes
21 //   static int (Compare)(Key& a, Key& b) -> {-1, 0, 1}: comparison function
22 //
23 // The tree is also parameterized by an allocation policy
24 // (Allocator). The policy is used for allocating lists in the C free
25 // store or the zone; see zone.h.
26 
27 // Forward defined as
28 // template <typename Config, class Allocator = FreeStoreAllocationPolicy>
29 //     class SplayTree;
30 template <typename Config, class AllocationPolicy>
31 class SplayTree {
32  public:
33   typedef typename Config::Key Key;
34   typedef typename Config::Value Value;
35 
36   class Locator;
37 
38   explicit SplayTree(AllocationPolicy allocator = AllocationPolicy())
root_(NULL)39       : root_(NULL), allocator_(allocator) {}
40   ~SplayTree();
41 
42   INLINE(void* operator new(size_t size,
43                             AllocationPolicy allocator = AllocationPolicy())) {
44     return allocator.New(static_cast<int>(size));
45   }
INLINE(void operator delete (void * p))46   INLINE(void operator delete(void* p)) {
47     AllocationPolicy::Delete(p);
48   }
49   // Please the MSVC compiler.  We should never have to execute this.
INLINE(void operator delete (void * p,AllocationPolicy policy))50   INLINE(void operator delete(void* p, AllocationPolicy policy)) {
51     UNREACHABLE();
52   }
53 
allocator()54   AllocationPolicy allocator() { return allocator_; }
55 
56   // Checks if there is a mapping for the key.
57   bool Contains(const Key& key);
58 
59   // Inserts the given key in this tree with the given value.  Returns
60   // true if a node was inserted, otherwise false.  If found the locator
61   // is enabled and provides access to the mapping for the key.
62   bool Insert(const Key& key, Locator* locator);
63 
64   // Looks up the key in this tree and returns true if it was found,
65   // otherwise false.  If the node is found the locator is enabled and
66   // provides access to the mapping for the key.
67   bool Find(const Key& key, Locator* locator);
68 
69   // Finds the mapping with the greatest key less than or equal to the
70   // given key.
71   bool FindGreatestLessThan(const Key& key, Locator* locator);
72 
73   // Find the mapping with the greatest key in this tree.
74   bool FindGreatest(Locator* locator);
75 
76   // Finds the mapping with the least key greater than or equal to the
77   // given key.
78   bool FindLeastGreaterThan(const Key& key, Locator* locator);
79 
80   // Find the mapping with the least key in this tree.
81   bool FindLeast(Locator* locator);
82 
83   // Move the node from one key to another.
84   bool Move(const Key& old_key, const Key& new_key);
85 
86   // Remove the node with the given key from the tree.
87   bool Remove(const Key& key);
88 
89   // Remove all keys from the tree.
Clear()90   void Clear() { ResetRoot(); }
91 
is_empty()92   bool is_empty() { return root_ == NULL; }
93 
94   // Perform the splay operation for the given key. Moves the node with
95   // the given key to the top of the tree.  If no node has the given
96   // key, the last node on the search path is moved to the top of the
97   // tree.
98   void Splay(const Key& key);
99 
100   class Node {
101    public:
Node(const Key & key,const Value & value)102     Node(const Key& key, const Value& value)
103         : key_(key),
104           value_(value),
105           left_(NULL),
106           right_(NULL) { }
107 
INLINE(void * operator new (size_t size,AllocationPolicy allocator))108     INLINE(void* operator new(size_t size, AllocationPolicy allocator)) {
109       return allocator.New(static_cast<int>(size));
110     }
INLINE(void operator delete (void * p))111     INLINE(void operator delete(void* p)) {
112       return AllocationPolicy::Delete(p);
113     }
114     // Please the MSVC compiler.  We should never have to execute
115     // this.
INLINE(void operator delete (void * p,AllocationPolicy allocator))116     INLINE(void operator delete(void* p, AllocationPolicy allocator)) {
117       UNREACHABLE();
118     }
119 
key()120     Key key() { return key_; }
value()121     Value value() { return value_; }
left()122     Node* left() { return left_; }
right()123     Node* right() { return right_; }
124 
125    private:
126     friend class SplayTree;
127     friend class Locator;
128     Key key_;
129     Value value_;
130     Node* left_;
131     Node* right_;
132   };
133 
134   // A locator provides access to a node in the tree without actually
135   // exposing the node.
136   class Locator BASE_EMBEDDED {
137    public:
Locator(Node * node)138     explicit Locator(Node* node) : node_(node) { }
Locator()139     Locator() : node_(NULL) { }
key()140     const Key& key() { return node_->key_; }
value()141     Value& value() { return node_->value_; }
set_value(const Value & value)142     void set_value(const Value& value) { node_->value_ = value; }
bind(Node * node)143     inline void bind(Node* node) { node_ = node; }
144 
145    private:
146     Node* node_;
147   };
148 
149   template <class Callback>
150   void ForEach(Callback* callback);
151 
152  protected:
153   // Resets tree root. Existing nodes become unreachable.
ResetRoot()154   void ResetRoot() { root_ = NULL; }
155 
156  private:
157   // Search for a node with a given key. If found, root_ points
158   // to the node.
159   bool FindInternal(const Key& key);
160 
161   // Inserts a node assuming that root_ is already set up.
162   void InsertInternal(int cmp, Node* node);
163 
164   // Removes root_ node.
165   void RemoveRootNode(const Key& key);
166 
167   template<class Callback>
168   class NodeToPairAdaptor BASE_EMBEDDED {
169    public:
NodeToPairAdaptor(Callback * callback)170     explicit NodeToPairAdaptor(Callback* callback)
171         : callback_(callback) { }
Call(Node * node)172     void Call(Node* node) {
173       callback_->Call(node->key(), node->value());
174     }
175 
176    private:
177     Callback* callback_;
178 
179     DISALLOW_COPY_AND_ASSIGN(NodeToPairAdaptor);
180   };
181 
182   class NodeDeleter BASE_EMBEDDED {
183    public:
NodeDeleter()184     NodeDeleter() { }
Call(Node * node)185     void Call(Node* node) { AllocationPolicy::Delete(node); }
186 
187    private:
188     DISALLOW_COPY_AND_ASSIGN(NodeDeleter);
189   };
190 
191   template <class Callback>
192   void ForEachNode(Callback* callback);
193 
194   Node* root_;
195   AllocationPolicy allocator_;
196 
197   DISALLOW_COPY_AND_ASSIGN(SplayTree);
198 };
199 
200 
201 } }  // namespace v8::internal
202 
203 #endif  // V8_SPLAY_TREE_H_
204