1 /*-------------------------------------------------------------------------
2 * drawElements Quality Program OpenGL ES 2.0 Module
3 * -------------------------------------------------
4 *
5 * Copyright 2014 The Android Open Source Project
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 * http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 *
19 *//*!
20 * \file
21 * \brief Base class for a test case.
22 *//*--------------------------------------------------------------------*/
23
24 #include "es2fFunctionalTests.hpp"
25
26 #include "es2fColorClearTest.hpp"
27 #include "es2fLightAmountTest.hpp"
28 #include "es2fShaderExecuteTest.hpp"
29 #include "es2fFboApiTest.hpp"
30 #include "es2fFboRenderTest.hpp"
31 #include "es2fFboCompletenessTests.hpp"
32 #include "es2fRandomShaderTests.hpp"
33 #include "es2fPrerequisiteTests.hpp"
34 #include "es2fDepthTests.hpp"
35 #include "es2fStencilTests.hpp"
36 #include "es2fScissorTests.hpp"
37 #include "es2fVertexArrayTest.hpp"
38 #include "es2fRasterizationTests.hpp"
39 #include "es2fDepthStencilClearTests.hpp"
40 #include "es2fDepthStencilTests.hpp"
41 #include "es2fBlendTests.hpp"
42 #include "es2fRandomFragmentOpTests.hpp"
43 #include "es2fMultisampleTests.hpp"
44 #include "es2fUniformApiTests.hpp"
45 #include "es2fBufferWriteTests.hpp"
46 #include "es2fImplementationLimitTests.hpp"
47 #include "es2fDepthRangeTests.hpp"
48 #include "es2fDitheringTests.hpp"
49 #include "es2fClippingTests.hpp"
50 #include "es2fPolygonOffsetTests.hpp"
51 #include "es2fDrawTests.hpp"
52 #include "es2fFragOpInteractionTests.hpp"
53 #include "es2fFlushFinishTests.hpp"
54 #include "es2fDefaultVertexAttributeTests.hpp"
55 #include "es2fLifetimeTests.hpp"
56
57 #include "es2fTextureFormatTests.hpp"
58 #include "es2fTextureWrapTests.hpp"
59 #include "es2fTextureFilteringTests.hpp"
60 #include "es2fTextureMipmapTests.hpp"
61 #include "es2fTextureSizeTests.hpp"
62 #include "es2fTextureSpecificationTests.hpp"
63 #include "es2fTextureCompletenessTests.hpp"
64 #include "es2fNegativeVertexArrayApiTests.hpp"
65 #include "es2fNegativeTextureApiTests.hpp"
66 #include "es2fNegativeFragmentApiTests.hpp"
67 #include "es2fNegativeBufferApiTests.hpp"
68 #include "es2fNegativeShaderApiTests.hpp"
69 #include "es2fNegativeStateApiTests.hpp"
70 #include "es2fVertexTextureTests.hpp"
71 #include "es2fTextureUnitTests.hpp"
72
73 #include "es2fShaderApiTests.hpp"
74 #include "es2fShaderAlgorithmTests.hpp"
75 #include "es2fShaderBuiltinVarTests.hpp"
76 #include "es2fShaderConstExprTests.hpp"
77 #include "es2fShaderDiscardTests.hpp"
78 #include "es2fShaderIndexingTests.hpp"
79 #include "es2fShaderLoopTests.hpp"
80 #include "es2fShaderOperatorTests.hpp"
81 #include "es2fShaderReturnTests.hpp"
82 #include "es2fShaderStructTests.hpp"
83 #include "es2fShaderMatrixTests.hpp"
84 #include "es2fShaderTextureFunctionTests.hpp"
85 #include "es2fAttribLocationTests.hpp"
86 #include "es2fShaderInvarianceTests.hpp"
87 #include "es2fShaderFragDataTests.hpp"
88
89 // State query tests
90 #include "es2fBooleanStateQueryTests.hpp"
91 #include "es2fIntegerStateQueryTests.hpp"
92 #include "es2fFloatStateQueryTests.hpp"
93 #include "es2fTextureStateQueryTests.hpp"
94 #include "es2fStringQueryTests.hpp"
95 #include "es2fBufferObjectQueryTests.hpp"
96 #include "es2fFboStateQueryTests.hpp"
97 #include "es2fRboStateQueryTests.hpp"
98 #include "es2fShaderStateQueryTests.hpp"
99
100 #include "es2fReadPixelsTests.hpp"
101
102 namespace deqp
103 {
104 namespace gles2
105 {
106 namespace Functional
107 {
108
109 // ShadersTestGroup
110
111 class ShadersTestGroup : public TestCaseGroup
112 {
113 public:
ShadersTestGroup(Context & context)114 ShadersTestGroup (Context& context)
115 : TestCaseGroup(context, "shaders", "Shader Tests")
116 {
117 }
118
~ShadersTestGroup(void)119 virtual ~ShadersTestGroup (void)
120 {
121 }
122
init(void)123 virtual void init (void)
124 {
125 addChild(new ShaderExecuteTest(m_context, "preprocessor", "Preprocessor Tests"));
126 addChild(new ShaderExecuteTest(m_context, "constants", "Constant Literal Tests"));
127 addChild(new ShaderExecuteTest(m_context, "linkage", "Linkage Tests"));
128 addChild(new ShaderExecuteTest(m_context, "conversions", "Type Conversion Tests"));
129 addChild(new ShaderExecuteTest(m_context, "conditionals", "Conditionals Tests"));
130 addChild(new ShaderExecuteTest(m_context, "declarations", "Declarations Tests"));
131 addChild(new ShaderExecuteTest(m_context, "swizzles", "Swizzle Tests"));
132 addChild(new ShaderExecuteTest(m_context, "functions", "Function Tests"));
133 addChild(new ShaderExecuteTest(m_context, "keywords", "Keyword Tests"));
134 addChild(new ShaderExecuteTest(m_context, "reserved_operators", "Reserved Operator Tests"));
135 addChild(new ShaderExecuteTest(m_context, "qualification_order", "Order of Qualification Tests"));
136 addChild(new ShaderExecuteTest(m_context, "scoping", "Scoping of Declarations"));
137
138 addChild(new ShaderIndexingTests (m_context));
139 addChild(new ShaderLoopTests (m_context));
140 addChild(new ShaderOperatorTests (m_context));
141 addChild(new ShaderMatrixTests (m_context));
142 addChild(new ShaderReturnTests (m_context));
143 addChild(new ShaderDiscardTests (m_context));
144 addChild(new ShaderStructTests (m_context));
145 addChild(new ShaderBuiltinVarTests (m_context));
146 addChild(new ShaderTextureFunctionTests (m_context));
147 addChild(new ShaderInvarianceTests (m_context));
148 addChild(new ShaderFragDataTests (m_context));
149 addChild(new ShaderAlgorithmTests (m_context));
150 addChild(new ShaderConstExprTests (m_context));
151
152 addChild(new RandomShaderTests(m_context));
153 }
154 };
155
156 // TextureTestGroup
157
158 class TextureTestGroup : public TestCaseGroup
159 {
160 public:
TextureTestGroup(Context & context)161 TextureTestGroup (Context& context)
162 : TestCaseGroup(context, "texture", "Texture Tests")
163 {
164 }
165
~TextureTestGroup(void)166 virtual ~TextureTestGroup (void)
167 {
168 }
169
init(void)170 virtual void init (void)
171 {
172 addChild(new TextureFormatTests (m_context));
173 addChild(new TextureSizeTests (m_context));
174 addChild(new TextureWrapTests (m_context));
175 addChild(new TextureFilteringTests (m_context));
176 addChild(new TextureMipmapTests (m_context));
177 addChild(new TextureSpecificationTests (m_context));
178 addChild(new TextureCompletenessTests (m_context));
179 addChild(new VertexTextureTests (m_context));
180 addChild(new TextureUnitTests (m_context));
181 }
182
deinit(void)183 virtual void deinit (void)
184 {
185 }
186 };
187
188 class BufferTests : public TestCaseGroup
189 {
190 public:
BufferTests(Context & context)191 BufferTests (Context& context)
192 : TestCaseGroup(context, "buffer", "Buffer object tests")
193 {
194 }
195
init(void)196 void init (void)
197 {
198 addChild(new BufferWriteTests(m_context));
199 }
200 };
201
202 // FboTestGroup
203
204 class FboTestGroup : public TestCaseGroup
205 {
206 public:
FboTestGroup(Context & context)207 FboTestGroup (Context& context)
208 : TestCaseGroup(context, "fbo", "Framebuffer Object Tests")
209 {
210 }
211
~FboTestGroup(void)212 virtual ~FboTestGroup (void)
213 {
214 }
215
init(void)216 virtual void init (void)
217 {
218 addChild(new FboApiTestGroup(m_context));
219 addChild(new FboRenderTestGroup(m_context));
220 addChild(createFboCompletenessTests(m_context));
221 }
222 };
223
224 // NegativeApiTestGroup
225
226 class NegativeApiTestGroup : public TestCaseGroup
227 {
228 public:
NegativeApiTestGroup(Context & context)229 NegativeApiTestGroup (Context& context)
230 : TestCaseGroup(context, "negative_api", "Negative API Tests")
231 {
232 }
233
~NegativeApiTestGroup(void)234 virtual ~NegativeApiTestGroup (void)
235 {
236 }
237
init(void)238 virtual void init (void)
239 {
240 addChild(new NegativeBufferApiTests (m_context));
241 addChild(new NegativeFragmentApiTests (m_context));
242 addChild(new NegativeShaderApiTests (m_context));
243 addChild(new NegativeStateApiTests (m_context));
244 addChild(new NegativeTextureApiTests (m_context));
245 addChild(new NegativeVertexArrayApiTests (m_context));
246 }
247 };
248
249 // FragmentOpTests
250
251 class FragmentOpTests : public TestCaseGroup
252 {
253 public:
FragmentOpTests(Context & context)254 FragmentOpTests (Context& context)
255 : TestCaseGroup(context, "fragment_ops", "Per-Fragment Operation Tests")
256 {
257 }
258
init(void)259 void init (void)
260 {
261 addChild(new DepthTests (m_context));
262 addChild(new StencilTests (m_context));
263 addChild(new DepthStencilTests (m_context));
264 addChild(new ScissorTests (m_context));
265 addChild(new BlendTests (m_context));
266 addChild(new RandomFragmentOpTests (m_context));
267 addChild(new FragOpInteractionTests (m_context));
268 }
269 };
270
271 // StateQueryTests
272
273 class StateQueryTests : public TestCaseGroup
274 {
275 public:
StateQueryTests(Context & context)276 StateQueryTests (Context& context)
277 : TestCaseGroup(context, "state_query", "State Query Tests")
278 {
279 }
280
init(void)281 void init (void)
282 {
283 addChild(new BooleanStateQueryTests (m_context));
284 addChild(new IntegerStateQueryTests (m_context));
285 addChild(new FloatStateQueryTests (m_context));
286 addChild(new TextureStateQueryTests (m_context));
287 addChild(new StringQueryTests (m_context));
288 addChild(new BufferObjectQueryTests (m_context));
289 addChild(new FboStateQueryTests (m_context));
290 addChild(new RboStateQueryTests (m_context));
291 addChild(new ShaderStateQueryTests (m_context));
292 }
293 };
294
295 // FunctionalTestGroup
296
FunctionalTests(Context & context)297 FunctionalTests::FunctionalTests (Context& context)
298 : TestCaseGroup(context, "functional", "Functionality Tests")
299 {
300 }
301
~FunctionalTests(void)302 FunctionalTests::~FunctionalTests (void)
303 {
304 }
305
init(void)306 void FunctionalTests::init (void)
307 {
308 addChild(new PrerequisiteTests (m_context));
309 addChild(new ImplementationLimitTests (m_context));
310 addChild(new ColorClearTest (m_context));
311 addChild(new DepthStencilClearTests (m_context));
312 addChild(new BufferTests (m_context));
313 addChild(new LightAmountTest (m_context));
314 addChild(new ShadersTestGroup (m_context));
315 addChild(new TextureTestGroup (m_context));
316 addChild(new FragmentOpTests (m_context));
317 addChild(new FboTestGroup (m_context));
318 addChild(new VertexArrayTestGroup (m_context));
319 addChild(new ShaderApiTests (m_context));
320 addChild(new NegativeApiTestGroup (m_context));
321 addChild(new RasterizationTests (m_context));
322 addChild(createAttributeLocationTests (m_context));
323 addChild(new MultisampleTests (m_context));
324 addChild(new UniformApiTests (m_context));
325 addChild(new ReadPixelsTests (m_context));
326 addChild(new DepthRangeTests (m_context));
327 addChild(new DitheringTests (m_context));
328 addChild(new StateQueryTests (m_context));
329 addChild(new ClippingTests (m_context));
330 addChild(new PolygonOffsetTests (m_context));
331 addChild(new DrawTests (m_context));
332 addChild(new FlushFinishTests (m_context));
333 addChild(new DefaultVertexAttributeTests(m_context));
334 addChild(createLifetimeTests (m_context));
335 }
336
337 } // Functional
338 } // gles2
339 } // deqp
340