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1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 2.0 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Base class for a test case.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "es2fFunctionalTests.hpp"
25 
26 #include "es2fColorClearTest.hpp"
27 #include "es2fLightAmountTest.hpp"
28 #include "es2fShaderExecuteTest.hpp"
29 #include "es2fFboApiTest.hpp"
30 #include "es2fFboRenderTest.hpp"
31 #include "es2fFboCompletenessTests.hpp"
32 #include "es2fRandomShaderTests.hpp"
33 #include "es2fPrerequisiteTests.hpp"
34 #include "es2fDepthTests.hpp"
35 #include "es2fStencilTests.hpp"
36 #include "es2fScissorTests.hpp"
37 #include "es2fVertexArrayTest.hpp"
38 #include "es2fRasterizationTests.hpp"
39 #include "es2fDepthStencilClearTests.hpp"
40 #include "es2fDepthStencilTests.hpp"
41 #include "es2fBlendTests.hpp"
42 #include "es2fRandomFragmentOpTests.hpp"
43 #include "es2fMultisampleTests.hpp"
44 #include "es2fUniformApiTests.hpp"
45 #include "es2fBufferWriteTests.hpp"
46 #include "es2fImplementationLimitTests.hpp"
47 #include "es2fDepthRangeTests.hpp"
48 #include "es2fDitheringTests.hpp"
49 #include "es2fClippingTests.hpp"
50 #include "es2fPolygonOffsetTests.hpp"
51 #include "es2fDrawTests.hpp"
52 #include "es2fFragOpInteractionTests.hpp"
53 #include "es2fFlushFinishTests.hpp"
54 #include "es2fDefaultVertexAttributeTests.hpp"
55 #include "es2fLifetimeTests.hpp"
56 
57 #include "es2fTextureFormatTests.hpp"
58 #include "es2fTextureWrapTests.hpp"
59 #include "es2fTextureFilteringTests.hpp"
60 #include "es2fTextureMipmapTests.hpp"
61 #include "es2fTextureSizeTests.hpp"
62 #include "es2fTextureSpecificationTests.hpp"
63 #include "es2fTextureCompletenessTests.hpp"
64 #include "es2fNegativeVertexArrayApiTests.hpp"
65 #include "es2fNegativeTextureApiTests.hpp"
66 #include "es2fNegativeFragmentApiTests.hpp"
67 #include "es2fNegativeBufferApiTests.hpp"
68 #include "es2fNegativeShaderApiTests.hpp"
69 #include "es2fNegativeStateApiTests.hpp"
70 #include "es2fVertexTextureTests.hpp"
71 #include "es2fTextureUnitTests.hpp"
72 
73 #include "es2fShaderApiTests.hpp"
74 #include "es2fShaderAlgorithmTests.hpp"
75 #include "es2fShaderBuiltinVarTests.hpp"
76 #include "es2fShaderConstExprTests.hpp"
77 #include "es2fShaderDiscardTests.hpp"
78 #include "es2fShaderIndexingTests.hpp"
79 #include "es2fShaderLoopTests.hpp"
80 #include "es2fShaderOperatorTests.hpp"
81 #include "es2fShaderReturnTests.hpp"
82 #include "es2fShaderStructTests.hpp"
83 #include "es2fShaderMatrixTests.hpp"
84 #include "es2fShaderTextureFunctionTests.hpp"
85 #include "es2fAttribLocationTests.hpp"
86 #include "es2fShaderInvarianceTests.hpp"
87 #include "es2fShaderFragDataTests.hpp"
88 
89 // State query tests
90 #include "es2fBooleanStateQueryTests.hpp"
91 #include "es2fIntegerStateQueryTests.hpp"
92 #include "es2fFloatStateQueryTests.hpp"
93 #include "es2fTextureStateQueryTests.hpp"
94 #include "es2fStringQueryTests.hpp"
95 #include "es2fBufferObjectQueryTests.hpp"
96 #include "es2fFboStateQueryTests.hpp"
97 #include "es2fRboStateQueryTests.hpp"
98 #include "es2fShaderStateQueryTests.hpp"
99 
100 #include "es2fReadPixelsTests.hpp"
101 
102 namespace deqp
103 {
104 namespace gles2
105 {
106 namespace Functional
107 {
108 
109 // ShadersTestGroup
110 
111 class ShadersTestGroup : public TestCaseGroup
112 {
113 public:
ShadersTestGroup(Context & context)114 	ShadersTestGroup (Context& context)
115 		: TestCaseGroup(context, "shaders", "Shader Tests")
116 	{
117 	}
118 
~ShadersTestGroup(void)119 	virtual ~ShadersTestGroup (void)
120 	{
121 	}
122 
init(void)123 	virtual void init (void)
124 	{
125 		addChild(new ShaderExecuteTest(m_context, "preprocessor",			"Preprocessor Tests"));
126 		addChild(new ShaderExecuteTest(m_context, "constants",				"Constant Literal Tests"));
127 		addChild(new ShaderExecuteTest(m_context, "linkage",				"Linkage Tests"));
128 		addChild(new ShaderExecuteTest(m_context, "conversions",			"Type Conversion Tests"));
129 		addChild(new ShaderExecuteTest(m_context, "conditionals",			"Conditionals Tests"));
130 		addChild(new ShaderExecuteTest(m_context, "declarations",			"Declarations Tests"));
131 		addChild(new ShaderExecuteTest(m_context, "swizzles",				"Swizzle Tests"));
132 		addChild(new ShaderExecuteTest(m_context, "functions",				"Function Tests"));
133 		addChild(new ShaderExecuteTest(m_context, "keywords",				"Keyword Tests"));
134 		addChild(new ShaderExecuteTest(m_context, "reserved_operators",		"Reserved Operator Tests"));
135 		addChild(new ShaderExecuteTest(m_context, "qualification_order",	"Order of Qualification Tests"));
136 		addChild(new ShaderExecuteTest(m_context, "scoping",				"Scoping of Declarations"));
137 
138 		addChild(new ShaderIndexingTests		(m_context));
139 		addChild(new ShaderLoopTests			(m_context));
140 		addChild(new ShaderOperatorTests		(m_context));
141 		addChild(new ShaderMatrixTests			(m_context));
142 		addChild(new ShaderReturnTests			(m_context));
143 		addChild(new ShaderDiscardTests			(m_context));
144 		addChild(new ShaderStructTests			(m_context));
145 		addChild(new ShaderBuiltinVarTests		(m_context));
146 		addChild(new ShaderTextureFunctionTests	(m_context));
147 		addChild(new ShaderInvarianceTests		(m_context));
148 		addChild(new ShaderFragDataTests		(m_context));
149 		addChild(new ShaderAlgorithmTests		(m_context));
150 		addChild(new ShaderConstExprTests		(m_context));
151 
152 		addChild(new RandomShaderTests(m_context));
153 	}
154 };
155 
156 // TextureTestGroup
157 
158 class TextureTestGroup : public TestCaseGroup
159 {
160 public:
TextureTestGroup(Context & context)161 	TextureTestGroup (Context& context)
162 		: TestCaseGroup(context, "texture", "Texture Tests")
163 	{
164 	}
165 
~TextureTestGroup(void)166 	virtual ~TextureTestGroup (void)
167 	{
168 	}
169 
init(void)170 	virtual void init (void)
171 	{
172 		addChild(new TextureFormatTests			(m_context));
173 		addChild(new TextureSizeTests			(m_context));
174 		addChild(new TextureWrapTests			(m_context));
175 		addChild(new TextureFilteringTests		(m_context));
176 		addChild(new TextureMipmapTests			(m_context));
177 		addChild(new TextureSpecificationTests	(m_context));
178 		addChild(new TextureCompletenessTests	(m_context));
179 		addChild(new VertexTextureTests			(m_context));
180 		addChild(new TextureUnitTests			(m_context));
181 	}
182 
deinit(void)183 	virtual void deinit (void)
184 	{
185 	}
186 };
187 
188 class BufferTests : public TestCaseGroup
189 {
190 public:
BufferTests(Context & context)191 	BufferTests (Context& context)
192 		: TestCaseGroup(context, "buffer", "Buffer object tests")
193 	{
194 	}
195 
init(void)196 	void init (void)
197 	{
198 		addChild(new BufferWriteTests(m_context));
199 	}
200 };
201 
202 // FboTestGroup
203 
204 class FboTestGroup : public TestCaseGroup
205 {
206 public:
FboTestGroup(Context & context)207 	FboTestGroup (Context& context)
208 		: TestCaseGroup(context, "fbo", "Framebuffer Object Tests")
209 	{
210 	}
211 
~FboTestGroup(void)212 	virtual ~FboTestGroup (void)
213 	{
214 	}
215 
init(void)216 	virtual void init (void)
217 	{
218 		addChild(new FboApiTestGroup(m_context));
219 		addChild(new FboRenderTestGroup(m_context));
220 		addChild(createFboCompletenessTests(m_context));
221 	}
222 };
223 
224 // NegativeApiTestGroup
225 
226 class NegativeApiTestGroup : public TestCaseGroup
227 {
228 public:
NegativeApiTestGroup(Context & context)229 	NegativeApiTestGroup (Context& context)
230 		: TestCaseGroup(context, "negative_api", "Negative API Tests")
231 	{
232 	}
233 
~NegativeApiTestGroup(void)234 	virtual ~NegativeApiTestGroup (void)
235 	{
236 	}
237 
init(void)238 	virtual void init (void)
239 	{
240 		addChild(new NegativeBufferApiTests			(m_context));
241 		addChild(new NegativeFragmentApiTests		(m_context));
242 		addChild(new NegativeShaderApiTests			(m_context));
243 		addChild(new NegativeStateApiTests			(m_context));
244 		addChild(new NegativeTextureApiTests		(m_context));
245 		addChild(new NegativeVertexArrayApiTests	(m_context));
246 	}
247 };
248 
249 // FragmentOpTests
250 
251 class FragmentOpTests : public TestCaseGroup
252 {
253 public:
FragmentOpTests(Context & context)254 	FragmentOpTests (Context& context)
255 		: TestCaseGroup(context, "fragment_ops", "Per-Fragment Operation Tests")
256 	{
257 	}
258 
init(void)259 	void init (void)
260 	{
261 		addChild(new DepthTests				(m_context));
262 		addChild(new StencilTests			(m_context));
263 		addChild(new DepthStencilTests		(m_context));
264 		addChild(new ScissorTests			(m_context));
265 		addChild(new BlendTests				(m_context));
266 		addChild(new RandomFragmentOpTests	(m_context));
267 		addChild(new FragOpInteractionTests	(m_context));
268 	}
269 };
270 
271 // StateQueryTests
272 
273 class StateQueryTests : public TestCaseGroup
274 {
275 public:
StateQueryTests(Context & context)276 	StateQueryTests (Context& context)
277 		: TestCaseGroup(context, "state_query", "State Query Tests")
278 	{
279 	}
280 
init(void)281 	void init (void)
282 	{
283 		addChild(new BooleanStateQueryTests		(m_context));
284 		addChild(new IntegerStateQueryTests		(m_context));
285 		addChild(new FloatStateQueryTests		(m_context));
286 		addChild(new TextureStateQueryTests		(m_context));
287 		addChild(new StringQueryTests			(m_context));
288 		addChild(new BufferObjectQueryTests		(m_context));
289 		addChild(new FboStateQueryTests			(m_context));
290 		addChild(new RboStateQueryTests			(m_context));
291 		addChild(new ShaderStateQueryTests		(m_context));
292 	}
293 };
294 
295 // FunctionalTestGroup
296 
FunctionalTests(Context & context)297 FunctionalTests::FunctionalTests (Context& context)
298 	: TestCaseGroup(context, "functional", "Functionality Tests")
299 {
300 }
301 
~FunctionalTests(void)302 FunctionalTests::~FunctionalTests (void)
303 {
304 }
305 
init(void)306 void FunctionalTests::init (void)
307 {
308 	addChild(new PrerequisiteTests			(m_context));
309 	addChild(new ImplementationLimitTests	(m_context));
310 	addChild(new ColorClearTest				(m_context));
311 	addChild(new DepthStencilClearTests		(m_context));
312 	addChild(new BufferTests				(m_context));
313 	addChild(new LightAmountTest			(m_context));
314 	addChild(new ShadersTestGroup			(m_context));
315 	addChild(new TextureTestGroup			(m_context));
316 	addChild(new FragmentOpTests			(m_context));
317 	addChild(new FboTestGroup				(m_context));
318 	addChild(new VertexArrayTestGroup		(m_context));
319 	addChild(new ShaderApiTests				(m_context));
320 	addChild(new NegativeApiTestGroup		(m_context));
321 	addChild(new RasterizationTests			(m_context));
322 	addChild(createAttributeLocationTests	(m_context));
323 	addChild(new MultisampleTests			(m_context));
324 	addChild(new UniformApiTests			(m_context));
325 	addChild(new ReadPixelsTests			(m_context));
326 	addChild(new DepthRangeTests			(m_context));
327 	addChild(new DitheringTests				(m_context));
328 	addChild(new StateQueryTests			(m_context));
329 	addChild(new ClippingTests				(m_context));
330 	addChild(new PolygonOffsetTests			(m_context));
331 	addChild(new DrawTests					(m_context));
332 	addChild(new FlushFinishTests			(m_context));
333 	addChild(new DefaultVertexAttributeTests(m_context));
334 	addChild(createLifetimeTests			(m_context));
335 }
336 
337 } // Functional
338 } // gles2
339 } // deqp
340