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1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 3.1 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Functional Tests.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "es31fFunctionalTests.hpp"
25 
26 #include "glsShaderLibrary.hpp"
27 #include "es31fBasicComputeShaderTests.hpp"
28 #include "es31fComputeShaderBuiltinVarTests.hpp"
29 #include "es31fDrawTests.hpp"
30 #include "es31fShaderSharedVarTests.hpp"
31 #include "es31fAtomicCounterTests.hpp"
32 #include "es31fShaderAtomicOpTests.hpp"
33 #include "es31fShaderImageLoadStoreTests.hpp"
34 #include "es31fTessellationTests.hpp"
35 #include "es31fSSBOLayoutTests.hpp"
36 #include "es31fSSBOArrayLengthTests.hpp"
37 #include "es31fShaderCommonFunctionTests.hpp"
38 #include "es31fShaderPackingFunctionTests.hpp"
39 #include "es31fShaderIntegerFunctionTests.hpp"
40 #include "es31fStencilTexturingTests.hpp"
41 #include "es31fShaderTextureSizeTests.hpp"
42 #include "es31fShaderStateQueryTests.hpp"
43 #include "es31fLayoutBindingTests.hpp"
44 #include "es31fTextureLevelStateQueryTests.hpp"
45 #include "es31fIntegerStateQueryTests.hpp"
46 #include "es31fInternalFormatQueryTests.hpp"
47 #include "es31fTextureFilteringTests.hpp"
48 #include "es31fTextureFormatTests.hpp"
49 #include "es31fTextureSpecificationTests.hpp"
50 #include "es31fTextureMultisampleTests.hpp"
51 #include "es31fMultisampleTests.hpp"
52 #include "es31fSynchronizationTests.hpp"
53 #include "es31fGeometryShaderTests.hpp"
54 #include "es31fSampleShadingTests.hpp"
55 #include "es31fSampleVariableTests.hpp"
56 #include "es31fIndirectComputeDispatchTests.hpp"
57 #include "es31fVertexAttributeBindingTests.hpp"
58 #include "es31fVertexAttributeBindingStateQueryTests.hpp"
59 #include "es31fShaderMultisampleInterpolationTests.hpp"
60 #include "es31fShaderMultisampleInterpolationStateQueryTests.hpp"
61 #include "es31fProgramUniformTests.hpp"
62 #include "es31fOpaqueTypeIndexingTests.hpp"
63 #include "es31fAdvancedBlendTests.hpp"
64 #include "es31fSeparateShaderTests.hpp"
65 #include "es31fUniformLocationTests.hpp"
66 #include "es31fBuiltinPrecisionTests.hpp"
67 #include "es31fTessellationGeometryInteractionTests.hpp"
68 #include "es31fUniformBlockTests.hpp"
69 #include "es31fDebugTests.hpp"
70 #include "es31fFboColorbufferTests.hpp"
71 #include "es31fFboNoAttachmentTests.hpp"
72 #include "es31fProgramInterfaceQueryTests.hpp"
73 #include "es31fTextureGatherTests.hpp"
74 #include "es31fTextureFormatTests.hpp"
75 #include "es31fTextureBufferTests.hpp"
76 #include "es31fShaderBuiltinConstantTests.hpp"
77 #include "es31fShaderHelperInvocationTests.hpp"
78 
79 namespace deqp
80 {
81 namespace gles31
82 {
83 namespace Functional
84 {
85 
86 class ShaderLibraryTest : public TestCaseGroup
87 {
88 public:
ShaderLibraryTest(Context & context,const char * name,const char * description)89 	ShaderLibraryTest (Context& context, const char* name, const char* description)
90 		: TestCaseGroup	(context, name, description)
91 		, m_filename	(name + std::string(".test"))
92 	{
93 	}
94 
ShaderLibraryTest(Context & context,const char * filename,const char * name,const char * description)95 	ShaderLibraryTest (Context& context, const char* filename, const char* name, const char* description)
96 		: TestCaseGroup	(context, name, description)
97 		, m_filename	(filename)
98 	{
99 	}
100 
init(void)101 	void init (void)
102 	{
103 		gls::ShaderLibrary			shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo());
104 		std::string					fileName	= "shaders/" + m_filename;
105 		std::vector<tcu::TestNode*>	children	= shaderLibrary.loadShaderFile(fileName.c_str());
106 
107 		for (int i = 0; i < (int)children.size(); i++)
108 			addChild(children[i]);
109 	}
110 
111 private:
112 	const std::string m_filename;
113 };
114 
115 class ShaderBuiltinVarTests : public TestCaseGroup
116 {
117 public:
ShaderBuiltinVarTests(Context & context)118 	ShaderBuiltinVarTests (Context& context)
119 		: TestCaseGroup(context, "builtin_var", "Shader Built-in Variable Tests")
120 	{
121 	}
122 
init(void)123 	void init (void)
124 	{
125 		addChild(new ComputeShaderBuiltinVarTests(m_context));
126 	}
127 };
128 
129 class ShaderBuiltinFunctionTests : public TestCaseGroup
130 {
131 public:
ShaderBuiltinFunctionTests(Context & context)132 	ShaderBuiltinFunctionTests (Context& context)
133 		: TestCaseGroup(context, "builtin_functions", "Built-in Function Tests")
134 	{
135 	}
136 
init(void)137 	void init (void)
138 	{
139 		addChild(new ShaderCommonFunctionTests	(m_context));
140 		addChild(new ShaderPackingFunctionTests	(m_context));
141 		addChild(new ShaderIntegerFunctionTests	(m_context));
142 		addChild(new ShaderTextureSizeTests		(m_context));
143 		addChild(createBuiltinPrecisionTests	(m_context));
144 	}
145 };
146 
147 class ShaderLinkageTests : public TestCaseGroup
148 {
149 public:
ShaderLinkageTests(Context & context)150 	ShaderLinkageTests (Context& context)
151 		: TestCaseGroup(context,  "linkage", "Linkage Tests")
152 	{
153 	}
154 
init(void)155 	void init (void)
156 	{
157 		addChild(new ShaderLibraryTest(m_context, "linkage_geometry.test", "geometry", "Geometry shader"));
158 		addChild(new ShaderLibraryTest(m_context, "linkage_tessellation.test", "tessellation", "Tessellation shader"));
159 		addChild(new ShaderLibraryTest(m_context, "linkage_tessellation_geometry.test", "tessellation_geometry", "Tessellation and geometry shader"));
160 		addChild(new ShaderLibraryTest(m_context, "linkage_shader_storage_block.test", "shader_storage_block", "Shader storage blocks"));
161 		addChild(new ShaderLibraryTest(m_context, "linkage_io_block.test", "io_block", "Shader io blocks"));
162 	}
163 };
164 
165 class ShaderTests : public TestCaseGroup
166 {
167 public:
ShaderTests(Context & context)168 	ShaderTests (Context& context)
169 		: TestCaseGroup(context, "shaders", "Shading Language Tests")
170 	{
171 	}
172 
init(void)173 	void init (void)
174 	{
175 		addChild(new ShaderBuiltinVarTests				(m_context));
176 		addChild(new ShaderBuiltinFunctionTests			(m_context));
177 		addChild(new SampleVariableTests				(m_context));
178 		addChild(new ShaderMultisampleInterpolationTests(m_context));
179 		addChild(new OpaqueTypeIndexingTests			(m_context));
180 		addChild(new ShaderLibraryTest					(m_context, "functions", "Function Tests"));
181 		addChild(new ShaderLibraryTest					(m_context, "arrays_of_arrays", "Arrays of Arrays Tests"));
182 		addChild(new ShaderLinkageTests					(m_context));
183 		addChild(new ShaderBuiltinConstantTests			(m_context));
184 		addChild(new ShaderHelperInvocationTests		(m_context));
185 		addChild(new ShaderLibraryTest					(m_context, "implicit_conversions", "GL_EXT_shader_implicit_conversions Tests"));
186 	}
187 };
188 
189 class ComputeTests : public TestCaseGroup
190 {
191 public:
ComputeTests(Context & context)192 	ComputeTests (Context& context)
193 		: TestCaseGroup(context, "compute", "Compute Shader Tests")
194 	{
195 	}
196 
init(void)197 	void init (void)
198 	{
199 		addChild(new BasicComputeShaderTests		(m_context));
200 		addChild(new ShaderSharedVarTests			(m_context));
201 		addChild(new IndirectComputeDispatchTests	(m_context));
202 	}
203 };
204 
205 class SSBOTests : public TestCaseGroup
206 {
207 public:
SSBOTests(Context & context)208 	SSBOTests (Context& context)
209 		: TestCaseGroup(context, "ssbo", "Shader Storage Buffer Object Tests")
210 	{
211 	}
212 
init(void)213 	void init (void)
214 	{
215 		addChild(new SSBOLayoutTests			(m_context));
216 		addChild(new ShaderAtomicOpTests		(m_context, "atomic", ATOMIC_OPERAND_BUFFER_VARIABLE));
217 		addChild(new SSBOArrayLengthTests		(m_context));
218 	}
219 };
220 
221 class TextureTests : public TestCaseGroup
222 {
223 public:
TextureTests(Context & context)224 	TextureTests (Context& context)
225 		: TestCaseGroup(context, "texture", "Texture tests")
226 	{
227 	}
228 
init(void)229 	void init (void)
230 	{
231 		addChild(new TextureFilteringTests		(m_context));
232 		addChild(new TextureFormatTests			(m_context));
233 		addChild(new TextureSpecificationTests	(m_context));
234 		addChild(new TextureMultisampleTests	(m_context));
235 		addChild(new TextureGatherTests			(m_context));
236 		addChild(createTextureBufferTests		(m_context));
237 	}
238 };
239 
240 class StateQueryTests : public TestCaseGroup
241 {
242 public:
StateQueryTests(Context & context)243 	StateQueryTests (Context& context)
244 		: TestCaseGroup(context, "state_query", "State query tests")
245 	{
246 	}
247 
init(void)248 	void init (void)
249 	{
250 		addChild(new IntegerStateQueryTests							(m_context));
251 		addChild(new TextureLevelStateQueryTests					(m_context));
252 		addChild(new ShaderStateQueryTests							(m_context));
253 		addChild(new InternalFormatQueryTests						(m_context));
254 		addChild(new VertexAttributeBindingStateQueryTests			(m_context));
255 		addChild(new ShaderMultisampleInterpolationStateQueryTests	(m_context));
256 	}
257 };
258 
259 class FboTests : public TestCaseGroup
260 {
261 public:
FboTests(Context & context)262 	FboTests (Context& context)
263 		: TestCaseGroup(context, "fbo", "Framebuffer Object Tests")
264 	{
265 	}
266 
init(void)267 	void init (void)
268 	{
269 		addChild(new FboColorTests						(m_context));
270 		addChild(createFboNoAttachmentTests				(m_context));
271 		addChild(createFboNoAttachmentCompletenessTests	(m_context));
272 	}
273 };
274 
FunctionalTests(Context & context)275 FunctionalTests::FunctionalTests (Context& context)
276 	: TestCaseGroup(context, "functional", "Functionality Tests")
277 {
278 }
279 
~FunctionalTests(void)280 FunctionalTests::~FunctionalTests (void)
281 {
282 }
283 
init(void)284 void FunctionalTests::init (void)
285 {
286 	addChild(new ShaderTests							(m_context));
287 	addChild(new ComputeTests							(m_context));
288 	addChild(new DrawTests								(m_context));
289 	addChild(new TessellationTests						(m_context));
290 	addChild(new SSBOTests								(m_context));
291 	addChild(new UniformBlockTests						(m_context));
292 	addChild(new ShaderImageLoadStoreTests				(m_context));
293 	addChild(new AtomicCounterTests						(m_context));
294 	addChild(new StencilTexturingTests					(m_context));
295 	addChild(new TextureTests							(m_context));
296 	addChild(new StateQueryTests						(m_context));
297 	addChild(new MultisampleTests						(m_context));
298 	addChild(new SynchronizationTests					(m_context));
299 	addChild(new GeometryShaderTests					(m_context));
300 	addChild(new SampleShadingTests						(m_context));
301 	addChild(new VertexAttributeBindingTests			(m_context));
302 	addChild(new ProgramUniformTests					(m_context));
303 	addChild(new AdvancedBlendTests						(m_context));
304 	addChild(createSeparateShaderTests					(m_context));
305 	addChild(new UniformLocationTests					(m_context));
306 	addChild(new TessellationGeometryInteractionTests	(m_context));
307 	addChild(new DebugTests								(m_context));
308 	addChild(new FboTests								(m_context));
309 	addChild(new ProgramInterfaceQueryTests				(m_context));
310 	addChild(new LayoutBindingTests						(m_context));
311 
312 }
313 
314 } // Functional
315 } // gles31
316 } // deqp
317