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1namespace Eigen {
2
3/** \page Eigen2SupportModes Eigen 2 support modes
4
5<div class="bigwarning">Eigen2 support is deprecated in Eigen 3.2.x and it will be removed in Eigen 3.3.</div>
6
7This page documents the Eigen2 support modes, a powerful tool to help migrating your project from Eigen 2 to Eigen 3.
8Don't miss our page on \ref Eigen2ToEigen3 "API changes" between Eigen 2 and Eigen 3.
9
10\eigenAutoToc
11
12\section EIGEN2_SUPPORT_Macro The quick way: define EIGEN2_SUPPORT
13
14By defining EIGEN2_SUPPORT before including any Eigen 3 header, you get back a large part of the Eigen 2 API, while keeping the Eigen 3 API and ABI unchanged.
15
16This defaults to the \ref Stage30 "stage 30" described below.
17
18The rest of this page describes an optional, more powerful \em staged migration path.
19
20\section StagedMigrationPathOverview Overview of the staged migration path
21
22The primary reason why EIGEN2_SUPPORT alone may not be enough to migrate a large project from Eigen 2 to Eigen 3 is that some of the Eigen 2 API is inherently incompatible with the Eigen 3 API. This happens when the same identifier is used in Eigen 2 and in Eigen 3 with different meanings. To help migrate projects that rely on such API, we provide a staged migration path allowing to perform the migration \em incrementally.
23
24It goes as follows:
25\li Step 0: start with a project using Eigen 2.
26\li Step 1: build your project against Eigen 3 with \ref Stage10 "Eigen 2 support stage 10". This mode enables maximum compatibility with the Eigen 2 API, with just a few exceptions.
27\li Step 2: build your project against Eigen 3 with \ref Stage20 "Eigen 2 support stage 20". This mode forces you to add eigen2_ prefixes to the Eigen2 identifiers that conflict with Eigen 3 API.
28\li Step 3: build your project against Eigen 3 with \ref Stage30 "Eigen 2 support stage 30". This mode enables the full Eigen 3 API.
29\li Step 4: build your project against Eigen 3 with \ref Stage40 "Eigen 2 support stage 40". This mode enables the full Eigen 3 strictness on matters, such as const-correctness, where Eigen 2 was looser.
30\li Step 5: build your project against Eigen 3 without any Eigen 2 support mode.
31
32\section Stage10 Stage 10: define EIGEN2_SUPPORT_STAGE10_FULL_EIGEN2_API
33
34Enable this mode by defining the EIGEN2_SUPPORT_STAGE10_FULL_EIGEN2_API preprocessor macro before including any Eigen 3 header.
35
36This mode maximizes support for the Eigen 2 API. As a result, it does not offer the full Eigen 3 API. Also, it doesn't offer quite 100% of the Eigen 2 API.
37
38The part of the Eigen 3 API that is not present in this mode, is Eigen 3's Geometry module. Indeed, this mode completely replaces it by a copy of Eigen 2's Geometry module.
39
40The parts of the API that are still not 100% Eigen 2 compatible in this mode are:
41\li Dot products over complex numbers. Eigen 2's dot product was linear in the first variable. Eigen 3's dot product is linear in the second variable. In other words, the Eigen 2 code \code x.dot(y) \endcode is equivalent to the Eigen 3 code \code y.dot(x) \endcode In yet other words, dot products are complex-conjugated in Eigen 3 compared to Eigen 2. The switch to the new convention was commanded by common usage, especially with the notation \f$ x^Ty \f$ for dot products of column-vectors.
42\li The Sparse module.
43\li Certain fine details of linear algebraic decompositions. For example, LDLT decomposition is now pivoting in Eigen 3 whereas it wasn't in Eigen 2, so code that was relying on its underlying matrix structure will break.
44\li Usage of Eigen types in STL containers, \ref Eigen2ToEigen3 "as explained on this page".
45
46\section Stage20 Stage 20: define EIGEN2_SUPPORT_STAGE20_RESOLVE_API_CONFLICTS
47
48Enable this mode by defining the EIGEN2_SUPPORT_STAGE10_FULL_EIGEN2_API preprocessor macro before including any Eigen 3 header.
49
50This mode removes the Eigen 2 API that is directly conflicting with Eigen 3 API. Instead, these bits of Eigen 2 API remain available with eigen2_ prefixes. The main examples of such API are:
51\li the whole Geometry module. For example, replace \c Quaternion by \c eigen2_Quaternion, replace \c Transform3f by \c eigen2_Transform3f, etc.
52\li the lu() method to obtain a LU decomposition. Replace by eigen2_lu().
53
54There is also one more eigen2_-prefixed identifier that you should know about, even though its use is not checked at compile time by this mode: the dot() method. As was discussed above, over complex numbers, its meaning is different between Eigen 2 and Eigen 3. You can use eigen2_dot() to get the Eigen 2 behavior.
55
56\section Stage30 Stage 30: define EIGEN2_SUPPORT_STAGE30_FULL_EIGEN3_API
57
58Enable this mode by defining the EIGEN2_SUPPORT_STAGE30_FULL_EIGEN3_API preprocessor macro before including any Eigen 3 header. Also, this mode is what you get by default when you just define EIGEN2_SUPPORT.
59
60This mode gives you the full unaltered Eigen 3 API, while still keeping as much support as possible for the Eigen 2 API.
61
62The eigen2_-prefixed identifiers are still available, but at this stage you should now replace them by Eigen 3 identifiers. Have a look at our page on \ref Eigen2ToEigen3 "API changes" between Eigen 2 and Eigen 3.
63
64\section Stage40 Stage 40: define EIGEN2_SUPPORT_STAGE40_FULL_EIGEN3_STRICTNESS
65
66Enable this mode by defining the EIGEN2_SUPPORT_STAGE40_FULL_EIGEN3_STRICTNESS preprocessor macro before including any Eigen 3 header.
67
68This mode tightens the last bits of strictness, especially const-correctness, that had to be loosened to support what Eigen 2 allowed. For example, this code compiled in Eigen 2:
69\code
70const float array[4];
71x = Map<Vector4f>(array);
72\endcode
73That allowed to circumvent constness. This is no longer allowed in Eigen 3. If you have to map const data in Eigen 3, map it as a const-qualified type. However, rather than explictly constructing Map objects, we strongly encourage you to use the static Map methods instead, as they take care of all of this for you:
74\code
75const float array[4];
76x = Vector4f::Map(array);
77\endcode
78This lets Eigen do the right thing for you and works equally well in Eigen 2 and in Eigen 3.
79
80\section FinallyDropAllEigen2Support Finally drop all Eigen 2 support
81
82Stage 40 is the first where it's "comfortable" to stay for a little longer period, since it preserves 100% Eigen 3 compatibility. However, we still encourage you to complete your migration as quickly as possible. While we do run the Eigen 2 test suite against Eigen 3's stage 10 support mode, we can't guarantee the same level of support and quality assurance for Eigen 2 support as we do for Eigen 3 itself, especially not in the long term. \ref Eigen2ToEigen3 "This page" describes a large part of the changes that you may need to perform.
83
84\section ABICompatibility What about ABI compatibility?
85
86It goes as follows:
87\li Stage 10 already is ABI compatible with Eigen 3 for the basic (Matrix, Array, SparseMatrix...) types. However, since this stage uses a copy of Eigen 2's Geometry module instead of Eigen 3's own Geometry module, the ABI in the Geometry module is not Eigen 3 compatible.
88\li Stage 20 removes the Eigen 3-incompatible Eigen 2 Geometry module (it remains available with eigen2_ prefix). So at this stage, all the identifiers that exist in Eigen 3 have the Eigen 3 ABI (and API).
89\li Stage 30 introduces the remaining Eigen 3 identifiers. So at this stage, you have the full Eigen 3 ABI.
90\li Stage 40 is no different than Stage 30 in these matters.
91
92
93*/
94
95}
96