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1 /*
2  *  User level driver support for input subsystem
3  *
4  * Heavily based on evdev.c by Vojtech Pavlik
5  *
6  * This program is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19  *
20  * Author: Aristeu Sergio Rozanski Filho <aris@cathedrallabs.org>
21  *
22  * Changes/Revisions:
23  *	0.3	24/05/2006 (Anssi Hannula <anssi.hannulagmail.com>)
24  *		- update ff support for the changes in kernel interface
25  *		- add UINPUT_VERSION
26  *	0.2	16/10/2004 (Micah Dowty <micah@navi.cx>)
27  *		- added force feedback support
28  *             - added UI_SET_PHYS
29  *	0.1	20/06/2002
30  *		- first public version
31  */
32 #ifndef _UAPI__UINPUT_H_
33 #define _UAPI__UINPUT_H_
34 
35 #include <linux/types.h>
36 #include <linux/input.h>
37 
38 #define UINPUT_VERSION		3
39 
40 
41 struct uinput_ff_upload {
42 	__u32			request_id;
43 	__s32			retval;
44 	struct ff_effect	effect;
45 	struct ff_effect	old;
46 };
47 
48 struct uinput_ff_erase {
49 	__u32			request_id;
50 	__s32			retval;
51 	__u32			effect_id;
52 };
53 
54 /* ioctl */
55 #define UINPUT_IOCTL_BASE	'U'
56 #define UI_DEV_CREATE		_IO(UINPUT_IOCTL_BASE, 1)
57 #define UI_DEV_DESTROY		_IO(UINPUT_IOCTL_BASE, 2)
58 
59 #define UI_SET_EVBIT		_IOW(UINPUT_IOCTL_BASE, 100, int)
60 #define UI_SET_KEYBIT		_IOW(UINPUT_IOCTL_BASE, 101, int)
61 #define UI_SET_RELBIT		_IOW(UINPUT_IOCTL_BASE, 102, int)
62 #define UI_SET_ABSBIT		_IOW(UINPUT_IOCTL_BASE, 103, int)
63 #define UI_SET_MSCBIT		_IOW(UINPUT_IOCTL_BASE, 104, int)
64 #define UI_SET_LEDBIT		_IOW(UINPUT_IOCTL_BASE, 105, int)
65 #define UI_SET_SNDBIT		_IOW(UINPUT_IOCTL_BASE, 106, int)
66 #define UI_SET_FFBIT		_IOW(UINPUT_IOCTL_BASE, 107, int)
67 #define UI_SET_PHYS		_IOW(UINPUT_IOCTL_BASE, 108, char*)
68 #define UI_SET_SWBIT		_IOW(UINPUT_IOCTL_BASE, 109, int)
69 #define UI_SET_PROPBIT		_IOW(UINPUT_IOCTL_BASE, 110, int)
70 
71 #define UI_BEGIN_FF_UPLOAD	_IOWR(UINPUT_IOCTL_BASE, 200, struct uinput_ff_upload)
72 #define UI_END_FF_UPLOAD	_IOW(UINPUT_IOCTL_BASE, 201, struct uinput_ff_upload)
73 #define UI_BEGIN_FF_ERASE	_IOWR(UINPUT_IOCTL_BASE, 202, struct uinput_ff_erase)
74 #define UI_END_FF_ERASE		_IOW(UINPUT_IOCTL_BASE, 203, struct uinput_ff_erase)
75 
76 /*
77  * To write a force-feedback-capable driver, the upload_effect
78  * and erase_effect callbacks in input_dev must be implemented.
79  * The uinput driver will generate a fake input event when one of
80  * these callbacks are invoked. The userspace code then uses
81  * ioctls to retrieve additional parameters and send the return code.
82  * The callback blocks until this return code is sent.
83  *
84  * The described callback mechanism is only used if ff_effects_max
85  * is set.
86  *
87  * To implement upload_effect():
88  *   1. Wait for an event with type == EV_UINPUT and code == UI_FF_UPLOAD.
89  *      A request ID will be given in 'value'.
90  *   2. Allocate a uinput_ff_upload struct, fill in request_id with
91  *      the 'value' from the EV_UINPUT event.
92  *   3. Issue a UI_BEGIN_FF_UPLOAD ioctl, giving it the
93  *      uinput_ff_upload struct. It will be filled in with the
94  *      ff_effects passed to upload_effect().
95  *   4. Perform the effect upload, and place a return code back into
96         the uinput_ff_upload struct.
97  *   5. Issue a UI_END_FF_UPLOAD ioctl, also giving it the
98  *      uinput_ff_upload_effect struct. This will complete execution
99  *      of our upload_effect() handler.
100  *
101  * To implement erase_effect():
102  *   1. Wait for an event with type == EV_UINPUT and code == UI_FF_ERASE.
103  *      A request ID will be given in 'value'.
104  *   2. Allocate a uinput_ff_erase struct, fill in request_id with
105  *      the 'value' from the EV_UINPUT event.
106  *   3. Issue a UI_BEGIN_FF_ERASE ioctl, giving it the
107  *      uinput_ff_erase struct. It will be filled in with the
108  *      effect ID passed to erase_effect().
109  *   4. Perform the effect erasure, and place a return code back
110  *      into the uinput_ff_erase struct.
111  *   5. Issue a UI_END_FF_ERASE ioctl, also giving it the
112  *      uinput_ff_erase_effect struct. This will complete execution
113  *      of our erase_effect() handler.
114  */
115 
116 /*
117  * This is the new event type, used only by uinput.
118  * 'code' is UI_FF_UPLOAD or UI_FF_ERASE, and 'value'
119  * is the unique request ID. This number was picked
120  * arbitrarily, above EV_MAX (since the input system
121  * never sees it) but in the range of a 16-bit int.
122  */
123 #define EV_UINPUT		0x0101
124 #define UI_FF_UPLOAD		1
125 #define UI_FF_ERASE		2
126 
127 #define UINPUT_MAX_NAME_SIZE	80
128 struct uinput_user_dev {
129 	char name[UINPUT_MAX_NAME_SIZE];
130 	struct input_id id;
131 	__u32 ff_effects_max;
132 	__s32 absmax[ABS_CNT];
133 	__s32 absmin[ABS_CNT];
134 	__s32 absfuzz[ABS_CNT];
135 	__s32 absflat[ABS_CNT];
136 };
137 #endif /* _UAPI__UINPUT_H_ */
138