1===================== 2LLVM Coding Standards 3===================== 4 5.. contents:: 6 :local: 7 8Introduction 9============ 10 11This document attempts to describe a few coding standards that are being used in 12the LLVM source tree. Although no coding standards should be regarded as 13absolute requirements to be followed in all instances, coding standards are 14particularly important for large-scale code bases that follow a library-based 15design (like LLVM). 16 17While this document may provide guidance for some mechanical formatting issues, 18whitespace, or other "microscopic details", these are not fixed standards. 19Always follow the golden rule: 20 21.. _Golden Rule: 22 23 **If you are extending, enhancing, or bug fixing already implemented code, 24 use the style that is already being used so that the source is uniform and 25 easy to follow.** 26 27Note that some code bases (e.g. ``libc++``) have really good reasons to deviate 28from the coding standards. In the case of ``libc++``, this is because the 29naming and other conventions are dictated by the C++ standard. If you think 30there is a specific good reason to deviate from the standards here, please bring 31it up on the LLVMdev mailing list. 32 33There are some conventions that are not uniformly followed in the code base 34(e.g. the naming convention). This is because they are relatively new, and a 35lot of code was written before they were put in place. Our long term goal is 36for the entire codebase to follow the convention, but we explicitly *do not* 37want patches that do large-scale reformating of existing code. On the other 38hand, it is reasonable to rename the methods of a class if you're about to 39change it in some other way. Just do the reformating as a separate commit from 40the functionality change. 41 42The ultimate goal of these guidelines is the increase readability and 43maintainability of our common source base. If you have suggestions for topics to 44be included, please mail them to `Chris <mailto:sabre@nondot.org>`_. 45 46Languages, Libraries, and Standards 47=================================== 48 49Most source code in LLVM and other LLVM projects using these coding standards 50is C++ code. There are some places where C code is used either due to 51environment restrictions, historical restrictions, or due to third-party source 52code imported into the tree. Generally, our preference is for standards 53conforming, modern, and portable C++ code as the implementation language of 54choice. 55 56C++ Standard Versions 57--------------------- 58 59LLVM, Clang, and LLD are currently written using C++11 conforming code, 60although we restrict ourselves to features which are available in the major 61toolchains supported as host compilers. The LLDB project is even more 62aggressive in the set of host compilers supported and thus uses still more 63features. Regardless of the supported features, code is expected to (when 64reasonable) be standard, portable, and modern C++11 code. We avoid unnecessary 65vendor-specific extensions, etc. 66 67C++ Standard Library 68-------------------- 69 70Use the C++ standard library facilities whenever they are available for 71a particular task. LLVM and related projects emphasize and rely on the standard 72library facilities for as much as possible. Common support libraries providing 73functionality missing from the standard library for which there are standard 74interfaces or active work on adding standard interfaces will often be 75implemented in the LLVM namespace following the expected standard interface. 76 77There are some exceptions such as the standard I/O streams library which are 78avoided. Also, there is much more detailed information on these subjects in the 79:doc:`ProgrammersManual`. 80 81Supported C++11 Language and Library Features 82--------------------------------------------- 83 84While LLVM, Clang, and LLD use C++11, not all features are available in all of 85the toolchains which we support. The set of features supported for use in LLVM 86is the intersection of those supported in MSVC 2012, GCC 4.7, and Clang 3.1. 87The ultimate definition of this set is what build bots with those respective 88toolchains accept. Don't argue with the build bots. However, we have some 89guidance below to help you know what to expect. 90 91Each toolchain provides a good reference for what it accepts: 92 93* Clang: http://clang.llvm.org/cxx_status.html 94* GCC: http://gcc.gnu.org/projects/cxx0x.html 95* MSVC: http://msdn.microsoft.com/en-us/library/hh567368.aspx 96 97In most cases, the MSVC list will be the dominating factor. Here is a summary 98of the features that are expected to work. Features not on this list are 99unlikely to be supported by our host compilers. 100 101* Rvalue references: N2118_ 102 103 * But *not* Rvalue references for ``*this`` or member qualifiers (N2439_) 104 105* Static assert: N1720_ 106* ``auto`` type deduction: N1984_, N1737_ 107* Trailing return types: N2541_ 108* Lambdas: N2927_ 109 110 * But *not* lambdas with default arguments. 111 112* ``decltype``: N2343_ 113* Nested closing right angle brackets: N1757_ 114* Extern templates: N1987_ 115* ``nullptr``: N2431_ 116* Strongly-typed and forward declarable enums: N2347_, N2764_ 117* Local and unnamed types as template arguments: N2657_ 118* Range-based for-loop: N2930_ 119 120 * But ``{}`` are required around inner ``do {} while()`` loops. As a result, 121 ``{}`` are required around function-like macros inside range-based for 122 loops. 123 124* ``override`` and ``final``: N2928_, N3206_, N3272_ 125* Atomic operations and the C++11 memory model: N2429_ 126 127.. _N2118: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html 128.. _N2439: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm 129.. _N1720: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html 130.. _N1984: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf 131.. _N1737: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf 132.. _N2541: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm 133.. _N2927: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2927.pdf 134.. _N2343: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf 135.. _N1757: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html 136.. _N1987: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm 137.. _N2431: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf 138.. _N2347: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf 139.. _N2764: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf 140.. _N2657: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm 141.. _N2930: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html 142.. _N2928: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2928.htm 143.. _N3206: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm 144.. _N3272: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm 145.. _N2429: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm 146.. _MSVC-compatible RTTI: http://llvm.org/PR18951 147 148The supported features in the C++11 standard libraries are less well tracked, 149but also much greater. Most of the standard libraries implement most of C++11's 150library. The most likely lowest common denominator is Linux support. For 151libc++, the support is just poorly tested and undocumented but expected to be 152largely complete. YMMV. For libstdc++, the support is documented in detail in 153`the libstdc++ manual`_. There are some very minor missing facilities that are 154unlikely to be common problems, and there are a few larger gaps that are worth 155being aware of: 156 157* Not all of the type traits are implemented 158* No regular expression library. 159* While most of the atomics library is well implemented, the fences are 160 missing. Fortunately, they are rarely needed. 161* The locale support is incomplete. 162* ``std::initializer_list`` (and the constructors and functions that take it as 163 an argument) are not always available, so you cannot (for example) initialize 164 a ``std::vector`` with a braced initializer list. 165 166Other than these areas you should assume the standard library is available and 167working as expected until some build bot tells you otherwise. If you're in an 168uncertain area of one of the above points, but you cannot test on a Linux 169system, your best approach is to minimize your use of these features, and watch 170the Linux build bots to find out if your usage triggered a bug. For example, if 171you hit a type trait which doesn't work we can then add support to LLVM's 172traits header to emulate it. 173 174.. _the libstdc++ manual: 175 http://gcc.gnu.org/onlinedocs/gcc-4.7.3/libstdc++/manual/manual/status.html#status.iso.2011 176 177Mechanical Source Issues 178======================== 179 180Source Code Formatting 181---------------------- 182 183Commenting 184^^^^^^^^^^ 185 186Comments are one critical part of readability and maintainability. Everyone 187knows they should comment their code, and so should you. When writing comments, 188write them as English prose, which means they should use proper capitalization, 189punctuation, etc. Aim to describe what the code is trying to do and why, not 190*how* it does it at a micro level. Here are a few critical things to document: 191 192.. _header file comment: 193 194File Headers 195"""""""""""" 196 197Every source file should have a header on it that describes the basic purpose of 198the file. If a file does not have a header, it should not be checked into the 199tree. The standard header looks like this: 200 201.. code-block:: c++ 202 203 //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===// 204 // 205 // The LLVM Compiler Infrastructure 206 // 207 // This file is distributed under the University of Illinois Open Source 208 // License. See LICENSE.TXT for details. 209 // 210 //===----------------------------------------------------------------------===// 211 /// 212 /// \file 213 /// \brief This file contains the declaration of the Instruction class, which is 214 /// the base class for all of the VM instructions. 215 /// 216 //===----------------------------------------------------------------------===// 217 218A few things to note about this particular format: The "``-*- C++ -*-``" string 219on the first line is there to tell Emacs that the source file is a C++ file, not 220a C file (Emacs assumes ``.h`` files are C files by default). 221 222.. note:: 223 224 This tag is not necessary in ``.cpp`` files. The name of the file is also 225 on the first line, along with a very short description of the purpose of the 226 file. This is important when printing out code and flipping though lots of 227 pages. 228 229The next section in the file is a concise note that defines the license that the 230file is released under. This makes it perfectly clear what terms the source 231code can be distributed under and should not be modified in any way. 232 233The main body is a ``doxygen`` comment describing the purpose of the file. It 234should have a ``\brief`` command that describes the file in one or two 235sentences. Any additional information should be separated by a blank line. If 236an algorithm is being implemented or something tricky is going on, a reference 237to the paper where it is published should be included, as well as any notes or 238*gotchas* in the code to watch out for. 239 240Class overviews 241""""""""""""""" 242 243Classes are one fundamental part of a good object oriented design. As such, a 244class definition should have a comment block that explains what the class is 245used for and how it works. Every non-trivial class is expected to have a 246``doxygen`` comment block. 247 248Method information 249"""""""""""""""""" 250 251Methods defined in a class (as well as any global functions) should also be 252documented properly. A quick note about what it does and a description of the 253borderline behaviour is all that is necessary here (unless something 254particularly tricky or insidious is going on). The hope is that people can 255figure out how to use your interfaces without reading the code itself. 256 257Good things to talk about here are what happens when something unexpected 258happens: does the method return null? Abort? Format your hard disk? 259 260Comment Formatting 261^^^^^^^^^^^^^^^^^^ 262 263In general, prefer C++ style (``//``) comments. They take less space, require 264less typing, don't have nesting problems, etc. There are a few cases when it is 265useful to use C style (``/* */``) comments however: 266 267#. When writing C code: Obviously if you are writing C code, use C style 268 comments. 269 270#. When writing a header file that may be ``#include``\d by a C source file. 271 272#. When writing a source file that is used by a tool that only accepts C style 273 comments. 274 275To comment out a large block of code, use ``#if 0`` and ``#endif``. These nest 276properly and are better behaved in general than C style comments. 277 278Doxygen Use in Documentation Comments 279^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 280 281Use the ``\file`` command to turn the standard file header into a file-level 282comment. 283 284Include descriptive ``\brief`` paragraphs for all public interfaces (public 285classes, member and non-member functions). Explain API use and purpose in 286``\brief`` paragraphs, don't just restate the information that can be inferred 287from the API name. Put detailed discussion into separate paragraphs. 288 289To refer to parameter names inside a paragraph, use the ``\p name`` command. 290Don't use the ``\arg name`` command since it starts a new paragraph that 291contains documentation for the parameter. 292 293Wrap non-inline code examples in ``\code ... \endcode``. 294 295To document a function parameter, start a new paragraph with the 296``\param name`` command. If the parameter is used as an out or an in/out 297parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command, 298respectively. 299 300To describe function return value, start a new paragraph with the ``\returns`` 301command. 302 303A minimal documentation comment: 304 305.. code-block:: c++ 306 307 /// \brief Does foo and bar. 308 void fooBar(bool Baz); 309 310A documentation comment that uses all Doxygen features in a preferred way: 311 312.. code-block:: c++ 313 314 /// \brief Does foo and bar. 315 /// 316 /// Does not do foo the usual way if \p Baz is true. 317 /// 318 /// Typical usage: 319 /// \code 320 /// fooBar(false, "quux", Res); 321 /// \endcode 322 /// 323 /// \param Quux kind of foo to do. 324 /// \param [out] Result filled with bar sequence on foo success. 325 /// 326 /// \returns true on success. 327 bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result); 328 329Don't duplicate the documentation comment in the header file and in the 330implementation file. Put the documentation comments for public APIs into the 331header file. Documentation comments for private APIs can go to the 332implementation file. In any case, implementation files can include additional 333comments (not necessarily in Doxygen markup) to explain implementation details 334as needed. 335 336Don't duplicate function or class name at the beginning of the comment. 337For humans it is obvious which function or class is being documented; 338automatic documentation processing tools are smart enough to bind the comment 339to the correct declaration. 340 341Wrong: 342 343.. code-block:: c++ 344 345 // In Something.h: 346 347 /// Something - An abstraction for some complicated thing. 348 class Something { 349 public: 350 /// fooBar - Does foo and bar. 351 void fooBar(); 352 }; 353 354 // In Something.cpp: 355 356 /// fooBar - Does foo and bar. 357 void Something::fooBar() { ... } 358 359Correct: 360 361.. code-block:: c++ 362 363 // In Something.h: 364 365 /// \brief An abstraction for some complicated thing. 366 class Something { 367 public: 368 /// \brief Does foo and bar. 369 void fooBar(); 370 }; 371 372 // In Something.cpp: 373 374 // Builds a B-tree in order to do foo. See paper by... 375 void Something::fooBar() { ... } 376 377It is not required to use additional Doxygen features, but sometimes it might 378be a good idea to do so. 379 380Consider: 381 382* adding comments to any narrow namespace containing a collection of 383 related functions or types; 384 385* using top-level groups to organize a collection of related functions at 386 namespace scope where the grouping is smaller than the namespace; 387 388* using member groups and additional comments attached to member 389 groups to organize within a class. 390 391For example: 392 393.. code-block:: c++ 394 395 class Something { 396 /// \name Functions that do Foo. 397 /// @{ 398 void fooBar(); 399 void fooBaz(); 400 /// @} 401 ... 402 }; 403 404``#include`` Style 405^^^^^^^^^^^^^^^^^^ 406 407Immediately after the `header file comment`_ (and include guards if working on a 408header file), the `minimal list of #includes`_ required by the file should be 409listed. We prefer these ``#include``\s to be listed in this order: 410 411.. _Main Module Header: 412.. _Local/Private Headers: 413 414#. Main Module Header 415#. Local/Private Headers 416#. ``llvm/...`` 417#. System ``#include``\s 418 419and each category should be sorted lexicographically by the full path. 420 421The `Main Module Header`_ file applies to ``.cpp`` files which implement an 422interface defined by a ``.h`` file. This ``#include`` should always be included 423**first** regardless of where it lives on the file system. By including a 424header file first in the ``.cpp`` files that implement the interfaces, we ensure 425that the header does not have any hidden dependencies which are not explicitly 426``#include``\d in the header, but should be. It is also a form of documentation 427in the ``.cpp`` file to indicate where the interfaces it implements are defined. 428 429.. _fit into 80 columns: 430 431Source Code Width 432^^^^^^^^^^^^^^^^^ 433 434Write your code to fit within 80 columns of text. This helps those of us who 435like to print out code and look at your code in an ``xterm`` without resizing 436it. 437 438The longer answer is that there must be some limit to the width of the code in 439order to reasonably allow developers to have multiple files side-by-side in 440windows on a modest display. If you are going to pick a width limit, it is 441somewhat arbitrary but you might as well pick something standard. Going with 90 442columns (for example) instead of 80 columns wouldn't add any significant value 443and would be detrimental to printing out code. Also many other projects have 444standardized on 80 columns, so some people have already configured their editors 445for it (vs something else, like 90 columns). 446 447This is one of many contentious issues in coding standards, but it is not up for 448debate. 449 450Use Spaces Instead of Tabs 451^^^^^^^^^^^^^^^^^^^^^^^^^^ 452 453In all cases, prefer spaces to tabs in source files. People have different 454preferred indentation levels, and different styles of indentation that they 455like; this is fine. What isn't fine is that different editors/viewers expand 456tabs out to different tab stops. This can cause your code to look completely 457unreadable, and it is not worth dealing with. 458 459As always, follow the `Golden Rule`_ above: follow the style of 460existing code if you are modifying and extending it. If you like four spaces of 461indentation, **DO NOT** do that in the middle of a chunk of code with two spaces 462of indentation. Also, do not reindent a whole source file: it makes for 463incredible diffs that are absolutely worthless. 464 465Indent Code Consistently 466^^^^^^^^^^^^^^^^^^^^^^^^ 467 468Okay, in your first year of programming you were told that indentation is 469important. If you didn't believe and internalize this then, now is the time. 470Just do it. With the introduction of C++11, there are some new formatting 471challenges that merit some suggestions to help have consistent, maintainable, 472and tool-friendly formatting and indentation. 473 474Format Lambdas Like Blocks Of Code 475"""""""""""""""""""""""""""""""""" 476 477When formatting a multi-line lambda, format it like a block of code, that's 478what it is. If there is only one multi-line lambda in a statement, and there 479are no expressions lexically after it in the statement, drop the indent to the 480standard two space indent for a block of code, as if it were an if-block opened 481by the preceding part of the statement: 482 483.. code-block:: c++ 484 485 std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool { 486 if (a.blah < b.blah) 487 return true; 488 if (a.baz < b.baz) 489 return true; 490 return a.bam < b.bam; 491 }); 492 493To take best advantage of this formatting, if you are designing an API which 494accepts a continuation or single callable argument (be it a functor, or 495a ``std::function``), it should be the last argument if at all possible. 496 497If there are multiple multi-line lambdas in a statement, or there is anything 498interesting after the lambda in the statement, indent the block two spaces from 499the indent of the ``[]``: 500 501.. code-block:: c++ 502 503 dyn_switch(V->stripPointerCasts(), 504 [] (PHINode *PN) { 505 // process phis... 506 }, 507 [] (SelectInst *SI) { 508 // process selects... 509 }, 510 [] (LoadInst *LI) { 511 // process loads... 512 }, 513 [] (AllocaInst *AI) { 514 // process allocas... 515 }); 516 517Braced Initializer Lists 518"""""""""""""""""""""""" 519 520With C++11, there are significantly more uses of braced lists to perform 521initialization. These allow you to easily construct aggregate temporaries in 522expressions among other niceness. They now have a natural way of ending up 523nested within each other and within function calls in order to build up 524aggregates (such as option structs) from local variables. To make matters 525worse, we also have many more uses of braces in an expression context that are 526*not* performing initialization. 527 528The historically common formatting of braced initialization of aggregate 529variables does not mix cleanly with deep nesting, general expression contexts, 530function arguments, and lambdas. We suggest new code use a simple rule for 531formatting braced initialization lists: act as-if the braces were parentheses 532in a function call. The formatting rules exactly match those already well 533understood for formatting nested function calls. Examples: 534 535.. code-block:: c++ 536 537 foo({a, b, c}, {1, 2, 3}); 538 539 llvm::Constant *Mask[] = { 540 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0), 541 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1), 542 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)}; 543 544This formatting scheme also makes it particularly easy to get predictable, 545consistent, and automatic formatting with tools like `Clang Format`_. 546 547.. _Clang Format: http://clang.llvm.org/docs/ClangFormat.html 548 549Language and Compiler Issues 550---------------------------- 551 552Treat Compiler Warnings Like Errors 553^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 554 555If your code has compiler warnings in it, something is wrong --- you aren't 556casting values correctly, you have "questionable" constructs in your code, or 557you are doing something legitimately wrong. Compiler warnings can cover up 558legitimate errors in output and make dealing with a translation unit difficult. 559 560It is not possible to prevent all warnings from all compilers, nor is it 561desirable. Instead, pick a standard compiler (like ``gcc``) that provides a 562good thorough set of warnings, and stick to it. At least in the case of 563``gcc``, it is possible to work around any spurious errors by changing the 564syntax of the code slightly. For example, a warning that annoys me occurs when 565I write code like this: 566 567.. code-block:: c++ 568 569 if (V = getValue()) { 570 ... 571 } 572 573``gcc`` will warn me that I probably want to use the ``==`` operator, and that I 574probably mistyped it. In most cases, I haven't, and I really don't want the 575spurious errors. To fix this particular problem, I rewrite the code like 576this: 577 578.. code-block:: c++ 579 580 if ((V = getValue())) { 581 ... 582 } 583 584which shuts ``gcc`` up. Any ``gcc`` warning that annoys you can be fixed by 585massaging the code appropriately. 586 587Write Portable Code 588^^^^^^^^^^^^^^^^^^^ 589 590In almost all cases, it is possible and within reason to write completely 591portable code. If there are cases where it isn't possible to write portable 592code, isolate it behind a well defined (and well documented) interface. 593 594In practice, this means that you shouldn't assume much about the host compiler 595(and Visual Studio tends to be the lowest common denominator). If advanced 596features are used, they should only be an implementation detail of a library 597which has a simple exposed API, and preferably be buried in ``libSystem``. 598 599Do not use RTTI or Exceptions 600^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 601 602In an effort to reduce code and executable size, LLVM does not use RTTI 603(e.g. ``dynamic_cast<>;``) or exceptions. These two language features violate 604the general C++ principle of *"you only pay for what you use"*, causing 605executable bloat even if exceptions are never used in the code base, or if RTTI 606is never used for a class. Because of this, we turn them off globally in the 607code. 608 609That said, LLVM does make extensive use of a hand-rolled form of RTTI that use 610templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`. 611This form of RTTI is opt-in and can be 612:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also 613substantially more efficient than ``dynamic_cast<>``. 614 615.. _static constructor: 616 617Do not use Static Constructors 618^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 619 620Static constructors and destructors (e.g. global variables whose types have a 621constructor or destructor) should not be added to the code base, and should be 622removed wherever possible. Besides `well known problems 623<http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of 624initialization is undefined between globals in different source files, the 625entire concept of static constructors is at odds with the common use case of 626LLVM as a library linked into a larger application. 627 628Consider the use of LLVM as a JIT linked into another application (perhaps for 629`OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies 630<http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the 631design of static constructors, they must be executed at startup time of the 632entire application, regardless of whether or how LLVM is used in that larger 633application. There are two problems with this: 634 635* The time to run the static constructors impacts startup time of applications 636 --- a critical time for GUI apps, among others. 637 638* The static constructors cause the app to pull many extra pages of memory off 639 the disk: both the code for the constructor in each ``.o`` file and the small 640 amount of data that gets touched. In addition, touched/dirty pages put more 641 pressure on the VM system on low-memory machines. 642 643We would really like for there to be zero cost for linking in an additional LLVM 644target or other library into an application, but static constructors violate 645this goal. 646 647That said, LLVM unfortunately does contain static constructors. It would be a 648`great project <http://llvm.org/PR11944>`_ for someone to purge all static 649constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning 650flag (when building with Clang) to ensure we do not regress in the future. 651 652Use of ``class`` and ``struct`` Keywords 653^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 654 655In C++, the ``class`` and ``struct`` keywords can be used almost 656interchangeably. The only difference is when they are used to declare a class: 657``class`` makes all members private by default while ``struct`` makes all 658members public by default. 659 660Unfortunately, not all compilers follow the rules and some will generate 661different symbols based on whether ``class`` or ``struct`` was used to declare 662the symbol (e.g., MSVC). This can lead to problems at link time. 663 664* All declarations and definitions of a given ``class`` or ``struct`` must use 665 the same keyword. For example: 666 667.. code-block:: c++ 668 669 class Foo; 670 671 // Breaks mangling in MSVC. 672 struct Foo { int Data; }; 673 674* As a rule of thumb, ``struct`` should be kept to structures where *all* 675 members are declared public. 676 677.. code-block:: c++ 678 679 // Foo feels like a class... this is strange. 680 struct Foo { 681 private: 682 int Data; 683 public: 684 Foo() : Data(0) { } 685 int getData() const { return Data; } 686 void setData(int D) { Data = D; } 687 }; 688 689 // Bar isn't POD, but it does look like a struct. 690 struct Bar { 691 int Data; 692 Foo() : Data(0) { } 693 }; 694 695Do not use Braced Initializer Lists to Call a Constructor 696^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 697 698In C++11 there is a "generalized initialization syntax" which allows calling 699constructors using braced initializer lists. Do not use these to call 700constructors with any interesting logic or if you care that you're calling some 701*particular* constructor. Those should look like function calls using 702parentheses rather than like aggregate initialization. Similarly, if you need 703to explicitly name the type and call its constructor to create a temporary, 704don't use a braced initializer list. Instead, use a braced initializer list 705(without any type for temporaries) when doing aggregate initialization or 706something notionally equivalent. Examples: 707 708.. code-block:: c++ 709 710 class Foo { 711 public: 712 // Construct a Foo by reading data from the disk in the whizbang format, ... 713 Foo(std::string filename); 714 715 // Construct a Foo by looking up the Nth element of some global data ... 716 Foo(int N); 717 718 // ... 719 }; 720 721 // The Foo constructor call is very deliberate, no braces. 722 std::fill(foo.begin(), foo.end(), Foo("name")); 723 724 // The pair is just being constructed like an aggregate, use braces. 725 bar_map.insert({my_key, my_value}); 726 727If you use a braced initializer list when initializing a variable, use an equals before the open curly brace: 728 729.. code-block:: c++ 730 731 int data[] = {0, 1, 2, 3}; 732 733Use ``auto`` Type Deduction to Make Code More Readable 734^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 735 736Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM 737uses a more moderate stance. Use ``auto`` if and only if it makes the code more 738readable or easier to maintain. Don't "almost always" use ``auto``, but do use 739``auto`` with initializers like ``cast<Foo>(...)`` or other places where the 740type is already obvious from the context. Another time when ``auto`` works well 741for these purposes is when the type would have been abstracted away anyways, 742often behind a container's typedef such as ``std::vector<T>::iterator``. 743 744Beware unnecessary copies with ``auto`` 745^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 746 747The convenience of ``auto`` makes it easy to forget that its default behavior 748is a copy. Particularly in range-based ``for`` loops, careless copies are 749expensive. 750 751As a rule of thumb, use ``auto &`` unless you need to copy the result, and use 752``auto *`` when copying pointers. 753 754.. code-block:: c++ 755 756 // Typically there's no reason to copy. 757 for (const auto &Val : Container) { observe(Val); } 758 for (auto &Val : Container) { Val.change(); } 759 760 // Remove the reference if you really want a new copy. 761 for (auto Val : Container) { Val.change(); saveSomewhere(Val); } 762 763 // Copy pointers, but make it clear that they're pointers. 764 for (const auto *Ptr : Container) { observe(*Ptr); } 765 for (auto *Ptr : Container) { Ptr->change(); } 766 767Style Issues 768============ 769 770The High-Level Issues 771--------------------- 772 773A Public Header File **is** a Module 774^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 775 776C++ doesn't do too well in the modularity department. There is no real 777encapsulation or data hiding (unless you use expensive protocol classes), but it 778is what we have to work with. When you write a public header file (in the LLVM 779source tree, they live in the top level "``include``" directory), you are 780defining a module of functionality. 781 782Ideally, modules should be completely independent of each other, and their 783header files should only ``#include`` the absolute minimum number of headers 784possible. A module is not just a class, a function, or a namespace: it's a 785collection of these that defines an interface. This interface may be several 786functions, classes, or data structures, but the important issue is how they work 787together. 788 789In general, a module should be implemented by one or more ``.cpp`` files. Each 790of these ``.cpp`` files should include the header that defines their interface 791first. This ensures that all of the dependences of the module header have been 792properly added to the module header itself, and are not implicit. System 793headers should be included after user headers for a translation unit. 794 795.. _minimal list of #includes: 796 797``#include`` as Little as Possible 798^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 799 800``#include`` hurts compile time performance. Don't do it unless you have to, 801especially in header files. 802 803But wait! Sometimes you need to have the definition of a class to use it, or to 804inherit from it. In these cases go ahead and ``#include`` that header file. Be 805aware however that there are many cases where you don't need to have the full 806definition of a class. If you are using a pointer or reference to a class, you 807don't need the header file. If you are simply returning a class instance from a 808prototyped function or method, you don't need it. In fact, for most cases, you 809simply don't need the definition of a class. And not ``#include``\ing speeds up 810compilation. 811 812It is easy to try to go too overboard on this recommendation, however. You 813**must** include all of the header files that you are using --- you can include 814them either directly or indirectly through another header file. To make sure 815that you don't accidentally forget to include a header file in your module 816header, make sure to include your module header **first** in the implementation 817file (as mentioned above). This way there won't be any hidden dependencies that 818you'll find out about later. 819 820Keep "Internal" Headers Private 821^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 822 823Many modules have a complex implementation that causes them to use more than one 824implementation (``.cpp``) file. It is often tempting to put the internal 825communication interface (helper classes, extra functions, etc) in the public 826module header file. Don't do this! 827 828If you really need to do something like this, put a private header file in the 829same directory as the source files, and include it locally. This ensures that 830your private interface remains private and undisturbed by outsiders. 831 832.. note:: 833 834 It's okay to put extra implementation methods in a public class itself. Just 835 make them private (or protected) and all is well. 836 837.. _early exits: 838 839Use Early Exits and ``continue`` to Simplify Code 840^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 841 842When reading code, keep in mind how much state and how many previous decisions 843have to be remembered by the reader to understand a block of code. Aim to 844reduce indentation where possible when it doesn't make it more difficult to 845understand the code. One great way to do this is by making use of early exits 846and the ``continue`` keyword in long loops. As an example of using an early 847exit from a function, consider this "bad" code: 848 849.. code-block:: c++ 850 851 Value *doSomething(Instruction *I) { 852 if (!isa<TerminatorInst>(I) && 853 I->hasOneUse() && doOtherThing(I)) { 854 ... some long code .... 855 } 856 857 return 0; 858 } 859 860This code has several problems if the body of the ``'if'`` is large. When 861you're looking at the top of the function, it isn't immediately clear that this 862*only* does interesting things with non-terminator instructions, and only 863applies to things with the other predicates. Second, it is relatively difficult 864to describe (in comments) why these predicates are important because the ``if`` 865statement makes it difficult to lay out the comments. Third, when you're deep 866within the body of the code, it is indented an extra level. Finally, when 867reading the top of the function, it isn't clear what the result is if the 868predicate isn't true; you have to read to the end of the function to know that 869it returns null. 870 871It is much preferred to format the code like this: 872 873.. code-block:: c++ 874 875 Value *doSomething(Instruction *I) { 876 // Terminators never need 'something' done to them because ... 877 if (isa<TerminatorInst>(I)) 878 return 0; 879 880 // We conservatively avoid transforming instructions with multiple uses 881 // because goats like cheese. 882 if (!I->hasOneUse()) 883 return 0; 884 885 // This is really just here for example. 886 if (!doOtherThing(I)) 887 return 0; 888 889 ... some long code .... 890 } 891 892This fixes these problems. A similar problem frequently happens in ``for`` 893loops. A silly example is something like this: 894 895.. code-block:: c++ 896 897 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) { 898 if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) { 899 Value *LHS = BO->getOperand(0); 900 Value *RHS = BO->getOperand(1); 901 if (LHS != RHS) { 902 ... 903 } 904 } 905 } 906 907When you have very, very small loops, this sort of structure is fine. But if it 908exceeds more than 10-15 lines, it becomes difficult for people to read and 909understand at a glance. The problem with this sort of code is that it gets very 910nested very quickly. Meaning that the reader of the code has to keep a lot of 911context in their brain to remember what is going immediately on in the loop, 912because they don't know if/when the ``if`` conditions will have ``else``\s etc. 913It is strongly preferred to structure the loop like this: 914 915.. code-block:: c++ 916 917 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) { 918 BinaryOperator *BO = dyn_cast<BinaryOperator>(II); 919 if (!BO) continue; 920 921 Value *LHS = BO->getOperand(0); 922 Value *RHS = BO->getOperand(1); 923 if (LHS == RHS) continue; 924 925 ... 926 } 927 928This has all the benefits of using early exits for functions: it reduces nesting 929of the loop, it makes it easier to describe why the conditions are true, and it 930makes it obvious to the reader that there is no ``else`` coming up that they 931have to push context into their brain for. If a loop is large, this can be a 932big understandability win. 933 934Don't use ``else`` after a ``return`` 935^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 936 937For similar reasons above (reduction of indentation and easier reading), please 938do not use ``'else'`` or ``'else if'`` after something that interrupts control 939flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For 940example, this is *bad*: 941 942.. code-block:: c++ 943 944 case 'J': { 945 if (Signed) { 946 Type = Context.getsigjmp_bufType(); 947 if (Type.isNull()) { 948 Error = ASTContext::GE_Missing_sigjmp_buf; 949 return QualType(); 950 } else { 951 break; 952 } 953 } else { 954 Type = Context.getjmp_bufType(); 955 if (Type.isNull()) { 956 Error = ASTContext::GE_Missing_jmp_buf; 957 return QualType(); 958 } else { 959 break; 960 } 961 } 962 } 963 964It is better to write it like this: 965 966.. code-block:: c++ 967 968 case 'J': 969 if (Signed) { 970 Type = Context.getsigjmp_bufType(); 971 if (Type.isNull()) { 972 Error = ASTContext::GE_Missing_sigjmp_buf; 973 return QualType(); 974 } 975 } else { 976 Type = Context.getjmp_bufType(); 977 if (Type.isNull()) { 978 Error = ASTContext::GE_Missing_jmp_buf; 979 return QualType(); 980 } 981 } 982 break; 983 984Or better yet (in this case) as: 985 986.. code-block:: c++ 987 988 case 'J': 989 if (Signed) 990 Type = Context.getsigjmp_bufType(); 991 else 992 Type = Context.getjmp_bufType(); 993 994 if (Type.isNull()) { 995 Error = Signed ? ASTContext::GE_Missing_sigjmp_buf : 996 ASTContext::GE_Missing_jmp_buf; 997 return QualType(); 998 } 999 break; 1000 1001The idea is to reduce indentation and the amount of code you have to keep track 1002of when reading the code. 1003 1004Turn Predicate Loops into Predicate Functions 1005^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1006 1007It is very common to write small loops that just compute a boolean value. There 1008are a number of ways that people commonly write these, but an example of this 1009sort of thing is: 1010 1011.. code-block:: c++ 1012 1013 bool FoundFoo = false; 1014 for (unsigned I = 0, E = BarList.size(); I != E; ++I) 1015 if (BarList[I]->isFoo()) { 1016 FoundFoo = true; 1017 break; 1018 } 1019 1020 if (FoundFoo) { 1021 ... 1022 } 1023 1024This sort of code is awkward to write, and is almost always a bad sign. Instead 1025of this sort of loop, we strongly prefer to use a predicate function (which may 1026be `static`_) that uses `early exits`_ to compute the predicate. We prefer the 1027code to be structured like this: 1028 1029.. code-block:: c++ 1030 1031 /// \returns true if the specified list has an element that is a foo. 1032 static bool containsFoo(const std::vector<Bar*> &List) { 1033 for (unsigned I = 0, E = List.size(); I != E; ++I) 1034 if (List[I]->isFoo()) 1035 return true; 1036 return false; 1037 } 1038 ... 1039 1040 if (containsFoo(BarList)) { 1041 ... 1042 } 1043 1044There are many reasons for doing this: it reduces indentation and factors out 1045code which can often be shared by other code that checks for the same predicate. 1046More importantly, it *forces you to pick a name* for the function, and forces 1047you to write a comment for it. In this silly example, this doesn't add much 1048value. However, if the condition is complex, this can make it a lot easier for 1049the reader to understand the code that queries for this predicate. Instead of 1050being faced with the in-line details of how we check to see if the BarList 1051contains a foo, we can trust the function name and continue reading with better 1052locality. 1053 1054The Low-Level Issues 1055-------------------- 1056 1057Name Types, Functions, Variables, and Enumerators Properly 1058^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1059 1060Poorly-chosen names can mislead the reader and cause bugs. We cannot stress 1061enough how important it is to use *descriptive* names. Pick names that match 1062the semantics and role of the underlying entities, within reason. Avoid 1063abbreviations unless they are well known. After picking a good name, make sure 1064to use consistent capitalization for the name, as inconsistency requires clients 1065to either memorize the APIs or to look it up to find the exact spelling. 1066 1067In general, names should be in camel case (e.g. ``TextFileReader`` and 1068``isLValue()``). Different kinds of declarations have different rules: 1069 1070* **Type names** (including classes, structs, enums, typedefs, etc) should be 1071 nouns and start with an upper-case letter (e.g. ``TextFileReader``). 1072 1073* **Variable names** should be nouns (as they represent state). The name should 1074 be camel case, and start with an upper case letter (e.g. ``Leader`` or 1075 ``Boats``). 1076 1077* **Function names** should be verb phrases (as they represent actions), and 1078 command-like function should be imperative. The name should be camel case, 1079 and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``). 1080 1081* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should 1082 follow the naming conventions for types. A common use for enums is as a 1083 discriminator for a union, or an indicator of a subclass. When an enum is 1084 used for something like this, it should have a ``Kind`` suffix 1085 (e.g. ``ValueKind``). 1086 1087* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables** 1088 should start with an upper-case letter, just like types. Unless the 1089 enumerators are defined in their own small namespace or inside a class, 1090 enumerators should have a prefix corresponding to the enum declaration name. 1091 For example, ``enum ValueKind { ... };`` may contain enumerators like 1092 ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just 1093 convenience constants are exempt from the requirement for a prefix. For 1094 instance: 1095 1096 .. code-block:: c++ 1097 1098 enum { 1099 MaxSize = 42, 1100 Density = 12 1101 }; 1102 1103As an exception, classes that mimic STL classes can have member names in STL's 1104style of lower-case words separated by underscores (e.g. ``begin()``, 1105``push_back()``, and ``empty()``). Classes that provide multiple 1106iterators should add a singular prefix to ``begin()`` and ``end()`` 1107(e.g. ``global_begin()`` and ``use_begin()``). 1108 1109Here are some examples of good and bad names: 1110 1111.. code-block:: c++ 1112 1113 class VehicleMaker { 1114 ... 1115 Factory<Tire> F; // Bad -- abbreviation and non-descriptive. 1116 Factory<Tire> Factory; // Better. 1117 Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one 1118 // kind of factories. 1119 }; 1120 1121 Vehicle MakeVehicle(VehicleType Type) { 1122 VehicleMaker M; // Might be OK if having a short life-span. 1123 Tire Tmp1 = M.makeTire(); // Bad -- 'Tmp1' provides no information. 1124 Light Headlight = M.makeLight("head"); // Good -- descriptive. 1125 ... 1126 } 1127 1128Assert Liberally 1129^^^^^^^^^^^^^^^^ 1130 1131Use the "``assert``" macro to its fullest. Check all of your preconditions and 1132assumptions, you never know when a bug (not necessarily even yours) might be 1133caught early by an assertion, which reduces debugging time dramatically. The 1134"``<cassert>``" header file is probably already included by the header files you 1135are using, so it doesn't cost anything to use it. 1136 1137To further assist with debugging, make sure to put some kind of error message in 1138the assertion statement, which is printed if the assertion is tripped. This 1139helps the poor debugger make sense of why an assertion is being made and 1140enforced, and hopefully what to do about it. Here is one complete example: 1141 1142.. code-block:: c++ 1143 1144 inline Value *getOperand(unsigned I) { 1145 assert(I < Operands.size() && "getOperand() out of range!"); 1146 return Operands[I]; 1147 } 1148 1149Here are more examples: 1150 1151.. code-block:: c++ 1152 1153 assert(Ty->isPointerType() && "Can't allocate a non-pointer type!"); 1154 1155 assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!"); 1156 1157 assert(idx < getNumSuccessors() && "Successor # out of range!"); 1158 1159 assert(V1.getType() == V2.getType() && "Constant types must be identical!"); 1160 1161 assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!"); 1162 1163You get the idea. 1164 1165In the past, asserts were used to indicate a piece of code that should not be 1166reached. These were typically of the form: 1167 1168.. code-block:: c++ 1169 1170 assert(0 && "Invalid radix for integer literal"); 1171 1172This has a few issues, the main one being that some compilers might not 1173understand the assertion, or warn about a missing return in builds where 1174assertions are compiled out. 1175 1176Today, we have something much better: ``llvm_unreachable``: 1177 1178.. code-block:: c++ 1179 1180 llvm_unreachable("Invalid radix for integer literal"); 1181 1182When assertions are enabled, this will print the message if it's ever reached 1183and then exit the program. When assertions are disabled (i.e. in release 1184builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating 1185code for this branch. If the compiler does not support this, it will fall back 1186to the "abort" implementation. 1187 1188Another issue is that values used only by assertions will produce an "unused 1189value" warning when assertions are disabled. For example, this code will warn: 1190 1191.. code-block:: c++ 1192 1193 unsigned Size = V.size(); 1194 assert(Size > 42 && "Vector smaller than it should be"); 1195 1196 bool NewToSet = Myset.insert(Value); 1197 assert(NewToSet && "The value shouldn't be in the set yet"); 1198 1199These are two interesting different cases. In the first case, the call to 1200``V.size()`` is only useful for the assert, and we don't want it executed when 1201assertions are disabled. Code like this should move the call into the assert 1202itself. In the second case, the side effects of the call must happen whether 1203the assert is enabled or not. In this case, the value should be cast to void to 1204disable the warning. To be specific, it is preferred to write the code like 1205this: 1206 1207.. code-block:: c++ 1208 1209 assert(V.size() > 42 && "Vector smaller than it should be"); 1210 1211 bool NewToSet = Myset.insert(Value); (void)NewToSet; 1212 assert(NewToSet && "The value shouldn't be in the set yet"); 1213 1214Do Not Use ``using namespace std`` 1215^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1216 1217In LLVM, we prefer to explicitly prefix all identifiers from the standard 1218namespace with an "``std::``" prefix, rather than rely on "``using namespace 1219std;``". 1220 1221In header files, adding a ``'using namespace XXX'`` directive pollutes the 1222namespace of any source file that ``#include``\s the header. This is clearly a 1223bad thing. 1224 1225In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic 1226rule, but is still important. Basically, using explicit namespace prefixes 1227makes the code **clearer**, because it is immediately obvious what facilities 1228are being used and where they are coming from. And **more portable**, because 1229namespace clashes cannot occur between LLVM code and other namespaces. The 1230portability rule is important because different standard library implementations 1231expose different symbols (potentially ones they shouldn't), and future revisions 1232to the C++ standard will add more symbols to the ``std`` namespace. As such, we 1233never use ``'using namespace std;'`` in LLVM. 1234 1235The exception to the general rule (i.e. it's not an exception for the ``std`` 1236namespace) is for implementation files. For example, all of the code in the 1237LLVM project implements code that lives in the 'llvm' namespace. As such, it is 1238ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace 1239llvm;'`` directive at the top, after the ``#include``\s. This reduces 1240indentation in the body of the file for source editors that indent based on 1241braces, and keeps the conceptual context cleaner. The general form of this rule 1242is that any ``.cpp`` file that implements code in any namespace may use that 1243namespace (and its parents'), but should not use any others. 1244 1245Provide a Virtual Method Anchor for Classes in Headers 1246^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1247 1248If a class is defined in a header file and has a vtable (either it has virtual 1249methods or it derives from classes with virtual methods), it must always have at 1250least one out-of-line virtual method in the class. Without this, the compiler 1251will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the 1252header, bloating ``.o`` file sizes and increasing link times. 1253 1254Don't use default labels in fully covered switches over enumerations 1255^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1256 1257``-Wswitch`` warns if a switch, without a default label, over an enumeration 1258does not cover every enumeration value. If you write a default label on a fully 1259covered switch over an enumeration then the ``-Wswitch`` warning won't fire 1260when new elements are added to that enumeration. To help avoid adding these 1261kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is 1262off by default but turned on when building LLVM with a version of Clang that 1263supports the warning. 1264 1265A knock-on effect of this stylistic requirement is that when building LLVM with 1266GCC you may get warnings related to "control may reach end of non-void function" 1267if you return from each case of a covered switch-over-enum because GCC assumes 1268that the enum expression may take any representable value, not just those of 1269individual enumerators. To suppress this warning, use ``llvm_unreachable`` after 1270the switch. 1271 1272Use ``LLVM_DELETED_FUNCTION`` to mark uncallable methods 1273^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1274 1275Prior to C++11, a common pattern to make a class uncopyable was to declare an 1276unimplemented copy constructor and copy assignment operator and make them 1277private. This would give a compiler error for accessing a private method or a 1278linker error because it wasn't implemented. 1279 1280With C++11, we can mark methods that won't be implemented with ``= delete``. 1281This will trigger a much better error message and tell the compiler that the 1282method will never be implemented. This enables other checks like 1283``-Wunused-private-field`` to run correctly on classes that contain these 1284methods. 1285 1286For compatibility with MSVC, ``LLVM_DELETED_FUNCTION`` should be used which 1287will expand to ``= delete`` on compilers that support it. These methods should 1288still be declared private. Example of the uncopyable pattern: 1289 1290.. code-block:: c++ 1291 1292 class DontCopy { 1293 private: 1294 DontCopy(const DontCopy&) LLVM_DELETED_FUNCTION; 1295 DontCopy &operator =(const DontCopy&) LLVM_DELETED_FUNCTION; 1296 public: 1297 ... 1298 }; 1299 1300Don't evaluate ``end()`` every time through a loop 1301^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1302 1303Because C++ doesn't have a standard "``foreach``" loop (though it can be 1304emulated with macros and may be coming in C++'0x) we end up writing a lot of 1305loops that manually iterate from begin to end on a variety of containers or 1306through other data structures. One common mistake is to write a loop in this 1307style: 1308 1309.. code-block:: c++ 1310 1311 BasicBlock *BB = ... 1312 for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) 1313 ... use I ... 1314 1315The problem with this construct is that it evaluates "``BB->end()``" every time 1316through the loop. Instead of writing the loop like this, we strongly prefer 1317loops to be written so that they evaluate it once before the loop starts. A 1318convenient way to do this is like so: 1319 1320.. code-block:: c++ 1321 1322 BasicBlock *BB = ... 1323 for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I) 1324 ... use I ... 1325 1326The observant may quickly point out that these two loops may have different 1327semantics: if the container (a basic block in this case) is being mutated, then 1328"``BB->end()``" may change its value every time through the loop and the second 1329loop may not in fact be correct. If you actually do depend on this behavior, 1330please write the loop in the first form and add a comment indicating that you 1331did it intentionally. 1332 1333Why do we prefer the second form (when correct)? Writing the loop in the first 1334form has two problems. First it may be less efficient than evaluating it at the 1335start of the loop. In this case, the cost is probably minor --- a few extra 1336loads every time through the loop. However, if the base expression is more 1337complex, then the cost can rise quickly. I've seen loops where the end 1338expression was actually something like: "``SomeMap[X]->end()``" and map lookups 1339really aren't cheap. By writing it in the second form consistently, you 1340eliminate the issue entirely and don't even have to think about it. 1341 1342The second (even bigger) issue is that writing the loop in the first form hints 1343to the reader that the loop is mutating the container (a fact that a comment 1344would handily confirm!). If you write the loop in the second form, it is 1345immediately obvious without even looking at the body of the loop that the 1346container isn't being modified, which makes it easier to read the code and 1347understand what it does. 1348 1349While the second form of the loop is a few extra keystrokes, we do strongly 1350prefer it. 1351 1352``#include <iostream>`` is Forbidden 1353^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1354 1355The use of ``#include <iostream>`` in library files is hereby **forbidden**, 1356because many common implementations transparently inject a `static constructor`_ 1357into every translation unit that includes it. 1358 1359Note that using the other stream headers (``<sstream>`` for example) is not 1360problematic in this regard --- just ``<iostream>``. However, ``raw_ostream`` 1361provides various APIs that are better performing for almost every use than 1362``std::ostream`` style APIs. 1363 1364.. note:: 1365 1366 New code should always use `raw_ostream`_ for writing, or the 1367 ``llvm::MemoryBuffer`` API for reading files. 1368 1369.. _raw_ostream: 1370 1371Use ``raw_ostream`` 1372^^^^^^^^^^^^^^^^^^^ 1373 1374LLVM includes a lightweight, simple, and efficient stream implementation in 1375``llvm/Support/raw_ostream.h``, which provides all of the common features of 1376``std::ostream``. All new code should use ``raw_ostream`` instead of 1377``ostream``. 1378 1379Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward 1380declared as ``class raw_ostream``. Public headers should generally not include 1381the ``raw_ostream`` header, but use forward declarations and constant references 1382to ``raw_ostream`` instances. 1383 1384Avoid ``std::endl`` 1385^^^^^^^^^^^^^^^^^^^ 1386 1387The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to 1388the output stream specified. In addition to doing this, however, it also 1389flushes the output stream. In other words, these are equivalent: 1390 1391.. code-block:: c++ 1392 1393 std::cout << std::endl; 1394 std::cout << '\n' << std::flush; 1395 1396Most of the time, you probably have no reason to flush the output stream, so 1397it's better to use a literal ``'\n'``. 1398 1399Don't use ``inline`` when defining a function in a class definition 1400^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1401 1402A member function defined in a class definition is implicitly inline, so don't 1403put the ``inline`` keyword in this case. 1404 1405Don't: 1406 1407.. code-block:: c++ 1408 1409 class Foo { 1410 public: 1411 inline void bar() { 1412 // ... 1413 } 1414 }; 1415 1416Do: 1417 1418.. code-block:: c++ 1419 1420 class Foo { 1421 public: 1422 void bar() { 1423 // ... 1424 } 1425 }; 1426 1427Microscopic Details 1428------------------- 1429 1430This section describes preferred low-level formatting guidelines along with 1431reasoning on why we prefer them. 1432 1433Spaces Before Parentheses 1434^^^^^^^^^^^^^^^^^^^^^^^^^ 1435 1436We prefer to put a space before an open parenthesis only in control flow 1437statements, but not in normal function call expressions and function-like 1438macros. For example, this is good: 1439 1440.. code-block:: c++ 1441 1442 if (X) ... 1443 for (I = 0; I != 100; ++I) ... 1444 while (LLVMRocks) ... 1445 1446 somefunc(42); 1447 assert(3 != 4 && "laws of math are failing me"); 1448 1449 A = foo(42, 92) + bar(X); 1450 1451and this is bad: 1452 1453.. code-block:: c++ 1454 1455 if(X) ... 1456 for(I = 0; I != 100; ++I) ... 1457 while(LLVMRocks) ... 1458 1459 somefunc (42); 1460 assert (3 != 4 && "laws of math are failing me"); 1461 1462 A = foo (42, 92) + bar (X); 1463 1464The reason for doing this is not completely arbitrary. This style makes control 1465flow operators stand out more, and makes expressions flow better. The function 1466call operator binds very tightly as a postfix operator. Putting a space after a 1467function name (as in the last example) makes it appear that the code might bind 1468the arguments of the left-hand-side of a binary operator with the argument list 1469of a function and the name of the right side. More specifically, it is easy to 1470misread the "``A``" example as: 1471 1472.. code-block:: c++ 1473 1474 A = foo ((42, 92) + bar) (X); 1475 1476when skimming through the code. By avoiding a space in a function, we avoid 1477this misinterpretation. 1478 1479Prefer Preincrement 1480^^^^^^^^^^^^^^^^^^^ 1481 1482Hard fast rule: Preincrement (``++X``) may be no slower than postincrement 1483(``X++``) and could very well be a lot faster than it. Use preincrementation 1484whenever possible. 1485 1486The semantics of postincrement include making a copy of the value being 1487incremented, returning it, and then preincrementing the "work value". For 1488primitive types, this isn't a big deal. But for iterators, it can be a huge 1489issue (for example, some iterators contains stack and set objects in them... 1490copying an iterator could invoke the copy ctor's of these as well). In general, 1491get in the habit of always using preincrement, and you won't have a problem. 1492 1493 1494Namespace Indentation 1495^^^^^^^^^^^^^^^^^^^^^ 1496 1497In general, we strive to reduce indentation wherever possible. This is useful 1498because we want code to `fit into 80 columns`_ without wrapping horribly, but 1499also because it makes it easier to understand the code. To facilitate this and 1500avoid some insanely deep nesting on occasion, don't indent namespaces. If it 1501helps readability, feel free to add a comment indicating what namespace is 1502being closed by a ``}``. For example: 1503 1504.. code-block:: c++ 1505 1506 namespace llvm { 1507 namespace knowledge { 1508 1509 /// This class represents things that Smith can have an intimate 1510 /// understanding of and contains the data associated with it. 1511 class Grokable { 1512 ... 1513 public: 1514 explicit Grokable() { ... } 1515 virtual ~Grokable() = 0; 1516 1517 ... 1518 1519 }; 1520 1521 } // end namespace knowledge 1522 } // end namespace llvm 1523 1524 1525Feel free to skip the closing comment when the namespace being closed is 1526obvious for any reason. For example, the outer-most namespace in a header file 1527is rarely a source of confusion. But namespaces both anonymous and named in 1528source files that are being closed half way through the file probably could use 1529clarification. 1530 1531.. _static: 1532 1533Anonymous Namespaces 1534^^^^^^^^^^^^^^^^^^^^ 1535 1536After talking about namespaces in general, you may be wondering about anonymous 1537namespaces in particular. Anonymous namespaces are a great language feature 1538that tells the C++ compiler that the contents of the namespace are only visible 1539within the current translation unit, allowing more aggressive optimization and 1540eliminating the possibility of symbol name collisions. Anonymous namespaces are 1541to C++ as "static" is to C functions and global variables. While "``static``" 1542is available in C++, anonymous namespaces are more general: they can make entire 1543classes private to a file. 1544 1545The problem with anonymous namespaces is that they naturally want to encourage 1546indentation of their body, and they reduce locality of reference: if you see a 1547random function definition in a C++ file, it is easy to see if it is marked 1548static, but seeing if it is in an anonymous namespace requires scanning a big 1549chunk of the file. 1550 1551Because of this, we have a simple guideline: make anonymous namespaces as small 1552as possible, and only use them for class declarations. For example, this is 1553good: 1554 1555.. code-block:: c++ 1556 1557 namespace { 1558 class StringSort { 1559 ... 1560 public: 1561 StringSort(...) 1562 bool operator<(const char *RHS) const; 1563 }; 1564 } // end anonymous namespace 1565 1566 static void runHelper() { 1567 ... 1568 } 1569 1570 bool StringSort::operator<(const char *RHS) const { 1571 ... 1572 } 1573 1574This is bad: 1575 1576.. code-block:: c++ 1577 1578 namespace { 1579 1580 class StringSort { 1581 ... 1582 public: 1583 StringSort(...) 1584 bool operator<(const char *RHS) const; 1585 }; 1586 1587 void runHelper() { 1588 ... 1589 } 1590 1591 bool StringSort::operator<(const char *RHS) const { 1592 ... 1593 } 1594 1595 } // end anonymous namespace 1596 1597This is bad specifically because if you're looking at "``runHelper``" in the middle 1598of a large C++ file, that you have no immediate way to tell if it is local to 1599the file. When it is marked static explicitly, this is immediately obvious. 1600Also, there is no reason to enclose the definition of "``operator<``" in the 1601namespace just because it was declared there. 1602 1603See Also 1604======== 1605 1606A lot of these comments and recommendations have been culled from other sources. 1607Two particularly important books for our work are: 1608 1609#. `Effective C++ 1610 <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_ 1611 by Scott Meyers. Also interesting and useful are "More Effective C++" and 1612 "Effective STL" by the same author. 1613 1614#. `Large-Scale C++ Software Design 1615 <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_ 1616 by John Lakos 1617 1618If you get some free time, and you haven't read them: do so, you might learn 1619something. 1620