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1=====================
2LLVM Coding Standards
3=====================
4
5.. contents::
6   :local:
7
8Introduction
9============
10
11This document attempts to describe a few coding standards that are being used in
12the LLVM source tree.  Although no coding standards should be regarded as
13absolute requirements to be followed in all instances, coding standards are
14particularly important for large-scale code bases that follow a library-based
15design (like LLVM).
16
17While this document may provide guidance for some mechanical formatting issues,
18whitespace, or other "microscopic details", these are not fixed standards.
19Always follow the golden rule:
20
21.. _Golden Rule:
22
23    **If you are extending, enhancing, or bug fixing already implemented code,
24    use the style that is already being used so that the source is uniform and
25    easy to follow.**
26
27Note that some code bases (e.g. ``libc++``) have really good reasons to deviate
28from the coding standards.  In the case of ``libc++``, this is because the
29naming and other conventions are dictated by the C++ standard.  If you think
30there is a specific good reason to deviate from the standards here, please bring
31it up on the LLVMdev mailing list.
32
33There are some conventions that are not uniformly followed in the code base
34(e.g. the naming convention).  This is because they are relatively new, and a
35lot of code was written before they were put in place.  Our long term goal is
36for the entire codebase to follow the convention, but we explicitly *do not*
37want patches that do large-scale reformating of existing code.  On the other
38hand, it is reasonable to rename the methods of a class if you're about to
39change it in some other way.  Just do the reformating as a separate commit from
40the functionality change.
41
42The ultimate goal of these guidelines is the increase readability and
43maintainability of our common source base. If you have suggestions for topics to
44be included, please mail them to `Chris <mailto:sabre@nondot.org>`_.
45
46Languages, Libraries, and Standards
47===================================
48
49Most source code in LLVM and other LLVM projects using these coding standards
50is C++ code. There are some places where C code is used either due to
51environment restrictions, historical restrictions, or due to third-party source
52code imported into the tree. Generally, our preference is for standards
53conforming, modern, and portable C++ code as the implementation language of
54choice.
55
56C++ Standard Versions
57---------------------
58
59LLVM, Clang, and LLD are currently written using C++11 conforming code,
60although we restrict ourselves to features which are available in the major
61toolchains supported as host compilers. The LLDB project is even more
62aggressive in the set of host compilers supported and thus uses still more
63features. Regardless of the supported features, code is expected to (when
64reasonable) be standard, portable, and modern C++11 code. We avoid unnecessary
65vendor-specific extensions, etc.
66
67C++ Standard Library
68--------------------
69
70Use the C++ standard library facilities whenever they are available for
71a particular task. LLVM and related projects emphasize and rely on the standard
72library facilities for as much as possible. Common support libraries providing
73functionality missing from the standard library for which there are standard
74interfaces or active work on adding standard interfaces will often be
75implemented in the LLVM namespace following the expected standard interface.
76
77There are some exceptions such as the standard I/O streams library which are
78avoided. Also, there is much more detailed information on these subjects in the
79:doc:`ProgrammersManual`.
80
81Supported C++11 Language and Library Features
82---------------------------------------------
83
84While LLVM, Clang, and LLD use C++11, not all features are available in all of
85the toolchains which we support. The set of features supported for use in LLVM
86is the intersection of those supported in MSVC 2012, GCC 4.7, and Clang 3.1.
87The ultimate definition of this set is what build bots with those respective
88toolchains accept. Don't argue with the build bots. However, we have some
89guidance below to help you know what to expect.
90
91Each toolchain provides a good reference for what it accepts:
92
93* Clang: http://clang.llvm.org/cxx_status.html
94* GCC: http://gcc.gnu.org/projects/cxx0x.html
95* MSVC: http://msdn.microsoft.com/en-us/library/hh567368.aspx
96
97In most cases, the MSVC list will be the dominating factor. Here is a summary
98of the features that are expected to work. Features not on this list are
99unlikely to be supported by our host compilers.
100
101* Rvalue references: N2118_
102
103  * But *not* Rvalue references for ``*this`` or member qualifiers (N2439_)
104
105* Static assert: N1720_
106* ``auto`` type deduction: N1984_, N1737_
107* Trailing return types: N2541_
108* Lambdas: N2927_
109
110  * But *not* lambdas with default arguments.
111
112* ``decltype``: N2343_
113* Nested closing right angle brackets: N1757_
114* Extern templates: N1987_
115* ``nullptr``: N2431_
116* Strongly-typed and forward declarable enums: N2347_, N2764_
117* Local and unnamed types as template arguments: N2657_
118* Range-based for-loop: N2930_
119
120  * But ``{}`` are required around inner ``do {} while()`` loops.  As a result,
121    ``{}`` are required around function-like macros inside range-based for
122    loops.
123
124* ``override`` and ``final``: N2928_, N3206_, N3272_
125* Atomic operations and the C++11 memory model: N2429_
126
127.. _N2118: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
128.. _N2439: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
129.. _N1720: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
130.. _N1984: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
131.. _N1737: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
132.. _N2541: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
133.. _N2927: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2927.pdf
134.. _N2343: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
135.. _N1757: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
136.. _N1987: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
137.. _N2431: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
138.. _N2347: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
139.. _N2764: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
140.. _N2657: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
141.. _N2930: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html
142.. _N2928: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2928.htm
143.. _N3206: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
144.. _N3272: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
145.. _N2429: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
146.. _MSVC-compatible RTTI: http://llvm.org/PR18951
147
148The supported features in the C++11 standard libraries are less well tracked,
149but also much greater. Most of the standard libraries implement most of C++11's
150library. The most likely lowest common denominator is Linux support. For
151libc++, the support is just poorly tested and undocumented but expected to be
152largely complete. YMMV. For libstdc++, the support is documented in detail in
153`the libstdc++ manual`_. There are some very minor missing facilities that are
154unlikely to be common problems, and there are a few larger gaps that are worth
155being aware of:
156
157* Not all of the type traits are implemented
158* No regular expression library.
159* While most of the atomics library is well implemented, the fences are
160  missing. Fortunately, they are rarely needed.
161* The locale support is incomplete.
162* ``std::initializer_list`` (and the constructors and functions that take it as
163  an argument) are not always available, so you cannot (for example) initialize
164  a ``std::vector`` with a braced initializer list.
165
166Other than these areas you should assume the standard library is available and
167working as expected until some build bot tells you otherwise. If you're in an
168uncertain area of one of the above points, but you cannot test on a Linux
169system, your best approach is to minimize your use of these features, and watch
170the Linux build bots to find out if your usage triggered a bug. For example, if
171you hit a type trait which doesn't work we can then add support to LLVM's
172traits header to emulate it.
173
174.. _the libstdc++ manual:
175  http://gcc.gnu.org/onlinedocs/gcc-4.7.3/libstdc++/manual/manual/status.html#status.iso.2011
176
177Mechanical Source Issues
178========================
179
180Source Code Formatting
181----------------------
182
183Commenting
184^^^^^^^^^^
185
186Comments are one critical part of readability and maintainability.  Everyone
187knows they should comment their code, and so should you.  When writing comments,
188write them as English prose, which means they should use proper capitalization,
189punctuation, etc.  Aim to describe what the code is trying to do and why, not
190*how* it does it at a micro level. Here are a few critical things to document:
191
192.. _header file comment:
193
194File Headers
195""""""""""""
196
197Every source file should have a header on it that describes the basic purpose of
198the file.  If a file does not have a header, it should not be checked into the
199tree.  The standard header looks like this:
200
201.. code-block:: c++
202
203  //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
204  //
205  //                     The LLVM Compiler Infrastructure
206  //
207  // This file is distributed under the University of Illinois Open Source
208  // License. See LICENSE.TXT for details.
209  //
210  //===----------------------------------------------------------------------===//
211  ///
212  /// \file
213  /// \brief This file contains the declaration of the Instruction class, which is
214  /// the base class for all of the VM instructions.
215  ///
216  //===----------------------------------------------------------------------===//
217
218A few things to note about this particular format: The "``-*- C++ -*-``" string
219on the first line is there to tell Emacs that the source file is a C++ file, not
220a C file (Emacs assumes ``.h`` files are C files by default).
221
222.. note::
223
224    This tag is not necessary in ``.cpp`` files.  The name of the file is also
225    on the first line, along with a very short description of the purpose of the
226    file.  This is important when printing out code and flipping though lots of
227    pages.
228
229The next section in the file is a concise note that defines the license that the
230file is released under.  This makes it perfectly clear what terms the source
231code can be distributed under and should not be modified in any way.
232
233The main body is a ``doxygen`` comment describing the purpose of the file.  It
234should have a ``\brief`` command that describes the file in one or two
235sentences.  Any additional information should be separated by a blank line.  If
236an algorithm is being implemented or something tricky is going on, a reference
237to the paper where it is published should be included, as well as any notes or
238*gotchas* in the code to watch out for.
239
240Class overviews
241"""""""""""""""
242
243Classes are one fundamental part of a good object oriented design.  As such, a
244class definition should have a comment block that explains what the class is
245used for and how it works.  Every non-trivial class is expected to have a
246``doxygen`` comment block.
247
248Method information
249""""""""""""""""""
250
251Methods defined in a class (as well as any global functions) should also be
252documented properly.  A quick note about what it does and a description of the
253borderline behaviour is all that is necessary here (unless something
254particularly tricky or insidious is going on).  The hope is that people can
255figure out how to use your interfaces without reading the code itself.
256
257Good things to talk about here are what happens when something unexpected
258happens: does the method return null?  Abort?  Format your hard disk?
259
260Comment Formatting
261^^^^^^^^^^^^^^^^^^
262
263In general, prefer C++ style (``//``) comments.  They take less space, require
264less typing, don't have nesting problems, etc.  There are a few cases when it is
265useful to use C style (``/* */``) comments however:
266
267#. When writing C code: Obviously if you are writing C code, use C style
268   comments.
269
270#. When writing a header file that may be ``#include``\d by a C source file.
271
272#. When writing a source file that is used by a tool that only accepts C style
273   comments.
274
275To comment out a large block of code, use ``#if 0`` and ``#endif``. These nest
276properly and are better behaved in general than C style comments.
277
278Doxygen Use in Documentation Comments
279^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
280
281Use the ``\file`` command to turn the standard file header into a file-level
282comment.
283
284Include descriptive ``\brief`` paragraphs for all public interfaces (public
285classes, member and non-member functions).  Explain API use and purpose in
286``\brief`` paragraphs, don't just restate the information that can be inferred
287from the API name.  Put detailed discussion into separate paragraphs.
288
289To refer to parameter names inside a paragraph, use the ``\p name`` command.
290Don't use the ``\arg name`` command since it starts a new paragraph that
291contains documentation for the parameter.
292
293Wrap non-inline code examples in ``\code ... \endcode``.
294
295To document a function parameter, start a new paragraph with the
296``\param name`` command.  If the parameter is used as an out or an in/out
297parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
298respectively.
299
300To describe function return value, start a new paragraph with the ``\returns``
301command.
302
303A minimal documentation comment:
304
305.. code-block:: c++
306
307  /// \brief Does foo and bar.
308  void fooBar(bool Baz);
309
310A documentation comment that uses all Doxygen features in a preferred way:
311
312.. code-block:: c++
313
314  /// \brief Does foo and bar.
315  ///
316  /// Does not do foo the usual way if \p Baz is true.
317  ///
318  /// Typical usage:
319  /// \code
320  ///   fooBar(false, "quux", Res);
321  /// \endcode
322  ///
323  /// \param Quux kind of foo to do.
324  /// \param [out] Result filled with bar sequence on foo success.
325  ///
326  /// \returns true on success.
327  bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
328
329Don't duplicate the documentation comment in the header file and in the
330implementation file.  Put the documentation comments for public APIs into the
331header file.  Documentation comments for private APIs can go to the
332implementation file.  In any case, implementation files can include additional
333comments (not necessarily in Doxygen markup) to explain implementation details
334as needed.
335
336Don't duplicate function or class name at the beginning of the comment.
337For humans it is obvious which function or class is being documented;
338automatic documentation processing tools are smart enough to bind the comment
339to the correct declaration.
340
341Wrong:
342
343.. code-block:: c++
344
345  // In Something.h:
346
347  /// Something - An abstraction for some complicated thing.
348  class Something {
349  public:
350    /// fooBar - Does foo and bar.
351    void fooBar();
352  };
353
354  // In Something.cpp:
355
356  /// fooBar - Does foo and bar.
357  void Something::fooBar() { ... }
358
359Correct:
360
361.. code-block:: c++
362
363  // In Something.h:
364
365  /// \brief An abstraction for some complicated thing.
366  class Something {
367  public:
368    /// \brief Does foo and bar.
369    void fooBar();
370  };
371
372  // In Something.cpp:
373
374  // Builds a B-tree in order to do foo.  See paper by...
375  void Something::fooBar() { ... }
376
377It is not required to use additional Doxygen features, but sometimes it might
378be a good idea to do so.
379
380Consider:
381
382* adding comments to any narrow namespace containing a collection of
383  related functions or types;
384
385* using top-level groups to organize a collection of related functions at
386  namespace scope where the grouping is smaller than the namespace;
387
388* using member groups and additional comments attached to member
389  groups to organize within a class.
390
391For example:
392
393.. code-block:: c++
394
395  class Something {
396    /// \name Functions that do Foo.
397    /// @{
398    void fooBar();
399    void fooBaz();
400    /// @}
401    ...
402  };
403
404``#include`` Style
405^^^^^^^^^^^^^^^^^^
406
407Immediately after the `header file comment`_ (and include guards if working on a
408header file), the `minimal list of #includes`_ required by the file should be
409listed.  We prefer these ``#include``\s to be listed in this order:
410
411.. _Main Module Header:
412.. _Local/Private Headers:
413
414#. Main Module Header
415#. Local/Private Headers
416#. ``llvm/...``
417#. System ``#include``\s
418
419and each category should be sorted lexicographically by the full path.
420
421The `Main Module Header`_ file applies to ``.cpp`` files which implement an
422interface defined by a ``.h`` file.  This ``#include`` should always be included
423**first** regardless of where it lives on the file system.  By including a
424header file first in the ``.cpp`` files that implement the interfaces, we ensure
425that the header does not have any hidden dependencies which are not explicitly
426``#include``\d in the header, but should be. It is also a form of documentation
427in the ``.cpp`` file to indicate where the interfaces it implements are defined.
428
429.. _fit into 80 columns:
430
431Source Code Width
432^^^^^^^^^^^^^^^^^
433
434Write your code to fit within 80 columns of text.  This helps those of us who
435like to print out code and look at your code in an ``xterm`` without resizing
436it.
437
438The longer answer is that there must be some limit to the width of the code in
439order to reasonably allow developers to have multiple files side-by-side in
440windows on a modest display.  If you are going to pick a width limit, it is
441somewhat arbitrary but you might as well pick something standard.  Going with 90
442columns (for example) instead of 80 columns wouldn't add any significant value
443and would be detrimental to printing out code.  Also many other projects have
444standardized on 80 columns, so some people have already configured their editors
445for it (vs something else, like 90 columns).
446
447This is one of many contentious issues in coding standards, but it is not up for
448debate.
449
450Use Spaces Instead of Tabs
451^^^^^^^^^^^^^^^^^^^^^^^^^^
452
453In all cases, prefer spaces to tabs in source files.  People have different
454preferred indentation levels, and different styles of indentation that they
455like; this is fine.  What isn't fine is that different editors/viewers expand
456tabs out to different tab stops.  This can cause your code to look completely
457unreadable, and it is not worth dealing with.
458
459As always, follow the `Golden Rule`_ above: follow the style of
460existing code if you are modifying and extending it.  If you like four spaces of
461indentation, **DO NOT** do that in the middle of a chunk of code with two spaces
462of indentation.  Also, do not reindent a whole source file: it makes for
463incredible diffs that are absolutely worthless.
464
465Indent Code Consistently
466^^^^^^^^^^^^^^^^^^^^^^^^
467
468Okay, in your first year of programming you were told that indentation is
469important. If you didn't believe and internalize this then, now is the time.
470Just do it. With the introduction of C++11, there are some new formatting
471challenges that merit some suggestions to help have consistent, maintainable,
472and tool-friendly formatting and indentation.
473
474Format Lambdas Like Blocks Of Code
475""""""""""""""""""""""""""""""""""
476
477When formatting a multi-line lambda, format it like a block of code, that's
478what it is. If there is only one multi-line lambda in a statement, and there
479are no expressions lexically after it in the statement, drop the indent to the
480standard two space indent for a block of code, as if it were an if-block opened
481by the preceding part of the statement:
482
483.. code-block:: c++
484
485  std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool {
486    if (a.blah < b.blah)
487      return true;
488    if (a.baz < b.baz)
489      return true;
490    return a.bam < b.bam;
491  });
492
493To take best advantage of this formatting, if you are designing an API which
494accepts a continuation or single callable argument (be it a functor, or
495a ``std::function``), it should be the last argument if at all possible.
496
497If there are multiple multi-line lambdas in a statement, or there is anything
498interesting after the lambda in the statement, indent the block two spaces from
499the indent of the ``[]``:
500
501.. code-block:: c++
502
503  dyn_switch(V->stripPointerCasts(),
504             [] (PHINode *PN) {
505               // process phis...
506             },
507             [] (SelectInst *SI) {
508               // process selects...
509             },
510             [] (LoadInst *LI) {
511               // process loads...
512             },
513             [] (AllocaInst *AI) {
514               // process allocas...
515             });
516
517Braced Initializer Lists
518""""""""""""""""""""""""
519
520With C++11, there are significantly more uses of braced lists to perform
521initialization. These allow you to easily construct aggregate temporaries in
522expressions among other niceness. They now have a natural way of ending up
523nested within each other and within function calls in order to build up
524aggregates (such as option structs) from local variables. To make matters
525worse, we also have many more uses of braces in an expression context that are
526*not* performing initialization.
527
528The historically common formatting of braced initialization of aggregate
529variables does not mix cleanly with deep nesting, general expression contexts,
530function arguments, and lambdas. We suggest new code use a simple rule for
531formatting braced initialization lists: act as-if the braces were parentheses
532in a function call. The formatting rules exactly match those already well
533understood for formatting nested function calls. Examples:
534
535.. code-block:: c++
536
537  foo({a, b, c}, {1, 2, 3});
538
539  llvm::Constant *Mask[] = {
540      llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0),
541      llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1),
542      llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)};
543
544This formatting scheme also makes it particularly easy to get predictable,
545consistent, and automatic formatting with tools like `Clang Format`_.
546
547.. _Clang Format: http://clang.llvm.org/docs/ClangFormat.html
548
549Language and Compiler Issues
550----------------------------
551
552Treat Compiler Warnings Like Errors
553^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
554
555If your code has compiler warnings in it, something is wrong --- you aren't
556casting values correctly, you have "questionable" constructs in your code, or
557you are doing something legitimately wrong.  Compiler warnings can cover up
558legitimate errors in output and make dealing with a translation unit difficult.
559
560It is not possible to prevent all warnings from all compilers, nor is it
561desirable.  Instead, pick a standard compiler (like ``gcc``) that provides a
562good thorough set of warnings, and stick to it.  At least in the case of
563``gcc``, it is possible to work around any spurious errors by changing the
564syntax of the code slightly.  For example, a warning that annoys me occurs when
565I write code like this:
566
567.. code-block:: c++
568
569  if (V = getValue()) {
570    ...
571  }
572
573``gcc`` will warn me that I probably want to use the ``==`` operator, and that I
574probably mistyped it.  In most cases, I haven't, and I really don't want the
575spurious errors.  To fix this particular problem, I rewrite the code like
576this:
577
578.. code-block:: c++
579
580  if ((V = getValue())) {
581    ...
582  }
583
584which shuts ``gcc`` up.  Any ``gcc`` warning that annoys you can be fixed by
585massaging the code appropriately.
586
587Write Portable Code
588^^^^^^^^^^^^^^^^^^^
589
590In almost all cases, it is possible and within reason to write completely
591portable code.  If there are cases where it isn't possible to write portable
592code, isolate it behind a well defined (and well documented) interface.
593
594In practice, this means that you shouldn't assume much about the host compiler
595(and Visual Studio tends to be the lowest common denominator).  If advanced
596features are used, they should only be an implementation detail of a library
597which has a simple exposed API, and preferably be buried in ``libSystem``.
598
599Do not use RTTI or Exceptions
600^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
601
602In an effort to reduce code and executable size, LLVM does not use RTTI
603(e.g. ``dynamic_cast<>;``) or exceptions.  These two language features violate
604the general C++ principle of *"you only pay for what you use"*, causing
605executable bloat even if exceptions are never used in the code base, or if RTTI
606is never used for a class.  Because of this, we turn them off globally in the
607code.
608
609That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
610templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`.
611This form of RTTI is opt-in and can be
612:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also
613substantially more efficient than ``dynamic_cast<>``.
614
615.. _static constructor:
616
617Do not use Static Constructors
618^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
619
620Static constructors and destructors (e.g. global variables whose types have a
621constructor or destructor) should not be added to the code base, and should be
622removed wherever possible.  Besides `well known problems
623<http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of
624initialization is undefined between globals in different source files, the
625entire concept of static constructors is at odds with the common use case of
626LLVM as a library linked into a larger application.
627
628Consider the use of LLVM as a JIT linked into another application (perhaps for
629`OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies
630<http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the
631design of static constructors, they must be executed at startup time of the
632entire application, regardless of whether or how LLVM is used in that larger
633application.  There are two problems with this:
634
635* The time to run the static constructors impacts startup time of applications
636  --- a critical time for GUI apps, among others.
637
638* The static constructors cause the app to pull many extra pages of memory off
639  the disk: both the code for the constructor in each ``.o`` file and the small
640  amount of data that gets touched. In addition, touched/dirty pages put more
641  pressure on the VM system on low-memory machines.
642
643We would really like for there to be zero cost for linking in an additional LLVM
644target or other library into an application, but static constructors violate
645this goal.
646
647That said, LLVM unfortunately does contain static constructors.  It would be a
648`great project <http://llvm.org/PR11944>`_ for someone to purge all static
649constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning
650flag (when building with Clang) to ensure we do not regress in the future.
651
652Use of ``class`` and ``struct`` Keywords
653^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
654
655In C++, the ``class`` and ``struct`` keywords can be used almost
656interchangeably. The only difference is when they are used to declare a class:
657``class`` makes all members private by default while ``struct`` makes all
658members public by default.
659
660Unfortunately, not all compilers follow the rules and some will generate
661different symbols based on whether ``class`` or ``struct`` was used to declare
662the symbol (e.g., MSVC).  This can lead to problems at link time.
663
664* All declarations and definitions of a given ``class`` or ``struct`` must use
665  the same keyword.  For example:
666
667.. code-block:: c++
668
669  class Foo;
670
671  // Breaks mangling in MSVC.
672  struct Foo { int Data; };
673
674* As a rule of thumb, ``struct`` should be kept to structures where *all*
675  members are declared public.
676
677.. code-block:: c++
678
679  // Foo feels like a class... this is strange.
680  struct Foo {
681  private:
682    int Data;
683  public:
684    Foo() : Data(0) { }
685    int getData() const { return Data; }
686    void setData(int D) { Data = D; }
687  };
688
689  // Bar isn't POD, but it does look like a struct.
690  struct Bar {
691    int Data;
692    Foo() : Data(0) { }
693  };
694
695Do not use Braced Initializer Lists to Call a Constructor
696^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
697
698In C++11 there is a "generalized initialization syntax" which allows calling
699constructors using braced initializer lists. Do not use these to call
700constructors with any interesting logic or if you care that you're calling some
701*particular* constructor. Those should look like function calls using
702parentheses rather than like aggregate initialization. Similarly, if you need
703to explicitly name the type and call its constructor to create a temporary,
704don't use a braced initializer list. Instead, use a braced initializer list
705(without any type for temporaries) when doing aggregate initialization or
706something notionally equivalent. Examples:
707
708.. code-block:: c++
709
710  class Foo {
711  public:
712    // Construct a Foo by reading data from the disk in the whizbang format, ...
713    Foo(std::string filename);
714
715    // Construct a Foo by looking up the Nth element of some global data ...
716    Foo(int N);
717
718    // ...
719  };
720
721  // The Foo constructor call is very deliberate, no braces.
722  std::fill(foo.begin(), foo.end(), Foo("name"));
723
724  // The pair is just being constructed like an aggregate, use braces.
725  bar_map.insert({my_key, my_value});
726
727If you use a braced initializer list when initializing a variable, use an equals before the open curly brace:
728
729.. code-block:: c++
730
731  int data[] = {0, 1, 2, 3};
732
733Use ``auto`` Type Deduction to Make Code More Readable
734^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
735
736Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM
737uses a more moderate stance. Use ``auto`` if and only if it makes the code more
738readable or easier to maintain. Don't "almost always" use ``auto``, but do use
739``auto`` with initializers like ``cast<Foo>(...)`` or other places where the
740type is already obvious from the context. Another time when ``auto`` works well
741for these purposes is when the type would have been abstracted away anyways,
742often behind a container's typedef such as ``std::vector<T>::iterator``.
743
744Beware unnecessary copies with ``auto``
745^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
746
747The convenience of ``auto`` makes it easy to forget that its default behavior
748is a copy.  Particularly in range-based ``for`` loops, careless copies are
749expensive.
750
751As a rule of thumb, use ``auto &`` unless you need to copy the result, and use
752``auto *`` when copying pointers.
753
754.. code-block:: c++
755
756  // Typically there's no reason to copy.
757  for (const auto &Val : Container) { observe(Val); }
758  for (auto &Val : Container) { Val.change(); }
759
760  // Remove the reference if you really want a new copy.
761  for (auto Val : Container) { Val.change(); saveSomewhere(Val); }
762
763  // Copy pointers, but make it clear that they're pointers.
764  for (const auto *Ptr : Container) { observe(*Ptr); }
765  for (auto *Ptr : Container) { Ptr->change(); }
766
767Style Issues
768============
769
770The High-Level Issues
771---------------------
772
773A Public Header File **is** a Module
774^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
775
776C++ doesn't do too well in the modularity department.  There is no real
777encapsulation or data hiding (unless you use expensive protocol classes), but it
778is what we have to work with.  When you write a public header file (in the LLVM
779source tree, they live in the top level "``include``" directory), you are
780defining a module of functionality.
781
782Ideally, modules should be completely independent of each other, and their
783header files should only ``#include`` the absolute minimum number of headers
784possible. A module is not just a class, a function, or a namespace: it's a
785collection of these that defines an interface.  This interface may be several
786functions, classes, or data structures, but the important issue is how they work
787together.
788
789In general, a module should be implemented by one or more ``.cpp`` files.  Each
790of these ``.cpp`` files should include the header that defines their interface
791first.  This ensures that all of the dependences of the module header have been
792properly added to the module header itself, and are not implicit.  System
793headers should be included after user headers for a translation unit.
794
795.. _minimal list of #includes:
796
797``#include`` as Little as Possible
798^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
799
800``#include`` hurts compile time performance.  Don't do it unless you have to,
801especially in header files.
802
803But wait! Sometimes you need to have the definition of a class to use it, or to
804inherit from it.  In these cases go ahead and ``#include`` that header file.  Be
805aware however that there are many cases where you don't need to have the full
806definition of a class.  If you are using a pointer or reference to a class, you
807don't need the header file.  If you are simply returning a class instance from a
808prototyped function or method, you don't need it.  In fact, for most cases, you
809simply don't need the definition of a class. And not ``#include``\ing speeds up
810compilation.
811
812It is easy to try to go too overboard on this recommendation, however.  You
813**must** include all of the header files that you are using --- you can include
814them either directly or indirectly through another header file.  To make sure
815that you don't accidentally forget to include a header file in your module
816header, make sure to include your module header **first** in the implementation
817file (as mentioned above).  This way there won't be any hidden dependencies that
818you'll find out about later.
819
820Keep "Internal" Headers Private
821^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
822
823Many modules have a complex implementation that causes them to use more than one
824implementation (``.cpp``) file.  It is often tempting to put the internal
825communication interface (helper classes, extra functions, etc) in the public
826module header file.  Don't do this!
827
828If you really need to do something like this, put a private header file in the
829same directory as the source files, and include it locally.  This ensures that
830your private interface remains private and undisturbed by outsiders.
831
832.. note::
833
834    It's okay to put extra implementation methods in a public class itself. Just
835    make them private (or protected) and all is well.
836
837.. _early exits:
838
839Use Early Exits and ``continue`` to Simplify Code
840^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
841
842When reading code, keep in mind how much state and how many previous decisions
843have to be remembered by the reader to understand a block of code.  Aim to
844reduce indentation where possible when it doesn't make it more difficult to
845understand the code.  One great way to do this is by making use of early exits
846and the ``continue`` keyword in long loops.  As an example of using an early
847exit from a function, consider this "bad" code:
848
849.. code-block:: c++
850
851  Value *doSomething(Instruction *I) {
852    if (!isa<TerminatorInst>(I) &&
853        I->hasOneUse() && doOtherThing(I)) {
854      ... some long code ....
855    }
856
857    return 0;
858  }
859
860This code has several problems if the body of the ``'if'`` is large.  When
861you're looking at the top of the function, it isn't immediately clear that this
862*only* does interesting things with non-terminator instructions, and only
863applies to things with the other predicates.  Second, it is relatively difficult
864to describe (in comments) why these predicates are important because the ``if``
865statement makes it difficult to lay out the comments.  Third, when you're deep
866within the body of the code, it is indented an extra level.  Finally, when
867reading the top of the function, it isn't clear what the result is if the
868predicate isn't true; you have to read to the end of the function to know that
869it returns null.
870
871It is much preferred to format the code like this:
872
873.. code-block:: c++
874
875  Value *doSomething(Instruction *I) {
876    // Terminators never need 'something' done to them because ...
877    if (isa<TerminatorInst>(I))
878      return 0;
879
880    // We conservatively avoid transforming instructions with multiple uses
881    // because goats like cheese.
882    if (!I->hasOneUse())
883      return 0;
884
885    // This is really just here for example.
886    if (!doOtherThing(I))
887      return 0;
888
889    ... some long code ....
890  }
891
892This fixes these problems.  A similar problem frequently happens in ``for``
893loops.  A silly example is something like this:
894
895.. code-block:: c++
896
897  for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
898    if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) {
899      Value *LHS = BO->getOperand(0);
900      Value *RHS = BO->getOperand(1);
901      if (LHS != RHS) {
902        ...
903      }
904    }
905  }
906
907When you have very, very small loops, this sort of structure is fine. But if it
908exceeds more than 10-15 lines, it becomes difficult for people to read and
909understand at a glance. The problem with this sort of code is that it gets very
910nested very quickly. Meaning that the reader of the code has to keep a lot of
911context in their brain to remember what is going immediately on in the loop,
912because they don't know if/when the ``if`` conditions will have ``else``\s etc.
913It is strongly preferred to structure the loop like this:
914
915.. code-block:: c++
916
917  for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
918    BinaryOperator *BO = dyn_cast<BinaryOperator>(II);
919    if (!BO) continue;
920
921    Value *LHS = BO->getOperand(0);
922    Value *RHS = BO->getOperand(1);
923    if (LHS == RHS) continue;
924
925    ...
926  }
927
928This has all the benefits of using early exits for functions: it reduces nesting
929of the loop, it makes it easier to describe why the conditions are true, and it
930makes it obvious to the reader that there is no ``else`` coming up that they
931have to push context into their brain for.  If a loop is large, this can be a
932big understandability win.
933
934Don't use ``else`` after a ``return``
935^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
936
937For similar reasons above (reduction of indentation and easier reading), please
938do not use ``'else'`` or ``'else if'`` after something that interrupts control
939flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For
940example, this is *bad*:
941
942.. code-block:: c++
943
944  case 'J': {
945    if (Signed) {
946      Type = Context.getsigjmp_bufType();
947      if (Type.isNull()) {
948        Error = ASTContext::GE_Missing_sigjmp_buf;
949        return QualType();
950      } else {
951        break;
952      }
953    } else {
954      Type = Context.getjmp_bufType();
955      if (Type.isNull()) {
956        Error = ASTContext::GE_Missing_jmp_buf;
957        return QualType();
958      } else {
959        break;
960      }
961    }
962  }
963
964It is better to write it like this:
965
966.. code-block:: c++
967
968  case 'J':
969    if (Signed) {
970      Type = Context.getsigjmp_bufType();
971      if (Type.isNull()) {
972        Error = ASTContext::GE_Missing_sigjmp_buf;
973        return QualType();
974      }
975    } else {
976      Type = Context.getjmp_bufType();
977      if (Type.isNull()) {
978        Error = ASTContext::GE_Missing_jmp_buf;
979        return QualType();
980      }
981    }
982    break;
983
984Or better yet (in this case) as:
985
986.. code-block:: c++
987
988  case 'J':
989    if (Signed)
990      Type = Context.getsigjmp_bufType();
991    else
992      Type = Context.getjmp_bufType();
993
994    if (Type.isNull()) {
995      Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
996                       ASTContext::GE_Missing_jmp_buf;
997      return QualType();
998    }
999    break;
1000
1001The idea is to reduce indentation and the amount of code you have to keep track
1002of when reading the code.
1003
1004Turn Predicate Loops into Predicate Functions
1005^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1006
1007It is very common to write small loops that just compute a boolean value.  There
1008are a number of ways that people commonly write these, but an example of this
1009sort of thing is:
1010
1011.. code-block:: c++
1012
1013  bool FoundFoo = false;
1014  for (unsigned I = 0, E = BarList.size(); I != E; ++I)
1015    if (BarList[I]->isFoo()) {
1016      FoundFoo = true;
1017      break;
1018    }
1019
1020  if (FoundFoo) {
1021    ...
1022  }
1023
1024This sort of code is awkward to write, and is almost always a bad sign.  Instead
1025of this sort of loop, we strongly prefer to use a predicate function (which may
1026be `static`_) that uses `early exits`_ to compute the predicate.  We prefer the
1027code to be structured like this:
1028
1029.. code-block:: c++
1030
1031  /// \returns true if the specified list has an element that is a foo.
1032  static bool containsFoo(const std::vector<Bar*> &List) {
1033    for (unsigned I = 0, E = List.size(); I != E; ++I)
1034      if (List[I]->isFoo())
1035        return true;
1036    return false;
1037  }
1038  ...
1039
1040  if (containsFoo(BarList)) {
1041    ...
1042  }
1043
1044There are many reasons for doing this: it reduces indentation and factors out
1045code which can often be shared by other code that checks for the same predicate.
1046More importantly, it *forces you to pick a name* for the function, and forces
1047you to write a comment for it.  In this silly example, this doesn't add much
1048value.  However, if the condition is complex, this can make it a lot easier for
1049the reader to understand the code that queries for this predicate.  Instead of
1050being faced with the in-line details of how we check to see if the BarList
1051contains a foo, we can trust the function name and continue reading with better
1052locality.
1053
1054The Low-Level Issues
1055--------------------
1056
1057Name Types, Functions, Variables, and Enumerators Properly
1058^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1059
1060Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
1061enough how important it is to use *descriptive* names.  Pick names that match
1062the semantics and role of the underlying entities, within reason.  Avoid
1063abbreviations unless they are well known.  After picking a good name, make sure
1064to use consistent capitalization for the name, as inconsistency requires clients
1065to either memorize the APIs or to look it up to find the exact spelling.
1066
1067In general, names should be in camel case (e.g. ``TextFileReader`` and
1068``isLValue()``).  Different kinds of declarations have different rules:
1069
1070* **Type names** (including classes, structs, enums, typedefs, etc) should be
1071  nouns and start with an upper-case letter (e.g. ``TextFileReader``).
1072
1073* **Variable names** should be nouns (as they represent state).  The name should
1074  be camel case, and start with an upper case letter (e.g. ``Leader`` or
1075  ``Boats``).
1076
1077* **Function names** should be verb phrases (as they represent actions), and
1078  command-like function should be imperative.  The name should be camel case,
1079  and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
1080
1081* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
1082  follow the naming conventions for types.  A common use for enums is as a
1083  discriminator for a union, or an indicator of a subclass.  When an enum is
1084  used for something like this, it should have a ``Kind`` suffix
1085  (e.g. ``ValueKind``).
1086
1087* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
1088  should start with an upper-case letter, just like types.  Unless the
1089  enumerators are defined in their own small namespace or inside a class,
1090  enumerators should have a prefix corresponding to the enum declaration name.
1091  For example, ``enum ValueKind { ... };`` may contain enumerators like
1092  ``VK_Argument``, ``VK_BasicBlock``, etc.  Enumerators that are just
1093  convenience constants are exempt from the requirement for a prefix.  For
1094  instance:
1095
1096  .. code-block:: c++
1097
1098      enum {
1099        MaxSize = 42,
1100        Density = 12
1101      };
1102
1103As an exception, classes that mimic STL classes can have member names in STL's
1104style of lower-case words separated by underscores (e.g. ``begin()``,
1105``push_back()``, and ``empty()``). Classes that provide multiple
1106iterators should add a singular prefix to ``begin()`` and ``end()``
1107(e.g. ``global_begin()`` and ``use_begin()``).
1108
1109Here are some examples of good and bad names:
1110
1111.. code-block:: c++
1112
1113  class VehicleMaker {
1114    ...
1115    Factory<Tire> F;            // Bad -- abbreviation and non-descriptive.
1116    Factory<Tire> Factory;      // Better.
1117    Factory<Tire> TireFactory;  // Even better -- if VehicleMaker has more than one
1118                                // kind of factories.
1119  };
1120
1121  Vehicle MakeVehicle(VehicleType Type) {
1122    VehicleMaker M;                         // Might be OK if having a short life-span.
1123    Tire Tmp1 = M.makeTire();               // Bad -- 'Tmp1' provides no information.
1124    Light Headlight = M.makeLight("head");  // Good -- descriptive.
1125    ...
1126  }
1127
1128Assert Liberally
1129^^^^^^^^^^^^^^^^
1130
1131Use the "``assert``" macro to its fullest.  Check all of your preconditions and
1132assumptions, you never know when a bug (not necessarily even yours) might be
1133caught early by an assertion, which reduces debugging time dramatically.  The
1134"``<cassert>``" header file is probably already included by the header files you
1135are using, so it doesn't cost anything to use it.
1136
1137To further assist with debugging, make sure to put some kind of error message in
1138the assertion statement, which is printed if the assertion is tripped. This
1139helps the poor debugger make sense of why an assertion is being made and
1140enforced, and hopefully what to do about it.  Here is one complete example:
1141
1142.. code-block:: c++
1143
1144  inline Value *getOperand(unsigned I) {
1145    assert(I < Operands.size() && "getOperand() out of range!");
1146    return Operands[I];
1147  }
1148
1149Here are more examples:
1150
1151.. code-block:: c++
1152
1153  assert(Ty->isPointerType() && "Can't allocate a non-pointer type!");
1154
1155  assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
1156
1157  assert(idx < getNumSuccessors() && "Successor # out of range!");
1158
1159  assert(V1.getType() == V2.getType() && "Constant types must be identical!");
1160
1161  assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
1162
1163You get the idea.
1164
1165In the past, asserts were used to indicate a piece of code that should not be
1166reached.  These were typically of the form:
1167
1168.. code-block:: c++
1169
1170  assert(0 && "Invalid radix for integer literal");
1171
1172This has a few issues, the main one being that some compilers might not
1173understand the assertion, or warn about a missing return in builds where
1174assertions are compiled out.
1175
1176Today, we have something much better: ``llvm_unreachable``:
1177
1178.. code-block:: c++
1179
1180  llvm_unreachable("Invalid radix for integer literal");
1181
1182When assertions are enabled, this will print the message if it's ever reached
1183and then exit the program. When assertions are disabled (i.e. in release
1184builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating
1185code for this branch. If the compiler does not support this, it will fall back
1186to the "abort" implementation.
1187
1188Another issue is that values used only by assertions will produce an "unused
1189value" warning when assertions are disabled.  For example, this code will warn:
1190
1191.. code-block:: c++
1192
1193  unsigned Size = V.size();
1194  assert(Size > 42 && "Vector smaller than it should be");
1195
1196  bool NewToSet = Myset.insert(Value);
1197  assert(NewToSet && "The value shouldn't be in the set yet");
1198
1199These are two interesting different cases. In the first case, the call to
1200``V.size()`` is only useful for the assert, and we don't want it executed when
1201assertions are disabled.  Code like this should move the call into the assert
1202itself.  In the second case, the side effects of the call must happen whether
1203the assert is enabled or not.  In this case, the value should be cast to void to
1204disable the warning.  To be specific, it is preferred to write the code like
1205this:
1206
1207.. code-block:: c++
1208
1209  assert(V.size() > 42 && "Vector smaller than it should be");
1210
1211  bool NewToSet = Myset.insert(Value); (void)NewToSet;
1212  assert(NewToSet && "The value shouldn't be in the set yet");
1213
1214Do Not Use ``using namespace std``
1215^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1216
1217In LLVM, we prefer to explicitly prefix all identifiers from the standard
1218namespace with an "``std::``" prefix, rather than rely on "``using namespace
1219std;``".
1220
1221In header files, adding a ``'using namespace XXX'`` directive pollutes the
1222namespace of any source file that ``#include``\s the header.  This is clearly a
1223bad thing.
1224
1225In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
1226rule, but is still important.  Basically, using explicit namespace prefixes
1227makes the code **clearer**, because it is immediately obvious what facilities
1228are being used and where they are coming from. And **more portable**, because
1229namespace clashes cannot occur between LLVM code and other namespaces.  The
1230portability rule is important because different standard library implementations
1231expose different symbols (potentially ones they shouldn't), and future revisions
1232to the C++ standard will add more symbols to the ``std`` namespace.  As such, we
1233never use ``'using namespace std;'`` in LLVM.
1234
1235The exception to the general rule (i.e. it's not an exception for the ``std``
1236namespace) is for implementation files.  For example, all of the code in the
1237LLVM project implements code that lives in the 'llvm' namespace.  As such, it is
1238ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
1239llvm;'`` directive at the top, after the ``#include``\s.  This reduces
1240indentation in the body of the file for source editors that indent based on
1241braces, and keeps the conceptual context cleaner.  The general form of this rule
1242is that any ``.cpp`` file that implements code in any namespace may use that
1243namespace (and its parents'), but should not use any others.
1244
1245Provide a Virtual Method Anchor for Classes in Headers
1246^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1247
1248If a class is defined in a header file and has a vtable (either it has virtual
1249methods or it derives from classes with virtual methods), it must always have at
1250least one out-of-line virtual method in the class.  Without this, the compiler
1251will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
1252header, bloating ``.o`` file sizes and increasing link times.
1253
1254Don't use default labels in fully covered switches over enumerations
1255^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1256
1257``-Wswitch`` warns if a switch, without a default label, over an enumeration
1258does not cover every enumeration value. If you write a default label on a fully
1259covered switch over an enumeration then the ``-Wswitch`` warning won't fire
1260when new elements are added to that enumeration. To help avoid adding these
1261kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
1262off by default but turned on when building LLVM with a version of Clang that
1263supports the warning.
1264
1265A knock-on effect of this stylistic requirement is that when building LLVM with
1266GCC you may get warnings related to "control may reach end of non-void function"
1267if you return from each case of a covered switch-over-enum because GCC assumes
1268that the enum expression may take any representable value, not just those of
1269individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
1270the switch.
1271
1272Use ``LLVM_DELETED_FUNCTION`` to mark uncallable methods
1273^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1274
1275Prior to C++11, a common pattern to make a class uncopyable was to declare an
1276unimplemented copy constructor and copy assignment operator and make them
1277private. This would give a compiler error for accessing a private method or a
1278linker error because it wasn't implemented.
1279
1280With C++11, we can mark methods that won't be implemented with ``= delete``.
1281This will trigger a much better error message and tell the compiler that the
1282method will never be implemented. This enables other checks like
1283``-Wunused-private-field`` to run correctly on classes that contain these
1284methods.
1285
1286For compatibility with MSVC, ``LLVM_DELETED_FUNCTION`` should be used which
1287will expand to ``= delete`` on compilers that support it. These methods should
1288still be declared private. Example of the uncopyable pattern:
1289
1290.. code-block:: c++
1291
1292  class DontCopy {
1293  private:
1294    DontCopy(const DontCopy&) LLVM_DELETED_FUNCTION;
1295    DontCopy &operator =(const DontCopy&) LLVM_DELETED_FUNCTION;
1296  public:
1297    ...
1298  };
1299
1300Don't evaluate ``end()`` every time through a loop
1301^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1302
1303Because C++ doesn't have a standard "``foreach``" loop (though it can be
1304emulated with macros and may be coming in C++'0x) we end up writing a lot of
1305loops that manually iterate from begin to end on a variety of containers or
1306through other data structures.  One common mistake is to write a loop in this
1307style:
1308
1309.. code-block:: c++
1310
1311  BasicBlock *BB = ...
1312  for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I)
1313    ... use I ...
1314
1315The problem with this construct is that it evaluates "``BB->end()``" every time
1316through the loop.  Instead of writing the loop like this, we strongly prefer
1317loops to be written so that they evaluate it once before the loop starts.  A
1318convenient way to do this is like so:
1319
1320.. code-block:: c++
1321
1322  BasicBlock *BB = ...
1323  for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
1324    ... use I ...
1325
1326The observant may quickly point out that these two loops may have different
1327semantics: if the container (a basic block in this case) is being mutated, then
1328"``BB->end()``" may change its value every time through the loop and the second
1329loop may not in fact be correct.  If you actually do depend on this behavior,
1330please write the loop in the first form and add a comment indicating that you
1331did it intentionally.
1332
1333Why do we prefer the second form (when correct)?  Writing the loop in the first
1334form has two problems. First it may be less efficient than evaluating it at the
1335start of the loop.  In this case, the cost is probably minor --- a few extra
1336loads every time through the loop.  However, if the base expression is more
1337complex, then the cost can rise quickly.  I've seen loops where the end
1338expression was actually something like: "``SomeMap[X]->end()``" and map lookups
1339really aren't cheap.  By writing it in the second form consistently, you
1340eliminate the issue entirely and don't even have to think about it.
1341
1342The second (even bigger) issue is that writing the loop in the first form hints
1343to the reader that the loop is mutating the container (a fact that a comment
1344would handily confirm!).  If you write the loop in the second form, it is
1345immediately obvious without even looking at the body of the loop that the
1346container isn't being modified, which makes it easier to read the code and
1347understand what it does.
1348
1349While the second form of the loop is a few extra keystrokes, we do strongly
1350prefer it.
1351
1352``#include <iostream>`` is Forbidden
1353^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1354
1355The use of ``#include <iostream>`` in library files is hereby **forbidden**,
1356because many common implementations transparently inject a `static constructor`_
1357into every translation unit that includes it.
1358
1359Note that using the other stream headers (``<sstream>`` for example) is not
1360problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
1361provides various APIs that are better performing for almost every use than
1362``std::ostream`` style APIs.
1363
1364.. note::
1365
1366  New code should always use `raw_ostream`_ for writing, or the
1367  ``llvm::MemoryBuffer`` API for reading files.
1368
1369.. _raw_ostream:
1370
1371Use ``raw_ostream``
1372^^^^^^^^^^^^^^^^^^^
1373
1374LLVM includes a lightweight, simple, and efficient stream implementation in
1375``llvm/Support/raw_ostream.h``, which provides all of the common features of
1376``std::ostream``.  All new code should use ``raw_ostream`` instead of
1377``ostream``.
1378
1379Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
1380declared as ``class raw_ostream``.  Public headers should generally not include
1381the ``raw_ostream`` header, but use forward declarations and constant references
1382to ``raw_ostream`` instances.
1383
1384Avoid ``std::endl``
1385^^^^^^^^^^^^^^^^^^^
1386
1387The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
1388the output stream specified.  In addition to doing this, however, it also
1389flushes the output stream.  In other words, these are equivalent:
1390
1391.. code-block:: c++
1392
1393  std::cout << std::endl;
1394  std::cout << '\n' << std::flush;
1395
1396Most of the time, you probably have no reason to flush the output stream, so
1397it's better to use a literal ``'\n'``.
1398
1399Don't use ``inline`` when defining a function in a class definition
1400^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1401
1402A member function defined in a class definition is implicitly inline, so don't
1403put the ``inline`` keyword in this case.
1404
1405Don't:
1406
1407.. code-block:: c++
1408
1409  class Foo {
1410  public:
1411    inline void bar() {
1412      // ...
1413    }
1414  };
1415
1416Do:
1417
1418.. code-block:: c++
1419
1420  class Foo {
1421  public:
1422    void bar() {
1423      // ...
1424    }
1425  };
1426
1427Microscopic Details
1428-------------------
1429
1430This section describes preferred low-level formatting guidelines along with
1431reasoning on why we prefer them.
1432
1433Spaces Before Parentheses
1434^^^^^^^^^^^^^^^^^^^^^^^^^
1435
1436We prefer to put a space before an open parenthesis only in control flow
1437statements, but not in normal function call expressions and function-like
1438macros.  For example, this is good:
1439
1440.. code-block:: c++
1441
1442  if (X) ...
1443  for (I = 0; I != 100; ++I) ...
1444  while (LLVMRocks) ...
1445
1446  somefunc(42);
1447  assert(3 != 4 && "laws of math are failing me");
1448
1449  A = foo(42, 92) + bar(X);
1450
1451and this is bad:
1452
1453.. code-block:: c++
1454
1455  if(X) ...
1456  for(I = 0; I != 100; ++I) ...
1457  while(LLVMRocks) ...
1458
1459  somefunc (42);
1460  assert (3 != 4 && "laws of math are failing me");
1461
1462  A = foo (42, 92) + bar (X);
1463
1464The reason for doing this is not completely arbitrary.  This style makes control
1465flow operators stand out more, and makes expressions flow better. The function
1466call operator binds very tightly as a postfix operator.  Putting a space after a
1467function name (as in the last example) makes it appear that the code might bind
1468the arguments of the left-hand-side of a binary operator with the argument list
1469of a function and the name of the right side.  More specifically, it is easy to
1470misread the "``A``" example as:
1471
1472.. code-block:: c++
1473
1474  A = foo ((42, 92) + bar) (X);
1475
1476when skimming through the code.  By avoiding a space in a function, we avoid
1477this misinterpretation.
1478
1479Prefer Preincrement
1480^^^^^^^^^^^^^^^^^^^
1481
1482Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
1483(``X++``) and could very well be a lot faster than it.  Use preincrementation
1484whenever possible.
1485
1486The semantics of postincrement include making a copy of the value being
1487incremented, returning it, and then preincrementing the "work value".  For
1488primitive types, this isn't a big deal. But for iterators, it can be a huge
1489issue (for example, some iterators contains stack and set objects in them...
1490copying an iterator could invoke the copy ctor's of these as well).  In general,
1491get in the habit of always using preincrement, and you won't have a problem.
1492
1493
1494Namespace Indentation
1495^^^^^^^^^^^^^^^^^^^^^
1496
1497In general, we strive to reduce indentation wherever possible.  This is useful
1498because we want code to `fit into 80 columns`_ without wrapping horribly, but
1499also because it makes it easier to understand the code. To facilitate this and
1500avoid some insanely deep nesting on occasion, don't indent namespaces. If it
1501helps readability, feel free to add a comment indicating what namespace is
1502being closed by a ``}``.  For example:
1503
1504.. code-block:: c++
1505
1506  namespace llvm {
1507  namespace knowledge {
1508
1509  /// This class represents things that Smith can have an intimate
1510  /// understanding of and contains the data associated with it.
1511  class Grokable {
1512  ...
1513  public:
1514    explicit Grokable() { ... }
1515    virtual ~Grokable() = 0;
1516
1517    ...
1518
1519  };
1520
1521  } // end namespace knowledge
1522  } // end namespace llvm
1523
1524
1525Feel free to skip the closing comment when the namespace being closed is
1526obvious for any reason. For example, the outer-most namespace in a header file
1527is rarely a source of confusion. But namespaces both anonymous and named in
1528source files that are being closed half way through the file probably could use
1529clarification.
1530
1531.. _static:
1532
1533Anonymous Namespaces
1534^^^^^^^^^^^^^^^^^^^^
1535
1536After talking about namespaces in general, you may be wondering about anonymous
1537namespaces in particular.  Anonymous namespaces are a great language feature
1538that tells the C++ compiler that the contents of the namespace are only visible
1539within the current translation unit, allowing more aggressive optimization and
1540eliminating the possibility of symbol name collisions.  Anonymous namespaces are
1541to C++ as "static" is to C functions and global variables.  While "``static``"
1542is available in C++, anonymous namespaces are more general: they can make entire
1543classes private to a file.
1544
1545The problem with anonymous namespaces is that they naturally want to encourage
1546indentation of their body, and they reduce locality of reference: if you see a
1547random function definition in a C++ file, it is easy to see if it is marked
1548static, but seeing if it is in an anonymous namespace requires scanning a big
1549chunk of the file.
1550
1551Because of this, we have a simple guideline: make anonymous namespaces as small
1552as possible, and only use them for class declarations.  For example, this is
1553good:
1554
1555.. code-block:: c++
1556
1557  namespace {
1558  class StringSort {
1559  ...
1560  public:
1561    StringSort(...)
1562    bool operator<(const char *RHS) const;
1563  };
1564  } // end anonymous namespace
1565
1566  static void runHelper() {
1567    ...
1568  }
1569
1570  bool StringSort::operator<(const char *RHS) const {
1571    ...
1572  }
1573
1574This is bad:
1575
1576.. code-block:: c++
1577
1578  namespace {
1579
1580  class StringSort {
1581  ...
1582  public:
1583    StringSort(...)
1584    bool operator<(const char *RHS) const;
1585  };
1586
1587  void runHelper() {
1588    ...
1589  }
1590
1591  bool StringSort::operator<(const char *RHS) const {
1592    ...
1593  }
1594
1595  } // end anonymous namespace
1596
1597This is bad specifically because if you're looking at "``runHelper``" in the middle
1598of a large C++ file, that you have no immediate way to tell if it is local to
1599the file.  When it is marked static explicitly, this is immediately obvious.
1600Also, there is no reason to enclose the definition of "``operator<``" in the
1601namespace just because it was declared there.
1602
1603See Also
1604========
1605
1606A lot of these comments and recommendations have been culled from other sources.
1607Two particularly important books for our work are:
1608
1609#. `Effective C++
1610   <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
1611   by Scott Meyers.  Also interesting and useful are "More Effective C++" and
1612   "Effective STL" by the same author.
1613
1614#. `Large-Scale C++ Software Design
1615   <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_
1616   by John Lakos
1617
1618If you get some free time, and you haven't read them: do so, you might learn
1619something.
1620