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1 //===- CorrelatedValuePropagation.cpp - Propagate CFG-derived info --------===//
2 //
3 //                     The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 // This file implements the Correlated Value Propagation pass.
11 //
12 //===----------------------------------------------------------------------===//
13 
14 #include "llvm/Transforms/Scalar.h"
15 #include "llvm/ADT/Statistic.h"
16 #include "llvm/Analysis/InstructionSimplify.h"
17 #include "llvm/Analysis/LazyValueInfo.h"
18 #include "llvm/IR/CFG.h"
19 #include "llvm/IR/Constants.h"
20 #include "llvm/IR/Function.h"
21 #include "llvm/IR/Instructions.h"
22 #include "llvm/Pass.h"
23 #include "llvm/Support/Debug.h"
24 #include "llvm/Support/raw_ostream.h"
25 #include "llvm/Transforms/Utils/Local.h"
26 using namespace llvm;
27 
28 #define DEBUG_TYPE "correlated-value-propagation"
29 
30 STATISTIC(NumPhis,      "Number of phis propagated");
31 STATISTIC(NumSelects,   "Number of selects propagated");
32 STATISTIC(NumMemAccess, "Number of memory access targets propagated");
33 STATISTIC(NumCmps,      "Number of comparisons propagated");
34 STATISTIC(NumDeadCases, "Number of switch cases removed");
35 
36 namespace {
37   class CorrelatedValuePropagation : public FunctionPass {
38     LazyValueInfo *LVI;
39 
40     bool processSelect(SelectInst *SI);
41     bool processPHI(PHINode *P);
42     bool processMemAccess(Instruction *I);
43     bool processCmp(CmpInst *C);
44     bool processSwitch(SwitchInst *SI);
45 
46   public:
47     static char ID;
CorrelatedValuePropagation()48     CorrelatedValuePropagation(): FunctionPass(ID) {
49      initializeCorrelatedValuePropagationPass(*PassRegistry::getPassRegistry());
50     }
51 
52     bool runOnFunction(Function &F) override;
53 
getAnalysisUsage(AnalysisUsage & AU) const54     void getAnalysisUsage(AnalysisUsage &AU) const override {
55       AU.addRequired<LazyValueInfo>();
56     }
57   };
58 }
59 
60 char CorrelatedValuePropagation::ID = 0;
61 INITIALIZE_PASS_BEGIN(CorrelatedValuePropagation, "correlated-propagation",
62                 "Value Propagation", false, false)
INITIALIZE_PASS_DEPENDENCY(LazyValueInfo)63 INITIALIZE_PASS_DEPENDENCY(LazyValueInfo)
64 INITIALIZE_PASS_END(CorrelatedValuePropagation, "correlated-propagation",
65                 "Value Propagation", false, false)
66 
67 // Public interface to the Value Propagation pass
68 Pass *llvm::createCorrelatedValuePropagationPass() {
69   return new CorrelatedValuePropagation();
70 }
71 
processSelect(SelectInst * S)72 bool CorrelatedValuePropagation::processSelect(SelectInst *S) {
73   if (S->getType()->isVectorTy()) return false;
74   if (isa<Constant>(S->getOperand(0))) return false;
75 
76   Constant *C = LVI->getConstant(S->getOperand(0), S->getParent());
77   if (!C) return false;
78 
79   ConstantInt *CI = dyn_cast<ConstantInt>(C);
80   if (!CI) return false;
81 
82   Value *ReplaceWith = S->getOperand(1);
83   Value *Other = S->getOperand(2);
84   if (!CI->isOne()) std::swap(ReplaceWith, Other);
85   if (ReplaceWith == S) ReplaceWith = UndefValue::get(S->getType());
86 
87   S->replaceAllUsesWith(ReplaceWith);
88   S->eraseFromParent();
89 
90   ++NumSelects;
91 
92   return true;
93 }
94 
processPHI(PHINode * P)95 bool CorrelatedValuePropagation::processPHI(PHINode *P) {
96   bool Changed = false;
97 
98   BasicBlock *BB = P->getParent();
99   for (unsigned i = 0, e = P->getNumIncomingValues(); i < e; ++i) {
100     Value *Incoming = P->getIncomingValue(i);
101     if (isa<Constant>(Incoming)) continue;
102 
103     Value *V = LVI->getConstantOnEdge(Incoming, P->getIncomingBlock(i), BB);
104 
105     // Look if the incoming value is a select with a constant but LVI tells us
106     // that the incoming value can never be that constant. In that case replace
107     // the incoming value with the other value of the select. This often allows
108     // us to remove the select later.
109     if (!V) {
110       SelectInst *SI = dyn_cast<SelectInst>(Incoming);
111       if (!SI) continue;
112 
113       Constant *C = dyn_cast<Constant>(SI->getFalseValue());
114       if (!C) continue;
115 
116       if (LVI->getPredicateOnEdge(ICmpInst::ICMP_EQ, SI, C,
117                                   P->getIncomingBlock(i), BB) !=
118           LazyValueInfo::False)
119         continue;
120 
121       DEBUG(dbgs() << "CVP: Threading PHI over " << *SI << '\n');
122       V = SI->getTrueValue();
123     }
124 
125     P->setIncomingValue(i, V);
126     Changed = true;
127   }
128 
129   if (Value *V = SimplifyInstruction(P)) {
130     P->replaceAllUsesWith(V);
131     P->eraseFromParent();
132     Changed = true;
133   }
134 
135   if (Changed)
136     ++NumPhis;
137 
138   return Changed;
139 }
140 
processMemAccess(Instruction * I)141 bool CorrelatedValuePropagation::processMemAccess(Instruction *I) {
142   Value *Pointer = nullptr;
143   if (LoadInst *L = dyn_cast<LoadInst>(I))
144     Pointer = L->getPointerOperand();
145   else
146     Pointer = cast<StoreInst>(I)->getPointerOperand();
147 
148   if (isa<Constant>(Pointer)) return false;
149 
150   Constant *C = LVI->getConstant(Pointer, I->getParent());
151   if (!C) return false;
152 
153   ++NumMemAccess;
154   I->replaceUsesOfWith(Pointer, C);
155   return true;
156 }
157 
158 /// processCmp - If the value of this comparison could be determined locally,
159 /// constant propagation would already have figured it out.  Instead, walk
160 /// the predecessors and statically evaluate the comparison based on information
161 /// available on that edge.  If a given static evaluation is true on ALL
162 /// incoming edges, then it's true universally and we can simplify the compare.
processCmp(CmpInst * C)163 bool CorrelatedValuePropagation::processCmp(CmpInst *C) {
164   Value *Op0 = C->getOperand(0);
165   if (isa<Instruction>(Op0) &&
166       cast<Instruction>(Op0)->getParent() == C->getParent())
167     return false;
168 
169   Constant *Op1 = dyn_cast<Constant>(C->getOperand(1));
170   if (!Op1) return false;
171 
172   pred_iterator PI = pred_begin(C->getParent()), PE = pred_end(C->getParent());
173   if (PI == PE) return false;
174 
175   LazyValueInfo::Tristate Result = LVI->getPredicateOnEdge(C->getPredicate(),
176                                     C->getOperand(0), Op1, *PI, C->getParent());
177   if (Result == LazyValueInfo::Unknown) return false;
178 
179   ++PI;
180   while (PI != PE) {
181     LazyValueInfo::Tristate Res = LVI->getPredicateOnEdge(C->getPredicate(),
182                                     C->getOperand(0), Op1, *PI, C->getParent());
183     if (Res != Result) return false;
184     ++PI;
185   }
186 
187   ++NumCmps;
188 
189   if (Result == LazyValueInfo::True)
190     C->replaceAllUsesWith(ConstantInt::getTrue(C->getContext()));
191   else
192     C->replaceAllUsesWith(ConstantInt::getFalse(C->getContext()));
193 
194   C->eraseFromParent();
195 
196   return true;
197 }
198 
199 /// processSwitch - Simplify a switch instruction by removing cases which can
200 /// never fire.  If the uselessness of a case could be determined locally then
201 /// constant propagation would already have figured it out.  Instead, walk the
202 /// predecessors and statically evaluate cases based on information available
203 /// on that edge.  Cases that cannot fire no matter what the incoming edge can
204 /// safely be removed.  If a case fires on every incoming edge then the entire
205 /// switch can be removed and replaced with a branch to the case destination.
processSwitch(SwitchInst * SI)206 bool CorrelatedValuePropagation::processSwitch(SwitchInst *SI) {
207   Value *Cond = SI->getCondition();
208   BasicBlock *BB = SI->getParent();
209 
210   // If the condition was defined in same block as the switch then LazyValueInfo
211   // currently won't say anything useful about it, though in theory it could.
212   if (isa<Instruction>(Cond) && cast<Instruction>(Cond)->getParent() == BB)
213     return false;
214 
215   // If the switch is unreachable then trying to improve it is a waste of time.
216   pred_iterator PB = pred_begin(BB), PE = pred_end(BB);
217   if (PB == PE) return false;
218 
219   // Analyse each switch case in turn.  This is done in reverse order so that
220   // removing a case doesn't cause trouble for the iteration.
221   bool Changed = false;
222   for (SwitchInst::CaseIt CI = SI->case_end(), CE = SI->case_begin(); CI-- != CE;
223        ) {
224     ConstantInt *Case = CI.getCaseValue();
225 
226     // Check to see if the switch condition is equal to/not equal to the case
227     // value on every incoming edge, equal/not equal being the same each time.
228     LazyValueInfo::Tristate State = LazyValueInfo::Unknown;
229     for (pred_iterator PI = PB; PI != PE; ++PI) {
230       // Is the switch condition equal to the case value?
231       LazyValueInfo::Tristate Value = LVI->getPredicateOnEdge(CmpInst::ICMP_EQ,
232                                                               Cond, Case, *PI, BB);
233       // Give up on this case if nothing is known.
234       if (Value == LazyValueInfo::Unknown) {
235         State = LazyValueInfo::Unknown;
236         break;
237       }
238 
239       // If this was the first edge to be visited, record that all other edges
240       // need to give the same result.
241       if (PI == PB) {
242         State = Value;
243         continue;
244       }
245 
246       // If this case is known to fire for some edges and known not to fire for
247       // others then there is nothing we can do - give up.
248       if (Value != State) {
249         State = LazyValueInfo::Unknown;
250         break;
251       }
252     }
253 
254     if (State == LazyValueInfo::False) {
255       // This case never fires - remove it.
256       CI.getCaseSuccessor()->removePredecessor(BB);
257       SI->removeCase(CI); // Does not invalidate the iterator.
258 
259       // The condition can be modified by removePredecessor's PHI simplification
260       // logic.
261       Cond = SI->getCondition();
262 
263       ++NumDeadCases;
264       Changed = true;
265     } else if (State == LazyValueInfo::True) {
266       // This case always fires.  Arrange for the switch to be turned into an
267       // unconditional branch by replacing the switch condition with the case
268       // value.
269       SI->setCondition(Case);
270       NumDeadCases += SI->getNumCases();
271       Changed = true;
272       break;
273     }
274   }
275 
276   if (Changed)
277     // If the switch has been simplified to the point where it can be replaced
278     // by a branch then do so now.
279     ConstantFoldTerminator(BB);
280 
281   return Changed;
282 }
283 
runOnFunction(Function & F)284 bool CorrelatedValuePropagation::runOnFunction(Function &F) {
285   if (skipOptnoneFunction(F))
286     return false;
287 
288   LVI = &getAnalysis<LazyValueInfo>();
289 
290   bool FnChanged = false;
291 
292   for (Function::iterator FI = F.begin(), FE = F.end(); FI != FE; ++FI) {
293     bool BBChanged = false;
294     for (BasicBlock::iterator BI = FI->begin(), BE = FI->end(); BI != BE; ) {
295       Instruction *II = BI++;
296       switch (II->getOpcode()) {
297       case Instruction::Select:
298         BBChanged |= processSelect(cast<SelectInst>(II));
299         break;
300       case Instruction::PHI:
301         BBChanged |= processPHI(cast<PHINode>(II));
302         break;
303       case Instruction::ICmp:
304       case Instruction::FCmp:
305         BBChanged |= processCmp(cast<CmpInst>(II));
306         break;
307       case Instruction::Load:
308       case Instruction::Store:
309         BBChanged |= processMemAccess(II);
310         break;
311       }
312     }
313 
314     Instruction *Term = FI->getTerminator();
315     switch (Term->getOpcode()) {
316     case Instruction::Switch:
317       BBChanged |= processSwitch(cast<SwitchInst>(Term));
318       break;
319     }
320 
321     FnChanged |= BBChanged;
322   }
323 
324   return FnChanged;
325 }
326