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1
2                          Mesa Cygwin/X11 Information
3
4
5WARNING
6=======
7
8If you installed X11 (packages xorg-x11-devel and xorg-x11-bin-dlls ) with the
9latest setup.exe from Cygwin the GL (Mesa) libraries and include are already
10installed in /usr/X11R6.
11
12The following will explain how to "replace" them.
13
14Installation
15============
16
17How to compile Mesa on Cygwin/X11 systems:
18
191. Shared libs:
20    type 'make cygwin-sl'.
21
22    When finished, the Mesa DLL will be in the Mesa-x.y/lib/ and
23    Mesa-x.y/bin directories.
24
25
262. Static libs:
27    type 'make cygwin-static'.
28    When finished, the Mesa libraries will be in the Mesa-x.y/lib/ directory.
29
30Header and library files:
31   After you've compiled Mesa and tried the demos I recommend the following
32   procedure for "installing" Mesa.
33
34   Copy the Mesa include/GL directory to /usr/X11R6/include:
35	cp -a include/GL /usr/X11R6/include
36
37   Copy the Mesa library files to /usr/X11R6/lib:
38	cp -a lib/* /usr/X11R6ocal/lib
39
40   Copy the Mesa bin files (used by the DLL stuff) to /usr/X11R6/bin:
41	cp -a lib/cyg* /usr/X11R6/bin
42
43Xt/Motif widgets:
44   If you want to use Mesa or OpenGL in your Xt/Motif program you can build
45   the widgets found in either the widgets-mesa or widgets-sgi directories.
46   The former were written for Mesa and the later are the original SGI
47   widgets.  Look in those directories for more information.
48   For the Motif widgets you must have downloaded the lesstif package.
49
50
51Using the library
52=================
53
54Configuration options:
55   The file src/mesa/main/config.h has many parameters which you can adjust
56   such as maximum number of lights, clipping planes, maximum texture size,
57   etc.  In particular, you may want to change DEPTH_BITS from 16 to 32
58   if a 16-bit depth buffer isn't precise enough for your application.
59
60
61Shared libraries:
62   If you compile shared libraries (Win32 DLLS) you may have to set an
63   environment variable to specify where the Mesa libraries are located.
64   Set the PATH variable to include /your-dir/Mesa-2.6/bin.
65   Otherwise, when you try to run a demo it may fail with a message saying
66   that one or more DLL couldn't be found.
67
68
69Xt/Motif Widgets:
70   Two versions of the Xt/Motif OpenGL drawing area widgets are included:
71
72      widgets-sgi/	SGI's stock widgets
73      widgets-mesa/	Mesa-tuned widgets
74
75   Look in those directories for details
76
77
78Togl:
79   Togl is an OpenGL/Mesa widget for Tcl/Tk.
80   See http://togl.sourceforge.net for more information.
81
82
83
84X Display Modes:
85   Mesa supports RGB(A) rendering into almost any X visual type and depth.
86
87   The glXChooseVisual function tries its best to pick an appropriate visual
88   for the given attribute list.  However, if this doesn't suit your needs
89   you can force Mesa to use any X visual you want (any supported by your
90   X server that is) by setting the MESA_RGB_VISUAL and MESA_CI_VISUAL
91   environment variables.  When an RGB visual is requested, glXChooseVisual
92   will first look if the MESA_RGB_VISUAL variable is defined.  If so, it
93   will try to use the specified visual.  Similarly, when a color index
94   visual is requested, glXChooseVisual will look for the MESA_CI_VISUAL
95   variable.
96
97   The format of accepted values is:  <visual-class> <depth>
98   Here are some examples:
99
100   using the C-shell:
101	% setenv MESA_RGB_VISUAL "TrueColor 8"		// 8-bit TrueColor
102	% setenv MESA_CI_VISUAL "PseudoColor 12"	// 12-bit PseudoColor
103	% setenv MESA_RGB_VISUAL "PseudoColor 8"	// 8-bit PseudoColor
104
105   using the KornShell:
106	$ export MESA_RGB_VISUAL="TrueColor 8"
107	$ export MESA_CI_VISUAL="PseudoColor 12"
108	$ export MESA_RGB_VISUAL="PseudoColor 8"
109
110
111Double buffering:
112   Mesa can use either an X Pixmap or XImage as the backbuffer when in
113   double buffer mode.  Using GLX, the default is to use an XImage.  The
114   MESA_BACK_BUFFER environment variable can override this.  The valid
115   values for MESA_BACK_BUFFER are:  Pixmap and XImage (only the first
116   letter is checked, case doesn't matter).
117
118   A pixmap is faster when drawing simple lines and polygons while an
119   XImage is faster when Mesa has to do pixel-by-pixel rendering.  If you
120   need depth buffering the XImage will almost surely be faster.  Exper-
121   iment with the MESA_BACK_BUFFER variable to see which is faster for
122   your application.
123
124
125Colormaps:
126   When using Mesa directly or with GLX, it's up to the application writer
127   to create a window with an appropriate colormap.  The aux, tk, and GLUT
128   toolkits try to minimize colormap "flashing" by sharing colormaps when
129   possible.  Specifically, if the visual and depth of the window matches
130   that of the root window, the root window's colormap will be shared by
131   the Mesa window.  Otherwise, a new, private colormap will be allocated.
132
133   When sharing the root colormap, Mesa may be unable to allocate the colors
134   it needs, resulting in poor color quality.  This can happen when a
135   large number of colorcells in the root colormap are already allocated.
136   To prevent colormap sharing in aux, tk and GLUT, define the environment
137   variable MESA_PRIVATE_CMAP.  The value isn't significant.
138
139
140Gamma correction:
141   To compensate for the nonlinear relationship between pixel values
142   and displayed intensities, there is a gamma correction feature in
143   Mesa.  Some systems, such as Silicon Graphics, support gamma
144   correction in hardware (man gamma) so you won't need to use Mesa's
145   gamma facility.  Other systems, however, may need gamma adjustment
146   to produce images which look correct.  If in the past you thought
147   Mesa's images were too dim, read on.
148
149   Gamma correction is controlled with the MESA_GAMMA environment
150   variable.  Its value is of the form "Gr Gg Gb" or just "G" where
151   Gr is the red gamma value, Gg is the green gamma value, Gb is the
152   blue gamma value and G is one gamma value to use for all three
153   channels.  Each value is a positive real number typically in the
154   range 1.0 to 2.5.  The defaults are all 1.0, effectively disabling
155   gamma correction.  Examples using csh:
156
157	% setenv MESA_GAMMA "2.3 2.2 2.4"	// separate R,G,B values
158	% setenv MESA_GAMMA "2.0"		// same gamma for R,G,B
159
160   The demos/gamma.c program may help you to determine reasonable gamma
161   value for your display.  With correct gamma values, the color intensities
162   displayed in the top row (drawn by dithering) should nearly match those
163   in the bottom row (drawn as grays).
164
165   Alex De Bruyn reports that gamma values of 1.6, 1.6 and 1.9 work well
166   on HP displays using the HP-ColorRecovery technology.
167
168   Mesa implements gamma correction with a lookup table which translates
169   a "linear" pixel value to a gamma-corrected pixel value.  There is a
170   small performance penalty.  Gamma correction only works in RGB mode.
171   Also be aware that pixel values read back from the frame buffer will
172   not be "un-corrected" so glReadPixels may not return the same data
173   drawn with glDrawPixels.
174
175   For more information about gamma correction see:
176   http://www.inforamp.net/~poynton/notes/colour_and_gamma/GammaFAQ.html
177
178
179Overlay Planes
180
181   Overlay planes in the frame buffer are supported by Mesa but require
182   hardware and X server support.  To determine if your X server has
183   overlay support you can test for the SERVER_OVERLAY_VISUALS property:
184
185	xprop -root | grep SERVER_OVERLAY_VISUALS
186
187
188HPCR glClear(GL_COLOR_BUFFER_BIT) dithering
189
190   If you set the MESA_HPCR_CLEAR environment variable then dithering
191   will be used when clearing the color buffer.  This is only applicable
192   to HP systems with the HPCR (Color Recovery) system.
193
194
195Extensions
196==========
197   There are three Mesa-specific GLX extensions at this time.
198
199   GLX_MESA_pixmap_colormap
200
201      This extension adds the GLX function:
202
203         GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual,
204                                           Pixmap pixmap, Colormap cmap )
205
206      It is an alternative to the standard glXCreateGLXPixmap() function.
207      Since Mesa supports RGB rendering into any X visual, not just True-
208      Color or DirectColor, Mesa needs colormap information to convert RGB
209      values into pixel values.  An X window carries this information but a
210      pixmap does not.  This function associates a colormap to a GLX pixmap.
211      See the xdemos/glxpixmap.c file for an example of how to use this
212      extension.
213
214   GLX_MESA_release_buffers
215
216      Mesa associates a set of ancillary (depth, accumulation, stencil and
217      alpha) buffers with each X window it draws into.  These ancillary
218      buffers are allocated for each X window the first time the X window
219      is passed to glXMakeCurrent().  Mesa, however, can't detect when an
220      X window has been destroyed in order to free the ancillary buffers.
221
222      The best it can do is to check for recently destroyed windows whenever
223      the client calls the glXCreateContext() or glXDestroyContext()
224      functions.  This may not be sufficient in all situations though.
225
226      The GLX_MESA_release_buffers extension allows a client to explicitly
227      deallocate the ancillary buffers by calling glxReleaseBuffersMESA()
228      just before an X window is destroyed.  For example:
229
230         #ifdef GLX_MESA_release_buffers
231            glXReleaseBuffersMESA( dpy, window );
232         #endif
233         XDestroyWindow( dpy, window );
234
235      This extension is new in Mesa 2.0.
236
237   GLX_MESA_copy_sub_buffer
238
239      This extension adds the glXCopySubBufferMESA() function.  It works
240      like glXSwapBuffers() but only copies a sub-region of the window
241      instead of the whole window.
242
243      This extension is new in Mesa version 2.6
244
245
246
247Summary of X-related environment variables:
248   MESA_RGB_VISUAL - specifies the X visual and depth for RGB mode (X only)
249   MESA_CI_VISUAL - specifies the X visual and depth for CI mode (X only)
250   MESA_BACK_BUFFER - specifies how to implement the back color buffer (X only)
251   MESA_PRIVATE_CMAP - force aux/tk libraries to use private colormaps (X only)
252   MESA_GAMMA - gamma correction coefficients (X only)
253
254
255----------------------------------------------------------------------
256README.CYGWIN - lassauge April 2004 - based on README.X11
257