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1 /**************************************************************************
2  *
3  * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28  /*
29   * Authors:
30   *   Keith Whitwell <keith@tungstengraphics.com>
31   *   Brian Paul
32   */
33 
34 #include "util/u_math.h"
35 #include "util/u_memory.h"
36 #include "pipe/p_config.h"
37 
38 #include "draw_vs.h"
39 
40 #if defined(PIPE_ARCH_PPC)
41 
42 #include "pipe/p_shader_tokens.h"
43 
44 #include "draw_private.h"
45 #include "draw_context.h"
46 
47 #include "rtasm/rtasm_cpu.h"
48 #include "rtasm/rtasm_ppc.h"
49 #include "tgsi/tgsi_ppc.h"
50 #include "tgsi/tgsi_parse.h"
51 #include "tgsi/tgsi_exec.h"
52 
53 
54 
55 typedef void (PIPE_CDECL *codegen_function) (float (*inputs)[4][4],
56                                              float (*outputs)[4][4],
57                                              float (*temps)[4][4],
58                                              float (*immeds)[4],
59                                              float (*consts)[4],
60                                              const float *builtins);
61 
62 
63 struct draw_ppc_vertex_shader {
64    struct draw_vertex_shader base;
65    struct ppc_function ppc_program;
66 
67    codegen_function func;
68 };
69 
70 
71 static void
vs_ppc_prepare(struct draw_vertex_shader * base,struct draw_context * draw)72 vs_ppc_prepare( struct draw_vertex_shader *base,
73 		struct draw_context *draw )
74 {
75    /* nothing */
76 }
77 
78 
79 /**
80  * Simplified vertex shader interface for the pt paths.  Given the
81  * complexity of code-generating all the above operations together,
82  * it's time to try doing all the other stuff separately.
83  */
84 static void
vs_ppc_run_linear(struct draw_vertex_shader * base,const float (* input)[4],float (* output)[4],const void * constants[PIPE_MAX_CONSTANT_BUFFERS],unsigned count,unsigned input_stride,unsigned output_stride)85 vs_ppc_run_linear( struct draw_vertex_shader *base,
86 		   const float (*input)[4],
87 		   float (*output)[4],
88                   const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
89 		   unsigned count,
90 		   unsigned input_stride,
91 		   unsigned output_stride )
92 {
93    struct draw_ppc_vertex_shader *shader = (struct draw_ppc_vertex_shader *)base;
94    unsigned int i;
95 
96 #define MAX_VERTICES 4
97 
98    /* loop over verts */
99    for (i = 0; i < count; i += MAX_VERTICES) {
100       const uint max_vertices = MIN2(MAX_VERTICES, count - i);
101       PIPE_ALIGN_VAR(16) float inputs_soa[PIPE_MAX_SHADER_INPUTS][4][4];
102       PIPE_ALIGN_VAR(16) float outputs_soa[PIPE_MAX_SHADER_OUTPUTS][4][4];
103       PIPE_ALIGN_VAR(16) float temps_soa[TGSI_EXEC_NUM_TEMPS][4][4];
104       uint attr;
105 
106       /* convert (up to) four input verts to SoA format */
107       for (attr = 0; attr < base->info.num_inputs; attr++) {
108          const float *vIn = (const float *) input;
109          uint vert;
110          for (vert = 0; vert < max_vertices; vert++) {
111 #if 0
112             if (attr==0)
113                printf("Input v%d a%d: %f %f %f %f\n",
114                       vert, attr, vIn[0], vIn[1], vIn[2], vIn[3]);
115 #endif
116             inputs_soa[attr][0][vert] = vIn[attr * 4 + 0];
117             inputs_soa[attr][1][vert] = vIn[attr * 4 + 1];
118             inputs_soa[attr][2][vert] = vIn[attr * 4 + 2];
119             inputs_soa[attr][3][vert] = vIn[attr * 4 + 3];
120             vIn += input_stride / 4;
121          }
122       }
123 
124       /* run compiled shader
125        */
126       shader->func(inputs_soa, outputs_soa, temps_soa,
127 		   (float (*)[4]) shader->base.immediates,
128                    (float (*)[4])constants[0],
129                    ppc_builtin_constants);
130 
131       /* convert (up to) four output verts from SoA back to AoS format */
132       for (attr = 0; attr < base->info.num_outputs; attr++) {
133          float *vOut = (float *) output;
134          uint vert;
135          for (vert = 0; vert < max_vertices; vert++) {
136             vOut[attr * 4 + 0] = outputs_soa[attr][0][vert];
137             vOut[attr * 4 + 1] = outputs_soa[attr][1][vert];
138             vOut[attr * 4 + 2] = outputs_soa[attr][2][vert];
139             vOut[attr * 4 + 3] = outputs_soa[attr][3][vert];
140 #if 0
141             if (attr==0)
142                printf("Output v%d a%d: %f %f %f %f\n",
143                       vert, attr, vOut[0], vOut[1], vOut[2], vOut[3]);
144 #endif
145             vOut += output_stride / 4;
146          }
147       }
148 
149       /* advance to next group of four input/output verts */
150       input = (const float (*)[4])((const char *)input + input_stride * max_vertices);
151       output = (float (*)[4])((char *)output + output_stride * max_vertices);
152    }
153 }
154 
155 
156 static void
vs_ppc_delete(struct draw_vertex_shader * base)157 vs_ppc_delete( struct draw_vertex_shader *base )
158 {
159    struct draw_ppc_vertex_shader *shader = (struct draw_ppc_vertex_shader *)base;
160 
161    ppc_release_func( &shader->ppc_program );
162 
163    align_free( (void *) shader->base.immediates );
164 
165    FREE( (void*) shader->base.state.tokens );
166    FREE( shader );
167 }
168 
169 
170 struct draw_vertex_shader *
draw_create_vs_ppc(struct draw_context * draw,const struct pipe_shader_state * templ)171 draw_create_vs_ppc(struct draw_context *draw,
172                    const struct pipe_shader_state *templ)
173 {
174    struct draw_ppc_vertex_shader *vs;
175 
176    vs = CALLOC_STRUCT( draw_ppc_vertex_shader );
177    if (vs == NULL)
178       return NULL;
179 
180    /* we make a private copy of the tokens */
181    vs->base.state.tokens = tgsi_dup_tokens(templ->tokens);
182    if (!vs->base.state.tokens)
183       goto fail;
184 
185    tgsi_scan_shader(templ->tokens, &vs->base.info);
186 
187    vs->base.draw = draw;
188    vs->base.create_variant = draw_vs_create_variant_generic;
189    vs->base.prepare = vs_ppc_prepare;
190    vs->base.run_linear = vs_ppc_run_linear;
191    vs->base.delete = vs_ppc_delete;
192 
193    vs->base.immediates = align_malloc(TGSI_EXEC_NUM_IMMEDIATES * 4 *
194                                       sizeof(float), 16);
195 
196    ppc_init_func( &vs->ppc_program );
197 
198 #if 0
199    ppc_print_code(&vs->ppc_program, TRUE);
200    ppc_indent(&vs->ppc_program, 8);
201 #endif
202 
203    if (!tgsi_emit_ppc( (struct tgsi_token *) vs->base.state.tokens,
204 			&vs->ppc_program,
205                        (float (*)[4]) vs->base.immediates,
206                         TRUE ))
207       goto fail;
208 
209    vs->func = (codegen_function) ppc_get_func( &vs->ppc_program );
210    if (!vs->func) {
211       goto fail;
212    }
213 
214    return &vs->base;
215 
216 fail:
217    /*
218    debug_error("tgsi_emit_ppc() failed, falling back to interpreter\n");
219    */
220 
221    ppc_release_func( &vs->ppc_program );
222 
223    FREE(vs);
224    return NULL;
225 }
226 
227 
228 
229 #else /* PIPE_ARCH_PPC */
230 
231 
232 struct draw_vertex_shader *
draw_create_vs_ppc(struct draw_context * draw,const struct pipe_shader_state * templ)233 draw_create_vs_ppc( struct draw_context *draw,
234 		    const struct pipe_shader_state *templ )
235 {
236    return (void *) 0;
237 }
238 
239 
240 #endif /* PIPE_ARCH_PPC */
241