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1 /**************************************************************************
2  *
3  * Copyright 2009 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 
29 /**
30  * Binner data structures and bin-related functions.
31  * Note: the "setup" code is concerned with building scenes while
32  * The "rast" code is concerned with consuming/executing scenes.
33  */
34 
35 #ifndef LP_SCENE_H
36 #define LP_SCENE_H
37 
38 #include "os/os_thread.h"
39 #include "lp_tile_soa.h"
40 #include "lp_rast.h"
41 #include "lp_debug.h"
42 
43 struct lp_scene_queue;
44 struct lp_rast_state;
45 
46 /* We're limited to 2K by 2K for 32bit fixed point rasterization.
47  * Will need a 64-bit version for larger framebuffers.
48  */
49 #define TILES_X (LP_MAX_WIDTH / TILE_SIZE)
50 #define TILES_Y (LP_MAX_HEIGHT / TILE_SIZE)
51 
52 
53 #define CMD_BLOCK_MAX 128
54 #define DATA_BLOCK_SIZE (64 * 1024)
55 
56 /* Scene temporary storage is clamped to this size:
57  */
58 #define LP_SCENE_MAX_SIZE (4*1024*1024)
59 
60 /* The maximum amount of texture storage referenced by a scene is
61  * clamped ot this size:
62  */
63 #define LP_SCENE_MAX_RESOURCE_SIZE (64*1024*1024)
64 
65 
66 /* switch to a non-pointer value for this:
67  */
68 typedef void (*lp_rast_cmd_func)( struct lp_rasterizer_task *,
69                                   const union lp_rast_cmd_arg );
70 
71 
72 struct cmd_block {
73    uint8_t cmd[CMD_BLOCK_MAX];
74    union lp_rast_cmd_arg arg[CMD_BLOCK_MAX];
75    unsigned count;
76    struct cmd_block *next;
77 };
78 
79 struct cmd_block_list {
80    struct cmd_block *head;
81    struct cmd_block *tail;
82 };
83 
84 struct data_block {
85    ubyte data[DATA_BLOCK_SIZE];
86    unsigned used;
87    struct data_block *next;
88 };
89 
90 
91 
92 /**
93  * For each screen tile we have one of these bins.
94  */
95 struct cmd_bin {
96    ushort x;
97    ushort y;
98    const struct lp_rast_state *last_state;       /* most recent state set in bin */
99    struct cmd_block *head;
100    struct cmd_block *tail;
101 };
102 
103 
104 /**
105  * This stores bulk data which is used for all memory allocations
106  * within a scene.
107  *
108  * Examples include triangle data and state data.  The commands in
109  * the per-tile bins will point to chunks of data in this structure.
110  *
111  * Include the first block of data statically to ensure we can always
112  * initiate a scene without relying on malloc succeeding.
113  */
114 struct data_block_list {
115    struct data_block first;
116    struct data_block *head;
117 };
118 
119 struct resource_ref;
120 
121 /**
122  * All bins and bin data are contained here.
123  * Per-bin data goes into the 'tile' bins.
124  * Shared data goes into the 'data' buffer.
125  *
126  * When there are multiple threads, will want to double-buffer between
127  * scenes:
128  */
129 struct lp_scene {
130    struct pipe_context *pipe;
131    struct lp_fence *fence;
132 
133    /* Framebuffer mappings - valid only between begin_rasterization()
134     * and end_rasterization().
135     */
136    struct {
137       uint8_t *map;
138       unsigned stride;
139       unsigned blocksize;
140    } zsbuf, cbufs[PIPE_MAX_COLOR_BUFS];
141 
142    /** the framebuffer to render the scene into */
143    struct pipe_framebuffer_state fb;
144 
145    /** list of resources referenced by the scene commands */
146    struct resource_ref *resources;
147 
148    /** Total memory used by the scene (in bytes).  This sums all the
149     * data blocks and counts all bins, state, resource references and
150     * other random allocations within the scene.
151     */
152    unsigned scene_size;
153 
154    /** Sum of sizes of all resources referenced by the scene.  Sums
155     * all the textures read by the scene:
156     */
157    unsigned resource_reference_size;
158 
159    boolean alloc_failed;
160    boolean has_depthstencil_clear;
161 
162    /**
163     * Number of active tiles in each dimension.
164     * This basically the framebuffer size divided by tile size
165     */
166    unsigned tiles_x, tiles_y;
167 
168    int curr_x, curr_y;  /**< for iterating over bins */
169    pipe_mutex mutex;
170 
171    struct cmd_bin tile[TILES_X][TILES_Y];
172    struct data_block_list data;
173 };
174 
175 
176 
177 struct lp_scene *lp_scene_create(struct pipe_context *pipe);
178 
179 void lp_scene_destroy(struct lp_scene *scene);
180 
181 boolean lp_scene_is_empty(struct lp_scene *scene );
182 boolean lp_scene_is_oom(struct lp_scene *scene );
183 
184 
185 struct data_block *lp_scene_new_data_block( struct lp_scene *scene );
186 
187 struct cmd_block *lp_scene_new_cmd_block( struct lp_scene *scene,
188                                           struct cmd_bin *bin );
189 
190 boolean lp_scene_add_resource_reference(struct lp_scene *scene,
191                                         struct pipe_resource *resource,
192                                         boolean initializing_scene);
193 
194 boolean lp_scene_is_resource_referenced(const struct lp_scene *scene,
195                                         const struct pipe_resource *resource );
196 
197 
198 /**
199  * Allocate space for a command/data in the bin's data buffer.
200  * Grow the block list if needed.
201  */
202 static INLINE void *
lp_scene_alloc(struct lp_scene * scene,unsigned size)203 lp_scene_alloc( struct lp_scene *scene, unsigned size)
204 {
205    struct data_block_list *list = &scene->data;
206    struct data_block *block = list->head;
207 
208    assert(size <= DATA_BLOCK_SIZE);
209    assert(block != NULL);
210 
211    if (LP_DEBUG & DEBUG_MEM)
212       debug_printf("alloc %u block %u/%u tot %u/%u\n",
213 		   size, block->used, DATA_BLOCK_SIZE,
214 		   scene->scene_size, LP_SCENE_MAX_SIZE);
215 
216    if (block->used + size > DATA_BLOCK_SIZE) {
217       block = lp_scene_new_data_block( scene );
218       if (!block) {
219          /* out of memory */
220          return NULL;
221       }
222    }
223 
224    {
225       ubyte *data = block->data + block->used;
226       block->used += size;
227       return data;
228    }
229 }
230 
231 
232 /**
233  * As above, but with specific alignment.
234  */
235 static INLINE void *
lp_scene_alloc_aligned(struct lp_scene * scene,unsigned size,unsigned alignment)236 lp_scene_alloc_aligned( struct lp_scene *scene, unsigned size,
237 			unsigned alignment )
238 {
239    struct data_block_list *list = &scene->data;
240    struct data_block *block = list->head;
241 
242    assert(block != NULL);
243 
244    if (LP_DEBUG & DEBUG_MEM)
245       debug_printf("alloc %u block %u/%u tot %u/%u\n",
246 		   size + alignment - 1,
247 		   block->used, DATA_BLOCK_SIZE,
248 		   scene->scene_size, LP_SCENE_MAX_SIZE);
249 
250    if (block->used + size + alignment - 1 > DATA_BLOCK_SIZE) {
251       block = lp_scene_new_data_block( scene );
252       if (!block)
253          return NULL;
254    }
255 
256    {
257       ubyte *data = block->data + block->used;
258       unsigned offset = (((uintptr_t)data + alignment - 1) & ~(alignment - 1)) - (uintptr_t)data;
259       block->used += offset + size;
260       return data + offset;
261    }
262 }
263 
264 
265 /* Put back data if we decide not to use it, eg. culled triangles.
266  */
267 static INLINE void
lp_scene_putback_data(struct lp_scene * scene,unsigned size)268 lp_scene_putback_data( struct lp_scene *scene, unsigned size)
269 {
270    struct data_block_list *list = &scene->data;
271    assert(list->head && list->head->used >= size);
272    list->head->used -= size;
273 }
274 
275 
276 /** Return pointer to a particular tile's bin. */
277 static INLINE struct cmd_bin *
lp_scene_get_bin(struct lp_scene * scene,unsigned x,unsigned y)278 lp_scene_get_bin(struct lp_scene *scene, unsigned x, unsigned y)
279 {
280    return &scene->tile[x][y];
281 }
282 
283 
284 /** Remove all commands from a bin */
285 void
286 lp_scene_bin_reset(struct lp_scene *scene, unsigned x, unsigned y);
287 
288 
289 /* Add a command to bin[x][y].
290  */
291 static INLINE boolean
lp_scene_bin_command(struct lp_scene * scene,unsigned x,unsigned y,unsigned cmd,union lp_rast_cmd_arg arg)292 lp_scene_bin_command( struct lp_scene *scene,
293                       unsigned x, unsigned y,
294                       unsigned cmd,
295                       union lp_rast_cmd_arg arg )
296 {
297    struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
298    struct cmd_block *tail = bin->tail;
299 
300    assert(x < scene->tiles_x);
301    assert(y < scene->tiles_y);
302    assert(cmd < LP_RAST_OP_MAX);
303 
304    if (tail == NULL || tail->count == CMD_BLOCK_MAX) {
305       tail = lp_scene_new_cmd_block( scene, bin );
306       if (!tail) {
307          return FALSE;
308       }
309       assert(tail->count == 0);
310    }
311 
312    {
313       unsigned i = tail->count;
314       tail->cmd[i] = cmd & LP_RAST_OP_MASK;
315       tail->arg[i] = arg;
316       tail->count++;
317    }
318 
319    return TRUE;
320 }
321 
322 
323 static INLINE boolean
lp_scene_bin_cmd_with_state(struct lp_scene * scene,unsigned x,unsigned y,const struct lp_rast_state * state,unsigned cmd,union lp_rast_cmd_arg arg)324 lp_scene_bin_cmd_with_state( struct lp_scene *scene,
325                              unsigned x, unsigned y,
326                              const struct lp_rast_state *state,
327                              unsigned cmd,
328                              union lp_rast_cmd_arg arg )
329 {
330    struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
331 
332    if (state != bin->last_state) {
333       bin->last_state = state;
334       if (!lp_scene_bin_command(scene, x, y,
335                                 LP_RAST_OP_SET_STATE,
336                                 lp_rast_arg_state(state)))
337          return FALSE;
338    }
339 
340    if (!lp_scene_bin_command( scene, x, y, cmd, arg ))
341       return FALSE;
342 
343    return TRUE;
344 }
345 
346 
347 /* Add a command to all active bins.
348  */
349 static INLINE boolean
lp_scene_bin_everywhere(struct lp_scene * scene,unsigned cmd,const union lp_rast_cmd_arg arg)350 lp_scene_bin_everywhere( struct lp_scene *scene,
351 			 unsigned cmd,
352 			 const union lp_rast_cmd_arg arg )
353 {
354    unsigned i, j;
355    for (i = 0; i < scene->tiles_x; i++) {
356       for (j = 0; j < scene->tiles_y; j++) {
357          if (!lp_scene_bin_command( scene, i, j, cmd, arg ))
358             return FALSE;
359       }
360    }
361 
362    return TRUE;
363 }
364 
365 
366 static INLINE unsigned
lp_scene_get_num_bins(const struct lp_scene * scene)367 lp_scene_get_num_bins( const struct lp_scene *scene )
368 {
369    return scene->tiles_x * scene->tiles_y;
370 }
371 
372 
373 void
374 lp_scene_bin_iter_begin( struct lp_scene *scene );
375 
376 struct cmd_bin *
377 lp_scene_bin_iter_next( struct lp_scene *scene );
378 
379 
380 
381 /* Begin/end binning of a scene
382  */
383 void
384 lp_scene_begin_binning( struct lp_scene *scene,
385                         struct pipe_framebuffer_state *fb );
386 
387 void
388 lp_scene_end_binning( struct lp_scene *scene );
389 
390 
391 /* Begin/end rasterization of a scene
392  */
393 void
394 lp_scene_begin_rasterization(struct lp_scene *scene);
395 
396 void
397 lp_scene_end_rasterization(struct lp_scene *scene );
398 
399 
400 
401 
402 
403 #endif /* LP_BIN_H */
404