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1 /**************************************************************************
2  *
3  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #include "main/mfeatures.h"
29 #include "main/version.h"
30 
31 #include "intel_chipset.h"
32 #include "intel_context.h"
33 #include "intel_extensions.h"
34 #include "intel_reg.h"
35 #include "utils.h"
36 
37 /**
38  * Initializes potential list of extensions if ctx == NULL, or actually enables
39  * extensions for a context.
40  */
41 void
intelInitExtensions(struct gl_context * ctx)42 intelInitExtensions(struct gl_context *ctx)
43 {
44    struct intel_context *intel = intel_context(ctx);
45 
46    ctx->Extensions.ARB_draw_elements_base_vertex = true;
47    ctx->Extensions.ARB_explicit_attrib_location = true;
48    if (_mesa_is_desktop_gl(ctx))
49       ctx->Extensions.ARB_framebuffer_object = true;
50    ctx->Extensions.ARB_half_float_pixel = true;
51    ctx->Extensions.ARB_map_buffer_range = true;
52    ctx->Extensions.ARB_point_sprite = true;
53    ctx->Extensions.ARB_shader_objects = true;
54    ctx->Extensions.ARB_shading_language_100 = true;
55    ctx->Extensions.ARB_sync = true;
56    ctx->Extensions.ARB_texture_border_clamp = true;
57    ctx->Extensions.ARB_texture_cube_map = true;
58    ctx->Extensions.ARB_texture_env_combine = true;
59    ctx->Extensions.ARB_texture_env_crossbar = true;
60    ctx->Extensions.ARB_texture_env_dot3 = true;
61    ctx->Extensions.ARB_texture_storage = true;
62    ctx->Extensions.ARB_vertex_program = true;
63    ctx->Extensions.ARB_vertex_shader = true;
64    ctx->Extensions.EXT_blend_color = true;
65    ctx->Extensions.EXT_blend_equation_separate = true;
66    ctx->Extensions.EXT_blend_func_separate = true;
67    ctx->Extensions.EXT_blend_minmax = true;
68    ctx->Extensions.EXT_framebuffer_blit = true;
69    ctx->Extensions.EXT_framebuffer_object = true;
70    ctx->Extensions.EXT_framebuffer_multisample = true;
71    ctx->Extensions.EXT_fog_coord = true;
72    ctx->Extensions.EXT_gpu_program_parameters = true;
73    ctx->Extensions.EXT_packed_depth_stencil = true;
74    ctx->Extensions.EXT_pixel_buffer_object = true;
75    ctx->Extensions.EXT_point_parameters = true;
76    ctx->Extensions.EXT_provoking_vertex = true;
77    ctx->Extensions.EXT_secondary_color = true;
78    ctx->Extensions.EXT_separate_shader_objects = true;
79    ctx->Extensions.EXT_texture_env_dot3 = true;
80    ctx->Extensions.EXT_texture_filter_anisotropic = true;
81    ctx->Extensions.APPLE_object_purgeable = true;
82    ctx->Extensions.MESA_pack_invert = true;
83    ctx->Extensions.MESA_ycbcr_texture = true;
84    ctx->Extensions.NV_blend_square = true;
85    ctx->Extensions.NV_texture_rectangle = true;
86    ctx->Extensions.NV_vertex_program = true;
87    ctx->Extensions.NV_vertex_program1_1 = true;
88    ctx->Extensions.TDFX_texture_compression_FXT1 = true;
89 #if FEATURE_OES_EGL_image
90    ctx->Extensions.OES_EGL_image = true;
91 #endif
92    ctx->Extensions.OES_draw_texture = true;
93    ctx->Extensions.OES_compressed_ETC1_RGB8_texture = true;
94    ctx->Extensions.ARB_texture_rgb10_a2ui = true;
95 
96    if (intel->gen >= 6)
97       if (ctx->API == API_OPENGL_CORE) {
98          ctx->Const.GLSLVersion = 140;
99       } else {
100          ctx->Const.GLSLVersion = 130;
101       }
102    else
103       ctx->Const.GLSLVersion = 120;
104    _mesa_override_glsl_version(ctx);
105 
106    if (intel->gen == 6 ||
107        (intel->gen == 7 && intel->intelScreen->kernel_has_gen7_sol_reset))
108       ctx->Extensions.EXT_transform_feedback = true;
109 
110    if (intel->gen >= 6) {
111       ctx->Extensions.ARB_blend_func_extended = !driQueryOptionb(&intel->optionCache, "disable_blend_func_extended");
112       ctx->Extensions.ARB_draw_buffers_blend = true;
113       ctx->Extensions.ARB_uniform_buffer_object = true;
114 
115       if (ctx->API == API_OPENGL_CORE) {
116          ctx->Extensions.ARB_texture_buffer_object = true;
117       }
118    }
119 
120    if (intel->gen >= 5)
121       ctx->Extensions.EXT_timer_query = true;
122 
123    if (intel->gen >= 6) {
124       uint64_t dummy;
125       /* Test if the kernel has the ioctl. */
126       if (drm_intel_reg_read(intel->bufmgr, TIMESTAMP, &dummy) == 0)
127          ctx->Extensions.ARB_timer_query = true;
128    }
129 
130    if (intel->gen >= 4) {
131       ctx->Extensions.ARB_color_buffer_float = true;
132       ctx->Extensions.ARB_depth_buffer_float = true;
133       ctx->Extensions.ARB_depth_clamp = true;
134       ctx->Extensions.ARB_draw_instanced = true;
135       ctx->Extensions.ARB_instanced_arrays = true;
136       ctx->Extensions.ARB_fragment_coord_conventions = true;
137       ctx->Extensions.ARB_fragment_program_shadow = true;
138       ctx->Extensions.ARB_fragment_shader = true;
139       ctx->Extensions.ARB_half_float_vertex = true;
140       ctx->Extensions.ARB_occlusion_query = true;
141       ctx->Extensions.ARB_occlusion_query2 = true;
142       ctx->Extensions.ARB_point_sprite = true;
143       ctx->Extensions.ARB_seamless_cube_map = true;
144       ctx->Extensions.ARB_shader_bit_encoding = true;
145       ctx->Extensions.ARB_shader_texture_lod = true;
146 #ifdef TEXTURE_FLOAT_ENABLED
147       ctx->Extensions.ARB_texture_float = true;
148       ctx->Extensions.EXT_texture_shared_exponent = true;
149       ctx->Extensions.EXT_packed_float = true;
150 #endif
151       ctx->Extensions.ARB_texture_compression_rgtc = true;
152       ctx->Extensions.ARB_texture_rg = true;
153       ctx->Extensions.EXT_draw_buffers2 = true;
154       ctx->Extensions.EXT_framebuffer_sRGB = true;
155       ctx->Extensions.EXT_texture_array = true;
156       ctx->Extensions.EXT_texture_integer = true;
157       ctx->Extensions.EXT_texture_snorm = true;
158       ctx->Extensions.EXT_texture_sRGB = true;
159       ctx->Extensions.EXT_texture_sRGB_decode = true;
160       ctx->Extensions.EXT_texture_swizzle = true;
161       ctx->Extensions.EXT_vertex_array_bgra = true;
162       ctx->Extensions.ATI_envmap_bumpmap = true;
163       ctx->Extensions.MESA_texture_array = true;
164       ctx->Extensions.NV_conditional_render = true;
165    }
166 
167    if (intel->gen >= 3) {
168       ctx->Extensions.ARB_ES2_compatibility = true;
169       ctx->Extensions.ARB_depth_texture = true;
170       ctx->Extensions.ARB_fragment_program = true;
171       ctx->Extensions.ARB_shadow = true;
172       ctx->Extensions.ARB_texture_non_power_of_two = true;
173       ctx->Extensions.EXT_shadow_funcs = true;
174       ctx->Extensions.EXT_stencil_two_side = true;
175       ctx->Extensions.ATI_separate_stencil = true;
176       ctx->Extensions.ATI_texture_env_combine3 = true;
177       ctx->Extensions.NV_texture_env_combine4 = true;
178 
179       if (driQueryOptionb(&intel->optionCache, "fragment_shader"))
180 	 ctx->Extensions.ARB_fragment_shader = true;
181 
182       if (driQueryOptionb(&intel->optionCache, "stub_occlusion_query"))
183 	 ctx->Extensions.ARB_occlusion_query = true;
184    }
185 
186    if (intel->ctx.Mesa_DXTn) {
187       ctx->Extensions.EXT_texture_compression_s3tc = true;
188       ctx->Extensions.S3_s3tc = true;
189    }
190    else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) {
191       ctx->Extensions.EXT_texture_compression_s3tc = true;
192    }
193 
194    if (intel->gen >= 4) {
195       ctx->Extensions.NV_primitive_restart = true;
196    }
197 }
198