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1 /*
2  * Copyright (C) 2009 Maciej Cencora.
3  * Copyright (C) 2008 Nicolai Haehnle.
4  *
5  * All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining
8  * a copy of this software and associated documentation files (the
9  * "Software"), to deal in the Software without restriction, including
10  * without limitation the rights to use, copy, modify, merge, publish,
11  * distribute, sublicense, and/or sell copies of the Software, and to
12  * permit persons to whom the Software is furnished to do so, subject to
13  * the following conditions:
14  *
15  * The above copyright notice and this permission notice (including the
16  * next paragraph) shall be included in all copies or substantial
17  * portions of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22  * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
23  * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
24  * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
25  * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26  *
27  */
28 
29 #include "radeon_mipmap_tree.h"
30 
31 #include <errno.h>
32 #include <unistd.h>
33 
34 #include "main/simple_list.h"
35 #include "main/teximage.h"
36 #include "main/texobj.h"
37 #include "main/enums.h"
38 #include "radeon_texture.h"
39 #include "radeon_tile.h"
40 
get_aligned_compressed_row_stride(gl_format format,unsigned width,unsigned minStride)41 static unsigned get_aligned_compressed_row_stride(
42 		gl_format format,
43 		unsigned width,
44 		unsigned minStride)
45 {
46 	const unsigned blockBytes = _mesa_get_format_bytes(format);
47 	unsigned blockWidth, blockHeight;
48 	unsigned stride;
49 
50 	_mesa_get_format_block_size(format, &blockWidth, &blockHeight);
51 
52 	/* Count number of blocks required to store the given width.
53 	 * And then multiple it with bytes required to store a block.
54 	 */
55 	stride = (width + blockWidth - 1) / blockWidth * blockBytes;
56 
57 	/* Round the given minimum stride to the next full blocksize.
58 	 * (minStride + blockBytes - 1) / blockBytes * blockBytes
59 	 */
60 	if ( stride < minStride )
61 		stride = (minStride + blockBytes - 1) / blockBytes * blockBytes;
62 
63 	radeon_print(RADEON_TEXTURE, RADEON_TRACE,
64 			"%s width %u, minStride %u, block(bytes %u, width %u):"
65 			"stride %u\n",
66 			__func__, width, minStride,
67 			blockBytes, blockWidth,
68 			stride);
69 
70 	return stride;
71 }
72 
get_texture_image_size(gl_format format,unsigned rowStride,unsigned height,unsigned depth,unsigned tiling)73 unsigned get_texture_image_size(
74 		gl_format format,
75 		unsigned rowStride,
76 		unsigned height,
77 		unsigned depth,
78 		unsigned tiling)
79 {
80 	if (_mesa_is_format_compressed(format)) {
81 		unsigned blockWidth, blockHeight;
82 
83 		_mesa_get_format_block_size(format, &blockWidth, &blockHeight);
84 
85 		return rowStride * ((height + blockHeight - 1) / blockHeight) * depth;
86 	} else if (tiling) {
87 		/* Need to align height to tile height */
88 		unsigned tileWidth, tileHeight;
89 
90 		get_tile_size(format, &tileWidth, &tileHeight);
91 		tileHeight--;
92 
93 		height = (height + tileHeight) & ~tileHeight;
94 	}
95 
96 	return rowStride * height * depth;
97 }
98 
get_texture_image_row_stride(radeonContextPtr rmesa,gl_format format,unsigned width,unsigned tiling,GLuint target)99 unsigned get_texture_image_row_stride(radeonContextPtr rmesa, gl_format format, unsigned width, unsigned tiling, GLuint target)
100 {
101 	if (_mesa_is_format_compressed(format)) {
102 		return get_aligned_compressed_row_stride(format, width, rmesa->texture_compressed_row_align);
103 	} else {
104 		unsigned row_align;
105 
106 		if (!_mesa_is_pow_two(width) || target == GL_TEXTURE_RECTANGLE) {
107 			row_align = rmesa->texture_rect_row_align - 1;
108 		} else if (tiling) {
109 			unsigned tileWidth, tileHeight;
110 			get_tile_size(format, &tileWidth, &tileHeight);
111 			row_align = tileWidth * _mesa_get_format_bytes(format) - 1;
112 		} else {
113 			row_align = rmesa->texture_row_align - 1;
114 		}
115 
116 		return (_mesa_format_row_stride(format, width) + row_align) & ~row_align;
117 	}
118 }
119 
120 /**
121  * Compute sizes and fill in offset and blit information for the given
122  * image (determined by \p face and \p level).
123  *
124  * \param curOffset points to the offset at which the image is to be stored
125  * and is updated by this function according to the size of the image.
126  */
compute_tex_image_offset(radeonContextPtr rmesa,radeon_mipmap_tree * mt,GLuint face,GLuint level,GLuint * curOffset)127 static void compute_tex_image_offset(radeonContextPtr rmesa, radeon_mipmap_tree *mt,
128 	GLuint face, GLuint level, GLuint* curOffset)
129 {
130 	radeon_mipmap_level *lvl = &mt->levels[level];
131 	GLuint height;
132 
133 	height = _mesa_next_pow_two_32(lvl->height);
134 
135 	lvl->rowstride = get_texture_image_row_stride(rmesa, mt->mesaFormat, lvl->width, mt->tilebits, mt->target);
136 	lvl->size = get_texture_image_size(mt->mesaFormat, lvl->rowstride, height, lvl->depth, mt->tilebits);
137 
138 	assert(lvl->size > 0);
139 
140 	lvl->faces[face].offset = *curOffset;
141 	*curOffset += lvl->size;
142 
143 	radeon_print(RADEON_TEXTURE, RADEON_TRACE,
144 			"%s(%p) level %d, face %d: rs:%d %dx%d at %d\n",
145 			__func__, rmesa,
146 			level, face,
147 			lvl->rowstride, lvl->width, height, lvl->faces[face].offset);
148 }
149 
minify(GLuint size,GLuint levels)150 static GLuint minify(GLuint size, GLuint levels)
151 {
152 	size = size >> levels;
153 	if (size < 1)
154 		size = 1;
155 	return size;
156 }
157 
158 
calculate_miptree_layout(radeonContextPtr rmesa,radeon_mipmap_tree * mt)159 static void calculate_miptree_layout(radeonContextPtr rmesa, radeon_mipmap_tree *mt)
160 {
161 	GLuint curOffset, i, face, level;
162 
163 	assert(mt->numLevels <= rmesa->glCtx->Const.MaxTextureLevels);
164 
165 	curOffset = 0;
166 	for(face = 0; face < mt->faces; face++) {
167 
168 		for(i = 0, level = mt->baseLevel; i < mt->numLevels; i++, level++) {
169 			mt->levels[level].valid = 1;
170 			mt->levels[level].width = minify(mt->width0, i);
171 			mt->levels[level].height = minify(mt->height0, i);
172 			mt->levels[level].depth = minify(mt->depth0, i);
173 			compute_tex_image_offset(rmesa, mt, face, level, &curOffset);
174 		}
175 	}
176 
177 	/* Note the required size in memory */
178 	mt->totalsize = (curOffset + RADEON_OFFSET_MASK) & ~RADEON_OFFSET_MASK;
179 
180 	radeon_print(RADEON_TEXTURE, RADEON_TRACE,
181 			"%s(%p, %p) total size %d\n",
182 			__func__, rmesa, mt, mt->totalsize);
183 }
184 
185 /**
186  * Create a new mipmap tree, calculate its layout and allocate memory.
187  */
radeon_miptree_create(radeonContextPtr rmesa,GLenum target,gl_format mesaFormat,GLuint baseLevel,GLuint numLevels,GLuint width0,GLuint height0,GLuint depth0,GLuint tilebits)188 radeon_mipmap_tree* radeon_miptree_create(radeonContextPtr rmesa,
189 					  GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels,
190 					  GLuint width0, GLuint height0, GLuint depth0, GLuint tilebits)
191 {
192 	radeon_mipmap_tree *mt = CALLOC_STRUCT(_radeon_mipmap_tree);
193 
194 	radeon_print(RADEON_TEXTURE, RADEON_NORMAL,
195 		"%s(%p) new tree is %p.\n",
196 		__func__, rmesa, mt);
197 
198 	mt->mesaFormat = mesaFormat;
199 	mt->refcount = 1;
200 	mt->target = target;
201 	mt->faces = _mesa_num_tex_faces(target);
202 	mt->baseLevel = baseLevel;
203 	mt->numLevels = numLevels;
204 	mt->width0 = width0;
205 	mt->height0 = height0;
206 	mt->depth0 = depth0;
207 	mt->tilebits = tilebits;
208 
209 	calculate_miptree_layout(rmesa, mt);
210 
211 	mt->bo = radeon_bo_open(rmesa->radeonScreen->bom,
212                             0, mt->totalsize, 1024,
213                             RADEON_GEM_DOMAIN_VRAM,
214                             0);
215 
216 	return mt;
217 }
218 
radeon_miptree_reference(radeon_mipmap_tree * mt,radeon_mipmap_tree ** ptr)219 void radeon_miptree_reference(radeon_mipmap_tree *mt, radeon_mipmap_tree **ptr)
220 {
221 	assert(!*ptr);
222 
223 	mt->refcount++;
224 	assert(mt->refcount > 0);
225 
226 	*ptr = mt;
227 }
228 
radeon_miptree_unreference(radeon_mipmap_tree ** ptr)229 void radeon_miptree_unreference(radeon_mipmap_tree **ptr)
230 {
231 	radeon_mipmap_tree *mt = *ptr;
232 	if (!mt)
233 		return;
234 
235 	assert(mt->refcount > 0);
236 
237 	mt->refcount--;
238 	if (!mt->refcount) {
239 		radeon_bo_unref(mt->bo);
240 		free(mt);
241 	}
242 
243 	*ptr = 0;
244 }
245 
246 /**
247  * Calculate min and max LOD for the given texture object.
248  * @param[in] tObj texture object whose LOD values to calculate
249  * @param[out] pminLod minimal LOD
250  * @param[out] pmaxLod maximal LOD
251  */
calculate_min_max_lod(struct gl_sampler_object * samp,struct gl_texture_object * tObj,unsigned * pminLod,unsigned * pmaxLod)252 static void calculate_min_max_lod(struct gl_sampler_object *samp, struct gl_texture_object *tObj,
253 				       unsigned *pminLod, unsigned *pmaxLod)
254 {
255 	int minLod, maxLod;
256 	/* Yes, this looks overly complicated, but it's all needed.
257 	*/
258 	switch (tObj->Target) {
259 	case GL_TEXTURE_1D:
260 	case GL_TEXTURE_2D:
261 	case GL_TEXTURE_3D:
262 	case GL_TEXTURE_CUBE_MAP:
263 		if (samp->MinFilter == GL_NEAREST || samp->MinFilter == GL_LINEAR) {
264 			/* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL.
265 			*/
266 			minLod = maxLod = tObj->BaseLevel;
267 		} else {
268 			minLod = tObj->BaseLevel + (GLint)(samp->MinLod);
269 			minLod = MAX2(minLod, tObj->BaseLevel);
270 			minLod = MIN2(minLod, tObj->MaxLevel);
271 			maxLod = tObj->BaseLevel + (GLint)(samp->MaxLod + 0.5);
272 			maxLod = MIN2(maxLod, tObj->MaxLevel);
273 			maxLod = MIN2(maxLod, tObj->Image[0][minLod]->MaxNumLevels - 1 + minLod);
274 			maxLod = MAX2(maxLod, minLod); /* need at least one level */
275 		}
276 		break;
277 	case GL_TEXTURE_RECTANGLE_NV:
278 	case GL_TEXTURE_4D_SGIS:
279 		minLod = maxLod = 0;
280 		break;
281 	default:
282 		return;
283 	}
284 
285 	radeon_print(RADEON_TEXTURE, RADEON_TRACE,
286 			"%s(%p) target %s, min %d, max %d.\n",
287 			__func__, tObj,
288 			_mesa_lookup_enum_by_nr(tObj->Target),
289 			minLod, maxLod);
290 
291 	/* save these values */
292 	*pminLod = minLod;
293 	*pmaxLod = maxLod;
294 }
295 
296 /**
297  * Checks whether the given miptree can hold the given texture image at the
298  * given face and level.
299  */
radeon_miptree_matches_image(radeon_mipmap_tree * mt,struct gl_texture_image * texImage)300 GLboolean radeon_miptree_matches_image(radeon_mipmap_tree *mt,
301 				       struct gl_texture_image *texImage)
302 {
303 	radeon_mipmap_level *lvl;
304 	GLuint level = texImage->Level;
305 	if (texImage->TexFormat != mt->mesaFormat)
306 		return GL_FALSE;
307 
308 	lvl = &mt->levels[level];
309 	if (!lvl->valid ||
310 	    lvl->width != texImage->Width ||
311 	    lvl->height != texImage->Height ||
312 	    lvl->depth != texImage->Depth)
313 		return GL_FALSE;
314 
315 	return GL_TRUE;
316 }
317 
318 /**
319  * Checks whether the given miptree has the right format to store the given texture object.
320  */
radeon_miptree_matches_texture(radeon_mipmap_tree * mt,struct gl_texture_object * texObj)321 static GLboolean radeon_miptree_matches_texture(radeon_mipmap_tree *mt, struct gl_texture_object *texObj)
322 {
323 	struct gl_texture_image *firstImage;
324 	unsigned numLevels;
325 	radeon_mipmap_level *mtBaseLevel;
326 
327 	if (texObj->BaseLevel < mt->baseLevel)
328 		return GL_FALSE;
329 
330 	mtBaseLevel = &mt->levels[texObj->BaseLevel - mt->baseLevel];
331 	firstImage = texObj->Image[0][texObj->BaseLevel];
332 	numLevels = MIN2(texObj->_MaxLevel - texObj->BaseLevel + 1, firstImage->MaxNumLevels);
333 
334 	if (radeon_is_debug_enabled(RADEON_TEXTURE,RADEON_TRACE)) {
335 		fprintf(stderr, "Checking if miptree %p matches texObj %p\n", mt, texObj);
336 		fprintf(stderr, "target %d vs %d\n", mt->target, texObj->Target);
337 		fprintf(stderr, "format %d vs %d\n", mt->mesaFormat, firstImage->TexFormat);
338 		fprintf(stderr, "numLevels %d vs %d\n", mt->numLevels, numLevels);
339 		fprintf(stderr, "width0 %d vs %d\n", mtBaseLevel->width, firstImage->Width);
340 		fprintf(stderr, "height0 %d vs %d\n", mtBaseLevel->height, firstImage->Height);
341 		fprintf(stderr, "depth0 %d vs %d\n", mtBaseLevel->depth, firstImage->Depth);
342 		if (mt->target == texObj->Target &&
343 	        mt->mesaFormat == firstImage->TexFormat &&
344 	        mt->numLevels >= numLevels &&
345 	        mtBaseLevel->width == firstImage->Width &&
346 	        mtBaseLevel->height == firstImage->Height &&
347 	        mtBaseLevel->depth == firstImage->Depth) {
348 			fprintf(stderr, "MATCHED\n");
349 		} else {
350 			fprintf(stderr, "NOT MATCHED\n");
351 		}
352 	}
353 
354 	return (mt->target == texObj->Target &&
355 	        mt->mesaFormat == firstImage->TexFormat &&
356 	        mt->numLevels >= numLevels &&
357 	        mtBaseLevel->width == firstImage->Width &&
358 	        mtBaseLevel->height == firstImage->Height &&
359 	        mtBaseLevel->depth == firstImage->Depth);
360 }
361 
362 /**
363  * Try to allocate a mipmap tree for the given texture object.
364  * @param[in] rmesa radeon context
365  * @param[in] t radeon texture object
366  */
radeon_try_alloc_miptree(radeonContextPtr rmesa,radeonTexObj * t)367 void radeon_try_alloc_miptree(radeonContextPtr rmesa, radeonTexObj *t)
368 {
369 	struct gl_texture_object *texObj = &t->base;
370 	struct gl_texture_image *texImg = texObj->Image[0][texObj->BaseLevel];
371 	GLuint numLevels;
372 	assert(!t->mt);
373 
374 	if (!texImg) {
375 		radeon_warning("%s(%p) No image in given texture object(%p).\n",
376 				__func__, rmesa, t);
377 		return;
378 	}
379 
380 
381 	numLevels = MIN2(texObj->MaxLevel - texObj->BaseLevel + 1, texImg->MaxNumLevels);
382 
383 	t->mt = radeon_miptree_create(rmesa, t->base.Target,
384 		texImg->TexFormat, texObj->BaseLevel,
385 		numLevels, texImg->Width, texImg->Height,
386 		texImg->Depth, t->tile_bits);
387 }
388 
389 GLuint
radeon_miptree_image_offset(radeon_mipmap_tree * mt,GLuint face,GLuint level)390 radeon_miptree_image_offset(radeon_mipmap_tree *mt,
391 			    GLuint face, GLuint level)
392 {
393 	if (mt->target == GL_TEXTURE_CUBE_MAP_ARB)
394 		return (mt->levels[level].faces[face].offset);
395 	else
396 		return mt->levels[level].faces[0].offset;
397 }
398 
399 /**
400  * Ensure that the given image is stored in the given miptree from now on.
401  */
migrate_image_to_miptree(radeon_mipmap_tree * mt,radeon_texture_image * image,int face,int level)402 static void migrate_image_to_miptree(radeon_mipmap_tree *mt,
403 									 radeon_texture_image *image,
404 									 int face, int level)
405 {
406 	radeon_mipmap_level *dstlvl = &mt->levels[level];
407 	unsigned char *dest;
408 
409 	assert(image->mt != mt);
410 	assert(dstlvl->valid);
411 	assert(dstlvl->width == image->base.Base.Width);
412 	assert(dstlvl->height == image->base.Base.Height);
413 	assert(dstlvl->depth == image->base.Base.Depth);
414 
415 	radeon_print(RADEON_TEXTURE, RADEON_VERBOSE,
416 			"%s miptree %p, image %p, face %d, level %d.\n",
417 			__func__, mt, image, face, level);
418 
419 	radeon_bo_map(mt->bo, GL_TRUE);
420 	dest = mt->bo->ptr + dstlvl->faces[face].offset;
421 
422 	if (image->mt) {
423 		/* Format etc. should match, so we really just need a memcpy().
424 		 * In fact, that memcpy() could be done by the hardware in many
425 		 * cases, provided that we have a proper memory manager.
426 		 */
427 		assert(mt->mesaFormat == image->base.Base.TexFormat);
428 
429 		radeon_mipmap_level *srclvl = &image->mt->levels[image->base.Base.Level];
430 
431 		assert(image->base.Base.Level == level);
432 		assert(srclvl->size == dstlvl->size);
433 		assert(srclvl->rowstride == dstlvl->rowstride);
434 
435 		radeon_bo_map(image->mt->bo, GL_FALSE);
436 
437 		memcpy(dest,
438 			image->mt->bo->ptr + srclvl->faces[face].offset,
439 			dstlvl->size);
440 		radeon_bo_unmap(image->mt->bo);
441 
442 		radeon_miptree_unreference(&image->mt);
443 	} else if (image->base.Map) {
444 		/* This condition should be removed, it's here to workaround
445 		 * a segfault when mapping textures during software fallbacks.
446 		 */
447 		radeon_print(RADEON_FALLBACKS, RADEON_IMPORTANT,
448 				"%s Trying to map texture in software fallback.\n",
449 				__func__);
450 		const uint32_t srcrowstride = _mesa_format_row_stride(image->base.Base.TexFormat, image->base.Base.Width);
451 		uint32_t rows = image->base.Base.Height * image->base.Base.Depth;
452 
453 		if (_mesa_is_format_compressed(image->base.Base.TexFormat)) {
454 			uint32_t blockWidth, blockHeight;
455 			_mesa_get_format_block_size(image->base.Base.TexFormat, &blockWidth, &blockHeight);
456 			rows = (rows + blockHeight - 1) / blockHeight;
457 		}
458 
459 		copy_rows(dest, dstlvl->rowstride, image->base.Map, srcrowstride,
460 				  rows, srcrowstride);
461 
462 		_mesa_align_free(image->base.Map);
463 		image->base.Map = 0;
464 	}
465 
466 	radeon_bo_unmap(mt->bo);
467 
468 	radeon_miptree_reference(mt, &image->mt);
469 }
470 
471 /**
472  * Filter matching miptrees, and select one with the most of data.
473  * @param[in] texObj radeon texture object
474  * @param[in] firstLevel first texture level to check
475  * @param[in] lastLevel last texture level to check
476  */
get_biggest_matching_miptree(radeonTexObj * texObj,unsigned firstLevel,unsigned lastLevel)477 static radeon_mipmap_tree * get_biggest_matching_miptree(radeonTexObj *texObj,
478 														 unsigned firstLevel,
479 														 unsigned lastLevel)
480 {
481 	const unsigned numLevels = lastLevel - firstLevel + 1;
482 	unsigned *mtSizes = calloc(numLevels, sizeof(unsigned));
483 	radeon_mipmap_tree **mts = calloc(numLevels, sizeof(radeon_mipmap_tree *));
484 	unsigned mtCount = 0;
485 	unsigned maxMtIndex = 0;
486 	radeon_mipmap_tree *tmp;
487 	unsigned int level;
488 	int i;
489 
490 	for (level = firstLevel; level <= lastLevel; ++level) {
491 		radeon_texture_image *img = get_radeon_texture_image(texObj->base.Image[0][level]);
492 		unsigned found = 0;
493 		// TODO: why this hack??
494 		if (!img)
495 			break;
496 
497 		if (!img->mt)
498 			continue;
499 
500 		for (i = 0; i < mtCount; ++i) {
501 			if (mts[i] == img->mt) {
502 				found = 1;
503 				mtSizes[i] += img->mt->levels[img->base.Base.Level].size;
504 				break;
505 			}
506 		}
507 
508 		if (!found && radeon_miptree_matches_texture(img->mt, &texObj->base)) {
509 			mtSizes[mtCount] = img->mt->levels[img->base.Base.Level].size;
510 			mts[mtCount] = img->mt;
511 			mtCount++;
512 		}
513 	}
514 
515 	if (mtCount == 0) {
516 		free(mtSizes);
517 		free(mts);
518 		return NULL;
519 	}
520 
521 	for (i = 1; i < mtCount; ++i) {
522 		if (mtSizes[i] > mtSizes[maxMtIndex]) {
523 			maxMtIndex = i;
524 		}
525 	}
526 
527 	tmp = mts[maxMtIndex];
528 	free(mtSizes);
529 	free(mts);
530 
531 	return tmp;
532 }
533 
534 /**
535  * Validate texture mipmap tree.
536  * If individual images are stored in different mipmap trees
537  * use the mipmap tree that has the most of the correct data.
538  */
radeon_validate_texture_miptree(struct gl_context * ctx,struct gl_sampler_object * samp,struct gl_texture_object * texObj)539 int radeon_validate_texture_miptree(struct gl_context * ctx,
540 				    struct gl_sampler_object *samp,
541 				    struct gl_texture_object *texObj)
542 {
543 	radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
544 	radeonTexObj *t = radeon_tex_obj(texObj);
545 	radeon_mipmap_tree *dst_miptree;
546 
547 	if (samp == &texObj->Sampler && (t->validated || t->image_override)) {
548 		return GL_TRUE;
549 	}
550 
551 	calculate_min_max_lod(samp, &t->base, &t->minLod, &t->maxLod);
552 
553 	radeon_print(RADEON_TEXTURE, RADEON_NORMAL,
554 			"%s: Validating texture %p now, minLod = %d, maxLod = %d\n",
555 			__FUNCTION__, texObj ,t->minLod, t->maxLod);
556 
557 	dst_miptree = get_biggest_matching_miptree(t, t->base.BaseLevel, t->base._MaxLevel);
558 
559 	radeon_miptree_unreference(&t->mt);
560 	if (!dst_miptree) {
561 		radeon_try_alloc_miptree(rmesa, t);
562 		radeon_print(RADEON_TEXTURE, RADEON_NORMAL,
563 			"%s: No matching miptree found, allocated new one %p\n",
564 			__FUNCTION__, t->mt);
565 
566 	} else {
567 		radeon_miptree_reference(dst_miptree, &t->mt);
568 		radeon_print(RADEON_TEXTURE, RADEON_NORMAL,
569 			"%s: Using miptree %p\n", __FUNCTION__, t->mt);
570 	}
571 
572 	const unsigned faces = _mesa_num_tex_faces(texObj->Target);
573 	unsigned face, level;
574 	radeon_texture_image *img;
575 	/* Validate only the levels that will actually be used during rendering */
576 	for (face = 0; face < faces; ++face) {
577 		for (level = t->minLod; level <= t->maxLod; ++level) {
578 			img = get_radeon_texture_image(texObj->Image[face][level]);
579 
580 			radeon_print(RADEON_TEXTURE, RADEON_TRACE,
581 				"Checking image level %d, face %d, mt %p ... ",
582 				level, face, img->mt);
583 
584 			if (img->mt != t->mt && !img->used_as_render_target) {
585 				radeon_print(RADEON_TEXTURE, RADEON_TRACE,
586 					"MIGRATING\n");
587 
588 				struct radeon_bo *src_bo = (img->mt) ? img->mt->bo : img->bo;
589 				if (src_bo && radeon_bo_is_referenced_by_cs(src_bo, rmesa->cmdbuf.cs)) {
590 					radeon_firevertices(rmesa);
591 				}
592 				migrate_image_to_miptree(t->mt, img, face, level);
593 			} else
594 				radeon_print(RADEON_TEXTURE, RADEON_TRACE, "OK\n");
595 		}
596 	}
597 
598 	t->validated = GL_TRUE;
599 
600 	return GL_TRUE;
601 }
602 
get_base_teximage_offset(radeonTexObj * texObj)603 uint32_t get_base_teximage_offset(radeonTexObj *texObj)
604 {
605 	if (!texObj->mt) {
606 		return 0;
607 	} else {
608 		return radeon_miptree_image_offset(texObj->mt, 0, texObj->minLod);
609 	}
610 }
611