1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5
4 *
5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include "glheader.h"
26 #include "accum.h"
27 #include "condrender.h"
28 #include "context.h"
29 #include "format_unpack.h"
30 #include "format_pack.h"
31 #include "imports.h"
32 #include "macros.h"
33 #include "mfeatures.h"
34 #include "state.h"
35 #include "mtypes.h"
36 #include "main/dispatch.h"
37
38
39 #if FEATURE_accum
40
41
42 void GLAPIENTRY
_mesa_ClearAccum(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)43 _mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
44 {
45 GLfloat tmp[4];
46 GET_CURRENT_CONTEXT(ctx);
47 ASSERT_OUTSIDE_BEGIN_END(ctx);
48
49 tmp[0] = CLAMP( red, -1.0F, 1.0F );
50 tmp[1] = CLAMP( green, -1.0F, 1.0F );
51 tmp[2] = CLAMP( blue, -1.0F, 1.0F );
52 tmp[3] = CLAMP( alpha, -1.0F, 1.0F );
53
54 if (TEST_EQ_4V(tmp, ctx->Accum.ClearColor))
55 return;
56
57 COPY_4FV( ctx->Accum.ClearColor, tmp );
58 }
59
60
61 static void GLAPIENTRY
_mesa_Accum(GLenum op,GLfloat value)62 _mesa_Accum( GLenum op, GLfloat value )
63 {
64 GET_CURRENT_CONTEXT(ctx);
65 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
66
67 switch (op) {
68 case GL_ADD:
69 case GL_MULT:
70 case GL_ACCUM:
71 case GL_LOAD:
72 case GL_RETURN:
73 /* OK */
74 break;
75 default:
76 _mesa_error(ctx, GL_INVALID_ENUM, "glAccum(op)");
77 return;
78 }
79
80 if (ctx->DrawBuffer->Visual.haveAccumBuffer == 0) {
81 _mesa_error(ctx, GL_INVALID_OPERATION, "glAccum(no accum buffer)");
82 return;
83 }
84
85 if (ctx->DrawBuffer != ctx->ReadBuffer) {
86 /* See GLX_SGI_make_current_read or WGL_ARB_make_current_read,
87 * or GL_EXT_framebuffer_blit.
88 */
89 _mesa_error(ctx, GL_INVALID_OPERATION,
90 "glAccum(different read/draw buffers)");
91 return;
92 }
93
94 if (ctx->NewState)
95 _mesa_update_state(ctx);
96
97 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
98 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
99 "glAccum(incomplete framebuffer)");
100 return;
101 }
102
103 if (ctx->RasterDiscard)
104 return;
105
106 if (ctx->RenderMode == GL_RENDER) {
107 _mesa_accum(ctx, op, value);
108 }
109 }
110
111
112 void
_mesa_init_accum_dispatch(struct _glapi_table * disp)113 _mesa_init_accum_dispatch(struct _glapi_table *disp)
114 {
115 SET_Accum(disp, _mesa_Accum);
116 SET_ClearAccum(disp, _mesa_ClearAccum);
117 }
118
119
120 /**
121 * Clear the accumulation buffer by mapping the renderbuffer and
122 * writing the clear color to it. Called by the driver's implementation
123 * of the glClear function.
124 */
125 void
_mesa_clear_accum_buffer(struct gl_context * ctx)126 _mesa_clear_accum_buffer(struct gl_context *ctx)
127 {
128 GLuint x, y, width, height;
129 GLubyte *accMap;
130 GLint accRowStride;
131 struct gl_renderbuffer *accRb;
132
133 if (!ctx->DrawBuffer)
134 return;
135
136 accRb = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
137 if (!accRb)
138 return; /* missing accum buffer, not an error */
139
140 /* bounds, with scissor */
141 x = ctx->DrawBuffer->_Xmin;
142 y = ctx->DrawBuffer->_Ymin;
143 width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
144 height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
145
146 ctx->Driver.MapRenderbuffer(ctx, accRb, x, y, width, height,
147 GL_MAP_WRITE_BIT, &accMap, &accRowStride);
148
149 if (!accMap) {
150 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
151 return;
152 }
153
154 if (accRb->Format == MESA_FORMAT_SIGNED_RGBA_16) {
155 const GLshort clearR = FLOAT_TO_SHORT(ctx->Accum.ClearColor[0]);
156 const GLshort clearG = FLOAT_TO_SHORT(ctx->Accum.ClearColor[1]);
157 const GLshort clearB = FLOAT_TO_SHORT(ctx->Accum.ClearColor[2]);
158 const GLshort clearA = FLOAT_TO_SHORT(ctx->Accum.ClearColor[3]);
159 GLuint i, j;
160
161 for (j = 0; j < height; j++) {
162 GLshort *row = (GLshort *) accMap;
163
164 for (i = 0; i < width; i++) {
165 row[i * 4 + 0] = clearR;
166 row[i * 4 + 1] = clearG;
167 row[i * 4 + 2] = clearB;
168 row[i * 4 + 3] = clearA;
169 }
170 accMap += accRowStride;
171 }
172 }
173 else {
174 /* other types someday? */
175 _mesa_warning(ctx, "unexpected accum buffer type");
176 }
177
178 ctx->Driver.UnmapRenderbuffer(ctx, accRb);
179 }
180
181
182 /**
183 * if (bias)
184 * Accum += value
185 * else
186 * Accum *= value
187 */
188 static void
accum_scale_or_bias(struct gl_context * ctx,GLfloat value,GLint xpos,GLint ypos,GLint width,GLint height,GLboolean bias)189 accum_scale_or_bias(struct gl_context *ctx, GLfloat value,
190 GLint xpos, GLint ypos, GLint width, GLint height,
191 GLboolean bias)
192 {
193 struct gl_renderbuffer *accRb =
194 ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
195 GLubyte *accMap;
196 GLint accRowStride;
197
198 assert(accRb);
199
200 ctx->Driver.MapRenderbuffer(ctx, accRb, xpos, ypos, width, height,
201 GL_MAP_READ_BIT | GL_MAP_WRITE_BIT,
202 &accMap, &accRowStride);
203
204 if (!accMap) {
205 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
206 return;
207 }
208
209 if (accRb->Format == MESA_FORMAT_SIGNED_RGBA_16) {
210 const GLshort incr = (GLshort) (value * 32767.0f);
211 GLuint i, j;
212 if (bias) {
213 for (j = 0; j < height; j++) {
214 GLshort *acc = (GLshort *) accMap;
215 for (i = 0; i < 4 * width; i++) {
216 acc[i] += incr;
217 }
218 accMap += accRowStride;
219 }
220 }
221 else {
222 /* scale */
223 for (j = 0; j < height; j++) {
224 GLshort *acc = (GLshort *) accMap;
225 for (i = 0; i < 4 * width; i++) {
226 acc[i] = (GLshort) (acc[i] * value);
227 }
228 accMap += accRowStride;
229 }
230 }
231 }
232 else {
233 /* other types someday? */
234 }
235
236 ctx->Driver.UnmapRenderbuffer(ctx, accRb);
237 }
238
239
240 /**
241 * if (load)
242 * Accum = ColorBuf * value
243 * else
244 * Accum += ColorBuf * value
245 */
246 static void
accum_or_load(struct gl_context * ctx,GLfloat value,GLint xpos,GLint ypos,GLint width,GLint height,GLboolean load)247 accum_or_load(struct gl_context *ctx, GLfloat value,
248 GLint xpos, GLint ypos, GLint width, GLint height,
249 GLboolean load)
250 {
251 struct gl_renderbuffer *accRb =
252 ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
253 struct gl_renderbuffer *colorRb = ctx->ReadBuffer->_ColorReadBuffer;
254 GLubyte *accMap, *colorMap;
255 GLint accRowStride, colorRowStride;
256 GLbitfield mappingFlags;
257
258 if (!colorRb) {
259 /* no read buffer - OK */
260 return;
261 }
262
263 assert(accRb);
264
265 mappingFlags = GL_MAP_WRITE_BIT;
266 if (!load) /* if we're accumulating */
267 mappingFlags |= GL_MAP_READ_BIT;
268
269 /* Map accum buffer */
270 ctx->Driver.MapRenderbuffer(ctx, accRb, xpos, ypos, width, height,
271 mappingFlags, &accMap, &accRowStride);
272 if (!accMap) {
273 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
274 return;
275 }
276
277 /* Map color buffer */
278 ctx->Driver.MapRenderbuffer(ctx, colorRb, xpos, ypos, width, height,
279 GL_MAP_READ_BIT,
280 &colorMap, &colorRowStride);
281 if (!colorMap) {
282 ctx->Driver.UnmapRenderbuffer(ctx, accRb);
283 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
284 return;
285 }
286
287 if (accRb->Format == MESA_FORMAT_SIGNED_RGBA_16) {
288 const GLfloat scale = value * 32767.0f;
289 GLuint i, j;
290 GLfloat (*rgba)[4];
291
292 rgba = (GLfloat (*)[4]) malloc(width * 4 * sizeof(GLfloat));
293 if (rgba) {
294 for (j = 0; j < height; j++) {
295 GLshort *acc = (GLshort *) accMap;
296
297 /* read colors from source color buffer */
298 _mesa_unpack_rgba_row(colorRb->Format, width, colorMap, rgba);
299
300 if (load) {
301 for (i = 0; i < width; i++) {
302 acc[i * 4 + 0] = (GLshort) (rgba[i][RCOMP] * scale);
303 acc[i * 4 + 1] = (GLshort) (rgba[i][GCOMP] * scale);
304 acc[i * 4 + 2] = (GLshort) (rgba[i][BCOMP] * scale);
305 acc[i * 4 + 3] = (GLshort) (rgba[i][ACOMP] * scale);
306 }
307 }
308 else {
309 /* accumulate */
310 for (i = 0; i < width; i++) {
311 acc[i * 4 + 0] += (GLshort) (rgba[i][RCOMP] * scale);
312 acc[i * 4 + 1] += (GLshort) (rgba[i][GCOMP] * scale);
313 acc[i * 4 + 2] += (GLshort) (rgba[i][BCOMP] * scale);
314 acc[i * 4 + 3] += (GLshort) (rgba[i][ACOMP] * scale);
315 }
316 }
317
318 colorMap += colorRowStride;
319 accMap += accRowStride;
320 }
321
322 free(rgba);
323 }
324 else {
325 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
326 }
327 }
328 else {
329 /* other types someday? */
330 }
331
332 ctx->Driver.UnmapRenderbuffer(ctx, accRb);
333 ctx->Driver.UnmapRenderbuffer(ctx, colorRb);
334 }
335
336
337 /**
338 * ColorBuffer = Accum * value
339 */
340 static void
accum_return(struct gl_context * ctx,GLfloat value,GLint xpos,GLint ypos,GLint width,GLint height)341 accum_return(struct gl_context *ctx, GLfloat value,
342 GLint xpos, GLint ypos, GLint width, GLint height)
343 {
344 struct gl_framebuffer *fb = ctx->DrawBuffer;
345 struct gl_renderbuffer *accRb = fb->Attachment[BUFFER_ACCUM].Renderbuffer;
346 GLubyte *accMap, *colorMap;
347 GLint accRowStride, colorRowStride;
348 GLuint buffer;
349
350 /* Map accum buffer */
351 ctx->Driver.MapRenderbuffer(ctx, accRb, xpos, ypos, width, height,
352 GL_MAP_READ_BIT,
353 &accMap, &accRowStride);
354 if (!accMap) {
355 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
356 return;
357 }
358
359 /* Loop over destination buffers */
360 for (buffer = 0; buffer < fb->_NumColorDrawBuffers; buffer++) {
361 struct gl_renderbuffer *colorRb = fb->_ColorDrawBuffers[buffer];
362 const GLboolean masking = (!ctx->Color.ColorMask[buffer][RCOMP] ||
363 !ctx->Color.ColorMask[buffer][GCOMP] ||
364 !ctx->Color.ColorMask[buffer][BCOMP] ||
365 !ctx->Color.ColorMask[buffer][ACOMP]);
366 GLbitfield mappingFlags = GL_MAP_WRITE_BIT;
367
368 if (masking)
369 mappingFlags |= GL_MAP_READ_BIT;
370
371 /* Map color buffer */
372 ctx->Driver.MapRenderbuffer(ctx, colorRb, xpos, ypos, width, height,
373 mappingFlags, &colorMap, &colorRowStride);
374 if (!colorMap) {
375 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
376 continue;
377 }
378
379 if (accRb->Format == MESA_FORMAT_SIGNED_RGBA_16) {
380 const GLfloat scale = value / 32767.0f;
381 GLint i, j;
382 GLfloat (*rgba)[4], (*dest)[4];
383
384 rgba = (GLfloat (*)[4]) malloc(width * 4 * sizeof(GLfloat));
385 dest = (GLfloat (*)[4]) malloc(width * 4 * sizeof(GLfloat));
386
387 if (rgba && dest) {
388 for (j = 0; j < height; j++) {
389 GLshort *acc = (GLshort *) accMap;
390
391 for (i = 0; i < width; i++) {
392 rgba[i][0] = acc[i * 4 + 0] * scale;
393 rgba[i][1] = acc[i * 4 + 1] * scale;
394 rgba[i][2] = acc[i * 4 + 2] * scale;
395 rgba[i][3] = acc[i * 4 + 3] * scale;
396 }
397
398 if (masking) {
399
400 /* get existing colors from dest buffer */
401 _mesa_unpack_rgba_row(colorRb->Format, width, colorMap, dest);
402
403 /* use the dest colors where mask[channel] = 0 */
404 if (ctx->Color.ColorMask[buffer][RCOMP] == 0) {
405 for (i = 0; i < width; i++)
406 rgba[i][RCOMP] = dest[i][RCOMP];
407 }
408 if (ctx->Color.ColorMask[buffer][GCOMP] == 0) {
409 for (i = 0; i < width; i++)
410 rgba[i][GCOMP] = dest[i][GCOMP];
411 }
412 if (ctx->Color.ColorMask[buffer][BCOMP] == 0) {
413 for (i = 0; i < width; i++)
414 rgba[i][BCOMP] = dest[i][BCOMP];
415 }
416 if (ctx->Color.ColorMask[buffer][ACOMP] == 0) {
417 for (i = 0; i < width; i++)
418 rgba[i][ACOMP] = dest[i][ACOMP];
419 }
420 }
421
422 _mesa_pack_float_rgba_row(colorRb->Format, width,
423 (const GLfloat (*)[4]) rgba, colorMap);
424
425 accMap += accRowStride;
426 colorMap += colorRowStride;
427 }
428 }
429 else {
430 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
431 }
432 free(rgba);
433 free(dest);
434 }
435 else {
436 /* other types someday? */
437 }
438
439 ctx->Driver.UnmapRenderbuffer(ctx, colorRb);
440 }
441
442 ctx->Driver.UnmapRenderbuffer(ctx, accRb);
443 }
444
445
446
447 /**
448 * Software fallback for glAccum. A hardware driver that supports
449 * signed 16-bit color channels could implement hardware accumulation
450 * operations, but no driver does so at this time.
451 */
452 void
_mesa_accum(struct gl_context * ctx,GLenum op,GLfloat value)453 _mesa_accum(struct gl_context *ctx, GLenum op, GLfloat value)
454 {
455 GLint xpos, ypos, width, height;
456
457 if (!ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer) {
458 _mesa_warning(ctx, "Calling glAccum() without an accumulation buffer");
459 return;
460 }
461
462 if (!_mesa_check_conditional_render(ctx))
463 return;
464
465 xpos = ctx->DrawBuffer->_Xmin;
466 ypos = ctx->DrawBuffer->_Ymin;
467 width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
468 height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
469
470 switch (op) {
471 case GL_ADD:
472 if (value != 0.0F) {
473 accum_scale_or_bias(ctx, value, xpos, ypos, width, height, GL_TRUE);
474 }
475 break;
476 case GL_MULT:
477 if (value != 1.0F) {
478 accum_scale_or_bias(ctx, value, xpos, ypos, width, height, GL_FALSE);
479 }
480 break;
481 case GL_ACCUM:
482 if (value != 0.0F) {
483 accum_or_load(ctx, value, xpos, ypos, width, height, GL_FALSE);
484 }
485 break;
486 case GL_LOAD:
487 accum_or_load(ctx, value, xpos, ypos, width, height, GL_TRUE);
488 break;
489 case GL_RETURN:
490 accum_return(ctx, value, xpos, ypos, width, height);
491 break;
492 default:
493 _mesa_problem(ctx, "invalid mode in _mesa_accum()");
494 break;
495 }
496 }
497
498
499 #endif /* FEATURE_accum */
500
501
502 void
_mesa_init_accum(struct gl_context * ctx)503 _mesa_init_accum( struct gl_context *ctx )
504 {
505 /* Accumulate buffer group */
506 ASSIGN_4V( ctx->Accum.ClearColor, 0.0, 0.0, 0.0, 0.0 );
507 }
508