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1 // Copyright 2014 PDFium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
6 
7 #include "../../include/fxcrt/fx_basic.h"
Clear()8 void CFX_UTF8Decoder::Clear()
9 {
10     m_Buffer.Clear();
11     m_PendingBytes = 0;
12 }
AppendChar(FX_DWORD ch)13 void CFX_UTF8Decoder::AppendChar(FX_DWORD ch)
14 {
15     m_Buffer.AppendChar((FX_WCHAR)ch);
16 }
Input(FX_BYTE byte)17 void CFX_UTF8Decoder::Input(FX_BYTE byte)
18 {
19     if (byte < 0x80) {
20         m_PendingBytes = 0;
21         m_Buffer.AppendChar(byte);
22     } else if (byte < 0xc0) {
23         if (m_PendingBytes == 0) {
24             return;
25         }
26         m_PendingBytes --;
27         m_PendingChar |= (byte & 0x3f) << (m_PendingBytes * 6);
28         if (m_PendingBytes == 0) {
29             AppendChar(m_PendingChar);
30         }
31     } else if (byte < 0xe0) {
32         m_PendingBytes = 1;
33         m_PendingChar = (byte & 0x1f) << 6;
34     } else if (byte < 0xf0) {
35         m_PendingBytes = 2;
36         m_PendingChar = (byte & 0x0f) << 12;
37     } else if (byte < 0xf8) {
38         m_PendingBytes = 3;
39         m_PendingChar = (byte & 0x07) << 18;
40     } else if (byte < 0xfc) {
41         m_PendingBytes = 4;
42         m_PendingChar = (byte & 0x03) << 24;
43     } else if (byte < 0xfe) {
44         m_PendingBytes = 5;
45         m_PendingChar = (byte & 0x01) << 30;
46     }
47 }
Input(FX_WCHAR unicode)48 void CFX_UTF8Encoder::Input(FX_WCHAR unicode)
49 {
50     if ((FX_DWORD)unicode < 0x80) {
51         m_Buffer.AppendChar(unicode);
52     } else {
53         if ((FX_DWORD)unicode >= 0x80000000) {
54             return;
55         }
56         int nbytes = 0;
57         if ((FX_DWORD)unicode < 0x800) {
58             nbytes = 2;
59         } else if ((FX_DWORD)unicode < 0x10000) {
60             nbytes = 3;
61         } else if ((FX_DWORD)unicode < 0x200000) {
62             nbytes = 4;
63         } else if ((FX_DWORD)unicode < 0x4000000) {
64             nbytes = 5;
65         } else {
66             nbytes = 6;
67         }
68         static FX_BYTE prefix[] = {0xc0, 0xe0, 0xf0, 0xf8, 0xfc};
69         int order = 1 << ((nbytes - 1) * 6);
70         int code = unicode;
71         m_Buffer.AppendChar(prefix[nbytes - 2] | (code / order));
72         for (int i = 0; i < nbytes - 1; i ++) {
73             code = code % order;
74             order >>= 6;
75             m_Buffer.AppendChar(0x80 | (code / order));
76         }
77     }
78 }
FX_UTF8Encode(FX_LPCWSTR pwsStr,FX_STRSIZE len)79 CFX_ByteString FX_UTF8Encode(FX_LPCWSTR pwsStr, FX_STRSIZE len)
80 {
81     FXSYS_assert(pwsStr != NULL);
82     if (len < 0) {
83         len = (FX_STRSIZE)FXSYS_wcslen(pwsStr);
84     }
85     CFX_UTF8Encoder encoder;
86     while (len -- > 0) {
87         encoder.Input(*pwsStr ++);
88     }
89     return encoder.GetResult();
90 }
FX_UTF8Encode(FX_LPCWSTR pwsStr,FX_STRSIZE len,CFX_ByteStringL & utf8Str,IFX_Allocator * pAllocator)91 void FX_UTF8Encode(FX_LPCWSTR pwsStr, FX_STRSIZE len, CFX_ByteStringL &utf8Str, IFX_Allocator* pAllocator)
92 {
93     FXSYS_assert(pwsStr != NULL);
94     if (len < 0) {
95         len = (FX_STRSIZE)FXSYS_wcslen(pwsStr);
96     }
97     CFX_UTF8Encoder encoder(pAllocator);
98     while (len -- > 0) {
99         encoder.Input(*pwsStr ++);
100     }
101     encoder.GetResult(utf8Str);
102 }
103