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1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2012 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14 
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23 
24 /* Allow access to a raw mixing buffer */
25 
26 #include <fcntl.h>
27 #include <errno.h>
28 #ifdef __NETBSD__
29 #include <sys/ioctl.h>
30 #include <sys/audioio.h>
31 #endif
32 #ifdef __SVR4
33 #include <sys/audioio.h>
34 #else
35 #include <sys/time.h>
36 #include <sys/types.h>
37 #endif
38 #include <unistd.h>
39 
40 #include "SDL_timer.h"
41 #include "SDL_audio.h"
42 #include "../SDL_audiomem.h"
43 #include "../SDL_audio_c.h"
44 #include "../SDL_audiodev_c.h"
45 #include "SDL_sunaudio.h"
46 
47 /* Open the audio device for playback, and don't block if busy */
48 #define OPEN_FLAGS	(O_WRONLY|O_NONBLOCK)
49 
50 /* Audio driver functions */
51 static int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec);
52 static void DSP_WaitAudio(_THIS);
53 static void DSP_PlayAudio(_THIS);
54 static Uint8 *DSP_GetAudioBuf(_THIS);
55 static void DSP_CloseAudio(_THIS);
56 
57 static Uint8 snd2au(int sample);
58 
59 /* Audio driver bootstrap functions */
60 
Audio_Available(void)61 static int Audio_Available(void)
62 {
63 	int fd;
64 	int available;
65 
66 	available = 0;
67 	fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 1);
68 	if ( fd >= 0 ) {
69 		available = 1;
70 		close(fd);
71 	}
72 	return(available);
73 }
74 
Audio_DeleteDevice(SDL_AudioDevice * device)75 static void Audio_DeleteDevice(SDL_AudioDevice *device)
76 {
77 	SDL_free(device->hidden);
78 	SDL_free(device);
79 }
80 
Audio_CreateDevice(int devindex)81 static SDL_AudioDevice *Audio_CreateDevice(int devindex)
82 {
83 	SDL_AudioDevice *this;
84 
85 	/* Initialize all variables that we clean on shutdown */
86 	this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
87 	if ( this ) {
88 		SDL_memset(this, 0, (sizeof *this));
89 		this->hidden = (struct SDL_PrivateAudioData *)
90 				SDL_malloc((sizeof *this->hidden));
91 	}
92 	if ( (this == NULL) || (this->hidden == NULL) ) {
93 		SDL_OutOfMemory();
94 		if ( this ) {
95 			SDL_free(this);
96 		}
97 		return(0);
98 	}
99 	SDL_memset(this->hidden, 0, (sizeof *this->hidden));
100 	audio_fd = -1;
101 
102 	/* Set the function pointers */
103 	this->OpenAudio = DSP_OpenAudio;
104 	this->WaitAudio = DSP_WaitAudio;
105 	this->PlayAudio = DSP_PlayAudio;
106 	this->GetAudioBuf = DSP_GetAudioBuf;
107 	this->CloseAudio = DSP_CloseAudio;
108 
109 	this->free = Audio_DeleteDevice;
110 
111 	return this;
112 }
113 
114 AudioBootStrap SUNAUDIO_bootstrap = {
115 	"audio", "UNIX /dev/audio interface",
116 	Audio_Available, Audio_CreateDevice
117 };
118 
119 #ifdef DEBUG_AUDIO
CheckUnderflow(_THIS)120 void CheckUnderflow(_THIS)
121 {
122 #ifdef AUDIO_GETINFO
123 	audio_info_t info;
124 	int left;
125 
126 	ioctl(audio_fd, AUDIO_GETINFO, &info);
127 	left = (written - info.play.samples);
128 	if ( written && (left == 0) ) {
129 		fprintf(stderr, "audio underflow!\n");
130 	}
131 #endif
132 }
133 #endif
134 
DSP_WaitAudio(_THIS)135 void DSP_WaitAudio(_THIS)
136 {
137 #ifdef AUDIO_GETINFO
138 #define SLEEP_FUDGE	10		/* 10 ms scheduling fudge factor */
139 	audio_info_t info;
140 	Sint32 left;
141 
142 	ioctl(audio_fd, AUDIO_GETINFO, &info);
143 	left = (written - info.play.samples);
144 	if ( left > fragsize ) {
145 		Sint32 sleepy;
146 
147 		sleepy = ((left - fragsize)/frequency);
148 		sleepy -= SLEEP_FUDGE;
149 		if ( sleepy > 0 ) {
150 			SDL_Delay(sleepy);
151 		}
152 	}
153 #else
154 	fd_set fdset;
155 
156 	FD_ZERO(&fdset);
157 	FD_SET(audio_fd, &fdset);
158 	select(audio_fd+1, NULL, &fdset, NULL, NULL);
159 #endif
160 }
161 
DSP_PlayAudio(_THIS)162 void DSP_PlayAudio(_THIS)
163 {
164 	/* Write the audio data */
165 	if ( ulaw_only ) {
166 		/* Assuming that this->spec.freq >= 8000 Hz */
167 		int accum, incr, pos;
168 		Uint8 *aubuf;
169 
170 		accum = 0;
171 		incr  = this->spec.freq/8;
172 		aubuf = ulaw_buf;
173 		switch (audio_fmt & 0xFF) {
174 			case 8: {
175 				Uint8 *sndbuf;
176 
177 				sndbuf = mixbuf;
178 				for ( pos=0; pos < fragsize; ++pos ) {
179 					*aubuf = snd2au((0x80-*sndbuf)*64);
180 					accum += incr;
181 					while ( accum > 0 ) {
182 						accum -= 1000;
183 						sndbuf += 1;
184 					}
185 					aubuf += 1;
186 				}
187 			}
188 			break;
189 			case 16: {
190 				Sint16 *sndbuf;
191 
192 				sndbuf = (Sint16 *)mixbuf;
193 				for ( pos=0; pos < fragsize; ++pos ) {
194 					*aubuf = snd2au(*sndbuf/4);
195 					accum += incr;
196 					while ( accum > 0 ) {
197 						accum -= 1000;
198 						sndbuf += 1;
199 					}
200 					aubuf += 1;
201 				}
202 			}
203 			break;
204 		}
205 #ifdef DEBUG_AUDIO
206 		CheckUnderflow(this);
207 #endif
208 		if ( write(audio_fd, ulaw_buf, fragsize) < 0 ) {
209 			/* Assume fatal error, for now */
210 			this->enabled = 0;
211 		}
212 		written += fragsize;
213 	} else {
214 #ifdef DEBUG_AUDIO
215 		CheckUnderflow(this);
216 #endif
217 		if ( write(audio_fd, mixbuf, this->spec.size) < 0 ) {
218 			/* Assume fatal error, for now */
219 			this->enabled = 0;
220 		}
221 		written += fragsize;
222 	}
223 }
224 
DSP_GetAudioBuf(_THIS)225 Uint8 *DSP_GetAudioBuf(_THIS)
226 {
227 	return(mixbuf);
228 }
229 
DSP_CloseAudio(_THIS)230 void DSP_CloseAudio(_THIS)
231 {
232 	if ( mixbuf != NULL ) {
233 		SDL_FreeAudioMem(mixbuf);
234 		mixbuf = NULL;
235 	}
236 	if ( ulaw_buf != NULL ) {
237 		SDL_free(ulaw_buf);
238 		ulaw_buf = NULL;
239 	}
240 	close(audio_fd);
241 }
242 
DSP_OpenAudio(_THIS,SDL_AudioSpec * spec)243 int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec)
244 {
245 	char audiodev[1024];
246 #ifdef AUDIO_SETINFO
247 	int enc;
248 #endif
249 	int desired_freq = spec->freq;
250 
251 	/* Initialize our freeable variables, in case we fail*/
252 	audio_fd = -1;
253 	mixbuf = NULL;
254 	ulaw_buf = NULL;
255 
256 	/* Determine the audio parameters from the AudioSpec */
257 	switch ( spec->format & 0xFF ) {
258 
259 		case 8: { /* Unsigned 8 bit audio data */
260 			spec->format = AUDIO_U8;
261 #ifdef AUDIO_SETINFO
262 			enc = AUDIO_ENCODING_LINEAR8;
263 #endif
264 		}
265 		break;
266 
267 		case 16: { /* Signed 16 bit audio data */
268 		        spec->format = AUDIO_S16SYS;
269 #ifdef AUDIO_SETINFO
270 			enc = AUDIO_ENCODING_LINEAR;
271 #endif
272 		}
273 		break;
274 
275 		default: {
276 			SDL_SetError("Unsupported audio format");
277 			return(-1);
278 		}
279 	}
280 	audio_fmt = spec->format;
281 
282 	/* Open the audio device */
283 	audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 1);
284 	if ( audio_fd < 0 ) {
285 		SDL_SetError("Couldn't open %s: %s", audiodev,
286 			     strerror(errno));
287 		return(-1);
288 	}
289 
290 	ulaw_only = 0;		/* modern Suns do support linear audio */
291 #ifdef AUDIO_SETINFO
292 	for(;;) {
293 	    audio_info_t info;
294 	    AUDIO_INITINFO(&info); /* init all fields to "no change" */
295 
296 	    /* Try to set the requested settings */
297 	    info.play.sample_rate = spec->freq;
298 	    info.play.channels = spec->channels;
299 	    info.play.precision = (enc == AUDIO_ENCODING_ULAW)
300 		                  ? 8 : spec->format & 0xff;
301 	    info.play.encoding = enc;
302 	    if( ioctl(audio_fd, AUDIO_SETINFO, &info) == 0 ) {
303 
304 		/* Check to be sure we got what we wanted */
305 		if(ioctl(audio_fd, AUDIO_GETINFO, &info) < 0) {
306 		    SDL_SetError("Error getting audio parameters: %s",
307 				 strerror(errno));
308 		    return -1;
309 		}
310 		if(info.play.encoding == enc
311 		   && info.play.precision == (spec->format & 0xff)
312 		   && info.play.channels == spec->channels) {
313 		    /* Yow! All seems to be well! */
314 		    spec->freq = info.play.sample_rate;
315 		    break;
316 		}
317 	    }
318 
319 	    switch(enc) {
320 	    case AUDIO_ENCODING_LINEAR8:
321 		/* unsigned 8bit apparently not supported here */
322 		enc = AUDIO_ENCODING_LINEAR;
323 		spec->format = AUDIO_S16SYS;
324 		break;	/* try again */
325 
326 	    case AUDIO_ENCODING_LINEAR:
327 		/* linear 16bit didn't work either, resort to �-law */
328 		enc = AUDIO_ENCODING_ULAW;
329 		spec->channels = 1;
330 		spec->freq = 8000;
331 		spec->format = AUDIO_U8;
332 		ulaw_only = 1;
333 		break;
334 
335 	    default:
336 		/* oh well... */
337 		SDL_SetError("Error setting audio parameters: %s",
338 			     strerror(errno));
339 		return -1;
340 	    }
341 	}
342 #endif /* AUDIO_SETINFO */
343 	written = 0;
344 
345 	/* We can actually convert on-the-fly to U-Law */
346 	if ( ulaw_only ) {
347 	        spec->freq = desired_freq;
348 		fragsize = (spec->samples*1000)/(spec->freq/8);
349 		frequency = 8;
350 		ulaw_buf = (Uint8 *)SDL_malloc(fragsize);
351 		if ( ulaw_buf == NULL ) {
352 			SDL_OutOfMemory();
353 			return(-1);
354 		}
355 		spec->channels = 1;
356 	} else {
357 		fragsize = spec->samples;
358 		frequency = spec->freq/1000;
359 	}
360 #ifdef DEBUG_AUDIO
361 	fprintf(stderr, "Audio device %s U-Law only\n",
362 				ulaw_only ? "is" : "is not");
363 	fprintf(stderr, "format=0x%x chan=%d freq=%d\n",
364 		spec->format, spec->channels, spec->freq);
365 #endif
366 
367 	/* Update the fragment size as size in bytes */
368 	SDL_CalculateAudioSpec(spec);
369 
370 	/* Allocate mixing buffer */
371 	mixbuf = (Uint8 *)SDL_AllocAudioMem(spec->size);
372 	if ( mixbuf == NULL ) {
373 		SDL_OutOfMemory();
374 		return(-1);
375 	}
376 	SDL_memset(mixbuf, spec->silence, spec->size);
377 
378 	/* We're ready to rock and roll. :-) */
379 	return(0);
380 }
381 
382 /************************************************************************/
383 /* This function (snd2au()) copyrighted:                                */
384 /************************************************************************/
385 /*      Copyright 1989 by Rich Gopstein and Harris Corporation          */
386 /*                                                                      */
387 /*      Permission to use, copy, modify, and distribute this software   */
388 /*      and its documentation for any purpose and without fee is        */
389 /*      hereby granted, provided that the above copyright notice        */
390 /*      appears in all copies and that both that copyright notice and   */
391 /*      this permission notice appear in supporting documentation, and  */
392 /*      that the name of Rich Gopstein and Harris Corporation not be    */
393 /*      used in advertising or publicity pertaining to distribution     */
394 /*      of the software without specific, written prior permission.     */
395 /*      Rich Gopstein and Harris Corporation make no representations    */
396 /*      about the suitability of this software for any purpose.  It     */
397 /*      provided "as is" without express or implied warranty.           */
398 /************************************************************************/
399 
snd2au(int sample)400 static Uint8 snd2au(int sample)
401 {
402 
403 	int mask;
404 
405 	if (sample < 0) {
406 		sample = -sample;
407 		mask = 0x7f;
408 	} else {
409 		mask = 0xff;
410 	}
411 
412 	if (sample < 32) {
413 		sample = 0xF0 | (15 - sample / 2);
414 	} else if (sample < 96) {
415 		sample = 0xE0 | (15 - (sample - 32) / 4);
416 	} else if (sample < 224) {
417 		sample = 0xD0 | (15 - (sample - 96) / 8);
418 	} else if (sample < 480) {
419 		sample = 0xC0 | (15 - (sample - 224) / 16);
420 	} else if (sample < 992) {
421 		sample = 0xB0 | (15 - (sample - 480) / 32);
422 	} else if (sample < 2016) {
423 		sample = 0xA0 | (15 - (sample - 992) / 64);
424 	} else if (sample < 4064) {
425 		sample = 0x90 | (15 - (sample - 2016) / 128);
426 	} else if (sample < 8160) {
427 		sample = 0x80 | (15 - (sample - 4064) /  256);
428 	} else {
429 		sample = 0x80;
430 	}
431 	return (mask & sample);
432 }
433