1 #include<eikstart.h> 2 #include<sdlmain.h> 3 #include<sdlepocapi.h> 4 5 E32Main()6GLREF_C TInt E32Main() 7 { 8 return SDLEnv::SetMain(SDL_main, CSDL::EEnableFocusStop | CSDL::EAllowImageResize, 9 NULL, SDLEnv::EParamQuery | SDLEnv::EVirtualMouse); 10 } 11 12