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1 #include<eikstart.h>
2 #include<sdlmain.h>
3 #include<sdlepocapi.h>
4 
5 
E32Main()6 GLREF_C TInt E32Main()
7     {
8     return SDLEnv::SetMain(SDL_main, CSDL::EEnableFocusStop | CSDL::EAllowImageResize,
9      NULL, SDLEnv::EParamQuery | SDLEnv::EVirtualMouse);
10     }
11 
12