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1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2012 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14 
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23 
24 /* System independent thread management routines for SDL */
25 
26 #include "SDL_mutex.h"
27 #include "SDL_thread.h"
28 #include "SDL_thread_c.h"
29 #include "SDL_systhread.h"
30 
31 #define ARRAY_CHUNKSIZE	32
32 /* The array of threads currently active in the application
33    (except the main thread)
34    The manipulation of an array here is safer than using a linked list.
35 */
36 static int SDL_maxthreads = 0;
37 static int SDL_numthreads = 0;
38 static SDL_Thread **SDL_Threads = NULL;
39 static SDL_mutex *thread_lock = NULL;
40 
SDL_ThreadsInit(void)41 int SDL_ThreadsInit(void)
42 {
43 	int retval;
44 
45 	retval = 0;
46 	thread_lock = SDL_CreateMutex();
47 	if ( thread_lock == NULL ) {
48 		retval = -1;
49 	}
50 	return(retval);
51 }
52 
53 /* This should never be called...
54    If this is called by SDL_Quit(), we don't know whether or not we should
55    clean up threads here.  If any threads are still running after this call,
56    they will no longer have access to any per-thread data.
57  */
SDL_ThreadsQuit(void)58 void SDL_ThreadsQuit(void)
59 {
60 	SDL_mutex *mutex;
61 
62 	mutex = thread_lock;
63 	thread_lock = NULL;
64 	if ( mutex != NULL ) {
65 		SDL_DestroyMutex(mutex);
66 	}
67 }
68 
69 /* Routines for manipulating the thread list */
SDL_AddThread(SDL_Thread * thread)70 static void SDL_AddThread(SDL_Thread *thread)
71 {
72 	/* WARNING:
73 	   If the very first threads are created simultaneously, then
74 	   there could be a race condition causing memory corruption.
75 	   In practice, this isn't a problem because by definition there
76 	   is only one thread running the first time this is called.
77 	*/
78 	if ( !thread_lock ) {
79 		if ( SDL_ThreadsInit() < 0 ) {
80 			return;
81 		}
82 	}
83 	SDL_mutexP(thread_lock);
84 
85 	/* Expand the list of threads, if necessary */
86 #ifdef DEBUG_THREADS
87 	printf("Adding thread (%d already - %d max)\n",
88 			SDL_numthreads, SDL_maxthreads);
89 #endif
90 	if ( SDL_numthreads == SDL_maxthreads ) {
91 		SDL_Thread **threads;
92 		threads = (SDL_Thread **)SDL_realloc(SDL_Threads,
93 			(SDL_maxthreads+ARRAY_CHUNKSIZE)*(sizeof *threads));
94 		if ( threads == NULL ) {
95 			SDL_OutOfMemory();
96 			goto done;
97 		}
98 		SDL_maxthreads += ARRAY_CHUNKSIZE;
99 		SDL_Threads = threads;
100 	}
101 	SDL_Threads[SDL_numthreads++] = thread;
102 done:
103 	SDL_mutexV(thread_lock);
104 }
105 
SDL_DelThread(SDL_Thread * thread)106 static void SDL_DelThread(SDL_Thread *thread)
107 {
108 	int i;
109 
110 	if ( !thread_lock ) {
111 		return;
112 	}
113 	SDL_mutexP(thread_lock);
114 	for ( i=0; i<SDL_numthreads; ++i ) {
115 		if ( thread == SDL_Threads[i] ) {
116 			break;
117 		}
118 	}
119 	if ( i < SDL_numthreads ) {
120 		if ( --SDL_numthreads > 0 ) {
121 			while ( i < SDL_numthreads ) {
122 				SDL_Threads[i] = SDL_Threads[i+1];
123 				++i;
124 			}
125 		} else {
126 			SDL_maxthreads = 0;
127 			SDL_free(SDL_Threads);
128 			SDL_Threads = NULL;
129 		}
130 #ifdef DEBUG_THREADS
131 		printf("Deleting thread (%d left - %d max)\n",
132 				SDL_numthreads, SDL_maxthreads);
133 #endif
134 	}
135 	SDL_mutexV(thread_lock);
136 
137 #if 0	/* There could be memory corruption if another thread is starting */
138 	if ( SDL_Threads == NULL ) {
139 		SDL_ThreadsQuit();
140 	}
141 #endif
142 }
143 
144 /* The default (non-thread-safe) global error variable */
145 static SDL_error SDL_global_error;
146 
147 /* Routine to get the thread-specific error variable */
SDL_GetErrBuf(void)148 SDL_error *SDL_GetErrBuf(void)
149 {
150 	SDL_error *errbuf;
151 
152 	errbuf = &SDL_global_error;
153 	if ( SDL_Threads ) {
154 		int i;
155 		Uint32 this_thread;
156 
157 		this_thread = SDL_ThreadID();
158 		SDL_mutexP(thread_lock);
159 		for ( i=0; i<SDL_numthreads; ++i ) {
160 			if ( this_thread == SDL_Threads[i]->threadid ) {
161 				errbuf = &SDL_Threads[i]->errbuf;
162 				break;
163 			}
164 		}
165 		SDL_mutexV(thread_lock);
166 	}
167 	return(errbuf);
168 }
169 
170 
171 /* Arguments and callback to setup and run the user thread function */
172 typedef struct {
173 	int (SDLCALL *func)(void *);
174 	void *data;
175 	SDL_Thread *info;
176 	SDL_sem *wait;
177 } thread_args;
178 
SDL_RunThread(void * data)179 void SDL_RunThread(void *data)
180 {
181 	thread_args *args;
182 	int (SDLCALL *userfunc)(void *);
183 	void *userdata;
184 	int *statusloc;
185 
186 	/* Perform any system-dependent setup
187 	   - this function cannot fail, and cannot use SDL_SetError()
188 	 */
189 	SDL_SYS_SetupThread();
190 
191 	/* Get the thread id */
192 	args = (thread_args *)data;
193 	args->info->threadid = SDL_ThreadID();
194 
195 	/* Figure out what function to run */
196 	userfunc = args->func;
197 	userdata = args->data;
198 	statusloc = &args->info->status;
199 
200 	/* Wake up the parent thread */
201 	SDL_SemPost(args->wait);
202 
203 	/* Run the function */
204 	*statusloc = userfunc(userdata);
205 }
206 
207 #ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
208 #undef SDL_CreateThread
SDL_CreateThread(int (SDLCALL * fn)(void *),void * data,pfnSDL_CurrentBeginThread pfnBeginThread,pfnSDL_CurrentEndThread pfnEndThread)209 DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread)
210 #else
211 DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data)
212 #endif
213 {
214 	SDL_Thread *thread;
215 	thread_args *args;
216 	int ret;
217 
218 	/* Allocate memory for the thread info structure */
219 	thread = (SDL_Thread *)SDL_malloc(sizeof(*thread));
220 	if ( thread == NULL ) {
221 		SDL_OutOfMemory();
222 		return(NULL);
223 	}
224 	SDL_memset(thread, 0, (sizeof *thread));
225 	thread->status = -1;
226 
227 	/* Set up the arguments for the thread */
228 	args = (thread_args *)SDL_malloc(sizeof(*args));
229 	if ( args == NULL ) {
230 		SDL_OutOfMemory();
231 		SDL_free(thread);
232 		return(NULL);
233 	}
234 	args->func = fn;
235 	args->data = data;
236 	args->info = thread;
237 	args->wait = SDL_CreateSemaphore(0);
238 	if ( args->wait == NULL ) {
239 		SDL_free(thread);
240 		SDL_free(args);
241 		return(NULL);
242 	}
243 
244 	/* Add the thread to the list of available threads */
245 	SDL_AddThread(thread);
246 
247 	/* Create the thread and go! */
248 #ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
249 	ret = SDL_SYS_CreateThread(thread, args, pfnBeginThread, pfnEndThread);
250 #else
251 	ret = SDL_SYS_CreateThread(thread, args);
252 #endif
253 	if ( ret >= 0 ) {
254 		/* Wait for the thread function to use arguments */
255 		SDL_SemWait(args->wait);
256 	} else {
257 		/* Oops, failed.  Gotta free everything */
258 		SDL_DelThread(thread);
259 		SDL_free(thread);
260 		thread = NULL;
261 	}
262 	SDL_DestroySemaphore(args->wait);
263 	SDL_free(args);
264 
265 	/* Everything is running now */
266 	return(thread);
267 }
268 
SDL_WaitThread(SDL_Thread * thread,int * status)269 void SDL_WaitThread(SDL_Thread *thread, int *status)
270 {
271 	if ( thread ) {
272 		SDL_SYS_WaitThread(thread);
273 		if ( status ) {
274 			*status = thread->status;
275 		}
276 		SDL_DelThread(thread);
277 		SDL_free(thread);
278 	}
279 }
280 
SDL_GetThreadID(SDL_Thread * thread)281 Uint32 SDL_GetThreadID(SDL_Thread *thread)
282 {
283 	Uint32 id;
284 
285 	if ( thread ) {
286 		id = thread->threadid;
287 	} else {
288 		id = SDL_ThreadID();
289 	}
290 	return(id);
291 }
292 
SDL_KillThread(SDL_Thread * thread)293 void SDL_KillThread(SDL_Thread *thread)
294 {
295 	if ( thread ) {
296 		SDL_SYS_KillThread(thread);
297 		SDL_WaitThread(thread, NULL);
298 	}
299 }
300 
301