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1 #ifndef DMQuiltTask_DEFINED
2 #define DMQuiltTask_DEFINED
3 
4 #include "DMTask.h"
5 #include "SkBitmap.h"
6 #include "SkString.h"
7 #include "SkTemplates.h"
8 #include "gm.h"
9 
10 // Records a GM through an SkPicture, draws it in tiles, and compares against the reference bitmap.
11 
12 namespace DM {
13 
14 class QuiltTask : public CpuTask {
15 
16 public:
17     QuiltTask(const Task& parent,   // QuiltTask must be a child task.  Pass its parent here.
18                 skiagm::GM*,          // GM to run through a picture.  Takes ownership.
19                 SkBitmap reference);  // Bitmap to compare picture replay results to.
20 
21     virtual void draw() SK_OVERRIDE;
22     virtual bool shouldSkip() const SK_OVERRIDE;
name()23     virtual SkString name() const SK_OVERRIDE { return fName; }
24 
25 private:
26     const SkString fName;
27     SkAutoTDelete<skiagm::GM> fGM;
28     const SkBitmap fReference;
29 };
30 
31 }  // namespace DM
32 
33 #endif  // DMReplayTask_DEFINED
34