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1 #ifndef DMReplayTask_DEFINED
2 #define DMReplayTask_DEFINED
3 
4 #include "DMTask.h"
5 #include "SkBitmap.h"
6 #include "SkString.h"
7 #include "SkTemplates.h"
8 #include "gm.h"
9 
10 // Records a GM through an SkPicture, draws it, and compares against the reference bitmap.
11 
12 namespace DM {
13 
14 class ReplayTask : public CpuTask {
15 
16 public:
17     enum Mode {
18         kNormal_Mode,
19         kRTree_Mode,
20     };
21     ReplayTask(const Task& parent,  // ReplayTask must be a child task.  Pass its parent here.
22                skiagm::GM*,         // GM to run through a picture.  Takes ownership.
23                SkBitmap reference,  // Bitmap to compare picture replay results to.
24                Mode);
25 
26     virtual void draw() SK_OVERRIDE;
27     virtual bool shouldSkip() const SK_OVERRIDE;
name()28     virtual SkString name() const SK_OVERRIDE { return fName; }
29 
30 private:
31     const bool fUseRTree;
32     const SkString fName;
33     SkAutoTDelete<skiagm::GM> fGM;
34     const SkBitmap fReference;
35 };
36 
37 }  // namespace DM
38 
39 #endif  // DMReplayTask_DEFINED
40