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1 #include "DMTaskRunner.h"
2 #include "DMTask.h"
3 
4 namespace DM {
5 
TaskRunner(int cpuThreads,int gpuThreads)6 TaskRunner::TaskRunner(int cpuThreads, int gpuThreads) : fCpu(cpuThreads), fGpu(gpuThreads) {}
7 
add(CpuTask * task)8 void TaskRunner::add(CpuTask* task) { fCpu.add(task); }
addNext(CpuTask * task)9 void TaskRunner::addNext(CpuTask* task) { fCpu.addNext(task); }
add(GpuTask * task)10 void TaskRunner::add(GpuTask* task) { fGpu.add(task); }
11 
wait()12 void TaskRunner::wait() {
13     // These wait calls block until each threadpool is done.  We don't allow
14     // spawning new child GPU tasks, so we can wait for that first knowing
15     // we'll never try to add to it later.  Same can't be said of the CPU pool:
16     // both CPU and GPU tasks can spawn off new CPU work, so we wait for that last.
17     fGpu.wait();
18     fCpu.wait();
19 }
20 
21 }  // namespace DM
22