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1 
2 /*
3  * Copyright 2011 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 #include "gm.h"
9 #include "SkBlurMask.h"
10 #include "SkBlurMaskFilter.h"
11 #include "SkColorPriv.h"
12 #include "SkGradientShader.h"
13 #include "SkShader.h"
14 
15 namespace skiagm {
16 
make_chessbm(int w,int h)17 static SkBitmap make_chessbm(int w, int h) {
18     SkBitmap bm;
19     bm.allocN32Pixels(w, h);
20 
21     for (int y = 0; y < bm.height(); y++) {
22         uint32_t* p = bm.getAddr32(0, y);
23         for (int x = 0; x < bm.width(); x++) {
24             p[x] = ((x + y) & 1) ? SK_ColorWHITE : SK_ColorBLACK;
25         }
26     }
27     bm.unlockPixels();
28     return bm;
29 }
30 
makebm(SkBitmap * bm,int w,int h)31 static void makebm(SkBitmap* bm, int w, int h) {
32     bm->allocN32Pixels(w, h);
33     bm->eraseColor(SK_ColorTRANSPARENT);
34 
35     SkCanvas    canvas(*bm);
36 
37     SkScalar wScalar = SkIntToScalar(w);
38     SkScalar hScalar = SkIntToScalar(h);
39 
40     SkPoint     pt = { wScalar / 2, hScalar / 2 };
41 
42     SkScalar    radius = 4 * SkMaxScalar(wScalar, hScalar);
43 
44     SkColor     colors[] = { SK_ColorRED, SK_ColorYELLOW,
45                              SK_ColorGREEN, SK_ColorMAGENTA,
46                              SK_ColorBLUE, SK_ColorCYAN,
47                              SK_ColorRED};
48 
49     SkScalar    pos[] = {0,
50                          SK_Scalar1 / 6,
51                          2 * SK_Scalar1 / 6,
52                          3 * SK_Scalar1 / 6,
53                          4 * SK_Scalar1 / 6,
54                          5 * SK_Scalar1 / 6,
55                          SK_Scalar1};
56 
57     SkPaint     paint;
58     SkRect rect = SkRect::MakeWH(wScalar, hScalar);
59     SkMatrix mat = SkMatrix::I();
60     for (int i = 0; i < 4; ++i) {
61         paint.setShader(SkGradientShader::CreateRadial(
62                         pt, radius,
63                         colors, pos,
64                         SK_ARRAY_COUNT(colors),
65                         SkShader::kRepeat_TileMode,
66                         0, &mat))->unref();
67         canvas.drawRect(rect, paint);
68         rect.inset(wScalar / 8, hScalar / 8);
69         mat.postScale(SK_Scalar1 / 4, SK_Scalar1 / 4);
70     }
71     // Let backends know we won't change this, so they don't have to deep copy it defensively.
72     bm->setImmutable();
73 }
74 
75 static const int gSize = 1024;
76 
77 class DrawBitmapRectGM : public GM {
78 public:
DrawBitmapRectGM()79     DrawBitmapRectGM() {
80     }
81 
82     SkBitmap    fLargeBitmap;
83 
84 protected:
onShortName()85     SkString onShortName() {
86         return SkString("drawbitmaprect");
87     }
88 
onISize()89     SkISize onISize() { return SkISize::Make(gSize, gSize); }
90 
onDraw(SkCanvas * canvas)91     virtual void onDraw(SkCanvas* canvas) {
92         static const int kBmpSize = 2048;
93         if (fLargeBitmap.isNull()) {
94             makebm(&fLargeBitmap, kBmpSize, kBmpSize);
95         }
96         SkRect dstRect = { 0, 0, SkIntToScalar(64), SkIntToScalar(64)};
97         static const int kMaxSrcRectSize = 1 << (SkNextLog2(kBmpSize) + 2);
98 
99         static const int kPadX = 30;
100         static const int kPadY = 40;
101         SkPaint paint;
102         paint.setAlpha(0x20);
103         canvas->drawBitmapRect(fLargeBitmap, NULL,
104                                SkRect::MakeWH(gSize * SK_Scalar1,
105                                               gSize * SK_Scalar1),
106                                &paint);
107         canvas->translate(SK_Scalar1 * kPadX / 2,
108                           SK_Scalar1 * kPadY / 2);
109         SkPaint blackPaint;
110         SkScalar titleHeight = SK_Scalar1 * 24;
111         blackPaint.setColor(SK_ColorBLACK);
112         blackPaint.setTextSize(titleHeight);
113         blackPaint.setAntiAlias(true);
114         SkString title;
115         title.printf("Bitmap size: %d x %d", kBmpSize, kBmpSize);
116         canvas->drawText(title.c_str(), title.size(), 0,
117                          titleHeight, blackPaint);
118 
119         canvas->translate(0, SK_Scalar1 * kPadY / 2  + titleHeight);
120         int rowCount = 0;
121         canvas->save();
122         for (int w = 1; w <= kMaxSrcRectSize; w *= 4) {
123             for (int h = 1; h <= kMaxSrcRectSize; h *= 4) {
124 
125                 SkIRect srcRect = SkIRect::MakeXYWH((kBmpSize - w) / 2,
126                                                     (kBmpSize - h) / 2,
127                                                     w, h);
128                 canvas->drawBitmapRect(fLargeBitmap, &srcRect, dstRect);
129 
130                 SkString label;
131                 label.appendf("%d x %d", w, h);
132                 blackPaint.setAntiAlias(true);
133                 blackPaint.setStyle(SkPaint::kFill_Style);
134                 blackPaint.setTextSize(SK_Scalar1 * 10);
135                 SkScalar baseline = dstRect.height() +
136                                     blackPaint.getTextSize() + SK_Scalar1 * 3;
137                 canvas->drawText(label.c_str(), label.size(),
138                                     0, baseline,
139                                     blackPaint);
140                 blackPaint.setStyle(SkPaint::kStroke_Style);
141                 blackPaint.setStrokeWidth(SK_Scalar1);
142                 blackPaint.setAntiAlias(false);
143                 canvas->drawRect(dstRect, blackPaint);
144 
145                 canvas->translate(dstRect.width() + SK_Scalar1 * kPadX, 0);
146                 ++rowCount;
147                 if ((dstRect.width() + kPadX) * rowCount > gSize) {
148                     canvas->restore();
149                     canvas->translate(0, dstRect.height() + SK_Scalar1 * kPadY);
150                     canvas->save();
151                     rowCount = 0;
152                 }
153             }
154         }
155 
156         {
157             // test the following code path:
158             // SkGpuDevice::drawPath() -> SkGpuDevice::drawWithMaskFilter()
159             SkIRect srcRect;
160             SkPaint paint;
161             SkBitmap bm;
162 
163             bm = make_chessbm(5, 5);
164             paint.setFilterLevel(SkPaint::kLow_FilterLevel);
165 
166             srcRect.setXYWH(1, 1, 3, 3);
167             SkMaskFilter* mf = SkBlurMaskFilter::Create(
168                 kNormal_SkBlurStyle,
169                 SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(5)),
170                 SkBlurMaskFilter::kHighQuality_BlurFlag |
171                 SkBlurMaskFilter::kIgnoreTransform_BlurFlag);
172             paint.setMaskFilter(mf)->unref();
173             canvas->drawBitmapRect(bm, &srcRect, dstRect, &paint);
174         }
175     }
176 
177 private:
178     typedef GM INHERITED;
179 };
180 
181 //////////////////////////////////////////////////////////////////////////////
182 
MyFactory(void *)183 static GM* MyFactory(void*) { return new DrawBitmapRectGM; }
184 static GMRegistry reg(MyFactory);
185 }
186