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1 
2 /*
3  * Copyright 2011 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 #include "gm.h"
9 #include "SkGradientShader.h"
10 
11 namespace skiagm {
12 
13 class FillTypePerspGM : public GM {
14     SkPath fPath;
15 public:
FillTypePerspGM()16     FillTypePerspGM() {}
17 
makePath()18     void makePath() {
19         if (fPath.isEmpty()) {
20             const SkScalar radius = SkIntToScalar(45);
21             fPath.addCircle(SkIntToScalar(50), SkIntToScalar(50), radius);
22             fPath.addCircle(SkIntToScalar(100), SkIntToScalar(100), radius);
23         }
24     }
25 
26 protected:
onGetFlags() const27     virtual uint32_t onGetFlags() const SK_OVERRIDE {
28         return kSkipTiled_Flag;
29     }
30 
onShortName()31     virtual SkString onShortName() {
32         return SkString("filltypespersp");
33     }
34 
onISize()35     virtual SkISize onISize() {
36         return SkISize::Make(835, 840);
37     }
38 
showPath(SkCanvas * canvas,int x,int y,SkPath::FillType ft,SkScalar scale,const SkPaint & paint)39     void showPath(SkCanvas* canvas, int x, int y, SkPath::FillType ft,
40                   SkScalar scale, const SkPaint& paint) {
41 
42         const SkRect r = { 0, 0, SkIntToScalar(150), SkIntToScalar(150) };
43 
44         canvas->save();
45         canvas->translate(SkIntToScalar(x), SkIntToScalar(y));
46         canvas->clipRect(r);
47         canvas->drawColor(SK_ColorWHITE);
48         fPath.setFillType(ft);
49         canvas->translate(r.centerX(), r.centerY());
50         canvas->scale(scale, scale);
51         canvas->translate(-r.centerX(), -r.centerY());
52         canvas->drawPath(fPath, paint);
53         canvas->restore();
54     }
55 
showFour(SkCanvas * canvas,SkScalar scale,bool aa)56     void showFour(SkCanvas* canvas, SkScalar scale, bool aa) {
57 
58         SkPaint paint;
59         SkPoint center = SkPoint::Make(SkIntToScalar(100), SkIntToScalar(100));
60         SkColor colors[] = {SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN};
61         SkScalar pos[] = {0, SK_ScalarHalf, SK_Scalar1};
62         SkShader* s = SkGradientShader::CreateRadial(center,
63                                                      SkIntToScalar(100),
64                                                      colors,
65                                                      pos,
66                                                      SK_ARRAY_COUNT(colors),
67                                                      SkShader::kClamp_TileMode);
68         paint.setShader(s)->unref();
69         paint.setAntiAlias(aa);
70 
71         showPath(canvas,   0,   0, SkPath::kWinding_FillType,
72                  scale, paint);
73         showPath(canvas, 200,   0, SkPath::kEvenOdd_FillType,
74                  scale, paint);
75         showPath(canvas,  00, 200, SkPath::kInverseWinding_FillType,
76                  scale, paint);
77         showPath(canvas, 200, 200, SkPath::kInverseEvenOdd_FillType,
78                  scale, paint);
79     }
80 
onDraw(SkCanvas * canvas)81     virtual void onDraw(SkCanvas* canvas) {
82         this->makePath();
83 
84         // do perspective drawPaint as the background;
85         SkPaint bkgnrd;
86         SkPoint center = SkPoint::Make(SkIntToScalar(100),
87                                        SkIntToScalar(100));
88         SkColor colors[] = {SK_ColorBLACK, SK_ColorCYAN,
89                             SK_ColorYELLOW, SK_ColorWHITE};
90         SkScalar pos[] = {0, SK_ScalarHalf / 2,
91                           3 * SK_ScalarHalf / 2, SK_Scalar1};
92         SkShader* s = SkGradientShader::CreateRadial(center,
93                                                      SkIntToScalar(1000),
94                                                      colors,
95                                                      pos,
96                                                      SK_ARRAY_COUNT(colors),
97                                                      SkShader::kClamp_TileMode);
98         bkgnrd.setShader(s)->unref();
99         canvas->save();
100             canvas->translate(SkIntToScalar(100), SkIntToScalar(100));
101             SkMatrix mat;
102             mat.reset();
103             mat.setPerspY(SkScalarToPersp(SK_Scalar1 / 1000));
104             canvas->concat(mat);
105             canvas->drawPaint(bkgnrd);
106         canvas->restore();
107 
108         // draw the paths in perspective
109         SkMatrix persp;
110         persp.reset();
111         persp.setPerspX(SkScalarToPersp(-SK_Scalar1 / 1800));
112         persp.setPerspY(SkScalarToPersp(SK_Scalar1 / 500));
113         canvas->concat(persp);
114 
115         canvas->translate(SkIntToScalar(20), SkIntToScalar(20));
116         const SkScalar scale = SkIntToScalar(5)/4;
117 
118         showFour(canvas, SK_Scalar1, false);
119         canvas->translate(SkIntToScalar(450), 0);
120         showFour(canvas, scale, false);
121 
122         canvas->translate(SkIntToScalar(-450), SkIntToScalar(450));
123         showFour(canvas, SK_Scalar1, true);
124         canvas->translate(SkIntToScalar(450), 0);
125         showFour(canvas, scale, true);
126     }
127 
128 private:
129     typedef GM INHERITED;
130 };
131 
132 //////////////////////////////////////////////////////////////////////////////
133 
MyFactory(void *)134 static GM* MyFactory(void*) { return new FillTypePerspGM; }
135 static GMRegistry reg(MyFactory);
136 
137 }
138