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1 
2 /*
3  * Copyright 2011 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 // This test only works with the GPU backend.
10 
11 #include "gm.h"
12 
13 #if SK_SUPPORT_GPU
14 #include "GrContext.h"
15 #include "effects/GrSimpleTextureEffect.h"
16 #include "SkColorPriv.h"
17 
18 namespace skiagm {
19 
20 static const int S = 200;
21 
22 class TexDataGM : public GM {
23 public:
TexDataGM()24     TexDataGM() {
25         this->setBGColor(0xff000000);
26     }
27 
28 protected:
onShortName()29     virtual SkString onShortName() {
30         return SkString("texdata");
31     }
32 
onISize()33     virtual SkISize onISize() {
34         return SkISize::Make(2*S, 2*S);
35     }
36 
onGetFlags() const37     virtual uint32_t onGetFlags() const SK_OVERRIDE { return kGPUOnly_Flag; }
38 
onDraw(SkCanvas * canvas)39     virtual void onDraw(SkCanvas* canvas) {
40         GrRenderTarget* target = canvas->internal_private_accessTopLayerRenderTarget();
41         GrContext* ctx = canvas->getGrContext();
42         if (ctx && target) {
43             SkAutoTArray<SkPMColor> gTextureData((2 * S) * (2 * S));
44             static const int stride = 2 * S;
45             static const SkPMColor gray  = SkPackARGB32(0x40, 0x40, 0x40, 0x40);
46             static const SkPMColor white = SkPackARGB32(0xff, 0xff, 0xff, 0xff);
47             static const SkPMColor red   = SkPackARGB32(0x80, 0x80, 0x00, 0x00);
48             static const SkPMColor blue  = SkPackARGB32(0x80, 0x00, 0x00, 0x80);
49             static const SkPMColor green = SkPackARGB32(0x80, 0x00, 0x80, 0x00);
50             static const SkPMColor black = SkPackARGB32(0x00, 0x00, 0x00, 0x00);
51             for (int i = 0; i < 2; ++i) {
52                 int offset = 0;
53                 // fill upper-left
54                 for (int y = 0; y < S; ++y) {
55                     for (int x = 0; x < S; ++x) {
56                         gTextureData[offset + y * stride + x] = gray;
57                     }
58                 }
59                 // fill upper-right
60                 offset = S;
61                 for (int y = 0; y < S; ++y) {
62                     for (int x = 0; x < S; ++x) {
63                         gTextureData[offset + y * stride + x] = white;
64                     }
65                 }
66                 // fill lower left
67                 offset = S * stride;
68                 for (int y = 0; y < S; ++y) {
69                     for (int x = 0; x < S; ++x) {
70                         gTextureData[offset + y * stride + x] = black;
71                     }
72                 }
73                 // fill lower right
74                 offset = S * stride + S;
75                 for (int y = 0; y < S; ++y) {
76                     for (int x = 0; x < S; ++x) {
77                         gTextureData[offset + y * stride + x] = gray;
78                     }
79                 }
80 
81                 GrTextureDesc desc;
82                 // use RT flag bit because in GL it makes the texture be bottom-up
83                 desc.fFlags     = i ? kRenderTarget_GrTextureFlagBit :
84                                       kNone_GrTextureFlags;
85                 desc.fConfig    = kSkia8888_GrPixelConfig;
86                 desc.fWidth     = 2 * S;
87                 desc.fHeight    = 2 * S;
88                 GrTexture* texture =
89                     ctx->createUncachedTexture(desc, gTextureData.get(), 0);
90 
91                 if (!texture) {
92                     return;
93                 }
94                 SkAutoUnref au(texture);
95 
96                 GrContext::AutoClip acs(ctx, SkRect::MakeWH(2*S, 2*S));
97 
98                 ctx->setRenderTarget(target);
99 
100                 GrPaint paint;
101                 paint.setBlendFunc(kOne_GrBlendCoeff, kISA_GrBlendCoeff);
102                 SkMatrix vm;
103                 if (i) {
104                     vm.setRotate(90 * SK_Scalar1,
105                                  S * SK_Scalar1,
106                                  S * SK_Scalar1);
107                 } else {
108                     vm.reset();
109                 }
110                 ctx->setMatrix(vm);
111                 SkMatrix tm;
112                 tm = vm;
113                 tm.postIDiv(2*S, 2*S);
114                 paint.addColorTextureEffect(texture, tm);
115 
116                 ctx->drawRect(paint, SkRect::MakeWH(2*S, 2*S));
117 
118                 // now update the lower right of the texture in first pass
119                 // or upper right in second pass
120                 offset = 0;
121                 for (int y = 0; y < S; ++y) {
122                     for (int x = 0; x < S; ++x) {
123                         gTextureData[offset + y * stride + x] =
124                             ((x + y) % 2) ? (i ? green : red) : blue;
125                     }
126                 }
127                 texture->writePixels(S, (i ? 0 : S), S, S,
128                                      texture->config(), gTextureData.get(),
129                                      4 * stride);
130                 ctx->drawRect(paint, SkRect::MakeWH(2*S, 2*S));
131             }
132         }
133     }
134 
135 private:
136     typedef GM INHERITED;
137 };
138 
139 //////////////////////////////////////////////////////////////////////////////
140 
MyFactory(void *)141 static GM* MyFactory(void*) { return new TexDataGM; }
142 static GMRegistry reg(MyFactory);
143 
144 }
145 
146 #endif
147