1 /* 2 * Copyright 2011 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef SkReadBuffer_DEFINED 9 #define SkReadBuffer_DEFINED 10 11 #include "SkBitmapHeap.h" 12 #include "SkColorFilter.h" 13 #include "SkData.h" 14 #include "SkDrawLooper.h" 15 #include "SkImageFilter.h" 16 #include "SkMaskFilter.h" 17 #include "SkPath.h" 18 #include "SkPathEffect.h" 19 #include "SkPicture.h" 20 #include "SkPixelRef.h" 21 #include "SkRasterizer.h" 22 #include "SkReadBuffer.h" 23 #include "SkReader32.h" 24 #include "SkRefCnt.h" 25 #include "SkShader.h" 26 #include "SkWriteBuffer.h" 27 #include "SkXfermode.h" 28 29 class SkBitmap; 30 31 #if defined(SK_DEBUG) && defined(SK_BUILD_FOR_MAC) 32 #define DEBUG_NON_DETERMINISTIC_ASSERT 33 #endif 34 35 class SkReadBuffer { 36 public: 37 SkReadBuffer(); 38 SkReadBuffer(const void* data, size_t size); 39 SkReadBuffer(SkStream* stream); 40 virtual ~SkReadBuffer(); 41 42 enum Version { 43 kFilterLevelIsEnum_Version = 23, 44 kGradientFlippedFlag_Version = 24, 45 kDashWritesPhaseIntervals_Version = 25, 46 kColorShaderNoBool_Version = 26, 47 kNoUnitMappers_Version = 27, 48 kNoMoreBitmapFlatten_Version = 28, 49 }; 50 51 /** 52 * Returns true IFF the version is older than the specified version. 53 */ isVersionLT(Version targetVersion)54 bool isVersionLT(Version targetVersion) const { 55 SkASSERT(targetVersion > 0); 56 return fVersion > 0 && fVersion < targetVersion; 57 } 58 59 /** This may be called at most once; most clients of SkReadBuffer should not mess with it. */ setVersion(int version)60 void setVersion(int version) { 61 SkASSERT(0 == fVersion || version == fVersion); 62 fVersion = version; 63 } 64 65 enum Flags { 66 kCrossProcess_Flag = 1 << 0, 67 kScalarIsFloat_Flag = 1 << 1, 68 kPtrIs64Bit_Flag = 1 << 2, 69 kValidation_Flag = 1 << 3, 70 }; 71 setFlags(uint32_t flags)72 void setFlags(uint32_t flags) { fFlags = flags; } getFlags()73 uint32_t getFlags() const { return fFlags; } 74 isCrossProcess()75 bool isCrossProcess() const { 76 return this->isValidating() || SkToBool(fFlags & kCrossProcess_Flag); 77 } isScalarFloat()78 bool isScalarFloat() const { return SkToBool(fFlags & kScalarIsFloat_Flag); } isPtr64Bit()79 bool isPtr64Bit() const { return SkToBool(fFlags & kPtrIs64Bit_Flag); } isValidating()80 bool isValidating() const { return SkToBool(fFlags & kValidation_Flag); } 81 getReader32()82 SkReader32* getReader32() { return &fReader; } 83 size()84 size_t size() { return fReader.size(); } offset()85 size_t offset() { return fReader.offset(); } eof()86 bool eof() { return fReader.eof(); } skip(size_t size)87 virtual const void* skip(size_t size) { return fReader.skip(size); } readFunctionPtr()88 void* readFunctionPtr() { return fReader.readPtr(); } 89 90 // primitives 91 virtual bool readBool(); 92 virtual SkColor readColor(); 93 virtual SkFixed readFixed(); 94 virtual int32_t readInt(); 95 virtual SkScalar readScalar(); 96 virtual uint32_t readUInt(); 97 virtual int32_t read32(); 98 99 // strings -- the caller is responsible for freeing the string contents 100 virtual void readString(SkString* string); 101 virtual void* readEncodedString(size_t* length, SkPaint::TextEncoding encoding); 102 103 // common data structures 104 virtual void readPoint(SkPoint* point); readPoint()105 SkPoint readPoint() { SkPoint p; this->readPoint(&p); return p; } 106 virtual void readMatrix(SkMatrix* matrix); 107 virtual void readIRect(SkIRect* rect); 108 virtual void readRect(SkRect* rect); 109 virtual void readRegion(SkRegion* region); 110 virtual void readPath(SkPath* path); readPaint(SkPaint * paint)111 void readPaint(SkPaint* paint) { paint->unflatten(*this); } 112 113 virtual SkFlattenable* readFlattenable(SkFlattenable::Type); readFlattenable()114 template <typename T> T* readFlattenable() { 115 return (T*) this->readFlattenable(T::GetFlattenableType()); 116 } readColorFilter()117 SkColorFilter* readColorFilter() { return this->readFlattenable<SkColorFilter>(); } readDrawLooper()118 SkDrawLooper* readDrawLooper() { return this->readFlattenable<SkDrawLooper>(); } readImageFilter()119 SkImageFilter* readImageFilter() { return this->readFlattenable<SkImageFilter>(); } readMaskFilter()120 SkMaskFilter* readMaskFilter() { return this->readFlattenable<SkMaskFilter>(); } readPathEffect()121 SkPathEffect* readPathEffect() { return this->readFlattenable<SkPathEffect>(); } readPixelRef()122 SkPixelRef* readPixelRef() { return this->readFlattenable<SkPixelRef>(); } readRasterizer()123 SkRasterizer* readRasterizer() { return this->readFlattenable<SkRasterizer>(); } readShader()124 SkShader* readShader() { return this->readFlattenable<SkShader>(); } readXfermode()125 SkXfermode* readXfermode() { return this->readFlattenable<SkXfermode>(); } 126 127 /** 128 * Like readFlattenable() but explicitly just skips the data that was written for the 129 * flattenable (or the sentinel that there wasn't one). 130 */ 131 virtual void skipFlattenable(); 132 133 // binary data and arrays 134 virtual bool readByteArray(void* value, size_t size); 135 virtual bool readColorArray(SkColor* colors, size_t size); 136 virtual bool readIntArray(int32_t* values, size_t size); 137 virtual bool readPointArray(SkPoint* points, size_t size); 138 virtual bool readScalarArray(SkScalar* values, size_t size); 139 readByteArrayAsData()140 SkData* readByteArrayAsData() { 141 size_t len = this->getArrayCount(); 142 if (!this->validateAvailable(len)) { 143 return SkData::NewEmpty(); 144 } 145 void* buffer = sk_malloc_throw(len); 146 this->readByteArray(buffer, len); 147 return SkData::NewFromMalloc(buffer, len); 148 } 149 150 // helpers to get info about arrays and binary data 151 virtual uint32_t getArrayCount(); 152 153 /** 154 * Returns false if the bitmap could not be completely read. In that case, it will be set 155 * to have width/height, but no pixels. 156 */ 157 bool readBitmap(SkBitmap* bitmap); 158 159 virtual SkTypeface* readTypeface(); 160 setBitmapStorage(SkBitmapHeapReader * bitmapStorage)161 void setBitmapStorage(SkBitmapHeapReader* bitmapStorage) { 162 SkRefCnt_SafeAssign(fBitmapStorage, bitmapStorage); 163 } 164 setTypefaceArray(SkTypeface * array[],int count)165 void setTypefaceArray(SkTypeface* array[], int count) { 166 fTFArray = array; 167 fTFCount = count; 168 } 169 170 /** 171 * Call this with a pre-loaded array of Factories, in the same order as 172 * were created/written by the writer. SkPicture uses this. 173 */ setFactoryPlayback(SkFlattenable::Factory array[],int count)174 void setFactoryPlayback(SkFlattenable::Factory array[], int count) { 175 fFactoryTDArray = NULL; 176 fFactoryArray = array; 177 fFactoryCount = count; 178 } 179 180 /** 181 * Call this with an initially empty array, so the reader can cache each 182 * factory it sees by name. Used by the pipe code in conjunction with 183 * SkWriteBuffer::setNamedFactoryRecorder. 184 */ setFactoryArray(SkTDArray<SkFlattenable::Factory> * array)185 void setFactoryArray(SkTDArray<SkFlattenable::Factory>* array) { 186 fFactoryTDArray = array; 187 fFactoryArray = NULL; 188 fFactoryCount = 0; 189 } 190 191 /** 192 * Provide a function to decode an SkBitmap from encoded data. Only used if the writer 193 * encoded the SkBitmap. If the proper decoder cannot be used, a red bitmap with the 194 * appropriate size will be used. 195 */ setBitmapDecoder(SkPicture::InstallPixelRefProc bitmapDecoder)196 void setBitmapDecoder(SkPicture::InstallPixelRefProc bitmapDecoder) { 197 fBitmapDecoder = bitmapDecoder; 198 } 199 200 // Default impelementations don't check anything. validate(bool isValid)201 virtual bool validate(bool isValid) { return true; } isValid()202 virtual bool isValid() const { return true; } validateAvailable(size_t size)203 virtual bool validateAvailable(size_t size) { return true; } 204 205 protected: 206 SkReader32 fReader; 207 208 private: 209 bool readArray(void* value, size_t size, size_t elementSize); 210 211 uint32_t fFlags; 212 int fVersion; 213 214 void* fMemoryPtr; 215 216 SkBitmapHeapReader* fBitmapStorage; 217 SkTypeface** fTFArray; 218 int fTFCount; 219 220 SkTDArray<SkFlattenable::Factory>* fFactoryTDArray; 221 SkFlattenable::Factory* fFactoryArray; 222 int fFactoryCount; 223 224 SkPicture::InstallPixelRefProc fBitmapDecoder; 225 226 #ifdef DEBUG_NON_DETERMINISTIC_ASSERT 227 // Debugging counter to keep track of how many bitmaps we 228 // have decoded. 229 int fDecodedBitmapIndex; 230 #endif // DEBUG_NON_DETERMINISTIC_ASSERT 231 }; 232 233 #endif // SkReadBuffer_DEFINED 234