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1 /*
2  * Copyright 2006 The Android Open Source Project
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkTransparentShader_DEFINED
9 #define SkTransparentShader_DEFINED
10 
11 #include "SkShader.h"
12 
13 class SK_API SkTransparentShader : public SkShader {
14 public:
SkTransparentShader()15     SkTransparentShader() {}
16 
17     virtual size_t contextSize() const SK_OVERRIDE;
18 
19     class TransparentShaderContext : public SkShader::Context {
20     public:
21         TransparentShaderContext(const SkTransparentShader& shader, const ContextRec&);
22         virtual ~TransparentShaderContext();
23 
24         virtual uint32_t getFlags() const SK_OVERRIDE;
25         virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
26         virtual void shadeSpan16(int x, int y, uint16_t span[], int count) SK_OVERRIDE;
27 
28     private:
29         const SkBitmap* fDevice;
30 
31         typedef SkShader::Context INHERITED;
32     };
33 
34     SK_TO_STRING_OVERRIDE()
35     SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkTransparentShader)
36 
37 protected:
38     virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_OVERRIDE;
39 
40 private:
SkTransparentShader(SkReadBuffer & buffer)41     SkTransparentShader(SkReadBuffer& buffer) : INHERITED(buffer) {}
42 
43     typedef SkShader INHERITED;
44 };
45 
46 #endif
47