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1 /*
2  * Copyright 2010 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrUserConfig_DEFINED
9 #define GrUserConfig_DEFINED
10 
11 #if defined(GR_USER_CONFIG_FILE)
12     #error "default user config pulled in but GR_USER_CONFIG_FILE is defined."
13 #endif
14 
15 /**
16  * This gives a threshold in bytes of when to map a GrGeometryBuffer vs using
17  * updateData. (Note the depending on the underlying 3D API the update functions
18  * may always be implemented using a map)
19  */
20 //#define GR_GEOM_BUFFER_MAP_THRESHOLD (1<<15)
21 
22 /**
23  * This gives a threshold in megabytes for the maximum size of the texture cache
24  * in vram. The value is only a default and can be overridden at runtime.
25  */
26 //#define GR_DEFAULT_RESOURCE_CACHE_MB_LIMIT 96
27 
28 /**
29  * This specifies the maximum number of textures the texture cache can hold
30  * in vram. The value is only a default and can be overridden at runtime.
31  */
32 //#define GR_DEFAULT_RESOURCE_CACHE_COUNT_LIMIT 2048
33 
34 // Chromium expects to use the per-gl-func callback.
35 #define GR_GL_PER_GL_FUNC_CALLBACK 1
36 
37 // Android's gl2.h provides the new glShaderSource signature
38 #define GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE 1
39 
40 // Android build
41 #define GR_ANDROID_BUILD 1
42 
43 #endif
44