1 /* 2 * Copyright 2010 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef GrUserConfig_DEFINED 9 #define GrUserConfig_DEFINED 10 11 #if defined(GR_USER_CONFIG_FILE) 12 #error "default user config pulled in but GR_USER_CONFIG_FILE is defined." 13 #endif 14 15 /** 16 * This gives a threshold in bytes of when to map a GrGeometryBuffer vs using 17 * updateData. (Note the depending on the underlying 3D API the update functions 18 * may always be implemented using a map) 19 */ 20 //#define GR_GEOM_BUFFER_MAP_THRESHOLD (1<<15) 21 22 /** 23 * This gives a threshold in megabytes for the maximum size of the texture cache 24 * in vram. The value is only a default and can be overridden at runtime. 25 */ 26 //#define GR_DEFAULT_RESOURCE_CACHE_MB_LIMIT 96 27 28 /** 29 * This specifies the maximum number of textures the texture cache can hold 30 * in vram. The value is only a default and can be overridden at runtime. 31 */ 32 //#define GR_DEFAULT_RESOURCE_CACHE_COUNT_LIMIT 2048 33 34 // Chromium expects to use the per-gl-func callback. 35 #define GR_GL_PER_GL_FUNC_CALLBACK 1 36 37 // Android's gl2.h provides the new glShaderSource signature 38 #define GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE 1 39 40 // Android build 41 #define GR_ANDROID_BUILD 1 42 43 #endif 44