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1 
2 /*
3  * Copyright 2006 The Android Open Source Project
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 
10 #ifndef SkEdge_DEFINED
11 #define SkEdge_DEFINED
12 
13 #include "SkRect.h"
14 #include "SkFDot6.h"
15 #include "SkMath.h"
16 
17 // This correctly favors the lower-pixel when y0 is on a 1/2 pixel boundary
18 #define SkEdge_Compute_DY(top, y0)  ((top << 6) + 32 - (y0))
19 
20 struct SkEdge {
21     enum Type {
22         kLine_Type,
23         kQuad_Type,
24         kCubic_Type
25     };
26 
27     SkEdge* fNext;
28     SkEdge* fPrev;
29 
30     SkFixed fX;
31     SkFixed fDX;
32     int32_t fFirstY;
33     int32_t fLastY;
34     int8_t fCurveCount;    // only used by kQuad(+) and kCubic(-)
35     uint8_t fCurveShift;    // appled to all Dx/DDx/DDDx except for fCubicDShift exception
36     uint8_t fCubicDShift;   // applied to fCDx and fCDy only in cubic
37     int8_t  fWinding;       // 1 or -1
38 
39     int setLine(const SkPoint& p0, const SkPoint& p1, const SkIRect* clip,
40                 int shiftUp);
41     // call this version if you know you don't have a clip
42     inline int setLine(const SkPoint& p0, const SkPoint& p1, int shiftUp);
43     inline int updateLine(SkFixed ax, SkFixed ay, SkFixed bx, SkFixed by);
44     void chopLineWithClip(const SkIRect& clip);
45 
intersectsClipSkEdge46     inline bool intersectsClip(const SkIRect& clip) const {
47         SkASSERT(fFirstY < clip.fBottom);
48         return fLastY >= clip.fTop;
49     }
50 
51 #ifdef SK_DEBUG
dumpSkEdge52     void dump() const {
53         SkDebugf("edge: firstY:%d lastY:%d x:%g dx:%g w:%d\n", fFirstY, fLastY, SkFixedToFloat(fX), SkFixedToFloat(fDX), fWinding);
54     }
55 
validateSkEdge56     void validate() const {
57         SkASSERT(fPrev && fNext);
58         SkASSERT(fPrev->fNext == this);
59         SkASSERT(fNext->fPrev == this);
60 
61         SkASSERT(fFirstY <= fLastY);
62         SkASSERT(SkAbs32(fWinding) == 1);
63     }
64 #endif
65 };
66 
67 struct SkQuadraticEdge : public SkEdge {
68     SkFixed fQx, fQy;
69     SkFixed fQDx, fQDy;
70     SkFixed fQDDx, fQDDy;
71     SkFixed fQLastX, fQLastY;
72 
73     int setQuadratic(const SkPoint pts[3], int shiftUp);
74     int updateQuadratic();
75 };
76 
77 struct SkCubicEdge : public SkEdge {
78     SkFixed fCx, fCy;
79     SkFixed fCDx, fCDy;
80     SkFixed fCDDx, fCDDy;
81     SkFixed fCDDDx, fCDDDy;
82     SkFixed fCLastX, fCLastY;
83 
84     int setCubic(const SkPoint pts[4], const SkIRect* clip, int shiftUp);
85     int updateCubic();
86 };
87 
setLine(const SkPoint & p0,const SkPoint & p1,int shift)88 int SkEdge::setLine(const SkPoint& p0, const SkPoint& p1, int shift) {
89     SkFDot6 x0, y0, x1, y1;
90 
91     {
92         float scale = float(1 << (shift + 6));
93         x0 = int(p0.fX * scale);
94         y0 = int(p0.fY * scale);
95         x1 = int(p1.fX * scale);
96         y1 = int(p1.fY * scale);
97     }
98 
99     int winding = 1;
100 
101     if (y0 > y1) {
102         SkTSwap(x0, x1);
103         SkTSwap(y0, y1);
104         winding = -1;
105     }
106 
107     int top = SkFDot6Round(y0);
108     int bot = SkFDot6Round(y1);
109 
110     // are we a zero-height line?
111     if (top == bot) {
112         return 0;
113     }
114 
115     SkFixed slope = SkFDot6Div(x1 - x0, y1 - y0);
116     const int dy  = SkEdge_Compute_DY(top, y0);
117 
118     fX          = SkFDot6ToFixed(x0 + SkFixedMul(slope, dy));   // + SK_Fixed1/2
119     fDX         = slope;
120     fFirstY     = top;
121     fLastY      = bot - 1;
122     fCurveCount = 0;
123     fWinding    = SkToS8(winding);
124     fCurveShift = 0;
125     return 1;
126 }
127 
128 
129 #endif
130