1 /*
2 * Copyright 2014 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "SkMatrixClipStateMgr.h"
9 #include "SkPictureRecord.h"
10
clipPath(SkPictureRecord * picRecord,const SkPath & path,SkRegion::Op op,bool doAA,int matrixID)11 bool SkMatrixClipStateMgr::MatrixClipState::ClipInfo::clipPath(SkPictureRecord* picRecord,
12 const SkPath& path,
13 SkRegion::Op op,
14 bool doAA,
15 int matrixID) {
16 int pathID = picRecord->addPathToHeap(path);
17
18 ClipOp* newClip = fClips.append();
19 newClip->fClipType = kPath_ClipType;
20 newClip->fGeom.fPathID = pathID;
21 newClip->fOp = op;
22 newClip->fDoAA = doAA;
23 newClip->fMatrixID = matrixID;
24 return false;
25 }
26
clipRegion(SkPictureRecord * picRecord,int regionID,SkRegion::Op op,int matrixID)27 bool SkMatrixClipStateMgr::MatrixClipState::ClipInfo::clipRegion(SkPictureRecord* picRecord,
28 int regionID,
29 SkRegion::Op op,
30 int matrixID) {
31 ClipOp* newClip = fClips.append();
32 newClip->fClipType = kRegion_ClipType;
33 newClip->fGeom.fRegionID = regionID;
34 newClip->fOp = op;
35 newClip->fDoAA = true; // not necessary but sanity preserving
36 newClip->fMatrixID = matrixID;
37 return false;
38 }
39
writeDeltaMat(int currentMatID,int desiredMatID)40 void SkMatrixClipStateMgr::writeDeltaMat(int currentMatID, int desiredMatID) {
41 const SkMatrix& current = this->lookupMat(currentMatID);
42 const SkMatrix& desired = this->lookupMat(desiredMatID);
43
44 SkMatrix delta;
45 bool result = current.invert(&delta);
46 if (result) {
47 delta.preConcat(desired);
48 }
49 fPicRecord->recordConcat(delta);
50 }
51
52 // Note: this only writes out the clips for the current save state. To get the
53 // entire clip stack requires iterating of the entire matrix/clip stack.
writeClip(int * curMatID,SkMatrixClipStateMgr * mgr)54 void SkMatrixClipStateMgr::MatrixClipState::ClipInfo::writeClip(int* curMatID,
55 SkMatrixClipStateMgr* mgr) {
56 for (int i = 0; i < fClips.count(); ++i) {
57 ClipOp& curClip = fClips[i];
58
59 // TODO: use the matrix ID to skip writing the identity matrix
60 // over and over, i.e.:
61 // if (*curMatID != curClip.fMatrixID) {
62 // mgr->writeDeltaMat...
63 // *curMatID...
64 // }
65 // Right now this optimization would throw off the testing harness.
66 // TODO: right now we're writing out the delta matrix from the prior
67 // matrix state. This is a side-effect of writing out the entire
68 // clip stack and should be resolved when that is fixed.
69 mgr->writeDeltaMat(*curMatID, curClip.fMatrixID);
70 *curMatID = curClip.fMatrixID;
71
72 size_t offset = 0;
73
74 switch (curClip.fClipType) {
75 case kRect_ClipType:
76 offset = mgr->getPicRecord()->recordClipRect(curClip.fGeom.fRRect.rect(),
77 curClip.fOp, curClip.fDoAA);
78 break;
79 case kRRect_ClipType:
80 offset = mgr->getPicRecord()->recordClipRRect(curClip.fGeom.fRRect, curClip.fOp,
81 curClip.fDoAA);
82 break;
83 case kPath_ClipType:
84 offset = mgr->getPicRecord()->recordClipPath(curClip.fGeom.fPathID, curClip.fOp,
85 curClip.fDoAA);
86 break;
87 case kRegion_ClipType: {
88 const SkRegion* region = mgr->lookupRegion(curClip.fGeom.fRegionID);
89 offset = mgr->getPicRecord()->recordClipRegion(*region, curClip.fOp);
90 break;
91 }
92 default:
93 SkASSERT(0);
94 }
95
96 mgr->addClipOffset(offset);
97 }
98 }
99
SkMatrixClipStateMgr()100 SkMatrixClipStateMgr::SkMatrixClipStateMgr()
101 : fPicRecord(NULL)
102 , fMatrixClipStack(sizeof(MatrixClipState),
103 fMatrixClipStackStorage,
104 sizeof(fMatrixClipStackStorage))
105 , fCurOpenStateID(kIdentityWideOpenStateID) {
106
107 fSkipOffsets = SkNEW(SkTDArray<int>);
108
109 // The first slot in the matrix dictionary is reserved for the identity matrix
110 fMatrixDict.append()->reset();
111
112 fCurMCState = (MatrixClipState*)fMatrixClipStack.push_back();
113 new (fCurMCState) MatrixClipState(NULL, 0); // balanced in restore()
114
115 #ifdef SK_DEBUG
116 fActualDepth = 0;
117 #endif
118 }
119
~SkMatrixClipStateMgr()120 SkMatrixClipStateMgr::~SkMatrixClipStateMgr() {
121 for (int i = 0; i < fRegionDict.count(); ++i) {
122 SkDELETE(fRegionDict[i]);
123 }
124
125 SkDELETE(fSkipOffsets);
126 }
127
128
MCStackPush(SkCanvas::SaveFlags flags)129 int SkMatrixClipStateMgr::MCStackPush(SkCanvas::SaveFlags flags) {
130 MatrixClipState* newTop = (MatrixClipState*)fMatrixClipStack.push_back();
131 new (newTop) MatrixClipState(fCurMCState, flags); // balanced in restore()
132 fCurMCState = newTop;
133
134 SkDEBUGCODE(this->validate();)
135
136 return fMatrixClipStack.count();
137 }
138
save(SkCanvas::SaveFlags flags)139 int SkMatrixClipStateMgr::save(SkCanvas::SaveFlags flags) {
140 SkDEBUGCODE(this->validate();)
141
142 return this->MCStackPush(flags);
143 }
144
saveLayer(const SkRect * bounds,const SkPaint * paint,SkCanvas::SaveFlags flags)145 int SkMatrixClipStateMgr::saveLayer(const SkRect* bounds, const SkPaint* paint,
146 SkCanvas::SaveFlags flags) {
147 #ifdef SK_DEBUG
148 if (fCurMCState->fIsSaveLayer) {
149 SkASSERT(0 == fSkipOffsets->count());
150 }
151 #endif
152
153 // Since the saveLayer call draws something we need to potentially dump
154 // out the MC state
155 SkDEBUGCODE(bool saved =) this->call(kOther_CallType);
156
157 int result = this->MCStackPush(flags);
158 ++fCurMCState->fLayerID;
159 fCurMCState->fIsSaveLayer = true;
160
161 #ifdef SK_DEBUG
162 if (saved) {
163 fCurMCState->fExpectedDepth++; // 1 for nesting save
164 }
165 fCurMCState->fExpectedDepth++; // 1 for saveLayer
166 #endif
167
168 *fStateIDStack.append() = fCurOpenStateID;
169 fCurMCState->fSavedSkipOffsets = fSkipOffsets;
170
171 // TODO: recycle these rather then new & deleting them on every saveLayer/
172 // restore
173 fSkipOffsets = SkNEW(SkTDArray<int>);
174
175 fPicRecord->recordSaveLayer(bounds, paint, flags | SkCanvas::kMatrixClip_SaveFlag);
176 #ifdef SK_DEBUG
177 fActualDepth++;
178 #endif
179 return result;
180 }
181
restore()182 void SkMatrixClipStateMgr::restore() {
183 SkDEBUGCODE(this->validate();)
184
185 if (fCurMCState->fIsSaveLayer) {
186 if (fCurMCState->fHasOpen) {
187 fCurMCState->fHasOpen = false;
188 fPicRecord->recordRestore(); // Close the open block inside the saveLayer
189 #ifdef SK_DEBUG
190 SkASSERT(fActualDepth > 0);
191 fActualDepth--;
192 #endif
193 } else {
194 SkASSERT(0 == fSkipOffsets->count());
195 }
196
197 // The saveLayer's don't carry any matrix or clip state in the
198 // new scheme so make sure the saveLayer's recordRestore doesn't
199 // try to finalize them (i.e., fill in their skip offsets).
200 fPicRecord->recordRestore(false); // close of saveLayer
201 #ifdef SK_DEBUG
202 SkASSERT(fActualDepth > 0);
203 fActualDepth--;
204 #endif
205
206 SkASSERT(fStateIDStack.count() >= 1);
207 fCurOpenStateID = fStateIDStack[fStateIDStack.count()-1];
208 fStateIDStack.pop();
209
210 SkASSERT(0 == fSkipOffsets->count());
211 SkASSERT(NULL != fCurMCState->fSavedSkipOffsets);
212
213 SkDELETE(fSkipOffsets);
214 fSkipOffsets = fCurMCState->fSavedSkipOffsets;
215 }
216
217 bool prevHadOpen = fCurMCState->fHasOpen;
218 bool prevWasSaveLayer = fCurMCState->fIsSaveLayer;
219
220 fCurMCState->~MatrixClipState(); // balanced in save()
221 fMatrixClipStack.pop_back();
222 fCurMCState = (MatrixClipState*)fMatrixClipStack.back();
223
224 if (!prevWasSaveLayer) {
225 fCurMCState->fHasOpen = prevHadOpen;
226 }
227
228 if (fCurMCState->fIsSaveLayer) {
229 if (0 != fSkipOffsets->count()) {
230 SkASSERT(fCurMCState->fHasOpen);
231 }
232 }
233
234 SkDEBUGCODE(this->validate();)
235 }
236
237 // kIdentityWideOpenStateID (0) is reserved for the identity/wide-open clip state
NewMCStateID()238 int32_t SkMatrixClipStateMgr::NewMCStateID() {
239 // TODO: guard against wrap around
240 // TODO: make uint32_t
241 static int32_t gMCStateID = kIdentityWideOpenStateID;
242 ++gMCStateID;
243 return gMCStateID;
244 }
245
isNestingMCState(int stateID)246 bool SkMatrixClipStateMgr::isNestingMCState(int stateID) {
247 return fStateIDStack.count() > 0 && fStateIDStack[fStateIDStack.count()-1] == fCurOpenStateID;
248 }
249
call(CallType callType)250 bool SkMatrixClipStateMgr::call(CallType callType) {
251 SkDEBUGCODE(this->validate();)
252
253 if (kMatrix_CallType == callType || kClip_CallType == callType) {
254 fCurMCState->fMCStateID = NewMCStateID();
255 SkDEBUGCODE(this->validate();)
256 return false;
257 }
258
259 SkASSERT(kOther_CallType == callType);
260
261 if (fCurMCState->fMCStateID == fCurOpenStateID) {
262 // Required MC state is already active one - nothing to do
263 SkDEBUGCODE(this->validate();)
264 return false;
265 }
266
267 if (kIdentityWideOpenStateID != fCurOpenStateID &&
268 !this->isNestingMCState(fCurOpenStateID)) {
269 // Don't write a restore if the open state is one in which a saveLayer
270 // is nested. The save after the saveLayer's restore will close it.
271 fPicRecord->recordRestore(); // Close the open block
272 fCurMCState->fHasOpen = false;
273 #ifdef SK_DEBUG
274 SkASSERT(fActualDepth > 0);
275 fActualDepth--;
276 #endif
277 }
278
279 // Install the required MC state as the active one
280 fCurOpenStateID = fCurMCState->fMCStateID;
281
282 if (kIdentityWideOpenStateID == fCurOpenStateID) {
283 SkASSERT(0 == fActualDepth);
284 SkASSERT(!fCurMCState->fHasOpen);
285 SkASSERT(0 == fSkipOffsets->count());
286 return false;
287 }
288
289 SkASSERT(!fCurMCState->fHasOpen);
290 SkASSERT(0 == fSkipOffsets->count());
291 fCurMCState->fHasOpen = true;
292 fPicRecord->recordSave(SkCanvas::kMatrixClip_SaveFlag);
293 #ifdef SK_DEBUG
294 fActualDepth++;
295 SkASSERT(fActualDepth == fCurMCState->fExpectedDepth);
296 #endif
297
298 // write out clips
299 SkDeque::Iter iter(fMatrixClipStack, SkDeque::Iter::kBack_IterStart);
300 const MatrixClipState* state;
301 // Loop back across the MC states until the last saveLayer. The MC
302 // state in front of the saveLayer has already been written out.
303 for (state = (const MatrixClipState*) iter.prev();
304 state != NULL;
305 state = (const MatrixClipState*) iter.prev()) {
306 if (state->fIsSaveLayer) {
307 break;
308 }
309 }
310
311 int curMatID;
312
313 if (NULL == state) {
314 // There was no saveLayer in the MC stack so we need to output them all
315 iter.reset(fMatrixClipStack, SkDeque::Iter::kFront_IterStart);
316 state = (const MatrixClipState*) iter.next();
317 curMatID = kIdentityMatID;
318 } else {
319 // SkDeque's iterators actually return the previous location so we
320 // need to reverse and go forward one to get back on track.
321 iter.next();
322 SkDEBUGCODE(const MatrixClipState* test = (const MatrixClipState*)) iter.next();
323 SkASSERT(test == state);
324
325 curMatID = state->fMatrixInfo->getID(this);
326
327 // TODO: this assumes that, in the case of Save|SaveLayer when the SaveLayer
328 // doesn't save the clip, that the SaveLayer doesn't add any additional clip state.
329 // This assumption will be removed when we explicitly store the clip state in
330 // self-contained objects. It is valid for the small set of skps.
331 if (NULL != state->fPrev && state->fClipInfo == state->fPrev->fClipInfo) {
332 // By the above assumption the SaveLayer's MC state has already been
333 // written out by the prior Save so don't output it again.
334 state = (const MatrixClipState*) iter.next();
335 }
336 }
337
338 for ( ; state != NULL; state = (const MatrixClipState*) iter.next()) {
339 state->fClipInfo->writeClip(&curMatID, this);
340 }
341
342 // write out matrix
343 // TODO: this test isn't quite right. It should be:
344 // if (curMatID != fCurMCState->fMatrixInfo->getID(this)) {
345 // but right now the testing harness always expects a matrix if
346 // the matrices are non-I
347 if (kIdentityMatID != fCurMCState->fMatrixInfo->getID(this)) {
348 // TODO: writing out the delta matrix here is an artifact of the writing
349 // out of the entire clip stack (with its matrices). Ultimately we will
350 // write out the CTM here when the clip state is collapsed to a single path.
351 this->writeDeltaMat(curMatID, fCurMCState->fMatrixInfo->getID(this));
352 }
353
354 SkDEBUGCODE(this->validate();)
355 return true;
356 }
357
358 // Fill in the skip offsets for all the clips written in the current block
fillInSkips(SkWriter32 * writer,int32_t restoreOffset)359 void SkMatrixClipStateMgr::fillInSkips(SkWriter32* writer, int32_t restoreOffset) {
360 for (int i = 0; i < fSkipOffsets->count(); ++i) {
361 SkDEBUGCODE(int32_t peek = writer->readTAt<int32_t>((*fSkipOffsets)[i]);)
362 SkASSERT(-1 == peek);
363 writer->overwriteTAt<int32_t>((*fSkipOffsets)[i], restoreOffset);
364 }
365
366 fSkipOffsets->rewind();
367 SkASSERT(0 == fSkipOffsets->count());
368 }
369
finish()370 void SkMatrixClipStateMgr::finish() {
371 if (kIdentityWideOpenStateID != fCurOpenStateID) {
372 fPicRecord->recordRestore(); // Close the open block
373 fCurMCState->fHasOpen = false;
374 #ifdef SK_DEBUG
375 SkASSERT(fActualDepth > 0);
376 fActualDepth--;
377 #endif
378 fCurOpenStateID = kIdentityWideOpenStateID;
379 SkASSERT(!fCurMCState->fHasOpen);
380 }
381 }
382
383 #ifdef SK_DEBUG
validate()384 void SkMatrixClipStateMgr::validate() {
385 if (fCurOpenStateID == fCurMCState->fMCStateID && !this->isNestingMCState(fCurOpenStateID)) {
386 // The current state is the active one so it should have a skip
387 // offset for each clip
388 SkDeque::Iter iter(fMatrixClipStack, SkDeque::Iter::kBack_IterStart);
389 int clipCount = 0;
390 for (const MatrixClipState* state = (const MatrixClipState*) iter.prev();
391 state != NULL;
392 state = (const MatrixClipState*) iter.prev()) {
393 if (NULL == state->fPrev || state->fPrev->fClipInfo != state->fClipInfo) {
394 clipCount += state->fClipInfo->numClips();
395 }
396 if (state->fIsSaveLayer) {
397 break;
398 }
399 }
400
401 SkASSERT(fSkipOffsets->count() == clipCount);
402 }
403 }
404 #endif
405
addRegionToDict(const SkRegion & region)406 int SkMatrixClipStateMgr::addRegionToDict(const SkRegion& region) {
407 int index = fRegionDict.count();
408 *fRegionDict.append() = SkNEW(SkRegion(region));
409 return index;
410 }
411
addMatToDict(const SkMatrix & mat)412 int SkMatrixClipStateMgr::addMatToDict(const SkMatrix& mat) {
413 if (mat.isIdentity()) {
414 return kIdentityMatID;
415 }
416
417 *fMatrixDict.append() = mat;
418 return fMatrixDict.count()-1;
419 }
420