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1 
2 /*
3  * Copyright 2006 The Android Open Source Project
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 
10 #include "SkLayerRasterizer.h"
11 #include "SkDraw.h"
12 #include "SkReadBuffer.h"
13 #include "SkWriteBuffer.h"
14 #include "SkMask.h"
15 #include "SkMaskFilter.h"
16 #include "SkPaint.h"
17 #include "SkPath.h"
18 #include "SkPathEffect.h"
19 #include "../core/SkRasterClip.h"
20 #include "SkXfermode.h"
21 #include <new>
22 
23 struct SkLayerRasterizer_Rec {
24     SkPaint     fPaint;
25     SkVector    fOffset;
26 };
27 
SkLayerRasterizer()28 SkLayerRasterizer::SkLayerRasterizer()
29     : fLayers(SkNEW_ARGS(SkDeque, (sizeof(SkLayerRasterizer_Rec))))
30 {
31 }
32 
SkLayerRasterizer(SkDeque * layers)33 SkLayerRasterizer::SkLayerRasterizer(SkDeque* layers) : fLayers(layers)
34 {
35 }
36 
37 // Helper function to call destructors on SkPaints held by layers and delete layers.
clean_up_layers(SkDeque * layers)38 static void clean_up_layers(SkDeque* layers) {
39     SkDeque::F2BIter        iter(*layers);
40     SkLayerRasterizer_Rec*  rec;
41 
42     while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != NULL)
43         rec->fPaint.~SkPaint();
44 
45     SkDELETE(layers);
46 }
47 
~SkLayerRasterizer()48 SkLayerRasterizer::~SkLayerRasterizer() {
49     SkASSERT(fLayers);
50     clean_up_layers(const_cast<SkDeque*>(fLayers));
51 }
52 
53 #ifdef SK_SUPPORT_LEGACY_LAYERRASTERIZER_API
addLayer(const SkPaint & paint,SkScalar dx,SkScalar dy)54 void SkLayerRasterizer::addLayer(const SkPaint& paint, SkScalar dx,
55                                  SkScalar dy) {
56     SkASSERT(fLayers);
57     SkLayerRasterizer_Rec* rec = (SkLayerRasterizer_Rec*)fLayers->push_back();
58 
59     SkNEW_PLACEMENT_ARGS(&rec->fPaint, SkPaint, (paint));
60     rec->fOffset.set(dx, dy);
61 }
62 #endif
63 
compute_bounds(const SkDeque & layers,const SkPath & path,const SkMatrix & matrix,const SkIRect * clipBounds,SkIRect * bounds)64 static bool compute_bounds(const SkDeque& layers, const SkPath& path,
65                            const SkMatrix& matrix,
66                            const SkIRect* clipBounds, SkIRect* bounds) {
67     SkDeque::F2BIter        iter(layers);
68     SkLayerRasterizer_Rec*  rec;
69 
70     bounds->set(SK_MaxS32, SK_MaxS32, SK_MinS32, SK_MinS32);
71 
72     while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != NULL) {
73         const SkPaint&  paint = rec->fPaint;
74         SkPath          fillPath, devPath;
75         const SkPath*   p = &path;
76 
77         if (paint.getPathEffect() || paint.getStyle() != SkPaint::kFill_Style) {
78             paint.getFillPath(path, &fillPath);
79             p = &fillPath;
80         }
81         if (p->isEmpty()) {
82             continue;
83         }
84 
85         // apply the matrix and offset
86         {
87             SkMatrix m = matrix;
88             m.preTranslate(rec->fOffset.fX, rec->fOffset.fY);
89             p->transform(m, &devPath);
90         }
91 
92         SkMask  mask;
93         if (!SkDraw::DrawToMask(devPath, clipBounds, paint.getMaskFilter(),
94                                 &matrix, &mask,
95                                 SkMask::kJustComputeBounds_CreateMode,
96                                 SkPaint::kFill_Style)) {
97             return false;
98         }
99 
100         bounds->join(mask.fBounds);
101     }
102     return true;
103 }
104 
onRasterize(const SkPath & path,const SkMatrix & matrix,const SkIRect * clipBounds,SkMask * mask,SkMask::CreateMode mode) const105 bool SkLayerRasterizer::onRasterize(const SkPath& path, const SkMatrix& matrix,
106                                     const SkIRect* clipBounds,
107                                     SkMask* mask, SkMask::CreateMode mode) const {
108     SkASSERT(fLayers);
109     if (fLayers->empty()) {
110         return false;
111     }
112 
113     if (SkMask::kJustRenderImage_CreateMode != mode) {
114         if (!compute_bounds(*fLayers, path, matrix, clipBounds, &mask->fBounds))
115             return false;
116     }
117 
118     if (SkMask::kComputeBoundsAndRenderImage_CreateMode == mode) {
119         mask->fFormat   = SkMask::kA8_Format;
120         mask->fRowBytes = mask->fBounds.width();
121         size_t size = mask->computeImageSize();
122         if (0 == size) {
123             return false;   // too big to allocate, abort
124         }
125         mask->fImage = SkMask::AllocImage(size);
126         memset(mask->fImage, 0, size);
127     }
128 
129     if (SkMask::kJustComputeBounds_CreateMode != mode) {
130         SkBitmap        device;
131         SkRasterClip    rectClip;
132         SkDraw          draw;
133         SkMatrix        translatedMatrix;  // this translates us to our local pixels
134         SkMatrix        drawMatrix;        // this translates the path by each layer's offset
135 
136         rectClip.setRect(SkIRect::MakeWH(mask->fBounds.width(), mask->fBounds.height()));
137 
138         translatedMatrix = matrix;
139         translatedMatrix.postTranslate(-SkIntToScalar(mask->fBounds.fLeft),
140                                        -SkIntToScalar(mask->fBounds.fTop));
141 
142         device.installMaskPixels(*mask);
143 
144         draw.fBitmap    = &device;
145         draw.fMatrix    = &drawMatrix;
146         draw.fRC        = &rectClip;
147         draw.fClip      = &rectClip.bwRgn();
148         // we set the matrixproc in the loop, as the matrix changes each time (potentially)
149 
150         SkDeque::F2BIter        iter(*fLayers);
151         SkLayerRasterizer_Rec*  rec;
152 
153         while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != NULL) {
154             drawMatrix = translatedMatrix;
155             drawMatrix.preTranslate(rec->fOffset.fX, rec->fOffset.fY);
156             draw.drawPath(path, rec->fPaint);
157         }
158     }
159     return true;
160 }
161 
SkLayerRasterizer(SkReadBuffer & buffer)162 SkLayerRasterizer::SkLayerRasterizer(SkReadBuffer& buffer)
163     : SkRasterizer(buffer), fLayers(ReadLayers(buffer)) {}
164 
ReadLayers(SkReadBuffer & buffer)165 SkDeque* SkLayerRasterizer::ReadLayers(SkReadBuffer& buffer) {
166     int count = buffer.readInt();
167 
168     SkDeque* layers = SkNEW_ARGS(SkDeque, (sizeof(SkLayerRasterizer_Rec)));
169     for (int i = 0; i < count; i++) {
170         SkLayerRasterizer_Rec* rec = (SkLayerRasterizer_Rec*)layers->push_back();
171 
172         SkNEW_PLACEMENT(&rec->fPaint, SkPaint);
173         buffer.readPaint(&rec->fPaint);
174         buffer.readPoint(&rec->fOffset);
175     }
176     return layers;
177 }
178 
flatten(SkWriteBuffer & buffer) const179 void SkLayerRasterizer::flatten(SkWriteBuffer& buffer) const {
180     this->INHERITED::flatten(buffer);
181 
182     SkASSERT(fLayers);
183     buffer.writeInt(fLayers->count());
184 
185     SkDeque::F2BIter                iter(*fLayers);
186     const SkLayerRasterizer_Rec*    rec;
187 
188     while ((rec = (const SkLayerRasterizer_Rec*)iter.next()) != NULL) {
189         buffer.writePaint(rec->fPaint);
190         buffer.writePoint(rec->fOffset);
191     }
192 }
193 
Builder()194 SkLayerRasterizer::Builder::Builder()
195         : fLayers(SkNEW_ARGS(SkDeque, (sizeof(SkLayerRasterizer_Rec))))
196 {
197 }
198 
~Builder()199 SkLayerRasterizer::Builder::~Builder()
200 {
201     if (fLayers != NULL) {
202         clean_up_layers(fLayers);
203     }
204 }
205 
addLayer(const SkPaint & paint,SkScalar dx,SkScalar dy)206 void SkLayerRasterizer::Builder::addLayer(const SkPaint& paint, SkScalar dx,
207                                           SkScalar dy) {
208     SkASSERT(fLayers);
209     SkLayerRasterizer_Rec* rec = (SkLayerRasterizer_Rec*)fLayers->push_back();
210 
211     SkNEW_PLACEMENT_ARGS(&rec->fPaint, SkPaint, (paint));
212     rec->fOffset.set(dx, dy);
213 }
214 
detachRasterizer()215 SkLayerRasterizer* SkLayerRasterizer::Builder::detachRasterizer() {
216     SkLayerRasterizer* rasterizer;
217     if (0 == fLayers->count()) {
218         rasterizer = NULL;
219         SkDELETE(fLayers);
220     } else {
221         rasterizer = SkNEW_ARGS(SkLayerRasterizer, (fLayers));
222     }
223     fLayers = NULL;
224     return rasterizer;
225 }
226 
snapshotRasterizer() const227 SkLayerRasterizer* SkLayerRasterizer::Builder::snapshotRasterizer() const {
228     if (0 == fLayers->count()) {
229         return NULL;
230     }
231     SkDeque* layers = SkNEW_ARGS(SkDeque, (sizeof(SkLayerRasterizer_Rec), fLayers->count()));
232     SkDeque::F2BIter                iter(*fLayers);
233     const SkLayerRasterizer_Rec*    recOrig;
234     SkDEBUGCODE(int                 count = 0;)
235     while ((recOrig = static_cast<SkLayerRasterizer_Rec*>(iter.next())) != NULL) {
236         SkDEBUGCODE(count++);
237         SkLayerRasterizer_Rec* recCopy = static_cast<SkLayerRasterizer_Rec*>(layers->push_back());
238         SkNEW_PLACEMENT_ARGS(&recCopy->fPaint, SkPaint, (recOrig->fPaint));
239         recCopy->fOffset = recOrig->fOffset;
240     }
241     SkASSERT(fLayers->count() == count);
242     SkASSERT(layers->count() == count);
243     SkLayerRasterizer* rasterizer = SkNEW_ARGS(SkLayerRasterizer, (layers));
244     return rasterizer;
245 }
246