1 /*
2 * Copyright 2012 The Android Open Source Project
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "SkBitmap.h"
9 #include "SkMagnifierImageFilter.h"
10 #include "SkColorPriv.h"
11 #include "SkReadBuffer.h"
12 #include "SkWriteBuffer.h"
13 #include "SkValidationUtils.h"
14
15 ////////////////////////////////////////////////////////////////////////////////
16 #if SK_SUPPORT_GPU
17 #include "effects/GrSingleTextureEffect.h"
18 #include "gl/GrGLEffect.h"
19 #include "gl/GrGLSL.h"
20 #include "gl/GrGLTexture.h"
21 #include "GrTBackendEffectFactory.h"
22
23 class GrGLMagnifierEffect;
24
25 class GrMagnifierEffect : public GrSingleTextureEffect {
26
27 public:
Create(GrTexture * texture,float xOffset,float yOffset,float xInvZoom,float yInvZoom,float xInvInset,float yInvInset)28 static GrEffectRef* Create(GrTexture* texture,
29 float xOffset,
30 float yOffset,
31 float xInvZoom,
32 float yInvZoom,
33 float xInvInset,
34 float yInvInset) {
35 AutoEffectUnref effect(SkNEW_ARGS(GrMagnifierEffect, (texture,
36 xOffset,
37 yOffset,
38 xInvZoom,
39 yInvZoom,
40 xInvInset,
41 yInvInset)));
42 return CreateEffectRef(effect);
43 }
44
~GrMagnifierEffect()45 virtual ~GrMagnifierEffect() {};
46
Name()47 static const char* Name() { return "Magnifier"; }
48
49 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
50 virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
51
x_offset() const52 float x_offset() const { return fXOffset; }
y_offset() const53 float y_offset() const { return fYOffset; }
x_inv_zoom() const54 float x_inv_zoom() const { return fXInvZoom; }
y_inv_zoom() const55 float y_inv_zoom() const { return fYInvZoom; }
x_inv_inset() const56 float x_inv_inset() const { return fXInvInset; }
y_inv_inset() const57 float y_inv_inset() const { return fYInvInset; }
58
59 typedef GrGLMagnifierEffect GLEffect;
60
61 private:
GrMagnifierEffect(GrTexture * texture,float xOffset,float yOffset,float xInvZoom,float yInvZoom,float xInvInset,float yInvInset)62 GrMagnifierEffect(GrTexture* texture,
63 float xOffset,
64 float yOffset,
65 float xInvZoom,
66 float yInvZoom,
67 float xInvInset,
68 float yInvInset)
69 : GrSingleTextureEffect(texture, MakeDivByTextureWHMatrix(texture))
70 , fXOffset(xOffset)
71 , fYOffset(yOffset)
72 , fXInvZoom(xInvZoom)
73 , fYInvZoom(yInvZoom)
74 , fXInvInset(xInvInset)
75 , fYInvInset(yInvInset) {}
76
77 virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE;
78
79 GR_DECLARE_EFFECT_TEST;
80
81 float fXOffset;
82 float fYOffset;
83 float fXInvZoom;
84 float fYInvZoom;
85 float fXInvInset;
86 float fYInvInset;
87
88 typedef GrSingleTextureEffect INHERITED;
89 };
90
91 // For brevity
92 typedef GrGLUniformManager::UniformHandle UniformHandle;
93
94 class GrGLMagnifierEffect : public GrGLEffect {
95 public:
96 GrGLMagnifierEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
97
98 virtual void emitCode(GrGLShaderBuilder*,
99 const GrDrawEffect&,
100 EffectKey,
101 const char* outputColor,
102 const char* inputColor,
103 const TransformedCoordsArray&,
104 const TextureSamplerArray&) SK_OVERRIDE;
105
106 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
107
108 private:
109 UniformHandle fOffsetVar;
110 UniformHandle fInvZoomVar;
111 UniformHandle fInvInsetVar;
112
113 typedef GrGLEffect INHERITED;
114 };
115
GrGLMagnifierEffect(const GrBackendEffectFactory & factory,const GrDrawEffect &)116 GrGLMagnifierEffect::GrGLMagnifierEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&)
117 : INHERITED(factory) {
118 }
119
emitCode(GrGLShaderBuilder * builder,const GrDrawEffect &,EffectKey key,const char * outputColor,const char * inputColor,const TransformedCoordsArray & coords,const TextureSamplerArray & samplers)120 void GrGLMagnifierEffect::emitCode(GrGLShaderBuilder* builder,
121 const GrDrawEffect&,
122 EffectKey key,
123 const char* outputColor,
124 const char* inputColor,
125 const TransformedCoordsArray& coords,
126 const TextureSamplerArray& samplers) {
127 SkString coords2D = builder->ensureFSCoords2D(coords, 0);
128 fOffsetVar = builder->addUniform(
129 GrGLShaderBuilder::kFragment_Visibility |
130 GrGLShaderBuilder::kVertex_Visibility,
131 kVec2f_GrSLType, "Offset");
132 fInvZoomVar = builder->addUniform(
133 GrGLShaderBuilder::kFragment_Visibility |
134 GrGLShaderBuilder::kVertex_Visibility,
135 kVec2f_GrSLType, "InvZoom");
136 fInvInsetVar = builder->addUniform(
137 GrGLShaderBuilder::kFragment_Visibility |
138 GrGLShaderBuilder::kVertex_Visibility,
139 kVec2f_GrSLType, "InvInset");
140
141 builder->fsCodeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str());
142 builder->fsCodeAppendf("\t\tvec2 zoom_coord = %s + %s * %s;\n",
143 builder->getUniformCStr(fOffsetVar),
144 coords2D.c_str(),
145 builder->getUniformCStr(fInvZoomVar));
146
147 builder->fsCodeAppend("\t\tvec2 delta = min(coord, vec2(1.0, 1.0) - coord);\n");
148
149 builder->fsCodeAppendf("\t\tdelta = delta * %s;\n", builder->getUniformCStr(fInvInsetVar));
150
151 builder->fsCodeAppend("\t\tfloat weight = 0.0;\n");
152 builder->fsCodeAppend("\t\tif (delta.s < 2.0 && delta.t < 2.0) {\n");
153 builder->fsCodeAppend("\t\t\tdelta = vec2(2.0, 2.0) - delta;\n");
154 builder->fsCodeAppend("\t\t\tfloat dist = length(delta);\n");
155 builder->fsCodeAppend("\t\t\tdist = max(2.0 - dist, 0.0);\n");
156 builder->fsCodeAppend("\t\t\tweight = min(dist * dist, 1.0);\n");
157 builder->fsCodeAppend("\t\t} else {\n");
158 builder->fsCodeAppend("\t\t\tvec2 delta_squared = delta * delta;\n");
159 builder->fsCodeAppend("\t\t\tweight = min(min(delta_squared.x, delta_squared.y), 1.0);\n");
160 builder->fsCodeAppend("\t\t}\n");
161
162 builder->fsCodeAppend("\t\tvec2 mix_coord = mix(coord, zoom_coord, weight);\n");
163 builder->fsCodeAppend("\t\tvec4 output_color = ");
164 builder->fsAppendTextureLookup(samplers[0], "mix_coord");
165 builder->fsCodeAppend(";\n");
166
167 builder->fsCodeAppendf("\t\t%s = output_color;", outputColor);
168 SkString modulate;
169 GrGLSLMulVarBy4f(&modulate, 2, outputColor, inputColor);
170 builder->fsCodeAppend(modulate.c_str());
171 }
172
setData(const GrGLUniformManager & uman,const GrDrawEffect & drawEffect)173 void GrGLMagnifierEffect::setData(const GrGLUniformManager& uman,
174 const GrDrawEffect& drawEffect) {
175 const GrMagnifierEffect& zoom = drawEffect.castEffect<GrMagnifierEffect>();
176 uman.set2f(fOffsetVar, zoom.x_offset(), zoom.y_offset());
177 uman.set2f(fInvZoomVar, zoom.x_inv_zoom(), zoom.y_inv_zoom());
178 uman.set2f(fInvInsetVar, zoom.x_inv_inset(), zoom.y_inv_inset());
179 }
180
181 /////////////////////////////////////////////////////////////////////
182
183 GR_DEFINE_EFFECT_TEST(GrMagnifierEffect);
184
TestCreate(SkRandom * random,GrContext * context,const GrDrawTargetCaps &,GrTexture ** textures)185 GrEffectRef* GrMagnifierEffect::TestCreate(SkRandom* random,
186 GrContext* context,
187 const GrDrawTargetCaps&,
188 GrTexture** textures) {
189 GrTexture* texture = textures[0];
190 const int kMaxWidth = 200;
191 const int kMaxHeight = 200;
192 const int kMaxInset = 20;
193 uint32_t width = random->nextULessThan(kMaxWidth);
194 uint32_t height = random->nextULessThan(kMaxHeight);
195 uint32_t x = random->nextULessThan(kMaxWidth - width);
196 uint32_t y = random->nextULessThan(kMaxHeight - height);
197 uint32_t inset = random->nextULessThan(kMaxInset);
198
199 GrEffectRef* effect = GrMagnifierEffect::Create(
200 texture,
201 (float) width / texture->width(),
202 (float) height / texture->height(),
203 texture->width() / (float) x,
204 texture->height() / (float) y,
205 (float) inset / texture->width(),
206 (float) inset / texture->height());
207 SkASSERT(NULL != effect);
208 return effect;
209 }
210
211 ///////////////////////////////////////////////////////////////////////////////
212
getFactory() const213 const GrBackendEffectFactory& GrMagnifierEffect::getFactory() const {
214 return GrTBackendEffectFactory<GrMagnifierEffect>::getInstance();
215 }
216
onIsEqual(const GrEffect & sBase) const217 bool GrMagnifierEffect::onIsEqual(const GrEffect& sBase) const {
218 const GrMagnifierEffect& s = CastEffect<GrMagnifierEffect>(sBase);
219 return (this->texture(0) == s.texture(0) &&
220 this->fXOffset == s.fXOffset &&
221 this->fYOffset == s.fYOffset &&
222 this->fXInvZoom == s.fXInvZoom &&
223 this->fYInvZoom == s.fYInvZoom &&
224 this->fXInvInset == s.fXInvInset &&
225 this->fYInvInset == s.fYInvInset);
226 }
227
getConstantColorComponents(GrColor * color,uint32_t * validFlags) const228 void GrMagnifierEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
229 this->updateConstantColorComponentsForModulation(color, validFlags);
230 }
231
232 #endif
233
234 ////////////////////////////////////////////////////////////////////////////////
SkMagnifierImageFilter(SkReadBuffer & buffer)235 SkMagnifierImageFilter::SkMagnifierImageFilter(SkReadBuffer& buffer)
236 : INHERITED(1, buffer) {
237 float x = buffer.readScalar();
238 float y = buffer.readScalar();
239 float width = buffer.readScalar();
240 float height = buffer.readScalar();
241 fSrcRect = SkRect::MakeXYWH(x, y, width, height);
242 fInset = buffer.readScalar();
243
244 buffer.validate(SkScalarIsFinite(fInset) && SkIsValidRect(fSrcRect) &&
245 // Negative numbers in src rect are not supported
246 (fSrcRect.fLeft >= 0) && (fSrcRect.fTop >= 0));
247 }
248
249 // FIXME: implement single-input semantics
SkMagnifierImageFilter(const SkRect & srcRect,SkScalar inset)250 SkMagnifierImageFilter::SkMagnifierImageFilter(const SkRect& srcRect, SkScalar inset)
251 : INHERITED(0), fSrcRect(srcRect), fInset(inset) {
252 SkASSERT(srcRect.x() >= 0 && srcRect.y() >= 0 && inset >= 0);
253 }
254
255 #if SK_SUPPORT_GPU
asNewEffect(GrEffectRef ** effect,GrTexture * texture,const SkMatrix &,const SkIRect &) const256 bool SkMagnifierImageFilter::asNewEffect(GrEffectRef** effect, GrTexture* texture, const SkMatrix&, const SkIRect&) const {
257 if (effect) {
258 SkScalar yOffset = (texture->origin() == kTopLeft_GrSurfaceOrigin) ? fSrcRect.y() :
259 (texture->height() - (fSrcRect.y() + fSrcRect.height()));
260 SkScalar invInset = fInset > 0 ? SkScalarInvert(fInset) : SK_Scalar1;
261 *effect = GrMagnifierEffect::Create(texture,
262 fSrcRect.x() / texture->width(),
263 yOffset / texture->height(),
264 fSrcRect.width() / texture->width(),
265 fSrcRect.height() / texture->height(),
266 texture->width() * invInset,
267 texture->height() * invInset);
268 }
269 return true;
270 }
271 #endif
272
flatten(SkWriteBuffer & buffer) const273 void SkMagnifierImageFilter::flatten(SkWriteBuffer& buffer) const {
274 this->INHERITED::flatten(buffer);
275 buffer.writeScalar(fSrcRect.x());
276 buffer.writeScalar(fSrcRect.y());
277 buffer.writeScalar(fSrcRect.width());
278 buffer.writeScalar(fSrcRect.height());
279 buffer.writeScalar(fInset);
280 }
281
onFilterImage(Proxy *,const SkBitmap & src,const Context &,SkBitmap * dst,SkIPoint * offset) const282 bool SkMagnifierImageFilter::onFilterImage(Proxy*, const SkBitmap& src,
283 const Context&, SkBitmap* dst,
284 SkIPoint* offset) const {
285 SkASSERT(src.colorType() == kN32_SkColorType);
286 SkASSERT(fSrcRect.width() < src.width());
287 SkASSERT(fSrcRect.height() < src.height());
288
289 if ((src.colorType() != kN32_SkColorType) ||
290 (fSrcRect.width() >= src.width()) ||
291 (fSrcRect.height() >= src.height())) {
292 return false;
293 }
294
295 SkAutoLockPixels alp(src);
296 SkASSERT(src.getPixels());
297 if (!src.getPixels() || src.width() <= 0 || src.height() <= 0) {
298 return false;
299 }
300
301 if (!dst->allocPixels(src.info())) {
302 return false;
303 }
304
305 SkScalar inv_inset = fInset > 0 ? SkScalarInvert(fInset) : SK_Scalar1;
306
307 SkScalar inv_x_zoom = fSrcRect.width() / src.width();
308 SkScalar inv_y_zoom = fSrcRect.height() / src.height();
309
310 SkColor* sptr = src.getAddr32(0, 0);
311 SkColor* dptr = dst->getAddr32(0, 0);
312 int width = src.width(), height = src.height();
313 for (int y = 0; y < height; ++y) {
314 for (int x = 0; x < width; ++x) {
315 SkScalar x_dist = SkMin32(x, width - x - 1) * inv_inset;
316 SkScalar y_dist = SkMin32(y, height - y - 1) * inv_inset;
317 SkScalar weight = 0;
318
319 static const SkScalar kScalar2 = SkScalar(2);
320
321 // To create a smooth curve at the corners, we need to work on
322 // a square twice the size of the inset.
323 if (x_dist < kScalar2 && y_dist < kScalar2) {
324 x_dist = kScalar2 - x_dist;
325 y_dist = kScalar2 - y_dist;
326
327 SkScalar dist = SkScalarSqrt(SkScalarSquare(x_dist) +
328 SkScalarSquare(y_dist));
329 dist = SkMaxScalar(kScalar2 - dist, 0);
330 weight = SkMinScalar(SkScalarSquare(dist), SK_Scalar1);
331 } else {
332 SkScalar sqDist = SkMinScalar(SkScalarSquare(x_dist),
333 SkScalarSquare(y_dist));
334 weight = SkMinScalar(sqDist, SK_Scalar1);
335 }
336
337 SkScalar x_interp = SkScalarMul(weight, (fSrcRect.x() + x * inv_x_zoom)) +
338 (SK_Scalar1 - weight) * x;
339 SkScalar y_interp = SkScalarMul(weight, (fSrcRect.y() + y * inv_y_zoom)) +
340 (SK_Scalar1 - weight) * y;
341
342 int x_val = SkPin32(SkScalarFloorToInt(x_interp), 0, width - 1);
343 int y_val = SkPin32(SkScalarFloorToInt(y_interp), 0, height - 1);
344
345 *dptr = sptr[y_val * width + x_val];
346 dptr++;
347 }
348 }
349 return true;
350 }
351