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1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrSWMaskHelper_DEFINED
9 #define GrSWMaskHelper_DEFINED
10 
11 #include "GrColor.h"
12 #include "GrDrawState.h"
13 #include "SkBitmap.h"
14 #include "SkDraw.h"
15 #include "SkMatrix.h"
16 #include "SkRasterClip.h"
17 #include "SkRegion.h"
18 #include "SkTypes.h"
19 
20 class GrAutoScratchTexture;
21 class GrContext;
22 class GrTexture;
23 class SkPath;
24 class SkStrokeRec;
25 class GrDrawTarget;
26 
27 /**
28  * The GrSWMaskHelper helps generate clip masks using the software rendering
29  * path. It is intended to be used as:
30  *
31  *   GrSWMaskHelper helper(context);
32  *   helper.init(...);
33  *
34  *      draw one or more paths/rects specifying the required boolean ops
35  *
36  *   toTexture();   // to get it from the internal bitmap to the GPU
37  *
38  * The result of this process will be the final mask (on the GPU) in the
39  * upper left hand corner of the texture.
40  */
41 class GrSWMaskHelper : SkNoncopyable {
42 public:
GrSWMaskHelper(GrContext * context)43     GrSWMaskHelper(GrContext* context)
44     : fContext(context) {
45     }
46 
47     // set up the internal state in preparation for draws. Since many masks
48     // may be accumulated in the helper during creation, "resultBounds"
49     // allows the caller to specify the region of interest - to limit the
50     // amount of work.
51     bool init(const SkIRect& resultBounds, const SkMatrix* matrix);
52 
53     // Draw a single rect into the accumulation bitmap using the specified op
54     void draw(const SkRect& rect, SkRegion::Op op,
55               bool antiAlias, uint8_t alpha);
56 
57     // Draw a single path into the accumuation bitmap using the specified op
58     void draw(const SkPath& path, const SkStrokeRec& stroke, SkRegion::Op op,
59               bool antiAlias, uint8_t alpha);
60 
61     // Helper function to get a scratch texture suitable for capturing the
62     // result (i.e., right size & format)
63     bool getTexture(GrAutoScratchTexture* texture);
64 
65     // Move the mask generation results from the internal bitmap to the gpu.
66     void toTexture(GrTexture* texture);
67 
68     // Reset the internal bitmap
clear(uint8_t alpha)69     void clear(uint8_t alpha) {
70         fBM.eraseColor(SkColorSetARGB(alpha, alpha, alpha, alpha));
71     }
72 
73     // Canonical usage utility that draws a single path and uploads it
74     // to the GPU. The result is returned in "result".
75     static GrTexture* DrawPathMaskToTexture(GrContext* context,
76                                             const SkPath& path,
77                                             const SkStrokeRec& stroke,
78                                             const SkIRect& resultBounds,
79                                             bool antiAlias,
80                                             SkMatrix* matrix);
81 
82     // This utility routine is used to add a path's mask to some other draw.
83     // The ClipMaskManager uses it to accumulate clip masks while the
84     // GrSoftwarePathRenderer uses it to fulfill a drawPath call.
85     // It draws with "texture" as a path mask into "target" using "rect" as
86     // geometry and the current drawState. The current drawState is altered to
87     // accommodate the mask.
88     // Note that this method assumes that the GrPaint::kTotalStages slot in
89     // the draw state can be used to hold the mask texture stage.
90     // This method is really only intended to be used with the
91     // output of DrawPathMaskToTexture.
92     static void DrawToTargetWithPathMask(GrTexture* texture,
93                                          GrDrawTarget* target,
94                                          const SkIRect& rect);
95 
96 protected:
97 private:
98     GrContext*      fContext;
99     SkMatrix        fMatrix;
100     SkBitmap        fBM;
101     SkDraw          fDraw;
102     SkRasterClip    fRasterClip;
103 
104     // Actually sends the texture data to the GPU. This is called from
105     // toTexture with the data filled in depending on the texture config.
106     void sendTextureData(GrTexture *texture, const GrTextureDesc& desc,
107                          const void *data, int rowbytes);
108 
109     typedef SkNoncopyable INHERITED;
110 };
111 
112 #endif // GrSWMaskHelper_DEFINED
113