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1 /*
2  * Copyright 2013 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrSimpleTextureEffect_DEFINED
9 #define GrSimpleTextureEffect_DEFINED
10 
11 #include "GrSingleTextureEffect.h"
12 
13 class GrGLSimpleTextureEffect;
14 
15 /**
16  * The output color of this effect is a modulation of the input color and a sample from a texture.
17  * It allows explicit specification of the filtering and wrap modes (GrTextureParams). It can use
18  * local coords, positions, or a custom vertex attribute as input texture coords. The input coords
19  * can have a matrix applied in the VS in both the local and position cases but not with a custom
20  * attribute coords at this time. It will add a varying to input interpolate texture coords to the
21  * FS.
22  */
23 class GrSimpleTextureEffect : public GrSingleTextureEffect {
24 public:
25     /* unfiltered, clamp mode */
26     static GrEffectRef* Create(GrTexture* tex,
27                                const SkMatrix& matrix,
28                                GrCoordSet coordSet = kLocal_GrCoordSet) {
29         AutoEffectUnref effect(SkNEW_ARGS(GrSimpleTextureEffect, (tex, matrix, GrTextureParams::kNone_FilterMode, coordSet)));
30         return CreateEffectRef(effect);
31     }
32 
33     /* clamp mode */
34     static GrEffectRef* Create(GrTexture* tex,
35                                const SkMatrix& matrix,
36                                GrTextureParams::FilterMode filterMode,
37                                GrCoordSet coordSet = kLocal_GrCoordSet) {
38         AutoEffectUnref effect(
39             SkNEW_ARGS(GrSimpleTextureEffect, (tex, matrix, filterMode, coordSet)));
40         return CreateEffectRef(effect);
41     }
42 
43     static GrEffectRef* Create(GrTexture* tex,
44                                const SkMatrix& matrix,
45                                const GrTextureParams& p,
46                                GrCoordSet coordSet = kLocal_GrCoordSet) {
47         AutoEffectUnref effect(SkNEW_ARGS(GrSimpleTextureEffect, (tex, matrix, p, coordSet)));
48         return CreateEffectRef(effect);
49     }
50 
~GrSimpleTextureEffect()51     virtual ~GrSimpleTextureEffect() {}
52 
Name()53     static const char* Name() { return "Texture"; }
54 
55     virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
56 
57     typedef GrGLSimpleTextureEffect GLEffect;
58 
59     virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
60 
61 private:
GrSimpleTextureEffect(GrTexture * texture,const SkMatrix & matrix,GrTextureParams::FilterMode filterMode,GrCoordSet coordSet)62     GrSimpleTextureEffect(GrTexture* texture,
63                           const SkMatrix& matrix,
64                           GrTextureParams::FilterMode filterMode,
65                           GrCoordSet coordSet)
66         : GrSingleTextureEffect(texture, matrix, filterMode, coordSet) {
67     }
68 
GrSimpleTextureEffect(GrTexture * texture,const SkMatrix & matrix,const GrTextureParams & params,GrCoordSet coordSet)69     GrSimpleTextureEffect(GrTexture* texture,
70                           const SkMatrix& matrix,
71                           const GrTextureParams& params,
72                           GrCoordSet coordSet)
73         : GrSingleTextureEffect(texture, matrix, params, coordSet) {
74     }
75 
onIsEqual(const GrEffect & other)76     virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE {
77         const GrSimpleTextureEffect& ste = CastEffect<GrSimpleTextureEffect>(other);
78         return this->hasSameTextureParamsMatrixAndSourceCoords(ste);
79     }
80 
81     GR_DECLARE_EFFECT_TEST;
82 
83     typedef GrSingleTextureEffect INHERITED;
84 };
85 
86 #endif
87