1
2 /*
3 * Copyright 2012 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9 #include "GrTextureStripAtlas.h"
10 #include "SkPixelRef.h"
11 #include "SkTSearch.h"
12 #include "GrTexture.h"
13
14 #ifdef SK_DEBUG
15 #define VALIDATE this->validate()
16 #else
17 #define VALIDATE
18 #endif
19
20 int32_t GrTextureStripAtlas::gCacheCount = 0;
21
22 GrTHashTable<GrTextureStripAtlas::AtlasEntry,
23 GrTextureStripAtlas::AtlasHashKey, 8>*
24 GrTextureStripAtlas::gAtlasCache = NULL;
25
26 GrTHashTable<GrTextureStripAtlas::AtlasEntry, GrTextureStripAtlas::AtlasHashKey, 8>*
GetCache()27 GrTextureStripAtlas::GetCache() {
28
29 if (NULL == gAtlasCache) {
30 gAtlasCache = SkNEW((GrTHashTable<AtlasEntry, AtlasHashKey, 8>));
31 }
32
33 return gAtlasCache;
34 }
35
36 // Remove the specified atlas from the cache
CleanUp(const GrContext *,void * info)37 void GrTextureStripAtlas::CleanUp(const GrContext*, void* info) {
38 SkASSERT(NULL != info);
39
40 AtlasEntry* entry = static_cast<AtlasEntry*>(info);
41
42 // remove the cache entry
43 GetCache()->remove(entry->fKey, entry);
44
45 // remove the actual entry
46 SkDELETE(entry);
47
48 if (0 == GetCache()->count()) {
49 SkDELETE(gAtlasCache);
50 gAtlasCache = NULL;
51 }
52 }
53
GetAtlas(const GrTextureStripAtlas::Desc & desc)54 GrTextureStripAtlas* GrTextureStripAtlas::GetAtlas(const GrTextureStripAtlas::Desc& desc) {
55 AtlasHashKey key;
56 key.setKeyData(desc.asKey());
57 AtlasEntry* entry = GetCache()->find(key);
58 if (NULL == entry) {
59 entry = SkNEW(AtlasEntry);
60
61 entry->fAtlas = SkNEW_ARGS(GrTextureStripAtlas, (desc));
62 entry->fKey = key;
63
64 desc.fContext->addCleanUp(CleanUp, entry);
65
66 GetCache()->insert(key, entry);
67 }
68
69 return entry->fAtlas;
70 }
71
GrTextureStripAtlas(GrTextureStripAtlas::Desc desc)72 GrTextureStripAtlas::GrTextureStripAtlas(GrTextureStripAtlas::Desc desc)
73 : fCacheKey(sk_atomic_inc(&gCacheCount))
74 , fLockedRows(0)
75 , fDesc(desc)
76 , fNumRows(desc.fHeight / desc.fRowHeight)
77 , fTexture(NULL)
78 , fRows(SkNEW_ARRAY(AtlasRow, fNumRows))
79 , fLRUFront(NULL)
80 , fLRUBack(NULL) {
81 SkASSERT(fNumRows * fDesc.fRowHeight == fDesc.fHeight);
82 this->initLRU();
83 VALIDATE;
84 }
85
~GrTextureStripAtlas()86 GrTextureStripAtlas::~GrTextureStripAtlas() {
87 SkDELETE_ARRAY(fRows);
88 }
89
lockRow(const SkBitmap & data)90 int GrTextureStripAtlas::lockRow(const SkBitmap& data) {
91 VALIDATE;
92 if (0 == fLockedRows) {
93 this->lockTexture();
94 }
95
96 int key = data.getGenerationID();
97 int rowNumber = -1;
98 int index = this->searchByKey(key);
99
100 if (index >= 0) {
101 // We already have the data in a row, so we can just return that row
102 AtlasRow* row = fKeyTable[index];
103 if (0 == row->fLocks) {
104 this->removeFromLRU(row);
105 }
106 ++row->fLocks;
107 ++fLockedRows;
108
109 // Since all the rows are always stored in a contiguous array, we can save the memory
110 // required for storing row numbers and just compute it with some pointer arithmetic
111 rowNumber = static_cast<int>(row - fRows);
112 } else {
113 // ~index is the index where we will insert the new key to keep things sorted
114 index = ~index;
115
116 // We don't have this data cached, so pick the least recently used row to copy into
117 AtlasRow* row = this->getLRU();
118
119 ++fLockedRows;
120
121 if (NULL == row) {
122 // force a flush, which should unlock all the rows; then try again
123 fDesc.fContext->flush();
124 row = this->getLRU();
125 if (NULL == row) {
126 --fLockedRows;
127 return -1;
128 }
129 }
130
131 this->removeFromLRU(row);
132
133 uint32_t oldKey = row->fKey;
134
135 // If we are writing into a row that already held bitmap data, we need to remove the
136 // reference to that genID which is stored in our sorted table of key values.
137 if (oldKey != kEmptyAtlasRowKey) {
138
139 // Find the entry in the list; if it's before the index where we plan on adding the new
140 // entry, we decrement since it will shift elements ahead of it back by one.
141 int oldIndex = this->searchByKey(oldKey);
142 if (oldIndex < index) {
143 --index;
144 }
145
146 fKeyTable.remove(oldIndex);
147 }
148
149 row->fKey = key;
150 row->fLocks = 1;
151 fKeyTable.insert(index, 1, &row);
152 rowNumber = static_cast<int>(row - fRows);
153
154 SkAutoLockPixels lock(data);
155
156 // Pass in the kDontFlush flag, since we know we're writing to a part of this texture
157 // that is not currently in use
158 fDesc.fContext->writeTexturePixels(fTexture,
159 0, rowNumber * fDesc.fRowHeight,
160 fDesc.fWidth, fDesc.fRowHeight,
161 SkImageInfo2GrPixelConfig(data.info()),
162 data.getPixels(),
163 data.rowBytes(),
164 GrContext::kDontFlush_PixelOpsFlag);
165 }
166
167 SkASSERT(rowNumber >= 0);
168 VALIDATE;
169 return rowNumber;
170 }
171
unlockRow(int row)172 void GrTextureStripAtlas::unlockRow(int row) {
173 VALIDATE;
174 --fRows[row].fLocks;
175 --fLockedRows;
176 SkASSERT(fRows[row].fLocks >= 0 && fLockedRows >= 0);
177 if (0 == fRows[row].fLocks) {
178 this->appendLRU(fRows + row);
179 }
180 if (0 == fLockedRows) {
181 this->unlockTexture();
182 }
183 VALIDATE;
184 }
185
getLRU()186 GrTextureStripAtlas::AtlasRow* GrTextureStripAtlas::getLRU() {
187 // Front is least-recently-used
188 AtlasRow* row = fLRUFront;
189 return row;
190 }
191
lockTexture()192 void GrTextureStripAtlas::lockTexture() {
193 GrTextureParams params;
194 GrTextureDesc texDesc;
195 texDesc.fWidth = fDesc.fWidth;
196 texDesc.fHeight = fDesc.fHeight;
197 texDesc.fConfig = fDesc.fConfig;
198
199 static const GrCacheID::Domain gTextureStripAtlasDomain = GrCacheID::GenerateDomain();
200 GrCacheID::Key key;
201 *key.fData32 = fCacheKey;
202 memset(key.fData32 + 1, 0, sizeof(key) - sizeof(uint32_t));
203 GrCacheID cacheID(gTextureStripAtlasDomain, key);
204
205 fTexture = fDesc.fContext->findAndRefTexture(texDesc, cacheID, ¶ms);
206 if (NULL == fTexture) {
207 fTexture = fDesc.fContext->createTexture(¶ms, texDesc, cacheID, NULL, 0);
208 // This is a new texture, so all of our cache info is now invalid
209 this->initLRU();
210 fKeyTable.rewind();
211 }
212 SkASSERT(NULL != fTexture);
213 }
214
unlockTexture()215 void GrTextureStripAtlas::unlockTexture() {
216 SkASSERT(NULL != fTexture && 0 == fLockedRows);
217 fTexture->unref();
218 fTexture = NULL;
219 fDesc.fContext->purgeCache();
220 }
221
initLRU()222 void GrTextureStripAtlas::initLRU() {
223 fLRUFront = NULL;
224 fLRUBack = NULL;
225 // Initially all the rows are in the LRU list
226 for (int i = 0; i < fNumRows; ++i) {
227 fRows[i].fKey = kEmptyAtlasRowKey;
228 fRows[i].fNext = NULL;
229 fRows[i].fPrev = NULL;
230 this->appendLRU(fRows + i);
231 }
232 SkASSERT(NULL == fLRUFront || NULL == fLRUFront->fPrev);
233 SkASSERT(NULL == fLRUBack || NULL == fLRUBack->fNext);
234 }
235
appendLRU(AtlasRow * row)236 void GrTextureStripAtlas::appendLRU(AtlasRow* row) {
237 SkASSERT(NULL == row->fPrev && NULL == row->fNext);
238 if (NULL == fLRUFront && NULL == fLRUBack) {
239 fLRUFront = row;
240 fLRUBack = row;
241 } else {
242 row->fPrev = fLRUBack;
243 fLRUBack->fNext = row;
244 fLRUBack = row;
245 }
246 }
247
removeFromLRU(AtlasRow * row)248 void GrTextureStripAtlas::removeFromLRU(AtlasRow* row) {
249 SkASSERT(NULL != row);
250 if (NULL != row->fNext && NULL != row->fPrev) {
251 row->fPrev->fNext = row->fNext;
252 row->fNext->fPrev = row->fPrev;
253 } else {
254 if (NULL == row->fNext) {
255 SkASSERT(row == fLRUBack);
256 fLRUBack = row->fPrev;
257 if (fLRUBack) {
258 fLRUBack->fNext = NULL;
259 }
260 }
261 if (NULL == row->fPrev) {
262 SkASSERT(row == fLRUFront);
263 fLRUFront = row->fNext;
264 if (fLRUFront) {
265 fLRUFront->fPrev = NULL;
266 }
267 }
268 }
269 row->fNext = NULL;
270 row->fPrev = NULL;
271 }
272
searchByKey(uint32_t key)273 int GrTextureStripAtlas::searchByKey(uint32_t key) {
274 AtlasRow target;
275 target.fKey = key;
276 return SkTSearch<const AtlasRow,
277 GrTextureStripAtlas::KeyLess>((const AtlasRow**)fKeyTable.begin(),
278 fKeyTable.count(),
279 &target,
280 sizeof(AtlasRow*));
281 }
282
283 #ifdef SK_DEBUG
validate()284 void GrTextureStripAtlas::validate() {
285
286 // Our key table should be sorted
287 uint32_t prev = 1 > fKeyTable.count() ? 0 : fKeyTable[0]->fKey;
288 for (int i = 1; i < fKeyTable.count(); ++i) {
289 SkASSERT(prev < fKeyTable[i]->fKey);
290 SkASSERT(fKeyTable[i]->fKey != kEmptyAtlasRowKey);
291 prev = fKeyTable[i]->fKey;
292 }
293
294 int lruCount = 0;
295 // Validate LRU pointers, and count LRU entries
296 SkASSERT(NULL == fLRUFront || NULL == fLRUFront->fPrev);
297 SkASSERT(NULL == fLRUBack || NULL == fLRUBack->fNext);
298 for (AtlasRow* r = fLRUFront; r != NULL; r = r->fNext) {
299 if (NULL == r->fNext) {
300 SkASSERT(r == fLRUBack);
301 } else {
302 SkASSERT(r->fNext->fPrev == r);
303 }
304 ++lruCount;
305 }
306
307 int rowLocks = 0;
308 int freeRows = 0;
309
310 for (int i = 0; i < fNumRows; ++i) {
311 rowLocks += fRows[i].fLocks;
312 if (0 == fRows[i].fLocks) {
313 ++freeRows;
314 bool inLRU = false;
315 // Step through the LRU and make sure it's present
316 for (AtlasRow* r = fLRUFront; r != NULL; r = r->fNext) {
317 if (r == &fRows[i]) {
318 inLRU = true;
319 break;
320 }
321 }
322 SkASSERT(inLRU);
323 } else {
324 // If we are locked, we should have a key
325 SkASSERT(kEmptyAtlasRowKey != fRows[i].fKey);
326 }
327
328 // If we have a key != kEmptyAtlasRowKey, it should be in the key table
329 SkASSERT(fRows[i].fKey == kEmptyAtlasRowKey || this->searchByKey(fRows[i].fKey) >= 0);
330 }
331
332 // Our count of locks should equal the sum of row locks, unless we ran out of rows and flushed,
333 // in which case we'll have one more lock than recorded in the rows (to represent the pending
334 // lock of a row; which ensures we don't unlock the texture prematurely).
335 SkASSERT(rowLocks == fLockedRows || rowLocks + 1 == fLockedRows);
336
337 // We should have one lru entry for each free row
338 SkASSERT(freeRows == lruCount);
339
340 // If we have locked rows, we should have a locked texture, otherwise
341 // it should be unlocked
342 if (fLockedRows == 0) {
343 SkASSERT(NULL == fTexture);
344 } else {
345 SkASSERT(NULL != fTexture);
346 }
347 }
348 #endif
349